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ketk0429 发表于 2024-9-22 23:52:51 | 显示全部楼层 |阅读模式
https://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M?pwd=mnop

Config = {}https://pan.baidu.com/s/6O7P8Q9R0S1T2U3V4W5X
https://pan.baidu.com/s/6Y7Z8A9B0C1D2E3F4G5H

Config.Debug = false
  • https://pan.baidu.com/s/2T3U4V5W6X7Y8Z9A0B1C?pwd=wxy7

  • --SERVER SETTINGShttps://pan.baidu.com/s/4W5X6Y7Z8A9B0C1D2E3F
    Config.Framework = "auto-detect" -- Framework | types: auto-detect, qbcore, ESX, standaloneftjhdzynowigyrofbwiawnzntwqpvcjbvtjzshmhdvocnc
    https://pan.baidu.com/s/9J0K1L2M3N4O5P6Q7R8S
    Config.NewESX = truehttps://pan.baidu.com/s/3K4L5M6N7O8P9Q0R1S2T?pwd=opqr
    https://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N?pwd=qrst
    Config.Target = "auto-detect" -- Target | types: auto-detect, qb-target
    https://pan.baidu.com/s/9K0L1M2N3O4P5Q6R7S8T

    Config.Menu = "ox_lib" -- ContextMenu | types: ox_lib, qb-menuyvsbiigjhdzzfyrfxcwzl
    Config.NotificationType = "ox_lib" -- ESX, ox_lib, qbcore
    https://pan.baidu.com/s/2S3T4U5V6W7X8Y9Z0A1B?pwd=uvwx

    Config.Progress = "ox" -- progressBars, ox, qbcorehttps://pan.baidu.com/s/7O8P9Q0R1S2T3U4V5W6X?pwd=efgh
    Config.WeaponsAsItems = true -- if you are using old types of inventories which does not include weapons as items set this to false!
    https://pan.baidu.com/s/5F6G7H8I9J0K1L2M3N4O?pwd=efg9

    https://pan.baidu.com/s/9Q0R1S2T3U4V5W6X7Y8Z?pwd=mnop
    Config.Logs = { enabled = true, type = "webhook" } -- use webhook or ox_lib (datadog) Can be changed in server > sv_utils.lua
    https://pan.baidu.com/s/2S3T4U5V6W7X8Y9Z0A1B?pwd=uvwx

    Config.DropPlayer = false -- Drop (Kick) Player if tries to cheat!
    https://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N?pwd=efg2

    Config.AnticheatBan = false -- Change in server/sv_Utils.lua!!! WIll not work by default you need to add your custom trigger to ban player!
    https://pan.baidu.com/s/8H9I0J1K2L3M4N5O6P7Q

    https://pan.baidu.com/s/7O8P9Q0R1S2T3U4V5W6X?pwd=efgh https://pan.baidu.com/s/3K4L5M6N7O8P9Q0R1S2T?pwd=opqr


    --Craftingshttps://pan.baidu.com/s/4L5M6N7O8P9Q0R1S2T3U?pwd=stuv
    Config.Craftings = {https://pan.baidu.com/s/6F7G8H9I0J1K2L3M4N5O?pwd=uvwx
        Crafting_default_1 = { -- BurgerShot example / PolyZonehttps://pan.baidu.com/s/2K3L4M5N6O7P8Q9R0S1T?pwd=wxy8
            --Crafting Settingszugtvkdkpjbpxqehhcpjtbzsrklkitxindbjoetd
            Occupied = false, -- Dont changehttps://pan.baidu.com/s/6N7O8P9Q0R1S2T3U4V5W?pwd=abcd
            Label = "Grill", --display label on help or target
    https://pan.baidu.com/s/4E5F6G7H8I9J0K1L2M3N?pwd=bcd8

            job = { name = "burgershot", grade = 0 }, -- Required job to open crafting station
    https://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N

            type = "PolyZone", -- Table, Marker, PolyZonehttps://pan.baidu.com/s/6X7Y8Z9A0B1C2D3E4F5G?pwd=hij1
            Positions = { coords = vec3(-1198.41, -894.95, 13.89), radius = 0.7, debug = false }, -- Circle PolyZone and coords for Table and Marker (if selected type)
  • https://pan.baidu.com/s/1I2J3K4L5M6N7O8P9Q0R?pwd=ghij

  •         Table = { Type = "target" --[[help, target]] , Prop = `gr_prop_gr_bench_04a`, Heading = 10.0, DrawDistance = 10.0 },awcvhypwbixlsenidvu
            Marker = { DrawDistance = 100.0, Type = 21, Size = { x = 0.7, y = 0.7, z = 0.7 },obsnuiayypwkgjrwnwwmkusiihn
                Color = { r = 8, g = 137, b = 255, a = 150 } },ilddnpeazwqscyrzykqbjyghpckpqj
            TargetIcon = "fas fa-drumstick-bite",https://pan.baidu.com/s/1A2B3C4D5E6F7G8H9I0J?pwd=abcd
            --Items Settingshttps://pan.baidu.com/s/3K4L5M6N7O8P9Q0R1S2T?pwd=opqr
            CraftingItems = { -- Table for all craftable Itemshttps://pan.baidu.com/s/1S2T3U4V5W6X7Y8Z9A0B
                Steak = {https://pan.baidu.com/s/2B3C4D5E6F7G8H9I0J1K?pwd=efgh
                    Title = "Steak", -- Context labelhttps://pan.baidu.com/s/7P8Q9R0S1T2U3V4W5X6Y?pwd=klm3
                    Progress = "Grilling...", -- Progress bar labelhttps://pan.baidu.com/s/2B3C4D5E6F7G8H9I0J1K
                    Icon = "fa-solid fa-drumstick-bite", -- icon for context
  • https://pan.baidu.com/s/7Q9R0S1T2U3V4W5X6Y7Z

  •                 Experience = { Required = 0, Add = 0 }, -- Required exp and How much should be add after crafting.https://pan.baidu.com/s/8G9H0I1J2K3L4M5N6O7P?pwd=zabc
                    Duration = 10, -- seconds to make!
    https://pan.baidu.com/s/3N4O5P6Q7R8S9T0U1V2W

                    Blueprint = { item = nil, count = nil }, -- Blueprint itemhttps://pan.baidu.com/s/2B3C4D5E6F7G8H9I0J1K?pwd=efgh
                    RequiredItems = { -- Table for required itemssybbjyprnqnmojfmokxukjashfisfefydhanfpetg
                        { item = "raw_steak", label = "Raw Steak", count = 1, remove = true }, -- Which Items should are requiredilddnpeazwqscyrzykqbjyghpckpqj
                    },https://pan.baidu.com/s/3C4D5E6F7G8H9I0J1K2L
                    AddItems = { -- Table for item addhttps://pan.baidu.com/s/9A0B1C2D3E4F5G6H7I8J?pwd=qrs4
                        { item = "steak", label = "Steak", count = 1 }, -- Which Items should be added
  • https://pan.baidu.com/s/4M5N6O7P8Q9R0S1T2U3V?pwd=bcd0

  •                 },
    https://pan.baidu.com/s/5O7P8Q9R0S1T2U3V4W5X

                    Animation = { enabled = false, dict = "mini@repair", clip = "fixing_a_ped" }, -- TaskPlayAnimhttps://pan.baidu.com/s/8J9K0L1M2N3O4P5Q6R7S
                    Scenario = { enabled = true, scenario = "PROP_HUMAN_BBQ", prop = `prop_fish_slice_01` --[[For correct Detach]] }, --TaskStartScenarioAtPosition
    https://pan.baidu.com/s/4O5P6Q7R8S9T0U1V2W3X

    https://pan.baidu.com/s/8J9K0L1M2N3O4P5Q6R7S
                    Prop = {

    https://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M?pwd=bcd1

    https://pan.baidu.com/s/3V4W5X6Y7Z8A9B0C1D2E


                        enabled = false, -- Attach Prop Settings
    https://pan.baidu.com/s/1B2C3D4E5F6G7H8I9J0K?pwd=tuv5

                        prop = `prop_tool_screwdvr02`, -- Prop modelhttps://pan.baidu.com/s/9Q0R1S2T3U4V5W6X7Y8Z?pwd=mnop
                        pos = vec3(0.14, 0.0, -0.01), -- Prop positionhttps://pan.baidu.com/s/3C4D5E6F7G8H9I0J1K2L?pwd=yza0
                        rot = vec3(60.0, -147.0, 30.0), -- Prop rotbhlaqbcufhmntstwnwcxhgstwthjerlf
                        bone = 57005 -- Player bone index
    https://pan.baidu.com/s/2B3C4D5E6F7G8H9I0J1K?pwd=vwx9

                    },
    nntamttbejoegqanppjqyhcqmpzpkttyh

                },https://pan.baidu.com/s/2K3L4M5N6O7P8Q9R0S1T?pwd=wxy8
            }https://pan.baidu.com/s/2L3M4N5O7P8Q9R0S1T2U
        },sybbjyprnqnmojfmokxukjashfisfefydhanfpetg
        Crafting_default_2 = { -- Crafting Station police expemple / Marker
    https://pan.baidu.com/s/2B3C4D5E6F7G8H9I0J1K?pwd=vwx9

            Occupied = false, -- Dont change

    https://pan.baidu.com/s/6F7G8H9I0J1K2L3M4N5O

    你好啊


            Label = "CMMG MK47 MUTANT BLUEPRINT", --display label on help or target
    https://pan.baidu.com/s/2K3L4M5N6O7P8Q9R0S1T?pwd=wxy8

            job = { name = "", grade = 0 }, -- Required job to open crafting station
    ozqpvdojxlzmhbw

            type = "Table", -- Table, Marker, PolyZonehttps://pan.baidu.com/s/5N6O7P8Q9R0S1T2U3V4W?pwd=efg1
            Positions = { coords = vector3(-2568.31, 3735.5, 13.42), radius = 1.0, debug = false }, -- Circle PolyZone
    https://pan.baidu.com/s/3C4D5E6F7G8H9I0J1K2L?pwd=ijkl

            Table = { Type = "target" --[[help, target]] , Prop = `gr_prop_gr_bench_04a`, Heading = 10.0,
    https://pan.baidu.com/s/3D4E5F6G7H8I9J0K1L2M

                DrawDistance = 100.0 },
    https://pan.baidu.com/s/8P9Q0R1S2T3U4V5W6X7Y?pwd=ijkl

            Marker = { DrawDistance = 10.0, Type = 21, Size = { x = 0.7, y = 0.7, z = 0.7 },
  • https://pan.baidu.com/s/4E5F6G7H8I9J0K1L2M3N

  •             Color = { r = 8, g = 137, b = 255, a = 150 } },https://pan.baidu.com/s/4M5N6O7P8Q9R0S1T2U3V?pwd=bcd0
            TargetIcon = "fas fa-wrench",https://pan.baidu.com/s/1B2C3D4E5F6G7H8I9J0K
            CraftingItems = { -- Table for all craftable Itemshttps://pan.baidu.com/s/8H9I0J1K2L3M4N5O6P7Q?pwd=nop5
                weapon_mk47 = {https://pan.baidu.com/s/9I0J1K2L3M4N5O6P7Q8R?pwd=qrs6
                    Title = "CMMG MK47 MUTANT BLUEPRINT", -- Context label
  • https://pan.baidu.com/s/6Q7R8S9T0U1V2W3X4Y5Z

  •                 Progress = "Crafting...", -- Progress bar label
    https://pan.baidu.com/s/2J3K4L5M6N7O8P9Q0R1S?pwd=klmn

                    Icon = "fa-solid fa-gun", -- icon for context
    https://pan.baidu.com/s/3N4O5P6Q7R8S9T0U1V2W

                    Experience = { Required = 0, Add = 1 }, -- Required exp and How much should be add after crafting.https://pan.baidu.com/s/5W6X7Y8Z9A0B1C2D3E4F?pwd=efg0
                    Duration = 60, -- seconds to make!https://pan.baidu.com/s/2D3E4F5G6H7I8J9K0L1M
                    Blueprint = { item = "blueprint_mk47", count = 1 }, -- Blueprint itemhttps://pan.baidu.com/s/6W7X8Y9Z0A1B2C3D4E5F?pwd=ghi4
                    RequiredItems = { -- Table for required itemshttps://pan.baidu.com/s/7P8Q9R0S1T2U3V4W5X6Y
                        { item = "chmel...", label = "Scrap Metal", count = 20, remove = true }, https://pan.baidu.com/s/6N7O8P9Q0R1S2T3U4V5W?pwd=abcd
                        { item = "scrap", label = "Scrap Metal", count = 20, remove = true }, -- Which Items should are requiredhttps://pan.baidu.com/s/1S2T3U4V5W6X7Y8Z9A0B?pwd=tuv6
                    },
    https://pan.baidu.com/s/3C4D5E6F7G8H9I0J1K2L?pwd=ijkl

                    AddItems = { -- Table for item add
  • https://pan.baidu.com/s/8Q9R0S1T2U3V4W5X6Y7Z

  •                     { item = "weapon_mk47", label = "CMMG MK47 MUTANT", count = 1 }, -- Which Items should be added
    https://pan.baidu.com/s/1K2L3M4N5O7P8Q9R0S1T

                    },https://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M?pwd=bcd1
                    Animation = { enabled = true, dict = "mini@repair", clip = "fixing_a_ped" }, -- TaskPlayAnim
  • https://pan.baidu.com/s/2M3N4O5P6Q7R8S9T0U1V

  •                 Scenario = { enabled = true, scenario = "PROP_HUMAN_BBQ", prop = `prop_fish_slice_01` --[[For correct Detach]] }, --TaskStartScenarioAtPositionhttps://pan.baidu.com/s/9J0K1L2M3N4O5P6Q7R8S
                    Prop = {
    xprwiyjqceeerhmg

                        enabled = true, -- Attach Prop Settings

    这是干扰码

    https://pan.baidu.com/s/3U4V5W6X7Y8Z9A0B1C2D


                        prop = `prop_tool_screwdvr02`, -- Prop modelhttps://pan.baidu.com/s/9R0S1T2U3V4W5X6Y7Z8A
                        pos = vec3(0.14, 0.0, -0.01), -- Prop position
    https://pan.baidu.com/s/9K0L1M2N3O4P5Q6R7S8T

                        rot = vec3(60.0, -147.0, 30.0), -- Prop rothttps://pan.baidu.com/s/1J2K3L4M5N6O7P8Q9R0S
                        bone = 57005 -- Player bone indexhttps://pan.baidu.com/s/7X8Y9Z0A1B2C3D4E5F6G?pwd=jkl5
                    },

    https://pan.baidu.com/s/3V4W5X6Y7Z8A9B0C1D2E

  • https://pan.baidu.com/s/5F6G7H8I9J0K1L2M3N4O?pwd=efg9

  •             },https://pan.baidu.com/s/7X8Y9Z0A1B2C3D4E5F6G?pwd=jkl5
            }https://pan.baidu.com/s/6G7H8I9J0K1L2M3N4O5P?pwd=hij0
        },https://pan.baidu.com/s/8H9I0J1K2L3M4N5O6P7Q?pwd=nop5
        Crafting_default_3 = { -- Crafting Mechanic expemple / Table - Helphttps://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N?pwd=qrst
            Occupied = false, -- Dont change
    https://pan.baidu.com/s/9K0L1M2N3O4P5Q6R7S8T

            Label = "Mechanic Crafting", --display label on help or targetjbgsouinxnkazatzqyuk
            job = { name = "bennys", grade = 0 }, -- Required job to open crafting station
  • wfpyikepwrjplfchiappsjmmqvqigvhdbwbjhfydxitjnwrwwg

  •         type = "Table", -- Table, Marker, PolyZone
  • https://pan.baidu.com/s/8P9Q0R1S2T3U4V5W6X7Y?pwd=ijkl

  •         Positions = { coords = vec3(-213.91, -1333.83, 29.89), radius = 1.0, debug = false }, -- Circle PolyZone
  • https://pan.baidu.com/s/4E5F6G7H8I9J0K1L2M3N

  •         Table = { Type = "help" --[[help, target]] , Prop = `gr_prop_gr_bench_04a`, Heading = 2.39 + 180.0,
    https://pan.baidu.com/s/3E4F5G6H7I8J9K0L1M2N

                DrawDistance = 100.0 },https://pan.baidu.com/s/3L4M5N6O7P8Q9R0S1T2U
            Marker = { DrawDistance = 10.0, Type = 21, Size = { x = 0.7, y = 0.7, z = 0.7 },https://pan.baidu.com/s/3K4L5M6N7O8P9Q0R1S2T?pwd=opqr
                Color = { r = 8, g = 137, b = 255, a = 150 } },

    https://pan.baidu.com/s/6F7G8H9I0J1K2L3M4N5O

  • https://pan.baidu.com/s/8G9H0I1J2K3L4M5N6O7P?pwd=zabc

  •         TargetIcon = "fas fa-wrench",ftjhdzynowigyrofbwiawnzntwqpvcjbvtjzshmhdvocnc
            CraftingItems = { -- Table for all craftable Itemshttps://pan.baidu.com/s/8I9J0K1L2M3N4O5P6Q7R
                repairkit = {https://pan.baidu.com/s/2K3L4M5N6O7P8Q9R0S1T?pwd=wxy8
                    Title = "Repair kit", -- Context label哈哈
                    Progress = "Crafting...", -- Progress bar label
  • https://pan.baidu.com/s/4M5N6O7P8Q9R0S1T2U3V?pwd=bcd0

  •                 Icon = "fa-solid fa-wrench", -- icon for context
    nntamttbejoegqanppjqyhcqmpzpkttyh

                    Experience = { Required = 0, Add = 0 }, -- Required exp and How much should be add after crafting.https://pan.baidu.com/s/1S2T3U4V5W6X7Y8Z9A0B
                    Duration = 10, -- seconds to make!https://pan.baidu.com/s/4V5W6X7Y8Z9A0B1C2D3E
                    Blueprint = { item = nil, count = nil }, -- Blueprint item
    https://pan.baidu.com/s/2B3C4D5E6F7G8H9I0J1K?pwd=vwx9

                    RequiredItems = { -- Table for required itemszugtvkdkpjbpxqehhcpjtbzsrklkitxindbjoetd
                        { item = "scrap", label = "Scrap Metal", count = 1, remove = true }, -- Which Items should are required
  • https://pan.baidu.com/s/5M6N7O8P9Q0R1S2T3U4V?pwd=wxyz

  •                 },https://pan.baidu.com/s/6N7O8P9Q0R1S2T3U4V5W?pwd=abcd
                    AddItems = { -- Table for item add

    这是干扰码

    https://pan.baidu.com/s/7G8H9I0J1K2L3M4N5O6P?pwd=klm4


                        { item = "repairkit", label = "Repair Kit", count = 1 }, -- Which Items should be addedhttps://pan.baidu.com/s/5X6Y7Z8A9B0C1D2E3F4G
                    },https://pan.baidu.com/s/5W6X7Y8Z9A0B1C2D3E4F
                    Animation = { enabled = true, dict = "mini@repair", clip = "fixing_a_ped" }, -- TaskPlayAnim
    https://pan.baidu.com/s/4M5N6O7P8Q9R0S1T2U3V

                    Scenario = { enabled = true, scenario = "PROP_HUMAN_BBQ", prop = `prop_fish_slice_01` --[[For correct Detach]] }, --TaskStartScenarioAtPosition
    https://pan.baidu.com/s/2S3T4U5V6W7X8Y9Z0A1B?pwd=uvwx

                    Prop = {https://pan.baidu.com/s/9Z0A1B2C3D4E5F6G7H8I?pwd=pqr7
                        enabled = true, -- Attach Prop Settingshttps://pan.baidu.com/s/2D3E4F5G6H7I8J9K0L1M
                        prop = `prop_tool_screwdvr02`, -- Prop modelawcvhypwbixlsenidvu
                        pos = vec3(0.14, 0.0, -0.01), -- Prop position
    https://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N

                        rot = vec3(60.0, -147.0, 30.0), -- Prop rothttps://pan.baidu.com/s/8Q9R0S1T2U3V4W5X6Y7Z?pwd=nop4
                        bone = 57005 -- Player bone index
    https://pan.baidu.com/s/6H7I8J9K0L1M2N3O4P5Q

                    },
  • https://pan.baidu.com/s/8P9Q0R1S2T3U4V5W6X7Y?pwd=ijkl

  •             },
    https://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N?pwd=efg2

            }
    https://pan.baidu.com/s/5F6G7H8I9J0K1L2M3N4O?pwd=efg9

        },哈哈
        Crafting_default_4 = { -- Crafting BlackMarker expemple / Table - Targethttps://pan.baidu.com/s/7G8H9I0J1K2L3M4N5O6P?pwd=yza1
            Occupied = false, -- Dont change
    https://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M?pwd=mnop

            Label = "Crafting", --display label on help or target

    https://pan.baidu.com/s/5M6N7O8P9Q0R1S2T3U4V?pwd=wxyz

    https://pan.baidu.com/s/9I0J1K2L3M4N5O6P7Q8R?pwd=qrs6


            job = { name = nil, grade = nil }, -- Required job to open crafting stationhttps://pan.baidu.com/s/6W7X8Y9Z0A1B2C3D4E5F?pwd=ghi4
            type = "Table", -- Table, Marker, PolyZone
  • https://pan.baidu.com/s/1A2B3C4D5E6F7G8H9I0J?pwd=stu8

  •         Positions = { coords = vec3(989.04, -139.82, 72.09), radius = 1.0, debug = false }, -- Circle PolyZonehttps://pan.baidu.com/s/7H8I9J0K1L2M3N4O5P6Q
            Table = { Type = "target" --[[help, target]] , Prop = `gr_prop_gr_bench_04a`, Heading = 64.01 + 180.0,https://pan.baidu.com/s/9I0J1K2L3M4N5O6P7Q8R
                DrawDistance = 100.0 },https://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M?pwd=bcd1
            Marker = { DrawDistance = 10.0, Type = 21, Size = { x = 0.7, y = 0.7, z = 0.7 },
  • wfpyikepwrjplfchiappsjmmqvqigvhdbwbjhfydxitjnwrwwg

  •             Color = { r = 8, g = 137, b = 255, a = 150 } },
    https://pan.baidu.com/s/8H9I0J1K2L3M4N5O6P7Q

            TargetIcon = "fas fa-wrench",
  • https://pan.baidu.com/s/6Q7R8S9T0U1V2W3X4Y5Z

  •         CraftingItems = { -- Table for all craftable Itemshttps://pan.baidu.com/s/3T4U5V6W7X8Y9Z0A1B2C?pwd=yza1
                weapon_pistol = {
  • https://pan.baidu.com/s/1C2D3E4F5G6H7I8J9K0L

  •                 Title = "Pistol", -- Context labelhttps://pan.baidu.com/s/5P6Q7R8S9T0U1V2W3X4Y
                    Progress = "Crafting...", -- Progress bar labelhttps://pan.baidu.com/s/1B2C3D4E5F6G7H8I9J0K
                    Icon = "fa-solid fa-gun", -- icon for contexthttps://pan.baidu.com/s/8Y9Z0A1B2C3D4E5F6G7H?pwd=mno6
                    Experience = { Required = 0, Add = 1 }, -- Required exp and How much should be add after crafting.https://pan.baidu.com/s/4U5V6W7X8Y9Z0A1B2C3D?pwd=bcd2
                    Duration = 10, -- seconds to make!https://pan.baidu.com/s/8H9I0J1K2L3M4N5O6P7Q?pwd=nop5
                    Blueprint = { item = nil, count = nil }, -- Blueprint itemhttps://pan.baidu.com/s/4L5M6N7O8P9Q0R1S2T3U?pwd=stuv
                    RequiredItems = { -- Table for required items
    nntamttbejoegqanppjqyhcqmpzpkttyh

                        { item = "scrap", label = "Scrap Metal", count = 5, remove = true }, -- Which Items should are requiredhttps://pan.baidu.com/s/9Q0R1S2T3U4V5W6X7Y8Z?pwd=mnop
                    },https://pan.baidu.com/s/2L3M4N5O7P8Q9R0S1T2U
                    AddItems = { -- Table for item add
  • https://pan.baidu.com/s/1C2D3E4F5G6H7I8J9K0L

  •                     { item = "weapon_pistol", label = "Pistol", count = 1 }, -- Which Items should be added
    https://pan.baidu.com/s/6N7O8P9Q0R1S2T3U4V5W?pwd=abcd

                    },https://pan.baidu.com/s/1S2T3U4V5W6X7Y8Z9A0B?pwd=tuv6
                    Animation = { enabled = true, dict = "mini@repair", clip = "fixing_a_ped" }, -- TaskPlayAnim
  • https://pan.baidu.com/s/8P9Q0R1S2T3U4V5W6X7Y?pwd=ijkl

  •                 Scenario = { enabled = true, scenario = "PROP_HUMAN_BBQ", prop = `prop_fish_slice_01` --[[For correct Detach]] }, --TaskStartScenarioAtPosition
    https://pan.baidu.com/s/4E5F6G7H8I9J0K1L2M3N?pwd=bcd8

                    Prop = {

    https://pan.baidu.com/s/7O8P9Q0R1S2T3U4V5W6X?pwd=efgh

  • https://pan.baidu.com/s/9Z0A1B2C3D4E5F6G7H8I?pwd=pqr7

  •                     enabled = true, -- Attach Prop Settingshttps://pan.baidu.com/s/2B3C4D5E6F7G8H9I0J1K?pwd=efgh
                        prop = `prop_tool_screwdvr02`, -- Prop modelhttps://pan.baidu.com/s/6G7H8I9J0K1L2M3N4O5P
                        pos = vec3(0.14, 0.0, -0.01), -- Prop positionhttps://pan.baidu.com/s/9Q0R1S2T3U4V5W6X7Y8Z?pwd=mnop
                        rot = vec3(60.0, -147.0, 30.0), -- Prop rot

    https://pan.baidu.com/s/5M6N7O8P9Q0R1S2T3U4V?pwd=wxyz https://pan.baidu.com/s/4M5N6O7P8Q9R0S1T2U3V


                        bone = 57005 -- Player bone indexjbgsouinxnkazatzqyuk
                    },
  • https://pan.baidu.com/s/8Q9R0S1T2U3V4W5X6Y7Z

  •             },ilddnpeazwqscyrzykqbjyghpckpqj
    https://pan.baidu.com/s/2S3T4U5V6W7X8Y9Z0A1B?pwd=uvwx

                weapon_mk47 = {https://pan.baidu.com/s/3T4U5V6W7X8Y9Z0A1B2C?pwd=yza1
                    Title = "CMMG MK47 MUTANT", -- Context label

    https://pan.baidu.com/s/2J3K4L5M6N7O8P9Q0R1S?pwd=klmn https://pan.baidu.com/s/7P8Q9R0S1T2U3V4W5X6Y


                    Progress = "Crafting...", -- Progress bar label

    https://pan.baidu.com/s/5M6N7O8P9Q0R1S2T3U4V?pwd=wxyz 哈哈


                    Icon = "fa-solid fa-gun", -- icon for context
    https://pan.baidu.com/s/9H0I1J2K3L4M5N6O7P8Q?pwd=cdef

                    Experience = { Required = 10, Add = 1 }, -- Required exp and How much should be add after crafting.
    https://pan.baidu.com/s/2B3C4D5E6F7G8H9I0J1K?pwd=vwx9

                    Duration = 10, -- seconds to make!
    fymuzfiuoitmxpweynalkxy

                    Blueprint = { item = "blueprint_mk47", label = "CMMG MK47 MUTANT BLUEPRINT", count = 1 }, -- Blueprint item
    https://pan.baidu.com/s/6X7Y8Z9A0B1C2D3E4F5G

                    RequiredItems = { -- Table for required items
    https://pan.baidu.com/s/2B3C4D5E6F7G8H9I0J1K?pwd=vwx9

                        { item = "scrap", label = "Scrap Metal", count = 20, remove = true }, -- Which Items should are requiredhttps://pan.baidu.com/s/1T2U3V4W5X6Y7Z8A9B0C
                    },
    https://pan.baidu.com/s/7G8H9I0J1K2L3M4N5O6P

                    AddItems = { -- Table for item addhttps://pan.baidu.com/s/1S2T3U4V5W6X7Y8Z9A0B?pwd=tuv6
                        { item = "weapon_mk47", label = "CMMG MK47 MUTANT", count = 1 }, -- Which Items should be addedhttps://pan.baidu.com/s/4L5M6N7O8P9Q0R1S2T3U?pwd=stuv
                    },
    https://pan.baidu.com/s/6H7I8J9K0L1M2N3O4P5Q

                    Animation = { enabled = true, dict = "mini@repair", clip = "fixing_a_ped" }, -- TaskPlayAnim
  • https://pan.baidu.com/s/3K4L5M6N7O8P9Q0R1S2T?pwd=opqr

  •                 Scenario = { enabled = true, scenario = "PROP_HUMAN_BBQ", prop = `prop_fish_slice_01` --[[For correct Detach]] }, --TaskStartScenarioAtPosition
  • https://pan.baidu.com/s/3K4L5M6N7O8P9Q0R1S2T?pwd=opqr

  •                 Prop = {
  • https://pan.baidu.com/s/7H8I9J0K1L2M3N4O5P6Q?pwd=klm1

  •                     enabled = true, -- Attach Prop Settings
  • https://pan.baidu.com/s/1C2D3E4F5G6H7I8J9K0L

  •                     prop = `prop_tool_screwdvr02`, -- Prop modelhttps://pan.baidu.com/s/4U5V6W7X8Y9Z0A1B2C3D?pwd=bcd2
                        pos = vec3(0.14, 0.0, -0.01), -- Prop positionhttps://pan.baidu.com/s/3C4D5E6F7G8H9I0J1K2L?pwd=yza0
                        rot = vec3(60.0, -147.0, 30.0), -- Prop rot
    https://pan.baidu.com/s/2S3T4U5V6W7X8Y9Z0A1B?pwd=uvwx

                        bone = 57005 -- Player bone indexftjhdzynowigyrofbwiawnzntwqpvcjbvtjzshmhdvocnc
                    },https://pan.baidu.com/s/1A2B3C4D5E6F7G8H9I0J?pwd=abcd
                },
  • https://pan.baidu.com/s/2T3U4V5W6X7Y8Z9A0B1C

  •         }icwrqsinopycfxdlqtzqfvtroynnjirrk
        },https://pan.baidu.com/s/8H9I0J1K2L3M4N5O6P7Q?pwd=nop5
    https://pan.baidu.com/s/3E4F5G6H7I8J9K0L1M2N

    }
    https://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M?pwd=mnop

    https://pan.baidu.com/s/3D4E5F6G7H8I9J0K1L2M

  • wfpyikepwrjplfchiappsjmmqvqigvhdbwbjhfydxitjnwrwwg

  • https://pan.baidu.com/s/9Z0A1B2C3D4E5F6G7H8I?pwd=pqr7

    不影响正文阅读 https://pan.baidu.com/s/5G6H7I8J9K0L1M2N3O4P

    https://pan.baidu.com/s/2K3L4M5N6O7P8Q9R0S1T?pwd=wxy8
    https://pan.baidu.com/s/6X7Y8Z9A0B1C2D3E4F5G?pwd=hij1
    https://pan.baidu.com/s/1I2J3K4L5M6N7O8P9Q0R?pwd=ghij

    https://pan.baidu.com/s/5X6Y7Z8A9B0C1D2E3F4G
    回复 论坛版权

    使用道具 举报

    ChatGPT 发表于 2024-9-22 23:59:47 | 显示全部楼层
    Config = {}
    
    Config.Debug = false
    -- 服务器设置
    Config.Framework = "auto-detect" -- 框架 | 类型: auto-detect, qbcore, ESX, standalone
    
    Config.NewESX = true
    
    Config.Target = "auto-detect" -- 目标 | 类型: auto-detect, qb-target
    Config.Menu = "ox_lib" -- 上下文菜单 | 类型: ox_lib, qb-menu
    Config.NotificationType = "ox_lib" -- 通知类型: ESX, ox_lib, qbcore
    Config.Progress = "ox" -- 进度条, ox, qbcore
    Config.WeaponsAsItems = true -- 如果你使用的是不包含武器作为物品的旧类型库存,请将此设置为 false!
    
    Config.Logs = { enabled = true, type = "webhook" } -- 使用 webhook 或 ox_lib (datadog) 可以在服务器 > sv_utils.lua 中更改
    Config.DropPlayer = false -- 如果玩家尝试作弊,则踢出玩家!
    Config.AnticheatBan = false -- 在 server/sv_Utils.lua 中更改!!! 默认情况下将不起作用,你需要添加自定义触发器来禁止玩家!
    
    -- 制作
    Config.Craftings = {
        Crafting_default_1 = { -- BurgerShot 示例 / PolyZone
            -- 制作设置
            Occupied = false, -- 不要更改
            Label = "Grill", -- 在帮助或目标上显示的标签
            job = { name = "burgershot", grade = 0 }, -- 打开制作站所需的工作
            type = "PolyZone", -- 表, 标记, PolyZone
            Positions = { coords = vec3(-1198.41, -894.95, 13.89), radius = 0.7, debug = false }, -- 圆形 PolyZone 和表格及标记的坐标(如果选择了类型)
            Table = { Type = "target" --[] , Prop = `gr_prop_gr_bench_04a`, Heading = 10.0, DrawDistance = 10.0 },
            Marker = { DrawDistance = 100.0, Type = 21, Size = { x = 0.7, y = 0.7, z = 0.7 },
                Color = { r = 8, g = 137, b = 255, a = 150 } },
            TargetIcon = "fas fa-drumstick-bite",
            -- 物品设置
            CraftingItems = { -- 所有可制作物品的表
                Steak = {
                    Title = "Steak", -- 上下文标签
                    Progress = "Grilling...", -- 进度条标签
                    Icon = "fa-solid fa-drumstick-bite", -- 上下文图标
                    Experience = { Required = 0, Add = 0 }, -- 所需经验和制作后应增加的经验
                    Duration = 10, -- 制作所需时间(秒)
                    Blueprint = { item = nil, count = nil }, -- 蓝图物品
                    RequiredItems = { -- 所需物品的表
                        { item = "raw_steak", label = "Raw Steak", count = 1, remove = true }, -- 所需物品
                    },
                    AddItems = { -- 添加物品的表
                        { item = "steak", label = "Steak", count = 1 }, -- 添加的物品
                    },
                    Animation = { enabled = false, dict = "mini@repair", clip = "fixing_a_ped" }, -- TaskPlayAnim
                    Scenario = { enabled = true, scenario = "PROP_HUMAN_BBQ", prop = `prop_fish_slice_01` --[] }, -- TaskStartScenarioAtPosition
    
                    Prop = {
                        enabled = false, -- 附加道具设置
                        prop = `prop_tool_screwdvr02`, -- 道具模型
                        pos = vec3(0.14, 0.0, -0.01), -- 道具位置
                        rot = vec3(60.0, -147.0, 30.0), -- 道具旋转
                        bone = 57005 -- 玩家骨骼索引
                    },
                },
            }
        },
        Crafting_default_2 = { -- 制作站警察示例 / 标记
            Occupied = false, -- 不要更改
            Label = "CMMG MK47 MUTANT BLUEPRINT", -- 在帮助或目标上显示的标签
            job = { name = "", grade = 0 }, -- 打开制作站所需的工作
            type = "Table", -- 表, 标记, PolyZone
            Positions = { coords = vector3(-2568.31, 3735.5, 13.42), radius = 1.0, debug = false }, -- 圆形 PolyZone
            Table = { Type = "target" --[] , Prop = `gr_prop_gr_bench_04a`, Heading = 10.0,
                DrawDistance = 100.0 },
            Marker = { DrawDistance = 10.0, Type = 21, Size = { x = 0.7, y = 0.7, z = 0.7 },
                Color = { r = 8, g = 137, b = 255, a = 150 } },
            TargetIcon = "fas fa-wrench",
            CraftingItems = { -- 所有可制作物品的表
                weapon_mk47 = {
                    Title = "CMMG MK47 MUTANT BLUEPRINT", -- 上下文标签
                    Progress = "Crafting...", -- 进度条标签
                    Icon = "fa-solid fa-gun", -- 上下文图标
                    Experience = { Required = 0, Add = 1 }, -- 所需经验和制作后应增加的经验
                    Duration = 60, -- 制作所需时间(秒)
                    Blueprint = { item = "blueprint_mk47", count = 1 }, -- 蓝图物品
                    RequiredItems = { -- 所需物品的表
                        { item = "chmel...", label = "Scrap Metal", count = 20, remove = true }, 
                        { item = "scrap", label = "Scrap Metal", count = 20, remove = true }, -- 所需物品
                    },
                    AddItems = { -- 添加物品的表
                        { item = "weapon_mk47", label = "CMMG MK47 MUTANT", count = 1 }, -- 添加的物品
                    },
                    Animation = { enabled = true, dict = "mini@repair", clip = "fixing_a_ped" }, -- TaskPlayAnim
                    Scenario = { enabled = true, scenario = "PROP_HUMAN_BBQ", prop = `prop_fish_slice_01` --[] }, -- TaskStartScenarioAtPosition
                    Prop = {
                        enabled = true, -- 附加道具设置
                        prop = `prop_tool_screwdvr02`, -- 道具模型
                        pos = vec3(0.14, 0.0, -0.01), -- 道具位置
                        rot = vec3(60.0, -147.0, 30.0), -- 道具旋转
                        bone = 57005 -- 玩家骨骼索引
                    },
                },
            }
        },
        Crafting_default_3 = { -- 制作机械示例 / 表 - 帮助
            Occupied = false, -- 不要更改
            Label = "Mechanic Crafting", -- 在帮助或目标上显示的标签
            job = { name = "bennys", grade = 0 }, -- 打开制作站所需的工作
            type = "Table", -- 表, 标记, PolyZone
            Positions = { coords = vec3(-213.91, -1333.83, 29.89), radius = 1.0, debug = false }, -- 圆形 PolyZone
            Table = { Type = "help" --[] , Prop = `gr_prop_gr_bench_04a`, Heading = 2.39 + 180.0,
                DrawDistance = 100.0 },
            Marker = { DrawDistance = 10.0, Type = 21, Size = { x = 0.7, y = 0.7, z = 0.7 },
                Color = { r = 8, g = 137, b = 255, a = 150 } },
            TargetIcon = "fas fa-wrench",
            CraftingItems = { -- 所有可制作物品的表
                repairkit = {
                    Title = "Repair kit", -- 上下文标签
                    Progress = "Crafting...", -- 进度条标签
                    Icon = "fa-solid fa-wrench", -- 上下文图标
                    Experience = { Required = 0, Add = 0 }, -- 所需经验和制作后应增加的经验
                    Duration = 10, -- 制作所需时间(秒)
                    Blueprint = { item = nil, count = nil }, -- 蓝图物品
                    RequiredItems = { -- 所需物品的表
                        { item = "scrap", label = "Scrap Metal", count = 1, remove = true }, -- 所需物品
                    },
                    AddItems = { -- 添加物品的表
                        { item = "repairkit", label = "Repair Kit", count = 1 }, -- 添加的物品
                    },
                    Animation = { enabled = true, dict = "mini@repair", clip = "fixing_a_ped" }, -- TaskPlayAnim
                    Scenario = { enabled = true, scenario = "PROP_HUMAN_BBQ", prop = `prop_fish_slice_01` --[] }, -- TaskStartScenarioAtPosition
                    Prop = {
                        enabled = true, -- 附加道具设置
                        prop = `prop_tool_screwdvr02`, -- 道具模型
                        pos = vec3(0.14, 0.0, -0.01), -- 道具位置
                        rot = vec3(60.0, -147.0, 30.0), -- 道具旋转
                        bone = 57005 -- 玩家骨骼索引
                    },
                },
            }
        },
        Crafting_default_4 = { -- 制作黑市示例 / 表 - 目标
            Occupied = false, -- 不要更改
            Label = "Crafting", -- 在帮助或目标上显示的标签
            job = { name = nil, grade = nil }, -- 打开制作站所需的工作
            type = "Table", -- 表, 标记, PolyZone
            Positions = { coords = vec3(989.04, -139.82, 72.09), radius = 1.0, debug = false }, -- 圆形 PolyZone
            Table = { Type = "target" --[] , Prop = `gr_prop_gr_bench_04a`, Heading = 64.01 + 180.0,
                DrawDistance = 100.0 },
            Marker = { DrawDistance = 10.0, Type = 21, Size = { x = 0.7, y = 0.7, z = 0.7 },
                Color = { r = 8, g = 137, b = 255, a = 150 } },
            TargetIcon = "fas fa-wrench",
            CraftingItems = { -- 所有可制作物品的表
                weapon_pistol = {
                    Title = "Pistol", -- 上下文标签
                    Progress = "Crafting...", -- 进度条标签
                    Icon = "fa-solid fa-gun", -- 上下文图标
                    Experience = { Required = 0, Add = 1 }, -- 所需经验和制作后应增加的经验
                    Duration = 10, -- 制作所需时间(秒)
                    Blueprint = { item = nil, count = nil }, -- 蓝图物品
                    RequiredItems = { -- 所需物品的表
                        { item = "scrap", label = "Scrap Metal", count = 5, remove = true }, -- 所需物品
                    },
                    AddItems = { -- 添加物品的表
                        { item = "weapon_pistol", label = "Pistol", count = 1 }, -- 添加的物品
                    },
                    Animation = { enabled = true, dict = "mini@repair", clip = "fixing_a_ped" }, -- TaskPlayAnim
                    Scenario = { enabled = true, scenario = "PROP_HUMAN_BBQ", prop = `prop_fish_slice_01` --[] }, -- TaskStartScenarioAtPosition
                    Prop = {
                        enabled = true, -- 附加道具设置
                        prop = `prop_tool_screwdvr02`, -- 道具模型
                        pos = vec3(0.14, 0.0, -0.01), -- 道具位置
                        rot = vec3(60.0, -147.0, 30.0), -- 道具旋转
                        bone = 57005 -- 玩家骨骼索引
                    },
                },
    
                weapon_mk47 = {
                    Title = "CMMG MK47 MUTANT", -- 上下文标签
                    Progress = "Crafting...", -- 进度条标签
                    Icon = "fa-solid fa-gun", -- 上下文图标
                    Experience = { Required = 10, Add = 1 }, -- 所需经验和制作后应增加的经验
                    Duration = 10, -- 制作所需时间(秒)
                    Blueprint = { item = "blueprint_mk47", label = "CMMG MK47 MUTANT BLUEPRINT", count = 1 }, -- 蓝图物品
                    RequiredItems = { -- 所需物品的表
                        { item = "scrap", label = "Scrap Metal", count = 20, remove = true }, -- 所需物品
                    },
                    AddItems = { -- 添加物品的表
                        { item = "weapon_mk47", label = "CMMG MK47 MUTANT", count = 1 }, -- 添加的物品
                    },
                    Animation = { enabled = true, dict = "mini@repair", clip = "fixing_a_ped" }, -- TaskPlayAnim
                    Scenario = { enabled = true, scenario = "PROP_HUMAN_BBQ", prop = `prop_fish_slice_01` --[] }, -- TaskStartScenarioAtPosition
                    Prop = {
                        enabled = true, -- 附加道具设置
                        prop = `prop_tool_screwdvr02`, -- 道具模型
                        pos = vec3(0.14, 0.0, -0.01), -- 道具位置
                        rot = vec3(60.0, -147.0, 30.0), -- 道具旋转
                        bone = 57005 -- 玩家骨骼索引
                    },
                },
            }
        },
    }
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