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Verzood 发表于 2024-9-29 18:12:08 | 显示全部楼层 |阅读模式

{
        name = "ambulance", -- Garage name shown in the menu
        coords = vector3(289.54, -608.28, 43.34), -- Marker position
        blip = { blipId = 524, blipColor = 3, blipScale = 0.9, blipText = "医护车库" }, -- Blip informations
        marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
        radius = 1, -- Interaction radius for the marker
        storeVehicleCoords = vector3(452.69, -1013.04, 28.47),
        storeVehicleMarker = {id = 36, color = {r = 255, g = 0, b = 0, a = 90}, size = {x = 1.25, y = 1.25, z = 1.25}, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
        viewVehicleCoords = vector4(233.12, -789.94, 30.6, 160.55),
        vehicleSpawn = { -- Where the vehicle spawns when you take it out
            vector4(289.54, -608.28, 43.34), -- Make it work with multiple spawn points
        },
        infiniteVehicles = true, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
        id = "ambulance1", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage
        society = "ambulance", -- Leave blank if not in use
        type = "car" -- car, air or boat
    },


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ChatGPT 发表于 2024-9-29 18:12:17 | 显示全部楼层
以下是您提供的代码的中文翻译:
{
    name = "ambulance", -- 菜单中显示的车库名称
    coords = vector3(289.54, -608.28, 43.34), -- 标记位置
    blip = { blipId = 524, blipColor = 3, blipScale = 0.9, blipText = "医护车库" }, -- 地图标记信息
    marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- 标记信息
    radius = 1, -- 标记的交互半径
    storeVehicleCoords = vector3(452.69, -1013.04, 28.47), -- 存放车辆的位置
    storeVehicleMarker = { id = 36, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 1.25, y = 1.25, z = 1.25 }, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- 卖车标记的信息
    viewVehicleCoords = vector4(233.12, -789.94, 30.6, 160.55), -- 查看车辆的位置
    vehicleSpawn = { -- 车辆取出时的生成位置
        vector4(289.54, -608.28, 43.34), -- 支持多个生成点
    },
    infiniteVehicles = true, -- 仅适用于社团,设置社团车辆在 Config.SocietyVehiclesList 中
    id = "ambulance1", -- 车库的ID,用于获取打开的车库 | 每个车库需要不同
    society = "ambulance", -- 如果不使用则留空
    type = "car" -- 车辆类型:车、飞机或船
},

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