Locales['en'] = {
PERMISSION = {
NOT_ENOUGH_RANK = 'You need to be higher position to access this command.',
GENERAL_MESSAGE = 'Has access: %s',
},
CHAT = {
COMMAND_STOPALARM = 'Command used for stopping alarm',
COMMAND_JAIL = 'Command used for jailing',
COMMAND_UNJAIL = 'Command used for unjailing',
COMMAND_STARTCS = 'Command used for starting player coms',
COMMAND_JAILCP = 'Prison MDW',
COMMAND_REMOVECS = 'Command used for removing player coms',
COMMAND_RESETESCAPE = 'Command used for resetting prison break',
COMMAND_SOLITARY = 'Command used for setting player to solitary',
COMMAND_RSOLITARY = 'Command used for removing player from solitary',
},
COMMANDS_MESSAGES = {
INVALID_PLAYER_ID = 'Invalid player - player id is not valid!',
INVALID_JAIL_TIME = 'Invalid jail time - jail time value is missing!',
INVALID_JAIL_TIME_VALUE = 'Invalid jail time - needs to be number > 0!',
PLAYER_NEEDS_TO_BE_JAILED = 'Player needs to be jailed first!',
PLAYER_ALREADY_HAS_SENTENCE = 'Player already has active sentence!',
RESOURCE_LOADING = 'Resource being loaded, please wait 10sec!',
TOO_FAR_AWAY = 'You are too far away from the player!',
},
CAMERA_PROLOG = {
WELCOME_TO_PRISON = 'Welcome to ~o~prison~o~.',
WELCOME_TO_ALCATRAZ = 'Welcome to ~o~Alcatraz~o~.',
ALCATRAZ_PEAK_INSIDE = 'Lets take a look inside. ~o~Alcatraz~o~.',
BASKETBALL_PLACE = 'There is some place to play ~o~basketball~o~',
GYM_PLACE = 'You can keep in form even in prison ~o~gym~o~',
JOB_PLACE = 'You can do some ~o~jobs~o~ and ~o~reduce~o~ your jail time.',
ACCOUNT_PLACE = 'Create your prisoner ~o~account~o~ at this Warden.',
CANTEEN_PLACE = 'Are you hungry? There you can get ~o~free food~o~ package.',
BOOTH_PLACE = 'There you can find ~o~telephone booths~o~.',
},
HELPKEYS_LABELS = {
CONFIRM = 'Confirm',
EXIT_MENU = 'Exit menu',
INTERACT = 'Interact',
},
BOOTHS = {
HANGUP_LABEL = 'Press to hang up',
DURATION_LABEL = 'Duration: %ss',
LEAVE_CALL_ENDED = 'Current call has been ended!',
CALL_ENDED = 'Call has been ended!',
CALL_STARTED_FAILED_SINCE_NO_PLAYER = 'Failed to start call since this number is not active!',
CALL_STARTED_FROM_BOOTH = 'You have started a call from the booth!',
CALL_ENDED_FROM_BOOTH = 'Call has been ended from the booth since no response!',
},
RELEASE = {
LABEL = 'Release player',
RELEASE_READY_TEXT = 'You can be released, come to the checkpoint!',
RELEASE_READY_SUBTITLE = 'Marked you a location, where you can ask Warden to be released!',
},
PLAYER_RELEASED = 'You have been released from prison!',
CANNOT_BE_RELEASED = 'You cannot be released - remaining: %s',
CANNOT_BE_RELEASED_SINCE_HAVING_SOLITARY = 'You cannot be released from Prison since you have active solitary!',
NOTIFY = {
TITLE = 'Prison'
},
DISPATCH = {
BREAKOUT_MESSAGE = 'Prison break active!',
BREAKOUT_ALERT = 'Alert here!',
BREAKOUT_BLIP_TEXT = 'Prison break',
BREAKOUT_ACTIVE_MESSAGE = 'Prison break active!',
},
PROLOG = {
SKIP_HELP_LABEL = 'To skip prolog',
},
PRISON_BREAK_PROLOG_SUBTITLE = {
START_FIRST = 'I ~h~marked~h~ you a location, where you can break through wall and get outside.',
START_SEC = 'Be ~h~careful~h~ and do not get ~h~caught~h~!',
START_THIRD = 'Be silent, ~h~guards~h~ are everywhere!',
START_FOURTH = 'Task: Escape from prison',
},
PRISON_BREAK = {
NOT_ENOUGH_POLICE = 'Sorry but its not possible to Escape at current time!',
INTERACT_CUTTERS = 'Use cutters',
INTERACT_PLACE_WOODEN_BAR = 'Place wooden barricade',
INTERACT_REPAIR_WALL = 'Repair wall',
CAUGHT_BY_GUARD = 'You have been caught by the guard when cutting wall!',
ITEM_REQUIRED = 'You need to have %s to do this action!',
NO_ITEM = 'You dont have required item to do this action!',
ACTIVE = 'Iam not going to talk with you.',
ACTIVATED = 'Prison break has been activated! Find a way to escape!',
IS_NOT_ACTIVE = 'Prison break is not active!',
WALL_BLIP_TEXT = 'Escape point: %s',
INTERACT_NOT_DONE = 'There is nothing to repair at this object!',
INTERACT_ALREADY_DONE = 'Somebody is already interacting with this object!',
INTERACT_DONE = 'You have successfully interacted with this object!',
NOT_AT_INTERACTION = 'You are not at the interaction zone!',
PRISONER_ESCAPED_RELEASE_MESSAGE = 'You have successfully escaped from prison!',
DISCORD_PRISONER_HAS_FINISHED_TASK_LABEL = 'Prisoner has finished the task',
DISCORD_PRISONER_HAS_ESCAPED_FROM_PRISON_LABEL = 'Prisoner has escaped from prison',
DISCORD_OOC_LABEL = 'OOC Name',
DISCORD_CHAR_ID_LABEL = 'Character ID',
DISCORD_PLAYER_ID_LABEL = 'Player ID',
DISCORD_BREAK_TYPE_LABEL = 'Break type',
DISCORD_PATH_LAYER_LABEL = 'Path layer',
DISCORD_ZONE_ID_LABEL = 'Zone ID',
},
INVENTORY = {
FULL_INVENTORY_CAN_CARRY_ITEM = 'You have full inventory, you can carry this item!',
},
JAIL = {
WELCOME_BACK_TO_PRISON = 'Welcome back to prison: remaining sentence: %s!',
PLAYER_INPUT_LABEL = 'Jail citizen',
PLAYER_INPUT_DESC = 'Enter jail time',
PLAYER_JAIL_TIME_NOT_NUMBER = 'Jail time must a number',
PLAYER_JAIL_TIME_REQUIRED = 'Jail time is required',
PLAYER_CLOSEST_PLAYER_NOT_FOUND = 'Failed to find any closest citizen to you.',
PLAYER_CLOSEST_PLAYER_JAIL_SUCC = 'Citizen is jailed.',
PLAYER_CLOSEST_PLAYER_JAIL_FAIL = 'Citizen cannot be jailed, since invalid time.',
},
UNJAIL = {
FAILED_TO_UNJAIL_TARGET_NOT_FOUND = 'Failed to unjail target user since not found!',
FAILED_PLAYER_INPUT_LABEL = 'Failed to unjail player',
PLAYER_INPUT_LABEL = 'Unjail citizen',
PLAYER_INPUT_DESC = 'Press enter to confirm.',
PLAYER_NOT_CONFIRM = 'You need to confirm unjail action, by pressing enter.',
PLAYER_NOT_CONFIRM_EMPTY = 'Input form was empty, you need to confirm unjail action, by pressing enter.',
},
LOGS_ACTIONS = {
LOG_CITIZEN_JAILED_BY_OFFICER = '%s jailed by officer named %s',
LOG_CITIZEN_PAROLLED_BY_OFFICER = '%s parolled by officer named %s',
LOG_CITIZEN_CHANGED_SENTENCE_BY_OFFICER = '%s changed sentence from %s to %s',
LOG_CITIZEN_CITIZEN_RELEASED_BY_OFFICER = '%s was released by officer named %s',
LOG_CITIZEN_CITIZEN_RELEASED_BY_OFFICER_FROM_PAROLLE = '%s was released by officer named %s from his parolle',
LOG_CITIZEN_ESCAPED_PRISON = '%s escaped from prison',
LOG_CITIZEN_PAROLLED = '%s was perolled by %s for %s amount',
},
LOGS_DISCORD = {
PRISON_BREAK_TITLE_LABEL = 'Prisoner break session started',
PRISON_BREAK_DESC_LABEL = 'Player has been trying to get out of prison..',
PRISONER_RELEASED_TITLE_LABEL = 'Prisoner released',
PRISONER_RELEASED_DESC_LABEL = 'Player has been released from prison',
NEW_PRISONER_TITLE_LABEL = 'New prisoner',
NEW_PRISONER_DESC_LABEL = 'Player has been jailed',
CANTEEN_TITLE_LABEL = 'Prison canteen',
CANTEEN_DESC_LABEL = 'Player take his free package',
CANTEEN_BOUGH_ITEM_LABEL = 'Player has bought item',
OOC_NAME = 'OOC Name',
IC_NAME = 'IC Name',
CHARACTER_ID = 'Character ID',
REMAINING_JAIL_TIME = 'Remaining jail time',
JAIL_TIME = 'Jail time',
JAIL_REASON = 'Jail reason',
ITEM = 'Item',
AMOUNT = 'Amount',
TOTAL_COST = 'Total cost',
},
LOGS = {
JAIL_LOG_TITLE = 'Player jailed (%s)',
JAIL_LOG_FIELD_PRISONER_NAME = 'Prisoner Name',
JAIL_LOG_FIELD_PRISONER_ID = 'Prisoner ID',
JAIL_LOG_FIELD_CHAR_ID = 'Prisoner Character ID',
JAIL_LOG_FIELD_JAIL_TIME = 'Jail time',
JAIL_LOG_FIELD_JAIL_REASON = 'Jail reason',
JAIL_LOG_FIELD_JAILED_BY_OFFICER = 'Jail by',
UNJAIL_LOG_TITLE = 'Player unjailed (%s)',
UNJAIL_LOG_FIELD_PRISONER_NAME = 'Prisoner Name',
UNJAIL_LOG_FIELD_PRISONER_ID = 'Prisoner ID',
UNJAIL_LOG_FIELD_CHAR_ID = 'Prisoner Character ID',
},
ANNOUCEMENT = {
PRISON = 'Prison',
CITIZEN_JAILED_ANNOUCEMENT = 'Prisoner named %s was sentenced to: %s spent in jail!',
},
STASH = {
YOU_DONT_HAVE_STASHED_ITEMS = 'You do not have any stashed items',
ITEMS_RETURNED = 'Your stashed items have been returned',
VIRTUAL_MONEY_RETURNED = 'Your stashed pocket money has been returned with total amount: %s',
VIRTUAL_MONEY_SAVED = 'Your pocket money has been saved in total amount: %s',
},
OUTFITS = {
WITH_TOP = 'Default outfit with top',
WITHOUT_TOP = 'Default outfit without top',
},
CHAT_SUGGESTIONS = {
JAIL_PLAYER_PARAM = 'Player ID or Player Name',
JAIL_TIME_PARAM = 'Time in sec, min, hours, days, week, months',
JAIL_PLAYER_HELP_PARAM = 'Jail by playerId or use player name to jail player',
UNJAIL_PLAYER_PARAM = 'Player ID or Player Name',
UNJAIL_PLAYER_HELP_PARAM = 'Unjail by playerId or use player name to unjail player',
SOLITARY_PLAYER_PARAM = 'Player ID or Player Name',
SOLITARY_PLAYER_HELP_PARAM = 'Set player to solitary by playerId or use player name to set player to solitary',
REMOVE_SOLITARY_PLAYER_PARAM = 'Player ID or Player Name',
REMOVE_SOLITARY_PLAYER_HELP_PARAM = 'Remove player from solitary by playerId or use player name to remove player from solitary',
TIME_SEC = 'Jail time in sec',
TIME_MIN = 'Jail time in minutes',
TIME_HOURS = 'Jail time in hours',
TIME_DAYS = 'Jail time in days',
TIME_WEEK = 'Jail time in week',
TIME_MONTHS = 'Jail time in months',
},
CS = {
DISPLAY_PEROLL_TIME = 'Remaining peroll: %s',
STARTED_PEROLL = 'You have started your peroll, go to the marked location!',
AREA_CLEANED_RETURN = 'You have cleaned the area, return to the warden!',
PEROLL_FINISHED = 'You have finished your peroll!',
NOT_OWNER_OF_ZONE = 'You are not the owner of this zone!',
NOT_IN_SWEEPING_STATE = 'You are not in the sweeping state!',
NOT_IN_RETURN_STATE = 'You are not in the return state!',
NOT_IN_OWN_ZONE = 'You are not in your zone!',
NOT_IN_SWEEPING_RANGE = 'You are not in the sweeping range!',
NOT_CS_USER = 'You dont have active community service!',
COMMUNITY_SERVICE_STARTED_PROLOG = 'Welcome back ~o~%s~o~, you have remaining peroll: (~y~%s~y~ of ~y~%s~y~)',
COMMUNITY_SERVICE_FINISH_PROLOG = 'Marking you a ~o~location~o~, where you take your peroll!',
},
CIRCUIT_MINIGAME = {
RECONNECT_TITLE = 'CONNECTION LOST',
RECONNECT_MESSAGE = 'Reconnecting...',
FAILED_MESSAGE = 'Connection lost, try again.',
FAILED_TITLE = 'CIRCUIT FAILED',
FINISH_TITLE = 'CIRCUIT COMPLETE',
FINISH_MESSAGE = 'Connection established, move to next point.',
GUIDE = 'Guide the signal to the exit port.',
EXIT = 'Exit minigame',
ARROW_UP = 'Move Up',
ARROW_DOWN = 'Move Down',
ARROW_LEFT = 'Move Left',
ARROW_RIGHT = 'Move Right',
},
RELEASE_COMS_MESSAGE = 'You have been released from community service!',
COMS_MENU = {
TITLE = 'Community service',
START_MISSION_TITLE = 'Request task',
START_MISSION_DESC = 'Request community service from the warden.',
REPORT_MISSION_TITLE = 'Report peroll',
REPORT_MISSION_DESC = 'Report your peroll to the warden.',
},
MENU = {
LOBBY_TITLE = 'Lobby menu',
LOBBY_RETURN_STASHED_ITEMS_TITLE = 'Return stashed items',
LOBBY_RETURN_STASHED_ITEMS_DESC = 'Obtain your stashed items from the prison storage.',
LOBBY_GIFT_CREDITS_TITLE = 'Gift credits',
LOBBY_GIFT_CREDITS_DESC = 'Sent credits to your friend in prison.',
LOBBY_RESTORE_OUTFIT_TITLE = 'Restore outfit',
LOBBY_RESTORE_OUTFIT_DESC = 'Restore your outfit from the prison storage.',
JOB_TITLE = 'Prison jobs',
},
HELPKEYS = {
INTERACTION_ZONE_LABEL = 'To open menu',
},
DISPLAY_JAIL_TIME = 'Remaining time: %s',
DISPLAY_SOLITARY_TIME_WITH_JAIL = 'Remaining time: %s | Solitary time: %s',
SOLITARY = {
MDW_LOG_TITLE = 'Solitary',
MDW_LOG_DESC = 'Player has been sent to solitary for %s!',
MDW_LOG_TITLE_RELEASED = 'Solitary',
MDW_LOG_DESC_RELEASED = 'Player has been released from solitary',
DISCORD_LOG_SENT_TITLE = 'Solitary',
DISCORD_LOG_SENT_DESC = 'Player has been sent to solitary!',
DISCORD_LOG_OOC_NAME_LABEL = 'OOC Name',
DISCORD_LOG_IC_NAME_LABEL = 'IC Name',
DISCORD_LOG_REASON_LABEL = 'Reason',
DISCORD_LOG_TIME_LABEL = 'Time',
DISCORD_LOG_REASON_PRISONER_ATTACKED_GUARD = 'Has attacked the guard',
DISCORD_LOG_SENT_TITLE_RELEASED = 'Solitary',
DISCORD_LOG_SENT_DESC_RELEASED = 'Player has been released from solitary',
PLACED_IN_SOLITARY = 'You have been placed in solitary for %s!',
ALREADY_IN_SOLITARY = 'This prisoner is already in Solitary!',
RELEASED = 'You have been released from solitary!',
PRISONER_ATTACKED_GUARD = 'You have attacked the guard, you are sent to solitary for %s!',
},
JOB_STEPPER = {
EXIT_TASK = 'Exit task',
},
KEYS = {
JOB_LEAVE_DSC = 'Leave job',
},
MINIGAME_STATES = {
CIRCUIT_NOT_ENOUGH_LIFES = 'Not enough lifes to continue the minigame!',
},
ITEM_LABELS = {
KNIFE = 'Knife',
WIRE_CUTTER = 'Wire cutter',
},
TARGET_ZONE = {
GENERAL_LABEL = 'What i can do for you?',
WARDEN_LABEL = 'Warden',
CRANKS_LABEL = 'Cranks',
DEALER_LABEL = 'Dealer',
CANTEEN_LABEL = 'Canteen',
HOSPITAL_BED_LABEL = 'Hospital bed',
COMS_LABEL = 'Community service',
},
QUEST = {
WARDEN_NPC_NAME = 'Warden',
WARDEN_DESCRIPTION = 'What i can do for you?',
PRISON_BREAK_NPC_NAME = 'John',
PRISON_BREAK_LABEL = 'Start Prison break',
PRISON_BREAK_DESC = 'Hmm, what about breaking out?',
PRISON_ACCOUNT_LABEL = 'Prison account',
JAIL_TIME_LABEL = 'Jail time',
},
JOB = {
LEAVE_JOB_DIALOG = 'Leave job',
LEAVE_JOB_DIALOG_DESC = 'Are you sure you want to leave the job?\nYou are not going to get any reward.',
CLEAR_YARD_TITLE = 'Leaf cleaning',
ELECTRICIAN_TITLE = 'Electrician',
BUSHES_TRIMMING_TITLE = 'Bushes trimming',
JANITOR_TITLE = 'Janitor',
COOKING_TITLE = 'Cook',
IN_ACTIVE_SESSION_LEFT = 'You have left the job.',
IN_ACTIVE_SESSION_LEFT_REASON = 'You need to start again with job since: %s.',
IN_ACTIVE_SESSION_FINISHED = 'You have finished the job, enjoy your reward.',
IN_ACTIVE_SESSION_ACTIVE_JOB = 'You cannot take not new job when your current job is active.',
IN_ACTIVE_SESSION_COOLDOWN = 'You cannot take another job, take some time for break.',
IN_ACTIVE_SESSION_DELIVERED = 'You have delivered %s / %s, keep going!',
RECEIVED_CREDITS = 'You have received %s credits for your job!',
TASK_BLIP_AREA_NAME = 'Task area',
CURRENT_JOB_NOT_FREE_SPACE = 'There is not enough space in current job, please wait.',
ELECTRICIAN_SUBTITLES_INIT_STATE_LABEL = 'Task: Weld the wires!',
COOKING_HELPKEYS_TASK_LABEL = 'Cooking',
COOKING_SUBTITLES_INIT_STATE_LABEL = 'Task: Go to Kitchen and cook the food at marked cooker!',
COOKING_SUBTITLES_ACTIVE_COOKING_LABEL = 'Now cook the food on the grill!',
CLEAN_GROUND_SUBTITLES_ACTIVE_STATE_LABEL = 'Now clean this mess!',
JANITOR_SUBTITLES_ACTIVE_STATE_LABEL = 'Sweep the ground until its done!',
CLEAN_GROUND_SUBTITLES_INIT_STATE_LABEL = 'Task: Go to the marked area and clean the ground!',
JANITOR_SUBTITLES_INIT_STATE_LABEL = 'Task: Go to the marked area and sweep the ground!',
BUSHES_SUBTITLES_INIT_STATE_LABEL = 'Task: Go to the marked area and trim the bushes!',
LEAF_SUBTITLES_INIT_STATE_LABEL = 'Task: Go to the marked area and clean the leaves!',
GARDENER_SUBTITLES_INIT_STATE_LABEL = 'Task: Go to the marked area and plant the flowers!',
STOP_CURRENT_JOB_LABEL = 'Stop current job',
START_TASK_LABEL = 'Start task',
STEPPER_TASK_LABEL = 'Task: %s',
STEPPER_PROGRESS_LABEL = 'Progress: %s%%',
STEPPER_DO_TASK_LABEL = 'Do task',
STEPPER_EXIT_TASK_LABEL = 'Exit task',
REWARD_LOG_TITLE = 'Job reward',
REWARD_LOG_DESC = 'You have received %s credits for your job!',
ELECTRICIAN_DESCRIPTION = 'Connect the wires to the right places.',
COOK_DESCRIPTION = 'Prepare the food for the prisoners.',
LEAF_DESCRIPTION = 'Clean the leaves from the yard.',
BUSHES_DESCRIPTION = 'Trim the bushes.',
JANITOR_DESCRIPTION = 'Clean the ground.',
},
CIGAR_PRODUCTION = {
REQUIRED_ITEM_NOT_FOUND = 'Required item not found on the server [%s]',
YOU_RECEIVED_REWARD = 'You have received your reward!',
COOLDOWN = 'You need to wait before you can start again!',
},
JAIL_REASONS = {
JAIL_BY_NPC = 'Jail by NPC',
},
GENERAL = {
YOU_HAVE_BEEN_SENT_TO_COMS_BY = 'You have been sent to COMS by %s',
NOT_ACCESS_TO_INTERACT_ZONE = 'Sorry, but not going to talk with you',
WIRE_CUTTER_LABEL = 'Wire cutter',
YOU_HAVE_BEEN_PAROLLED = 'You have been parolled for %s amount!',
YOU_NEED_TO_BE_ADMIN = 'You need to be admin to perform this action!',
TARGET_PLAYER_NOT_FOUND = 'Target player not found!',
ACTIVE_PAROLLE = 'Player already has active peroll!!',
CANNOT_EXECUTE_ACTION_ON_YOURSELF = 'You cannot execute this action on yourself!',
AMOUNT_CANNOT_BE_LESS_THAN_0 = 'Amount cannot be less than 0',
REMAINING_JAIL_TIME = 'Remaining jail time: %s',
TARGET_PLAYER_NOT_PRISONER = 'Target player is not prisoner!',
TARGET_PLAYER_IS_OFFLINE = 'Target player is offline!',
YOU_NEED_TO_BE_IN_JOB = 'You need to be in job to perform this action!',
CITIZEN_ALREADY_JAILED = 'This citizen is already jailed!',
ITEM_NOT_FOUND = 'Item %s not found on server!',
YOUT_ARE_NOT_PRISONER = 'You are not prisoner!',
YOU_DONT_HAVE_PRISONER_ACCOUNT = 'You dont have prisoner account!',
INVALID_ITEM_AMOUNT = 'Invalid item amount!',
TARGET_PLAYER_HAS_BEEN_RELEASED = 'Target player has been released!',
},
DEALER = {
BOUGHT_ITEM = 'You have bought item named %s with amount %s for (%s) %s',
NOT_ENOUGH_ITEM = 'You dont have enough %s %s to buy this item!',
NO_ECONOMY_ITEM = 'This item is not defined on the server, please contact the server owner!',
},
CANTEEN = {
FREE_FOOD_PACKAGE_RECEIVED_SUCCESS = 'You have received a free food package!',
FREE_FOOD_PACKAGE_RECEIVED = 'You have already received a free food package',
NO_ECONOMY_ITEM = 'This item is not defined on the server, please contact the server owner!',
BOUGHT_ITEM = 'You have bought item named %s for %s credits',
NOT_ENOUGH_CREDITS = 'You dont have enough credits to buy this item',
TITLE = 'Canteen',
},
INTERACT = {
BOOTH = 'Prison booth',
LOBBY = 'Lobby',
CANTEEN = 'Prisoners Canteen',
DEALER = 'Prison dealer',
JOBS = 'Prison jobs',
ACCOUNT = 'Account',
CIGAR_PRODUCTION = 'Cigar production',
QUEST = 'Quest',
WARDEN = 'Warden',
GYM = 'Exercise',
PROP_ONLY = 'PROP',
},
GYM = {
HELPKEY_EXERCISE_LABEL = 'Exercise: %s',
HELPKEY_EXERCISE_PROGRESS_LABEL = 'Progress: %s',
HELPKEY_EXERCISE_DO_LABEL = 'Do exercise',
HELPKEY_EXERCISE_EXIT = 'Exit exercise',
},
TRANSACTIONS = {
ECONOMY_ITEM_NOT_FOUND = 'Economy item not found on your server [%s]!',
NOT_ENOUGH_CREDITS_ON_ACCOUNT = 'You dont have enough credits on your account!',
NOT_ENOUGH_ECONOMY_ITEM = 'You dont have enough %s on your self',
AMOUNT_BELOW_ZERO = 'Amount cannot be below zero',
SUCCESSFULLY_WITHDRAWN = 'You have successfully withdrawn %s credits',
SUCCESSFULLY_DEPOSITED = 'You have successfully deposited %s credits',
},
CHAIRS ={
SIT_FRONT = 'Sit front',
SIT_BACK = 'Sit back',
LAY = 'Lay',
EXIT = 'To get up',
YOU_ARE_NOW_LAYING = 'You are now laying',
YOU_ARE_NOW_SITTING = 'You are now sitting',
SOMEBODY_IS_SITTING = 'This place is occupied!.',
},
BLIPS = {
PRISON_BREAK = 'Prison break',
COMS = 'Community service',
DEALER = 'Prison dealer',
LOBBY = 'Prison lobby',
JOBS = 'Prison jobs',
CIGAR = 'Cigar production',
CANTEEN = 'Prison canteen',
ACCOUNT = 'Warden'
}
}
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