Config = {}
Config.Debug = true
Config.Language = "zh" -- 使用语言。
Config.RenderDistance = 100.0 -- 场景显示半径。
Config.InteractDistance = 2.0 -- 交互半径
Config.UseTarget = true -- 当设置为true时,将使用目标而不是按键来交互。
Config.NoModelTargeting = true -- 当设置为true且使用目标时,将生成一个小型不可见道具,以便在没有实体定义时进行第三视角。
Config.Marker = { -- 如果启用,且不使用目标,且未在交互中定义模型,则将使用此配置。
enabled = true,
id = 2,
scale = 0.25,
color = {255, 255, 255, 127}
}
Config.DefaultStore = {
label = "彩票商店",
accounts = { -- 购买百分比0-100分配给每个社团的账户,注意没有自动调整,所以超过100%的百分比仍然是那个百分比。
[1] = 50, -- 购买收入的50%。
[2] = 50, -- 购买收入的50%。
},
items = {
{
label = "肯诺彩票",
description = "填写选项,保存彩票,然后插入。",
item = "lottery_keno",
price = 0 -- 获取肯诺彩票条的价格,应始终免费,因为只有在插入时才支付。
},
{
label = "金钱球彩票",
description = "填写选项,保存彩票,然后插入。",
item = "lottery_moneyball",
price = 0 -- 获取金钱球彩票条的价格,应始终免费,因为只有在插入时才支付。
},
{
label = "腌黄瓜刮刮卡",
item = "lottery_pickle",
description = "刮开彩票并兑换奖品!",
price = 2
},
{
label = "野樱桃刮刮卡",
item = "lottery_wildcherry",
description = "刮开彩票并兑换奖品!",
price = 5
},
{
label = "幸运7刮刮卡",
item = "lottery_luckyseven",
description = "刮开彩票并兑换奖品!",
price = 10
},
}
}
Config.Locations = {
{
coords = vector3(34.1786, -1343.2672, 29.4970), -- Strawberry 24/7
heading = -90.3685,
blip = { label = "彩票", id = 500, display = 4, scale = 0.5, color = 2 },
model = {modelType = "prop", hash = `prop_park_ticket_01`},
store = {
label = "彩票商店",
accounts = { -- 购买百分比0-100分配给每个社团的账户,注意没有自动调整,所以超过100%的百分比仍然是那个百分比。
[1] = 50, -- 购买收入的50%。
[2] = 50, -- 购买收入的50%。
},
items = {
{
label = "肯诺彩票",
description = "填写选项,保存彩票,然后插入。",
item = "lottery_keno",
price = 0 -- 获取肯诺彩票条的价格,应始终免费,因为只有在插入时才支付。
},
{
label = "金钱球彩票",
description = "填写选项,保存彩票,然后插入。",
item = "lottery_moneyball",
price = 0 -- 获取金钱球彩票条的价格,应始终免费,因为只有在插入时才支付。
},
{
label = "腌黄瓜刮刮卡",
item = "lottery_pickle",
description = "刮开彩票并兑换奖品!",
price = 2
},
{
label = "野樱桃刮刮卡",
item = "lottery_wildcherry",
description = "刮开彩票并兑换奖品!",
price = 5
},
{
label = "幸运7刮刮卡",
item = "lottery_luckyseven",
description = "刮开彩票并兑换奖品!",
price = 10
},
}
}
},
{
coords = vector3(920.2538, 40.0376, 81.0959), -- Casino
heading = 237.4434,
blip = { label = "彩票", id = 500, display = 4, scale = 0.5, color = 2 },
model = {modelType = "prop", hash = `prop_park_ticket_01`},
store = {
label = "彩票商店",
accounts = { -- 购买百分比0-100分配给每个社团的账户,注意没有自动调整,所以超过100%的百分比仍然是那个百分比。
[1] = 50, -- 购买收入的50%。
[2] = 50, -- 购买收入的50%。
},
items = {
{
label = "肯诺彩票",
description = "填写选项,保存彩票,然后插入。",
item = "lottery_keno",
price = 0 -- 获取肯诺彩票条的价格,应始终免费,因为只有在插入时才支付。
},
{
label = "金钱球彩票",
description = "填写选项,保存彩票,然后插入。",
item = "lottery_moneyball",
price = 0 -- 获取金钱球彩票条的价格,应始终免费,因为只有在插入时才支付。
},
{
label = "腌黄瓜刮刮卡",
item = "lottery_pickle",
description = "刮开彩票并兑换奖品!",
price = 2
},
{
label = "野樱桃刮刮卡",
item = "lottery_wildcherry",
description = "刮开彩票并兑换奖品!",
price = 5
},
{
label = "幸运7刮刮卡",
item = "lottery_luckyseven",
description = "刮开彩票并兑换奖品!",
price = 10
},
}
}
},
{
coords = vector3(-49.2994, -1760.2704, 29.4396), -- LTD Gas Station Grove
heading = 318.6361,
blip = { label = "彩票", id = 500, display = 4, scale = 0.5, color = 2 },
model = {modelType = "prop", hash = `prop_park_ticket_01`},
store = {
label = "彩票商店",
accounts = { -- 购买百分比0-100分配给每个社团的账户,注意没有自动调整,所以超过100%的百分比仍然是那个百分比。
[1] = 50, -- 购买收入的50%。
[2] = 50, -- 购买收入的50%。
},
items = {
{
label = "肯诺彩票",
description = "填写选项,保存彩票,然后插入。",
item = "lottery_keno",
price = 0 -- 获取肯诺彩票条的价格,应始终免费,因为只有在插入时才支付。
},
{
label = "金钱球彩票",
description = "填写选项,保存彩票,然后插入。",
item = "lottery_moneyball",
price = 0 -- 获取金钱球彩票条的价格,应始终免费,因为只有在插入时才支付。
},
{
label = "腌黄瓜刮刮卡",
item = "lottery_pickle",
description = "刮开彩票并兑换奖品!",
price = 2
},
{
label = "野樱桃刮刮卡",
item = "lottery_wildcherry",
description = "刮开彩票并兑换奖品!",
price = 5
},
{
label = "幸运7刮刮卡",
item = "lottery_luckyseven",
description = "刮开彩票并兑换奖品!",
price = 10
},
}
}
},
{
coords = vector3(-707.8763, -917.1802, 19.2143), -- LTD Gas Station Little Seoul
heading = 358.3544,
blip = { label = "彩票", id = 500, display = 4, scale = 0.5, color = 2 },
model = {modelType = "prop", hash = `prop_park_ticket_01`},
store = {
label = "彩票商店",
accounts = { -- 购买百分比0-100分配给每个社团的账户,注意没有自动调整,所以超过100%的百分比仍然是那个百分比。
[1] = 50, -- 购买收入的50%。
[2] = 50, -- 购买收入的50%。
},
items = {
{
label = "肯诺彩票",
description = "填写选项,保存彩票,然后插入。",
item = "lottery_keno",
price = 0 -- 获取肯诺彩票条的价格,应始终免费,因为只有在插入时才支付。
},
{
label = "金钱球彩票",
description = "填写选项,保存彩票,然后插入。",
item = "lottery_moneyball",
price = 0 -- 获取金钱球彩票条的价格,应始终免费,因为只有在插入时才支付。
},
{
label = "腌黄瓜刮刮卡",
item = "lottery_pickle",
description = "刮开彩票并兑换奖品!",
price = 2
},
{
label = "野樱桃刮刮卡",
item = "lottery_wildcherry",
description = "刮开彩票并兑换奖品!",
price = 5
},
{
label = "幸运7刮刮卡",
item = "lottery_luckyseven",
description = "刮开彩票并兑换奖品!",
price = 10
},
}
}
},
{
coords = vector3(1163.5985, -326.5771, 69.2379), -- LTD Gas Station Mirror Park
heading = 10.6814,
blip = { label = "彩票", id = 500, display = 4, scale = 0.5, color = 2 },
model = {modelType = "prop", hash = `prop_park_ticket_01`},
store = {
label = "彩票商店",
accounts = { -- 购买百分比0-100分配给每个社团的账户,注意没有自动调整,所以超过100%的百分比仍然是那个百分比。
[1] = 50, -- 购买收入的50%。
[2] = 50, -- 购买收入的50%。
},
items = {
{
label = "肯诺彩票",
description = "填写选项,保存彩票,然后插入。",
item = "lottery_keno",
price = 0 -- 获取肯诺彩票条的价格,应始终免费,因为只有在插入时才支付。
},
{
label = "金钱球彩票",
description = "填写选项,保存彩票,然后插入。",
item = "lottery_moneyball",
price = 0 -- 获取金钱球彩票条的价格,应始终免费,因为只有在插入时才支付。
},
{
label = "腌黄瓜刮刮卡",
item = "lottery_pickle",
description = "刮开彩票并兑换奖品!",
price = 2
},
{
label = "野樱桃刮刮卡",
item = "lottery_wildcherry",
description = "刮开彩票并兑换奖品!",
price = 5
},
{
label = "幸运7刮刮卡",
item = "lottery_luckyseven",
description = "刮开彩票并兑换奖品!",
price = 10
},
}
}
},
}
Config.Lottery = {
redeemExpiration = 7, -- 彩票未领取可以被删除前的天数。
dateFormat = "%m/%d/%Y %I:%M %p", -- 查看更多信息请访问 https://www.lua.org/pil/22.1.html。
canSocietyLose = false, -- 当玩家赢钱时,从社团中扣除资金。
}
Config.Items = {
-- 你可以修改和添加这些。
[1] = {
game = "scratch",
image = "pickle.png",
numbers = {
rows = 3, -- 行数。
eachRow = 3, -- 每行的数字数量。行数乘以计数等于数字总数。
range = {1, 45} -- 每个数字随机化的数字范围。最大范围必须大于数字总数。
},
prizes = {2, 4, 8, 16, 32, 1000000} -- 索引 = 匹配的数字数量(1个数字 = $2,6个数字 = $1,000,000)
},
[2] = {
game = "scratch",
image = "wildcherry.png",
numbers = {
rows = 4, -- 行数。
eachRow = 6, -- 每行的数字数量。行数乘以计数等于数字总数。
range = {1, 65} -- 每个数字随机化的数字范围。最大范围必须大于数字总数。
},
prizes = {3, 6, 12, 24, 48, 2000000} -- 索引 = 匹配的数字数量(1个数字 = $2,6个数字 = $1,000,000)
},
[3] = {
game = "scratch",
image = "luckyseven.png",
numbers = {
rows = 4, -- 行数。
eachRow = 6, -- 每行的数字数量。行数乘以计数等于数字总数。
range = {1, 80} -- 每个数字随机化的数字范围。最大范围必须大于数字总数。
},
prizes = {4, 8, 16, 32, 64, 4000000} -- 索引 = 匹配的数字数量(1个数字 = $2,6个数字 = $1 Million)
},
-- Do not remove or modify these three unless you're an expert, you do this at your own risk.
[4] = {
game = "keno"
},
[5] = {
game = "moneyball"
},
[6] = {
game = "receipt"
}
}
Config.Games = { -- 不要删除任何这些,这些是必需的。要禁用游戏,只需将其从商店中删除。
[1] = {
prizes = { -- 0-12 Spot Match, follow the below template for prizes.
{0, 3},
{0, 1, 5},
{0, 0, 3, 25},
{0, 0, 1, 4, 100},
{0, 0, 0, 2, 20, 450},
{0, 0, 0, 1, 7, 50, 1600},
{0, 0, 0, 1, 3, 20, 100, 5000},
{0, 0, 0, 0, 2, 10, 50, 1000, 15000},
{0, 0, 0, 0, 1, 5, 25, 200, 4000, 40000},
{2, 0, 0, 0, 0, 2, 20, 80, 500, 10000, 100000},
{2, 0, 0, 0, 0, 1, 10, 50, 250, 1500, 15000, 500000},
{4, 0, 0, 0, 0, 0, 5, 25, 150, 1000, 2500, 25000, 1000000},
},
drawCount = 20, -- 抽取20个球
ballCount = 80, -- 1-80是可选的数字。
wagers = {1, 5, 10, 20, 30}, -- 每场比赛的赌注选择。
games = {1, 5, 10, 20, 30}, -- 游戏选择,玩多少场游戏。
drawingFrequency = "*/1 * * * * *", -- 抽取新游戏的时间频率(默认:每5分钟一次,生成频率请访问 https://www.freeformatter.com/cron-expression-generator-quartz.html)
},
[2] = {
prizes = {10, 50, 100, 20000, 100000, 1000000}, -- 奖品模板(1 - 5 + moneyball)
panelCount = 4, -- 可玩的最大面板数量。
ballCount = 70, -- 最大球选择数量。
moneyballCount = 21, -- Moneyball选择的最大数量。
price = 1, -- 每个面板玩的价格。
games = {1, 5, 10, 20, 30}, -- 游戏选择,玩多少场游戏。
drawingFrequency = "*/1 * * * * *", -- 抽取新游戏的时间频率(默认:每5分钟一次,生成频率请访问 https://www.freeformatter.com/cron-expression-generator-quartz.html)
},
[3] = {
prizes = {10, 50, 100, 20000, 100000, 1000000}, -- 奖品模板(1 - 5 + moneyball)
panelCount = 4, -- 可玩的最大面板数量。
ballCount = 70, -- 最大球选择数量。
moneyballCount = 21, -- 最大Moneyball选择数量。
price = 1, -- 每个面板玩的价格。
games = {1, 5, 10, 20, 30}, -- 游戏选择,玩多少场游戏。
drawingFrequency = "*/1 * * * * *", -- 抽取新游戏的时间频率(默认:每5分钟一次,生成频率请访问 https://www.freeformatter.com/cron-expression-generator-quartz.html)
},
[4] = {
game = "receipt"
}
}
Config.Games = { -- 不要删除这些,这些是必需的。要禁用游戏,只需将其从商店中删除即可。
[1] = {
prizes = { -- 0-12 Spot Match,以下模板为奖品。
{0, 3},
{0, 1, 5},
{0, 0, 3, 25},
{0, 0, 1, 4, 100},
{0, 0, 0, 2, 20, 450},
{0, 0, 0, 1, 7, 50, 1600},
{0, 0, 0, 1, 3, 20, 100, 5000},
{0, 0, 0, 0, 2, 10, 50, 1000, 15000},
{0, 0, 0, 0, 1, 5, 25, 200, 4000, 40000},
{2, 0, 0, 0, 0, 2, 20, 80, 500, 10000, 100000},
{2, 0, 0, 0, 0, 1, 10, 50, 250, 1500, 15000, 500000},
{4, 0, 0, 0, 0, 0, 5, 25, 150, 1000, 2500, 25000, 1000000},
},
drawCount = 20, -- 抽取20个球
ballCount = 80, -- 1-80是可选的数字。
wagers = {1, 5, 10, 20, 30}, -- 每场比赛的赌注选择。
games = {1, 5, 10, 20, 30}, -- 游戏选择,玩多少场游戏。
drawingFrequency = "*/1 * * * * *", -- 抽取新游戏的时间频率(默认:每5分钟一次,生成频率请访问 https://www.freeformatter.com/cron-expression-generator-quartz.html)
},
[2] = {
prizes = {10, 50, 100, 20000, 100000, 1000000}, -- 奖品模板(1 - 5 + moneyball)
panelCount = 4, -- 最大面板数量。
ballCount = 70, -- 最大球选择数量。
moneyballCount = 21, -- 最大Moneyball选择数量。
price = 1, -- 每个面板的价格。
games = {1, 5, 10, 20, 30}, -- 游戏选择,玩多少场游戏。
drawingFrequency = "*/1 * * * * *", -- 抽取新游戏的时间频率(默认:每5分钟一次,生成频率请访问 https://www.freeformatter.com/cron-expression-generator-quartz.html)
},
[3] = {
game = "receipt"
}
}