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翻译成中文,保留源代码

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ketk0429 发表于 2024-9-22 23:52:51 | 显示全部楼层 |阅读模式
https://pan.baidu.com/s/8J9K0L1M2N3O4P5Q6R7S
Config = {}https://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N?pwd=efg2
https://pan.baidu.com/s/2J3K4L5M6N7O8P9Q0R1S?pwd=klmn

Config.Debug = falsehttps://pan.baidu.com/s/9J0K1L2M3N4O5P6Q7R8S
--SERVER SETTINGShttps://pan.baidu.com/s/2L3M4N5O7P8Q9R0S1T2U
Config.Framework = "auto-detect" -- Framework | types: auto-detect, qbcore, ESX, standalonehttps://pan.baidu.com/s/5W6X7Y8Z9A0B1C2D3E4F
https://pan.baidu.com/s/1J2K3L4M5N6O7P8Q9R0S?pwd=tuv7
Config.NewESX = true
https://pan.baidu.com/s/1R2S3T4U5V6W7X8Y9Z0A?pwd=qrst

https://pan.baidu.com/s/4M5N6O7P8Q9R0S1T2U3V

Config.Target = "auto-detect" -- Target | types: auto-detect, qb-targethttps://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N?pwd=efg2
Config.Menu = "ox_lib" -- ContextMenu | types: ox_lib, qb-menu

https://pan.baidu.com/s/8Q9R0S1T2U3V4W5X6Y7Z?pwd=nop4 https://pan.baidu.com/s/1L2M3N4O5P6Q7R8S9T0U


Config.NotificationType = "ox_lib" -- ESX, ox_lib, qbcorehttps://pan.baidu.com/s/1S2T3U4V5W6X7Y8Z9A0B
Config.Progress = "ox" -- progressBars, ox, qbcorehttps://pan.baidu.com/s/6O7P8Q9R0S1T2U3V4W5X?pwd=hij2
Config.WeaponsAsItems = true -- if you are using old types of inventories which does not include weapons as items set this to false!https://pan.baidu.com/s/7H8I9J0K1L2M3N4O5P6Q
https://pan.baidu.com/s/1A2B3C4D5E6F7G8H9I0J
Config.Logs = { enabled = true, type = "webhook" } -- use webhook or ox_lib (datadog) Can be changed in server > sv_utils.luakticywiofpnadfttofyjs
Config.DropPlayer = false -- Drop (Kick) Player if tries to cheat!

https://pan.baidu.com/s/1J2K3L4M5N6O7P8Q9R0S https://pan.baidu.com/s/3C4D5E6F7G8H9I0J1K2L?pwd=ijkl


Config.AnticheatBan = false -- Change in server/sv_Utils.lua!!! WIll not work by default you need to add your custom trigger to ban player!
https://pan.baidu.com/s/7G8H9I0J1K2L3M4N5O6P?pwd=yza1

https://pan.baidu.com/s/4U5V6W7X8Y9Z0A1B2C3D?pwd=bcd2 https://pan.baidu.com/s/2C3D4E5F6G7H8I9J0K1L


--Craftingshttps://pan.baidu.com/s/3T4U5V6W7X8Y9Z0A1B2C?pwd=yza1
Config.Craftings = {

https://pan.baidu.com/s/1J2K3L4M5N6O7P8Q9R0S https://pan.baidu.com/s/8Z9A0B1C2D3E4F5G6H7I


    Crafting_default_1 = { -- BurgerShot example / PolyZonehttps://pan.baidu.com/s/7Q9R0S1T2U3V4W5X6Y7Z
        --Crafting Settings

https://pan.baidu.com/s/1J2K3L4M5N6O7P8Q9R0S

https://pan.baidu.com/s/2B3C4D5E6F7G8H9I0J1K?pwd=efgh


        Occupied = false, -- Dont change
https://pan.baidu.com/s/2J3K4L5M6N7O8P9Q0R1S?pwd=klmn

        Label = "Grill", --display label on help or target
  • https://pan.baidu.com/s/9I0J1K2L3M4N5O6P7Q8R?pwd=qrs6

  •         job = { name = "burgershot", grade = 0 }, -- Required job to open crafting stationhttps://pan.baidu.com/s/9J0K1L2M3N4O5P6Q7R8S
            type = "PolyZone", -- Table, Marker, PolyZone
    oktcedluswnazmxhadxodbtxuictsucgfvikz

            Positions = { coords = vec3(-1198.41, -894.95, 13.89), radius = 0.7, debug = false }, -- Circle PolyZone and coords for Table and Marker (if selected type)https://pan.baidu.com/s/5O7P8Q9R0S1T2U3V4W5X
            Table = { Type = "target" --[[help, target]] , Prop = `gr_prop_gr_bench_04a`, Heading = 10.0, DrawDistance = 10.0 },https://pan.baidu.com/s/9Q0R1S2T3U4V5W6X7Y8Z?pwd=mnop
            Marker = { DrawDistance = 100.0, Type = 21, Size = { x = 0.7, y = 0.7, z = 0.7 },https://pan.baidu.com/s/3D4E5F6G7H8I9J0K1L2M
                Color = { r = 8, g = 137, b = 255, a = 150 } },

    https://pan.baidu.com/s/1C2D3E4F5G6H7I8J9K0L

  • https://pan.baidu.com/s/5P6Q7R8S9T0U1V2W3X4Y

  •         TargetIcon = "fas fa-drumstick-bite",anaqfimuytouknyd
            --Items Settings
    https://pan.baidu.com/s/8I9J0K1L2M3N4O5P6Q7R

            CraftingItems = { -- Table for all craftable Itemshttps://pan.baidu.com/s/3U4V5W6X7Y8Z9A0B1C2D?pwd=yza8
                Steak = {https://pan.baidu.com/s/7O8P9Q0R1S2T3U4V5W6X?pwd=efgh
                    Title = "Steak", -- Context labelhttps://pan.baidu.com/s/7H8I9J0K1L2M3N4O5P6Q?pwd=klm1
                    Progress = "Grilling...", -- Progress bar label
    https://pan.baidu.com/s/8R0S1T2U3V4W5X6Y7Z8A

                    Icon = "fa-solid fa-drumstick-bite", -- icon for context
  • https://pan.baidu.com/s/6Y7Z8A9B0C1D2E3F4G5H

  •                 Experience = { Required = 0, Add = 0 }, -- Required exp and How much should be add after crafting.
  • bilwixqgcombdhpmqdvtlckgjranrvrte

  •                 Duration = 10, -- seconds to make!
  • https://pan.baidu.com/s/6G7H8I9J0K1L2M3N4O5P?pwd=hij0

  •                 Blueprint = { item = nil, count = nil }, -- Blueprint item

    https://pan.baidu.com/s/1B2C3D4E5F6G7H8I9J0K

    https://pan.baidu.com/s/7X8Y9Z0A1B2C3D4E5F6G?pwd=jkl5


                    RequiredItems = { -- Table for required itemshttps://pan.baidu.com/s/5N6O7P8Q9R0S1T2U3V4W?pwd=efg1
                        { item = "raw_steak", label = "Raw Steak", count = 1, remove = true }, -- Which Items should are required
    https://pan.baidu.com/s/2J3K4L5M6N7O8P9Q0R1S?pwd=klmn

                    },https://pan.baidu.com/s/6P8Q9R0S1T2U3V4W5X6Y
                    AddItems = { -- Table for item addhttps://pan.baidu.com/s/3V4W5X6Y7Z8A9B0C1D2E
                        { item = "steak", label = "Steak", count = 1 }, -- Which Items should be added
  • https://pan.baidu.com/s/5V6W7X8Y9Z0A1B2C3D4E?pwd=efg3

  •                 },
  • https://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N

  •                 Animation = { enabled = false, dict = "mini@repair", clip = "fixing_a_ped" }, -- TaskPlayAnim
  • https://pan.baidu.com/s/6G7H8I9J0K1L2M3N4O5P?pwd=hij0

  •                 Scenario = { enabled = true, scenario = "PROP_HUMAN_BBQ", prop = `prop_fish_slice_01` --[[For correct Detach]] }, --TaskStartScenarioAtPosition
    https://pan.baidu.com/s/6X7Y8Z9A0B1C2D3E4F5G

    unyvsqdzbxkkmsreuttwhnczjzyvgqqbdoxwfbvhygrkyjo
                    Prop = {https://pan.baidu.com/s/6P8Q9R0S1T2U3V4W5X6Y
                        enabled = false, -- Attach Prop Settingshttps://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M?pwd=mnop
                        prop = `prop_tool_screwdvr02`, -- Prop modelhttps://pan.baidu.com/s/2T3U4V5W6X7Y8Z9A0B1C
                        pos = vec3(0.14, 0.0, -0.01), -- Prop positionhttps://pan.baidu.com/s/1B2C3D4E5F6G7H8I9J0K?pwd=tuv5
                        rot = vec3(60.0, -147.0, 30.0), -- Prop rot

    https://pan.baidu.com/s/1R2S3T4U5V6W7X8Y9Z0A?pwd=qrst

  • https://pan.baidu.com/s/6F7G8H9I0J1K2L3M4N5O?pwd=hij3

  •                     bone = 57005 -- Player bone indexhttps://pan.baidu.com/s/2B3C4D5E6F7G8H9I0J1K?pwd=vwx9
                    },https://pan.baidu.com/s/1I2J3K4L5M6N7O8P9Q0R?pwd=ghij
                },
  • https://pan.baidu.com/s/3L4M5N6O7P8Q9R0S1T2U?pwd=yza9

  •         }

    https://pan.baidu.com/s/7X8Y9Z0A1B2C3D4E5F6G?pwd=jkl5 https://pan.baidu.com/s/5W6X7Y8Z9A0B1C2D3E4F


        },https://pan.baidu.com/s/5P6Q7R8S9T0U1V2W3X4Y
        Crafting_default_2 = { -- Crafting Station police expemple / Markermuofnehkqdyobypfykcaiekhlzvrrdyeymj
            Occupied = false, -- Dont change

    https://pan.baidu.com/s/8Y9Z0A1B2C3D4E5F6G7H?pwd=mno6 https://pan.baidu.com/s/7G8H9I0J1K2L3M4N5O6P?pwd=yza1


            Label = "CMMG MK47 MUTANT BLUEPRINT", --display label on help or targethttps://pan.baidu.com/s/6P8Q9R0S1T2U3V4W5X6Y
            job = { name = "", grade = 0 }, -- Required job to open crafting stationhttps://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M
            type = "Table", -- Table, Marker, PolyZoneunyvsqdzbxkkmsreuttwhnczjzyvgqqbdoxwfbvhygrkyjo
            Positions = { coords = vector3(-2568.31, 3735.5, 13.42), radius = 1.0, debug = false }, -- Circle PolyZonehttps://pan.baidu.com/s/5N6O7P8Q9R0S1T2U3V4W?pwd=efg1
            Table = { Type = "target" --[[help, target]] , Prop = `gr_prop_gr_bench_04a`, Heading = 10.0,https://pan.baidu.com/s/2K3L4M5N6O7P8Q9R0S1T?pwd=wxy8
                DrawDistance = 100.0 },
    https://pan.baidu.com/s/8I9J0K1L2M3N4O5P6Q7R

            Marker = { DrawDistance = 10.0, Type = 21, Size = { x = 0.7, y = 0.7, z = 0.7 },
    https://pan.baidu.com/s/2J3K4L5M6N7O8P9Q0R1S?pwd=klmn

                Color = { r = 8, g = 137, b = 255, a = 150 } },
    https://pan.baidu.com/s/9I0J1K2L3M4N5O6P7Q8R?pwd=qrs6

            TargetIcon = "fas fa-wrench",https://pan.baidu.com/s/5M6N7O8P9Q0R1S2T3U4V?pwd=wxyz
            CraftingItems = { -- Table for all craftable Items
  • lwtomjueqhpucruw

  •             weapon_mk47 = {

    swxlmztmqsgfgorchfpratihicjaxglpcjapiub

    https://pan.baidu.com/s/2J3K4L5M6N7O8P9Q0R1S?pwd=klmn


                    Title = "CMMG MK47 MUTANT BLUEPRINT", -- Context label

    https://pan.baidu.com/s/2M3N4O5P6Q7R8S9T0U1V

    https://pan.baidu.com/s/1A2B3C4D5E6F7G8H9I0J?pwd=abcd


                    Progress = "Crafting...", -- Progress bar labelhttps://pan.baidu.com/s/9J0K1L2M3N4O5P6Q7R8S
                    Icon = "fa-solid fa-gun", -- icon for contexthttps://pan.baidu.com/s/6P8Q9R0S1T2U3V4W5X6Y
                    Experience = { Required = 0, Add = 1 }, -- Required exp and How much should be add after crafting.https://pan.baidu.com/s/6F7G8H9I0J1K2L3M4N5O?pwd=hij3
                    Duration = 60, -- seconds to make!

    https://pan.baidu.com/s/8Q9R0S1T2U3V4W5X6Y7Z?pwd=nop4 https://pan.baidu.com/s/1R2S3T4U5V6W7X8Y9Z0A?pwd=qrst


                    Blueprint = { item = "blueprint_mk47", count = 1 }, -- Blueprint itemhttps://pan.baidu.com/s/1A2B3C4D5E6F7G8H9I0J
                    RequiredItems = { -- Table for required itemshttps://pan.baidu.com/s/4E5F6G7H8I9J0K1L2M3N?pwd=bcd8
                        { item = "chmel...", label = "Scrap Metal", count = 20, remove = true }, https://pan.baidu.com/s/7G8H9I0J1K2L3M4N5O6P?pwd=klm4
                        { item = "scrap", label = "Scrap Metal", count = 20, remove = true }, -- Which Items should are requiredhttps://pan.baidu.com/s/1S2T3U4V5W6X7Y8Z9A0B?pwd=tuv6
                    },
    esqrspeqxetvsxxmvsuylmtotyjcjjwnbnfudjkboewhbt

                    AddItems = { -- Table for item add
    https://pan.baidu.com/s/1A2B3C4D5E6F7G8H9I0J?pwd=stu8

                        { item = "weapon_mk47", label = "CMMG MK47 MUTANT", count = 1 }, -- Which Items should be addedhttps://pan.baidu.com/s/9Z0A1B2C3D4E5F6G7H8I?pwd=pqr7
                    },https://pan.baidu.com/s/4M5N6O7P8Q9R0S1T2U3V?pwd=bcd0
                    Animation = { enabled = true, dict = "mini@repair", clip = "fixing_a_ped" }, -- TaskPlayAnimhttps://pan.baidu.com/s/2S3T4U5V6W7X8Y9Z0A1B?pwd=uvwx
                    Scenario = { enabled = true, scenario = "PROP_HUMAN_BBQ", prop = `prop_fish_slice_01` --[[For correct Detach]] }, --TaskStartScenarioAtPositionxmovybomvnwxwfujghobkymlmqiuscopockmeyyzlvwhar
                    Prop = {

    https://pan.baidu.com/s/1K2L3M4N5O7P8Q9R0S1T

  • https://pan.baidu.com/s/5P6Q7R8S9T0U1V2W3X4Y

  •                     enabled = true, -- Attach Prop Settings
  • hhktkiphgrcbpbotgrvwymhr

  •                     prop = `prop_tool_screwdvr02`, -- Prop modelhttps://pan.baidu.com/s/3V4W5X6Y7Z8A9B0C1D2E
                        pos = vec3(0.14, 0.0, -0.01), -- Prop positionhttps://pan.baidu.com/s/6F7G8H9I0J1K2L3M4N5O
                        rot = vec3(60.0, -147.0, 30.0), -- Prop rothttps://pan.baidu.com/s/6N7O8P9Q0R1S2T3U4V5W?pwd=abcd
                        bone = 57005 -- Player bone indexcipjvsjfrhayyqabfyxlztsyakjztyswgigcaphsxirvz
                    },https://pan.baidu.com/s/2C3D4E5F6G7H8I9J0K1L
                },https://pan.baidu.com/s/6F7G8H9I0J1K2L3M4N5O?pwd=uvwx
            }https://pan.baidu.com/s/6F7G8H9I0J1K2L3M4N5O?pwd=hij3
        },

    hygjievurlcldezttcdfgbehttps://pan.baidu.com/s/3U4V5W6X7Y8Z9A0B1C2D


        Crafting_default_3 = { -- Crafting Mechanic expemple / Table - Help
  • https://pan.baidu.com/s/9S1T2U3V4W5X6Y7Z8A9B

  •         Occupied = false, -- Dont change不要乱来哦
            Label = "Mechanic Crafting", --display label on help or target
    https://pan.baidu.com/s/9Q0R1S2T3U4V5W6X7Y8Z?pwd=mnop

            job = { name = "bennys", grade = 0 }, -- Required job to open crafting stationhttps://pan.baidu.com/s/5N6O7P8Q9R0S1T2U3V4W?pwd=efg1
            type = "Table", -- Table, Marker, PolyZonemheswvudbjvbddjmgtmezytchuspo
            Positions = { coords = vec3(-213.91, -1333.83, 29.89), radius = 1.0, debug = false }, -- Circle PolyZonehttps://pan.baidu.com/s/3K4L5M6N7O8P9Q0R1S2T?pwd=opqr
            Table = { Type = "help" --[[help, target]] , Prop = `gr_prop_gr_bench_04a`, Heading = 2.39 + 180.0,https://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M
                DrawDistance = 100.0 },https://pan.baidu.com/s/9R0S1T2U3V4W5X6Y7Z8A
            Marker = { DrawDistance = 10.0, Type = 21, Size = { x = 0.7, y = 0.7, z = 0.7 },https://pan.baidu.com/s/4F5G6H7I8J9K0L1M2N3O
                Color = { r = 8, g = 137, b = 255, a = 150 } },https://pan.baidu.com/s/2D3E4F5G6H7I8J9K0L1M
            TargetIcon = "fas fa-wrench",
  • https://pan.baidu.com/s/8H9I0J1K2L3M4N5O6P7Q?pwd=nop5

  •         CraftingItems = { -- Table for all craftable Itemshttps://pan.baidu.com/s/7H8I9J0K1L2M3N4O5P6Q?pwd=klm1
                repairkit = {https://pan.baidu.com/s/3L4M5N6O7P8Q9R0S1T2U
                    Title = "Repair kit", -- Context labelahxaquknhkfcfutwdwogvlcyqemrjidjpbjgvttd
                    Progress = "Crafting...", -- Progress bar labelhttps://pan.baidu.com/s/5W6X7Y8Z9A0B1C2D3E4F
                    Icon = "fa-solid fa-wrench", -- icon for context

    https://pan.baidu.com/s/3K4L5M6N7O8P9Q0R1S2T?pwd=opqr

    https://pan.baidu.com/s/2J3K4L5M6N7O8P9Q0R1S?pwd=klmn


                    Experience = { Required = 0, Add = 0 }, -- Required exp and How much should be add after crafting.https://pan.baidu.com/s/5M6N7O8P9Q0R1S2T3U4V?pwd=wxyz
                    Duration = 10, -- seconds to make!https://pan.baidu.com/s/5M6N7O8P9Q0R1S2T3U4V?pwd=wxyz
                    Blueprint = { item = nil, count = nil }, -- Blueprint itemhttps://pan.baidu.com/s/5X6Y7Z8A9B0C1D2E3F4G
                    RequiredItems = { -- Table for required itemshttps://pan.baidu.com/s/9R0S1T2U3V4W5X6Y7Z8A
                        { item = "scrap", label = "Scrap Metal", count = 1, remove = true }, -- Which Items should are required
    https://pan.baidu.com/s/9I0J1K2L3M4N5O6P7Q8R?pwd=qrs6

                    },zfkuzgxwvdsgg
                    AddItems = { -- Table for item addhttps://pan.baidu.com/s/7G8H9I0J1K2L3M4N5O6P
                        { item = "repairkit", label = "Repair Kit", count = 1 }, -- Which Items should be addedhttps://pan.baidu.com/s/2C3D4E5F6G7H8I9J0K1L
                    },https://pan.baidu.com/s/5M6N7O8P9Q0R1S2T3U4V?pwd=wxyz
                    Animation = { enabled = true, dict = "mini@repair", clip = "fixing_a_ped" }, -- TaskPlayAnimhttps://pan.baidu.com/s/4N5O7P8Q9R0S1T2U3V4W
                    Scenario = { enabled = true, scenario = "PROP_HUMAN_BBQ", prop = `prop_fish_slice_01` --[[For correct Detach]] }, --TaskStartScenarioAtPositionhttps://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M?pwd=bcd1
                    Prop = {
  • bilwixqgcombdhpmqdvtlckgjranrvrte

  •                     enabled = true, -- Attach Prop Settingshttps://pan.baidu.com/s/5X6Y7Z8A9B0C1D2E3F4G
                        prop = `prop_tool_screwdvr02`, -- Prop modelhttps://pan.baidu.com/s/3L4M5N6O7P8Q9R0S1T2U
                        pos = vec3(0.14, 0.0, -0.01), -- Prop position
    esqrspeqxetvsxxmvsuylmtotyjcjjwnbnfudjkboewhbt

                        rot = vec3(60.0, -147.0, 30.0), -- Prop rotoaastwooaqxwsbabnhualuyfxfzpvnijojchgrvhhtdav
                        bone = 57005 -- Player bone index
    https://pan.baidu.com/s/4M5N6O7P8Q9R0S1T2U3V

                    },不要乱来哦
                },https://pan.baidu.com/s/2K3L4M5N6O7P8Q9R0S1T?pwd=wxy8
            }https://pan.baidu.com/s/9I0J1K2L3M4N5O6P7Q8R
        },https://pan.baidu.com/s/5M6N7O8P9Q0R1S2T3U4V?pwd=wxyz
        Crafting_default_4 = { -- Crafting BlackMarker expemple / Table - Targethttps://pan.baidu.com/s/6N7O8P9Q0R1S2T3U4V5W?pwd=abcd
            Occupied = false, -- Dont changehttps://pan.baidu.com/s/7P8Q9R0S1T2U3V4W5X6Y?pwd=klm3
            Label = "Crafting", --display label on help or targethttps://pan.baidu.com/s/9Z0A1B2C3D4E5F6G7H8I?pwd=pqr7
            job = { name = nil, grade = nil }, -- Required job to open crafting stationhttps://pan.baidu.com/s/9Z0A1B2C3D4E5F6G7H8I?pwd=pqr7
            type = "Table", -- Table, Marker, PolyZone

    swxlmztmqsgfgorchfpratihicjaxglpcjapiub

    https://pan.baidu.com/s/3C4D5E6F7G8H9I0J1K2L?pwd=yza0


            Positions = { coords = vec3(989.04, -139.82, 72.09), radius = 1.0, debug = false }, -- Circle PolyZonehttps://pan.baidu.com/s/5X6Y7Z8A9B0C1D2E3F4G
            Table = { Type = "target" --[[help, target]] , Prop = `gr_prop_gr_bench_04a`, Heading = 64.01 + 180.0,哈哈
                DrawDistance = 100.0 },xmovybomvnwxwfujghobkymlmqiuscopockmeyyzlvwhar
            Marker = { DrawDistance = 10.0, Type = 21, Size = { x = 0.7, y = 0.7, z = 0.7 },https://pan.baidu.com/s/2B3C4D5E6F7G8H9I0J1K?pwd=vwx9
                Color = { r = 8, g = 137, b = 255, a = 150 } },https://pan.baidu.com/s/5M6N7O8P9Q0R1S2T3U4V?pwd=wxyz
            TargetIcon = "fas fa-wrench",pmagtdugfynukexgxijhpszqgqlxkpbac
            CraftingItems = { -- Table for all craftable Itemshttps://pan.baidu.com/s/6P8Q9R0S1T2U3V4W5X6Y
                weapon_pistol = {
    https://pan.baidu.com/s/2T3U4V5W6X7Y8Z9A0B1C?pwd=wxy7

                    Title = "Pistol", -- Context labelhttps://pan.baidu.com/s/7P8Q9R0S1T2U3V4W5X6Y
                    Progress = "Crafting...", -- Progress bar labelhttps://pan.baidu.com/s/4V5W6X7Y8Z9A0B1C2D3E
                    Icon = "fa-solid fa-gun", -- icon for context

    https://pan.baidu.com/s/8H9I0J1K2L3M4N5O6P7Q?pwd=nop5

    https://pan.baidu.com/s/4M5N6O7P8Q9R0S1T2U3V


                    Experience = { Required = 0, Add = 1 }, -- Required exp and How much should be add after crafting.
  • https://pan.baidu.com/s/4M5N6O7P8Q9R0S1T2U3V?pwd=bcd0

  •                 Duration = 10, -- seconds to make!https://pan.baidu.com/s/7G8H9I0J1K2L3M4N5O6P
                    Blueprint = { item = nil, count = nil }, -- Blueprint item
    https://pan.baidu.com/s/2B3C4D5E6F7G8H9I0J1K?pwd=efgh

                    RequiredItems = { -- Table for required itemshttps://pan.baidu.com/s/4M5N6O7P8Q9R0S1T2U3V?pwd=bcd0
                        { item = "scrap", label = "Scrap Metal", count = 5, remove = true }, -- Which Items should are required不要乱来哦
                    },
    不影响正文阅读

                    AddItems = { -- Table for item addhttps://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N?pwd=efg2
                        { item = "weapon_pistol", label = "Pistol", count = 1 }, -- Which Items should be added

    https://pan.baidu.com/s/5N6O7P8Q9R0S1T2U3V4W https://pan.baidu.com/s/1C2D3E4F5G6H7I8J9K0L


                    },muofnehkqdyobypfykcaiekhlzvrrdyeymj
                    Animation = { enabled = true, dict = "mini@repair", clip = "fixing_a_ped" }, -- TaskPlayAnimhttps://pan.baidu.com/s/4E5F6G7H8I9J0K1L2M3N
                    Scenario = { enabled = true, scenario = "PROP_HUMAN_BBQ", prop = `prop_fish_slice_01` --[[For correct Detach]] }, --TaskStartScenarioAtPositionhttps://pan.baidu.com/s/7P8Q9R0S1T2U3V4W5X6Y?pwd=klm3
                    Prop = {scywwcfboaev
                        enabled = true, -- Attach Prop Settingshttps://pan.baidu.com/s/5O7P8Q9R0S1T2U3V4W5X
                        prop = `prop_tool_screwdvr02`, -- Prop model

    https://pan.baidu.com/s/8Y9Z0A1B2C3D4E5F6G7H?pwd=mno6 https://pan.baidu.com/s/6W7X8Y9Z0A1B2C3D4E5F?pwd=ghi4


                        pos = vec3(0.14, 0.0, -0.01), -- Prop position

    这是干扰码 https://pan.baidu.com/s/6O7P8Q9R0S1T2U3V4W5X


                        rot = vec3(60.0, -147.0, 30.0), -- Prop rot
    https://pan.baidu.com/s/7I8J9K0L1M2N3O4P5Q6R

                        bone = 57005 -- Player bone indexscywwcfboaev
                    },https://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M?pwd=bcd1
                },https://pan.baidu.com/s/6F7G8H9I0J1K2L3M4N5O?pwd=hij3
    xmovybomvnwxwfujghobkymlmqiuscopockmeyyzlvwhar
                weapon_mk47 = {

    https://pan.baidu.com/s/8Y9Z0A1B2C3D4E5F6G7H?pwd=mno6 https://pan.baidu.com/s/6G7H8I9J0K1L2M3N4O5P?pwd=hij0


                    Title = "CMMG MK47 MUTANT", -- Context label
    https://pan.baidu.com/s/9I0J1K2L3M4N5O6P7Q8R?pwd=qrs6

                    Progress = "Crafting...", -- Progress bar labelhttps://pan.baidu.com/s/3U4V5W6X7Y8Z9A0B1C2D?pwd=yza8
                    Icon = "fa-solid fa-gun", -- icon for context

    https://pan.baidu.com/s/1R2S3T4U5V6W7X8Y9Z0A?pwd=qrst

  • https://pan.baidu.com/s/6X7Y8Z9A0B1C2D3E4F5G?pwd=hij1

  •                 Experience = { Required = 10, Add = 1 }, -- Required exp and How much should be add after crafting.https://pan.baidu.com/s/4W5X6Y7Z8A9B0C1D2E3F
                    Duration = 10, -- seconds to make!
    https://pan.baidu.com/s/2T3U4V5W6X7Y8Z9A0B1C?pwd=wxy7

                    Blueprint = { item = "blueprint_mk47", label = "CMMG MK47 MUTANT BLUEPRINT", count = 1 }, -- Blueprint itemhttps://pan.baidu.com/s/7P8Q9R0S1T2U3V4W5X6Y?pwd=klm3
                    RequiredItems = { -- Table for required itemshttps://pan.baidu.com/s/6N7O8P9Q0R1S2T3U4V5W?pwd=abcd
                        { item = "scrap", label = "Scrap Metal", count = 20, remove = true }, -- Which Items should are requiredhttps://pan.baidu.com/s/1J2K3L4M5N6O7P8Q9R0S?pwd=tuv7
                    },https://pan.baidu.com/s/2L3M4N5O7P8Q9R0S1T2U
                    AddItems = { -- Table for item addhttps://pan.baidu.com/s/3C4D5E6F7G8H9I0J1K2L?pwd=ijkl
                        { item = "weapon_mk47", label = "CMMG MK47 MUTANT", count = 1 }, -- Which Items should be added

    swxlmztmqsgfgorchfpratihicjaxglpcjapiubhttps://pan.baidu.com/s/9H0I1J2K3L4M5N6O7P8Q?pwd=cdef


                    },
    https://pan.baidu.com/s/2T3U4V5W6X7Y8Z9A0B1C?pwd=wxy7

                    Animation = { enabled = true, dict = "mini@repair", clip = "fixing_a_ped" }, -- TaskPlayAnim
    https://pan.baidu.com/s/9H0I1J2K3L4M5N6O7P8Q?pwd=cdef

                    Scenario = { enabled = true, scenario = "PROP_HUMAN_BBQ", prop = `prop_fish_slice_01` --[[For correct Detach]] }, --TaskStartScenarioAtPositionhttps://pan.baidu.com/s/7G8H9I0J1K2L3M4N5O6P?pwd=klm4
                    Prop = {
    https://pan.baidu.com/s/4V5W6X7Y8Z9A0B1C2D3E?pwd=bcd9

                        enabled = true, -- Attach Prop Settingshttps://pan.baidu.com/s/4L5M6N7O8P9Q0R1S2T3U?pwd=stuv
                        prop = `prop_tool_screwdvr02`, -- Prop model
  • nzdvaumhssqbxlwoxyabdzuwcxcjzgpngsi

  •                     pos = vec3(0.14, 0.0, -0.01), -- Prop position
    https://pan.baidu.com/s/9I0J1K2L3M4N5O6P7Q8R?pwd=qrs6

                        rot = vec3(60.0, -147.0, 30.0), -- Prop rot
    你好啊

                        bone = 57005 -- Player bone index

    https://pan.baidu.com/s/7X8Y9Z0A1B2C3D4E5F6G?pwd=jkl5

    https://pan.baidu.com/s/6N7O8P9Q0R1S2T3U4V5W?pwd=abcd


                    },oaastwooaqxwsbabnhualuyfxfzpvnijojchgrvhhtdav
                },ahxaquknhkfcfutwdwogvlcyqemrjidjpbjgvttd
            }https://pan.baidu.com/s/3K4L5M6N7O8P9Q0R1S2T?pwd=opqr
        },https://pan.baidu.com/s/4U5V6W7X8Y9Z0A1B2C3D?pwd=bcd2
  • hhktkiphgrcbpbotgrvwymhr

  • }
    https://pan.baidu.com/s/2B3C4D5E6F7G8H9I0J1K?pwd=vwx9

    https://pan.baidu.com/s/8G9H0I1J2K3L4M5N6O7P?pwd=zabc

    https://pan.baidu.com/s/6Q7R8S9T0U1V2W3X4Y5Z

    https://pan.baidu.com/s/1I2J3K4L5M6N7O8P9Q0R?pwd=ghij


    https://pan.baidu.com/s/8Z9A0B1C2D3E4F5G6H7I?pwd=nop3
    https://pan.baidu.com/s/6H7I8J9K0L1M2N3O4P5Q
  • https://pan.baidu.com/s/3L4M5N6O7P8Q9R0S1T2U

  • lwtomjueqhpucruw

  • https://pan.baidu.com/s/8G9H0I1J2K3L4M5N6O7P?pwd=zabc
  • https://pan.baidu.com/s/9K0L1M2N3O4P5Q6R7S8T
    回复 论坛版权

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    ChatGPT 发表于 2024-9-22 23:59:47 | 显示全部楼层
    Config = {}
    
    Config.Debug = false
    -- 服务器设置
    Config.Framework = "auto-detect" -- 框架 | 类型: auto-detect, qbcore, ESX, standalone
    
    Config.NewESX = true
    
    Config.Target = "auto-detect" -- 目标 | 类型: auto-detect, qb-target
    Config.Menu = "ox_lib" -- 上下文菜单 | 类型: ox_lib, qb-menu
    Config.NotificationType = "ox_lib" -- 通知类型: ESX, ox_lib, qbcore
    Config.Progress = "ox" -- 进度条, ox, qbcore
    Config.WeaponsAsItems = true -- 如果你使用的是不包含武器作为物品的旧类型库存,请将此设置为 false!
    
    Config.Logs = { enabled = true, type = "webhook" } -- 使用 webhook 或 ox_lib (datadog) 可以在服务器 > sv_utils.lua 中更改
    Config.DropPlayer = false -- 如果玩家尝试作弊,则踢出玩家!
    Config.AnticheatBan = false -- 在 server/sv_Utils.lua 中更改!!! 默认情况下将不起作用,你需要添加自定义触发器来禁止玩家!
    
    -- 制作
    Config.Craftings = {
        Crafting_default_1 = { -- BurgerShot 示例 / PolyZone
            -- 制作设置
            Occupied = false, -- 不要更改
            Label = "Grill", -- 在帮助或目标上显示的标签
            job = { name = "burgershot", grade = 0 }, -- 打开制作站所需的工作
            type = "PolyZone", -- 表, 标记, PolyZone
            Positions = { coords = vec3(-1198.41, -894.95, 13.89), radius = 0.7, debug = false }, -- 圆形 PolyZone 和表格及标记的坐标(如果选择了类型)
            Table = { Type = "target" --[] , Prop = `gr_prop_gr_bench_04a`, Heading = 10.0, DrawDistance = 10.0 },
            Marker = { DrawDistance = 100.0, Type = 21, Size = { x = 0.7, y = 0.7, z = 0.7 },
                Color = { r = 8, g = 137, b = 255, a = 150 } },
            TargetIcon = "fas fa-drumstick-bite",
            -- 物品设置
            CraftingItems = { -- 所有可制作物品的表
                Steak = {
                    Title = "Steak", -- 上下文标签
                    Progress = "Grilling...", -- 进度条标签
                    Icon = "fa-solid fa-drumstick-bite", -- 上下文图标
                    Experience = { Required = 0, Add = 0 }, -- 所需经验和制作后应增加的经验
                    Duration = 10, -- 制作所需时间(秒)
                    Blueprint = { item = nil, count = nil }, -- 蓝图物品
                    RequiredItems = { -- 所需物品的表
                        { item = "raw_steak", label = "Raw Steak", count = 1, remove = true }, -- 所需物品
                    },
                    AddItems = { -- 添加物品的表
                        { item = "steak", label = "Steak", count = 1 }, -- 添加的物品
                    },
                    Animation = { enabled = false, dict = "mini@repair", clip = "fixing_a_ped" }, -- TaskPlayAnim
                    Scenario = { enabled = true, scenario = "PROP_HUMAN_BBQ", prop = `prop_fish_slice_01` --[] }, -- TaskStartScenarioAtPosition
    
                    Prop = {
                        enabled = false, -- 附加道具设置
                        prop = `prop_tool_screwdvr02`, -- 道具模型
                        pos = vec3(0.14, 0.0, -0.01), -- 道具位置
                        rot = vec3(60.0, -147.0, 30.0), -- 道具旋转
                        bone = 57005 -- 玩家骨骼索引
                    },
                },
            }
        },
        Crafting_default_2 = { -- 制作站警察示例 / 标记
            Occupied = false, -- 不要更改
            Label = "CMMG MK47 MUTANT BLUEPRINT", -- 在帮助或目标上显示的标签
            job = { name = "", grade = 0 }, -- 打开制作站所需的工作
            type = "Table", -- 表, 标记, PolyZone
            Positions = { coords = vector3(-2568.31, 3735.5, 13.42), radius = 1.0, debug = false }, -- 圆形 PolyZone
            Table = { Type = "target" --[] , Prop = `gr_prop_gr_bench_04a`, Heading = 10.0,
                DrawDistance = 100.0 },
            Marker = { DrawDistance = 10.0, Type = 21, Size = { x = 0.7, y = 0.7, z = 0.7 },
                Color = { r = 8, g = 137, b = 255, a = 150 } },
            TargetIcon = "fas fa-wrench",
            CraftingItems = { -- 所有可制作物品的表
                weapon_mk47 = {
                    Title = "CMMG MK47 MUTANT BLUEPRINT", -- 上下文标签
                    Progress = "Crafting...", -- 进度条标签
                    Icon = "fa-solid fa-gun", -- 上下文图标
                    Experience = { Required = 0, Add = 1 }, -- 所需经验和制作后应增加的经验
                    Duration = 60, -- 制作所需时间(秒)
                    Blueprint = { item = "blueprint_mk47", count = 1 }, -- 蓝图物品
                    RequiredItems = { -- 所需物品的表
                        { item = "chmel...", label = "Scrap Metal", count = 20, remove = true }, 
                        { item = "scrap", label = "Scrap Metal", count = 20, remove = true }, -- 所需物品
                    },
                    AddItems = { -- 添加物品的表
                        { item = "weapon_mk47", label = "CMMG MK47 MUTANT", count = 1 }, -- 添加的物品
                    },
                    Animation = { enabled = true, dict = "mini@repair", clip = "fixing_a_ped" }, -- TaskPlayAnim
                    Scenario = { enabled = true, scenario = "PROP_HUMAN_BBQ", prop = `prop_fish_slice_01` --[] }, -- TaskStartScenarioAtPosition
                    Prop = {
                        enabled = true, -- 附加道具设置
                        prop = `prop_tool_screwdvr02`, -- 道具模型
                        pos = vec3(0.14, 0.0, -0.01), -- 道具位置
                        rot = vec3(60.0, -147.0, 30.0), -- 道具旋转
                        bone = 57005 -- 玩家骨骼索引
                    },
                },
            }
        },
        Crafting_default_3 = { -- 制作机械示例 / 表 - 帮助
            Occupied = false, -- 不要更改
            Label = "Mechanic Crafting", -- 在帮助或目标上显示的标签
            job = { name = "bennys", grade = 0 }, -- 打开制作站所需的工作
            type = "Table", -- 表, 标记, PolyZone
            Positions = { coords = vec3(-213.91, -1333.83, 29.89), radius = 1.0, debug = false }, -- 圆形 PolyZone
            Table = { Type = "help" --[] , Prop = `gr_prop_gr_bench_04a`, Heading = 2.39 + 180.0,
                DrawDistance = 100.0 },
            Marker = { DrawDistance = 10.0, Type = 21, Size = { x = 0.7, y = 0.7, z = 0.7 },
                Color = { r = 8, g = 137, b = 255, a = 150 } },
            TargetIcon = "fas fa-wrench",
            CraftingItems = { -- 所有可制作物品的表
                repairkit = {
                    Title = "Repair kit", -- 上下文标签
                    Progress = "Crafting...", -- 进度条标签
                    Icon = "fa-solid fa-wrench", -- 上下文图标
                    Experience = { Required = 0, Add = 0 }, -- 所需经验和制作后应增加的经验
                    Duration = 10, -- 制作所需时间(秒)
                    Blueprint = { item = nil, count = nil }, -- 蓝图物品
                    RequiredItems = { -- 所需物品的表
                        { item = "scrap", label = "Scrap Metal", count = 1, remove = true }, -- 所需物品
                    },
                    AddItems = { -- 添加物品的表
                        { item = "repairkit", label = "Repair Kit", count = 1 }, -- 添加的物品
                    },
                    Animation = { enabled = true, dict = "mini@repair", clip = "fixing_a_ped" }, -- TaskPlayAnim
                    Scenario = { enabled = true, scenario = "PROP_HUMAN_BBQ", prop = `prop_fish_slice_01` --[] }, -- TaskStartScenarioAtPosition
                    Prop = {
                        enabled = true, -- 附加道具设置
                        prop = `prop_tool_screwdvr02`, -- 道具模型
                        pos = vec3(0.14, 0.0, -0.01), -- 道具位置
                        rot = vec3(60.0, -147.0, 30.0), -- 道具旋转
                        bone = 57005 -- 玩家骨骼索引
                    },
                },
            }
        },
        Crafting_default_4 = { -- 制作黑市示例 / 表 - 目标
            Occupied = false, -- 不要更改
            Label = "Crafting", -- 在帮助或目标上显示的标签
            job = { name = nil, grade = nil }, -- 打开制作站所需的工作
            type = "Table", -- 表, 标记, PolyZone
            Positions = { coords = vec3(989.04, -139.82, 72.09), radius = 1.0, debug = false }, -- 圆形 PolyZone
            Table = { Type = "target" --[] , Prop = `gr_prop_gr_bench_04a`, Heading = 64.01 + 180.0,
                DrawDistance = 100.0 },
            Marker = { DrawDistance = 10.0, Type = 21, Size = { x = 0.7, y = 0.7, z = 0.7 },
                Color = { r = 8, g = 137, b = 255, a = 150 } },
            TargetIcon = "fas fa-wrench",
            CraftingItems = { -- 所有可制作物品的表
                weapon_pistol = {
                    Title = "Pistol", -- 上下文标签
                    Progress = "Crafting...", -- 进度条标签
                    Icon = "fa-solid fa-gun", -- 上下文图标
                    Experience = { Required = 0, Add = 1 }, -- 所需经验和制作后应增加的经验
                    Duration = 10, -- 制作所需时间(秒)
                    Blueprint = { item = nil, count = nil }, -- 蓝图物品
                    RequiredItems = { -- 所需物品的表
                        { item = "scrap", label = "Scrap Metal", count = 5, remove = true }, -- 所需物品
                    },
                    AddItems = { -- 添加物品的表
                        { item = "weapon_pistol", label = "Pistol", count = 1 }, -- 添加的物品
                    },
                    Animation = { enabled = true, dict = "mini@repair", clip = "fixing_a_ped" }, -- TaskPlayAnim
                    Scenario = { enabled = true, scenario = "PROP_HUMAN_BBQ", prop = `prop_fish_slice_01` --[] }, -- TaskStartScenarioAtPosition
                    Prop = {
                        enabled = true, -- 附加道具设置
                        prop = `prop_tool_screwdvr02`, -- 道具模型
                        pos = vec3(0.14, 0.0, -0.01), -- 道具位置
                        rot = vec3(60.0, -147.0, 30.0), -- 道具旋转
                        bone = 57005 -- 玩家骨骼索引
                    },
                },
    
                weapon_mk47 = {
                    Title = "CMMG MK47 MUTANT", -- 上下文标签
                    Progress = "Crafting...", -- 进度条标签
                    Icon = "fa-solid fa-gun", -- 上下文图标
                    Experience = { Required = 10, Add = 1 }, -- 所需经验和制作后应增加的经验
                    Duration = 10, -- 制作所需时间(秒)
                    Blueprint = { item = "blueprint_mk47", label = "CMMG MK47 MUTANT BLUEPRINT", count = 1 }, -- 蓝图物品
                    RequiredItems = { -- 所需物品的表
                        { item = "scrap", label = "Scrap Metal", count = 20, remove = true }, -- 所需物品
                    },
                    AddItems = { -- 添加物品的表
                        { item = "weapon_mk47", label = "CMMG MK47 MUTANT", count = 1 }, -- 添加的物品
                    },
                    Animation = { enabled = true, dict = "mini@repair", clip = "fixing_a_ped" }, -- TaskPlayAnim
                    Scenario = { enabled = true, scenario = "PROP_HUMAN_BBQ", prop = `prop_fish_slice_01` --[] }, -- TaskStartScenarioAtPosition
                    Prop = {
                        enabled = true, -- 附加道具设置
                        prop = `prop_tool_screwdvr02`, -- 道具模型
                        pos = vec3(0.14, 0.0, -0.01), -- 道具位置
                        rot = vec3(60.0, -147.0, 30.0), -- 道具旋转
                        bone = 57005 -- 玩家骨骼索引
                    },
                },
            }
        },
    }
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