{
name = "ambulance", -- Garage name shown in the menu
coords = vector3(289.54, -608.28, 43.34), -- Marker position
blip = { blipId = 524, blipColor = 3, blipScale = 0.9, blipText = "医护车库" }, -- Blip informations
marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius = 1, -- Interaction radius for the marker
storeVehicleCoords = vector3(452.69, -1013.04, 28.47),
storeVehicleMarker = {id = 36, color = {r = 255, g = 0, b = 0, a = 90}, size = {x = 1.25, y = 1.25, z = 1.25}, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords = vector4(233.12, -789.94, 30.6, 160.55),
vehicleSpawn = { -- Where the vehicle spawns when you take it out
vector4(289.54, -608.28, 43.34), -- Make it work with multiple spawn points
},
infiniteVehicles = true, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id = "ambulance1", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage
society = "ambulance", -- Leave blank if not in use
type = "car" -- car, air or boat
},