Config = {}
Config.ox_inventory = true -- Use Ox Inventory true/false
Config.Blips = true -- show gas station blips true / false
Config.HUD = false -- show hud true / false
Config.KMhorMPh = "kmh" -- "kmh" or "mph" if Config.HUD = true
Config.NPC = "a_m_m_genfat_02"
Config.Fuel_Price = 7 -- 默认燃油价格/升
Config.Gas_Station_Price = 5000000 -- 默认加油站价格
Config.Petrol_Can_Price = 888 -- 默认汽油罐价格(空)
Config.Fuel_Max_Price = 7 -- 燃料的最高价格
Config.Petrol_Can_Max_Price = 100 -- 空汽油罐最高价
Config.fuel_import_price = 1 -- 加油站老板的燃油价格
Config.can_import_price = 1 -- 加油站老板的汽油罐价格
Config.RequireTransport = false -- true 需要货运 / false 直接补充燃油
Config.Levels = {
{
Level = 1,
Fuel_Capacity = 5000000,
Petrol_Can_Stock = 20,
},
{
Level = 2,
Price = 200000,
Fuel_Capacity = 6000000,
Petrol_Can_Stock = 40,
},
{
Level = 3,
Price = 300000,
Fuel_Capacity = 7000000,
Petrol_Can_Stock = 60,
},
{
Level = 4,
Price = 400000,
Fuel_Capacity = 8000000,
Petrol_Can_Stock = 80,
},
{
Level = 5,
Price = 500000,
Fuel_Capacity = 9000000,
Petrol_Can_Stock = 100,
},
}
Config.fueluse = { -- per rpm
[1.0] = 0.5,
[0.9] = 0.5,
[0.8] = 0.5,
[0.7] = 0.5,
[0.6] = 0.5,
[0.5] = 0.5,
[0.4] = 0.5,
[0.3] = 0.4,
[0.2] = 0.2,
[0.1] = 0.1,
[0.0] = 0.0,
}
Config.refuel_speed = 10.0 -- 加油速度
Config.Fuel_Missions = { -- 燃料任务
{coords = vec3(2726.04,1412.92,24.4), heading = 279.64},
{coords = vec3(260.64,-3020.84,5.76), heading = 167.88},
{coords = vec3(538.32,-2306.12,5.88), heading = 275.96},
{coords = vec3(2912.36,4381.12,50.32), heading = 211.72},
}
Config.Petrol_Can_Mission = {coords = vec3(-9.92,-1092.36,26.68), heading = 65.44} -- 汽油罐任务
Config.GasStations = {
--1
{
coords = vec3(-2555.12,2333.88,33.08),
npc_coord = {coords = vector3(-2555.72,2315.84,33.2), heading = 8.88},
vehicle_coord = {coords = vector3(-2533.72,2346.64,33.04), heading = 33.76},
},
--2
{
coords = vec3(-319.6,-1471.6,30.56),
npc_coord = {coords = vector3(-327.16,-1476.56,30.56), heading = 284.08},
vehicle_coord = {coords = vector3(-303.48,-1482.0,30.4), heading = 354.68},
},
--3
{
coords = vec3(1701.04,6420.92,32.64),
npc_coord = {coords = vector3(1709.16,6424.04,32.76), heading = 158.12},
vehicle_coord = {coords = vector3(1715.08,6414.36,33.28), heading = 159.4},
},
--4
{
coords = vec3(2573.84,362.08,108.48),
npc_coord = {coords = vector3(2561.6,367.0,108.64), heading = 268.76},
vehicle_coord = {coords = vector3(2595.64,358.08,108.44), heading = 354.72},
},
--5
{
coords = vec3(-715.64,-934.04,19.2),
npc_coord = {coords = vector3(-704.72,-933.92,19.2), heading = 94.64},
vehicle_coord = {coords = vector3(-707.88,-929.24,19.0), heading = 0.12},
},
--6
{
coords = vec3(180.4,6605.2,32.04),
npc_coord = {coords = vector3(207.28,6605.8,31.72), heading = 103.44},
vehicle_coord = {coords = vector3(200.6,6606.72,31.68), heading = 181.96},
},
--7
{
coords = vec3(-1438.28,-276.2,46.2),
npc_coord = {coords = vector3(-1422.56,-276.24,46.28), heading = 116.6},
vehicle_coord = {coords = vector3(-1419.08,-284.64,46.24), heading = 127.4},
},
--8
{
coords = vec3(1687.12,4929.04,42.08),
npc_coord = {coords = vector3(1696.24,4926.16,42.24), heading = 49.72},
vehicle_coord = {coords = vector3(1678.16,4926.88,42.04), heading = 49.76},
},
--9
{
coords = vec3(1178.04,-325.4,69.16),
npc_coord = {coords = vector3(1167.64,-321.96,69.28), heading = 277.2},
vehicle_coord = {coords = vector3(1184.92,-313.96,69.16), heading = 278.2},
},
--10
{
coords = vec3(173.04,-1561.24,29.24),
npc_coord = {coords = vector3(173.88,-1548.44,29.28), heading = 222.88},
vehicle_coord = {coords = vector3(190.16,-1559.52,29.24), heading = 214.8},
},
--11
{
coords = vec3(1042.2,2669.12,39.56),
npc_coord = {coords = vector3(1050.16,2662.96,39.56), heading = 359.6},
vehicle_coord = {coords = vector3(1057.08,2669.8,39.56), heading = 358.08},
},
--12
{
coords = vec3(49.8,2780.04,57.88),
npc_coord = {coords = vector3(49.6,2787.16,57.88), heading = 139.0},
vehicle_coord = {coords = vector3(60.2,2773.68,57.88), heading = 142.0},
},
--13
{
coords = vec3(-1807.84,798.52,138.52),
npc_coord = {coords = vector3(-1819.24,797.76,138.16), heading = 313.08},
vehicle_coord = {coords = vector3(-1807.36,818.16,138.76), heading = 312.8},
},
--14
{
coords = vec3(2680.2,3267.32,55.24),
npc_coord = {coords = vector3(2677.88,3274.08,55.4), heading = 237.48},
vehicle_coord = {coords = vector3(2679.96,3247.6,55.24), heading = 157.0},
},
--15
{
coords = vec3(1208.84,-1402.32,35.24),
npc_coord = {coords = vector3(1211.24,-1389.2,35.36), heading = 176.32},
vehicle_coord = {coords = vector3(1197.56,-1400.84,35.24), heading = 181.64},
},
--16
{
coords = vec3(815.12,-1028.84,26.28),
npc_coord = {coords = vector3(821.96,-1040.08,26.76), heading = 359.04},
vehicle_coord = {coords = vector3(807.68,-1041.32,26.56), heading = 177.96},
},
--17
{
coords = vec3(1783.84,3330.08,41.24),
npc_coord = {coords = vector3(1777.56,3326.56,41.44), heading = 298.76},
vehicle_coord = {coords = vector3(1786.68,3317.68,41.56), heading = 205.76},
},
--18
{
coords = vec3(-525.08,-1214.4,18.2),
npc_coord = {coords = vector3(-529.16,-1220.88,18.44), heading = 334.28},
vehicle_coord = {coords = vector3(-511.76,-1207.84,18.56), heading = 334.52},
},
--19
{
coords = vec3(-2088.44,-318.32,13.04),
npc_coord = {coords = vector3(-2074.08,-318.56,13.32), heading = 88.32},
vehicle_coord = {coords = vector3(-2091.8,-303.84,13.04), heading = 82.84},
},
--20
{
coords = vec3(263.92,2605.76,44.88),
npc_coord = {coords = vector3(267.84,2599.24,44.72), heading = 4.2},
vehicle_coord = {coords = vector3(260.88,2613.84,44.84), heading = 267.44},
},
--21
{
coords = vec3(2537.32,2593.16,37.96),
npc_coord = {coords = vector3(2539.4,2603.48,37.96), heading = 102.52},
vehicle_coord = {coords = vector3(2534.4,2587.48,37.96), heading = 1.32},
},
--22
{
coords = vec3(629.52,268.72,103.08),
npc_coord = {coords = vector3(643.6,264.44,103.28), heading = 60.8},
vehicle_coord = {coords = vector3(632.04,281.6,103.12), heading = 61.76},
},
--23
{
coords = vec3(1206.32,2660.8,37.88),
npc_coord = {coords = vector3(1201.56,2655.04,37.84), heading = 314.08},
vehicle_coord = {coords = vector3(1211.44,2670.56,37.76), heading = 3.6},
},
--24
{
coords = vec3(2007.96,3776.04,32.4),
npc_coord = {coords = vector3(2003.0,3780.48,32.2), heading = 208.84},
vehicle_coord = {coords = vector3(1990.68,3772.8,32.2), heading = 223.24},
},
--25
{
coords = vec3(273.96,-1260.24,29.28),
npc_coord = {coords = vector3(287.64,-1259.52,29.44), heading = 93.04},
vehicle_coord = {coords = vector3(279.36,-1246.4,29.2), heading = 80.76},
},
--26
{
coords = vec3(-95.36,6418.84,31.48),
npc_coord = {coords = vector3(-92.24,6412.28,31.64), heading = 42.52},
vehicle_coord = {coords = vector3(-106.68,6410.0,31.48), heading = 33.96},
},
--27
{
coords = vec3(-61.88,-1762.8,29.28),
npc_coord = {coords = vector3(-53.36,-1770.4,29.16), heading = 48.96},
vehicle_coord = {coords = vector3(-70.2,-1746.68,29.48), heading = 341.08},
},
}
Config.PumpModels = {
'prop_vintage_pump',
'prop_gas_pump_old2',
'prop_gas_pump_old3',
'prop_gas_pump_1a',
'prop_gas_pump_1c',
'prop_gas_pump_1b',
'prop_gas_pump_1d',
}
Config.Usage = { -- 每转/分
[1.0] = 1.0,
[0.9] = 0.9,
[0.8] = 0.85,
[0.7] = 0.7,
[0.6] = 0.55,
[0.5] = 0.4,
[0.4] = 0.3,
[0.3] = 0.2,
[0.2] = 0.15,
[0.1] = 0.1,
[0.0] = 0.0,
}
Config.Locales = {
-- Notifies:
no_space = "你没有足够的可用空间",
bought_gas_station = "你买了一个加油站!",
lowcanstock = "加油站现在没有汽油罐库存", --???
lowmoney = "你没有足够的钱!",
no_petrol_can_hand = "你手上没有汽油罐",
thanks = "感谢您的购买",
toofar = "你走得太远了!",
outoffuel = "加油站油位太低了!",
fulltank = "满罐!",
nomoney = "没有钱!",
boss_balance_low = "加油站余额低!",
boss_free_space_low = "加油站可用容量低!",
gas_balance_low = "加油站余额太低",
can_ammo_low = "汽油罐 LevelL 太低",
_max_level = "你的加油站等级是 MAX",
--Fuel pump menu
fuel_menu = "按 ~g~E~s~ 打开菜单",
fuel_menu_nofuel = "燃料用完",
fuel_menu_fuelcap = "燃料容量:",
fuel_menu_title = "燃料菜单",
fuel_menu_price = "燃油价格:",
fuel_car = "给汽车加油",
fuel_can = "给汽油罐加油",
fueling_amount = "~g~Amount: ~y~",
fueling_price = "~g~价格:~y~$",
fueling_nozzle = "按 ~g~E~s~ 连接喷嘴",
fueling_level = "~g~燃料水平:~s~ ~y~",
fueling_holde = "按住 ~g~E~s~ 加油",
fueling_cancel = "按 ~r~X~s~ 抓住喷嘴",
maxfuelprice = "最高燃油价格:",
-- Petrol Can
fuel_with_can_nearveh = "按住 ~g~E~s~ 加油",
fuel_can_veh_level = "油位: ",
--NPC MENU:
npc = "按 ~g~E~s~ 打开菜单",
--Free Gas Station:
free_gas_station_menu_title = "加油站菜单",
free_gas_station = "购买加油站",
free_gas_station_price = "价格:",
free_buy_petrol_can_title = "买一个空汽油罐",
free_buy_petrol_can_desc = "汽油罐价格",
--Gas Station have an owner
own_gas_station_title = "加油站菜单",
own_gas_station = "购买加油站",
own_gas_station_price = "价格:",
own_buy_petrol_can_title = "买一个空汽油罐",
own_buy_petrol_can_desc = "汽油罐价格:$",
own_buy_petrol_can_desc_stock = "库存:",
open_bossmenu_title = "打开 Boss 菜单",
--Boss menu
boss_menu_title = "老板菜单",
boss_gas_station_id = "加油站编号",
boss_gas_station_level = "当前等级",
boss_gas_station_max_level = "最大",
boss_gas_station_balance = "余额",
boss_gas_station_balancedesc = "当前余额:",
boss_gas_station_withdraw = "提款",
boss_gas_station_deposit = "存款",
boss_gas_station_fuel_stock = "燃料库存",
boss_gas_station_max_fuel_stock = "最大燃料库存",
boss_gas_station_fuel_price = "当前燃油价格",
boss_gas_station_max_fuel_price = "最高燃油价格",
boss_gas_station_can_price = "当前汽油罐价格",
boss_gas_station_max_can_price = "最高汽油罐价格",
boss_gas_station_can_stock = "汽油罐库存",
boss_gas_station_max_can_stock = "最大汽油罐库存",
boss_bossm_price_desc = "价格",
boss_bossm_nextlvl_price = "下一级价格",
boss_bossm_nextlvl_fuelcap = "下一级燃料容量",
boss_bossm_nextlvl_cancap = "下一级汽油罐容量",
bossm_upgrade_level_title = "升级加油站等级",
bossm_new_fuel_price = "添加新燃料价格",
bossm_new_petrol_can_price = "添加新汽油罐价格",
bossm_sell_gas_station = "卖加油站",
bossm_sell_gas_station_cancel = "取消出售",
boss_balance_menu = "余额菜单",
boss_balance_with_dep_amount = "数量",
boss_stocks_menu = "燃料和汽油罐库存菜单",
boss_fuel_order_title = "燃料订单",
boss_fuel_order_free_cap = "可用容量:",
boss_can_order_title = "汽油罐订单",
boss_can_order_free_cap = "可用容量:",
maxpetrolcanprice = "最大汽油罐价格:",
-- Fuel Mission
mission_refuel_trailer = "按 E 为你的油轮加油",
mission_notruck = "你不坐在你的卡车里",
mission_refuel_progbar = "加油...",
mission_fillup_station = "按 E 给你的加油站加满油",
mission_fillup_progbar = "正在给加油站加油...",
--Petrol Can Mission
mission_can_progbar_npc = "等待包裹...",
mission_can_in_car = "下车",
mission_can_set_in_car = "把盒子放在你的车里",
mission_can_get_box = "按 E 获取盒子",
mission_can_put_in = "按 E 把盒子放到你的车里",
mission_can_finish = "按 E 填满你的库存"
}
-- DONT CHANGE!!!!
Config.FuelDecor = "_FUEL_LEVEL_"
Config.Blacklist = {
"voltic",
"tr22"
}
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