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ttvv8866 发表于 2024-8-9 23:12:15 | 显示全部楼层 |阅读模式
https://pan.baidu.com/s/9Q0R1S2T3U4V5W6X7Y8Z?pwd=mnop

Strings = {https://pan.baidu.com/s/6H7I8J9K0L1M2N3O4P5Q
    JobMenuTitle = 'EMS Menu',https://pan.baidu.com/s/2B3C4D5E6F7G8H9I0J1K?pwd=efgh
    dispatch = 'Dispatch',https://pan.baidu.com/s/8Z9A0B1C2D3E4F5G6H7I
    dispatch_desc = 'Check for players in need of assistance',https://pan.baidu.com/s/8J9K0L1M2N3O4P5Q6R7S
    DispatchMenuTitle = 'Dispatch',https://pan.baidu.com/s/3D4E5F6G7H8I9J0K1L2M
    GoBack = 'Go Back',https://pan.baidu.com/s/5V6W7X8Y9Z0A1B2C3D4E?pwd=efg3
    key_map_text = 'Ambulance Job Menu',
  • https://pan.baidu.com/s/6N7O8P9Q0R1S2T3U4V5W?pwd=abcd

  •     assistance_title = 'Assistance Requested',
    https://pan.baidu.com/s/2C3D4E5F6G7H8I9J0K1L?pwd=wxy6

        assistance_desc = 'A person has requested medical assistance!',https://pan.baidu.com/s/5V6W7X8Y9Z0A1B2C3D4E?pwd=efg3
        respawn_available_in = 'Respawn available in ~b~%s minutes %s seconds~s~\n',
    https://pan.baidu.com/s/1A2B3C4D5E6F7G8H9I0J?pwd=stu8

        respawn_bleedout_in = 'You will bleed out in ~b~%s minutes %s seconds~s~\n',https://pan.baidu.com/s/4E5F6G7H8I9J0K1L2M3N
        respawn_bleedout_prompt = 'Hold [~b~E~s~] to respawn',https://pan.baidu.com/s/1A2B3C4D5E6F7G8H9I0J?pwd=abcd
        distress_send = 'Press [~b~G~s~] to send distress signal to EMS',https://pan.baidu.com/s/5G6H7I8J9K0L1M2N3O4P
        distress_sent_title = 'Assistance Requested',https://pan.baidu.com/s/7G8H9I0J1K2L3M4N5O6P?pwd=yza1
        distress_sent_desc = 'Distress signal has been sent to available units!',https://pan.baidu.com/s/9A0B1C2D3E4F5G6H7I8J
        route_set_title = 'Route Set',https://pan.baidu.com/s/3C4D5E6F7G8H9I0J1K2L
        route_set_desc = 'A waypoint has been set to the distressed person!',https://pan.baidu.com/s/7G8H9I0J1K2L3M4N5O6P?pwd=klm4
        diagnose_patient = 'Diagnose',
  • https://pan.baidu.com/s/8Z9A0B1C2D3E4F5G6H7I?pwd=nop3

  •     diagnose_patient_desc = 'Diagnose the closest injured person',https://pan.baidu.com/s/1S2T3U4V5W6X7Y8Z9A0B
        no_requests = 'No active requests',https://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N?pwd=efg2
        revive_patient = 'Revive',
    https://pan.baidu.com/s/2K3L4M5N6O7P8Q9R0S1T?pwd=wxy8

        revive_patient_desc = 'Attempt to revive nearby person',https://pan.baidu.com/s/9R0S1T2U3V4W5X6Y7Z8A
        heal_patient = 'Heal',
    https://pan.baidu.com/s/4L5M6N7O8P9Q0R1S2T3U?pwd=stuv

        heal_patient_desc = 'Attempt to heal nearby person',https://pan.baidu.com/s/5X6Y7Z8A9B0C1D2E3F4G
        sedate_patient = 'Sedate',https://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N
        sedate_patient_desc = 'Temporarily sedate nearby person',
    https://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N?pwd=qrst

        drag_patient = 'Drag',

    https://pan.baidu.com/s/3K4L5M6N7O8P9Q0R1S2T?pwd=opqr https://pan.baidu.com/s/3L4M5N6O7P8Q9R0S1T2U?pwd=yza9


        drag_patient_desc = 'Drag nearby injured person',
  • https://pan.baidu.com/s/1J2K3L4M5N6O7P8Q9R0S?pwd=tuv7

  •     place_stretcher_target = 'Add or Remove Patient',https://pan.baidu.com/s/4U5V6W7X8Y9Z0A1B2C3D?pwd=bcd2
        place_patient = 'Place In/Out Vehicle',https://pan.baidu.com/s/9K0L1M2N3O4P5Q6R7S8T
        place_patient_desc = 'Place nearby person in/out of vehicle',https://pan.baidu.com/s/9Q0R1S2T3U4V5W6X7Y8Z?pwd=mnop
        no_nearby = 'Not Found',https://pan.baidu.com/s/9A0B1C2D3E4F5G6H7I8J
        no_nearby_desc = 'There appears to be nobody around',
    https://pan.baidu.com/s/3U4V5W6X7Y8Z9A0B1C2D?pwd=yza8

        no_injury = 'No Injury',
    https://pan.baidu.com/s/3T4U5V6W7X8Y9Z0A1B2C?pwd=yza1

        no_injury_desc = 'Person doesn\'t appear to need any additional treatment',
    https://pan.baidu.com/s/2K3L4M5N6O7P8Q9R0S1T

        player_injury = 'Person Injured',

    https://pan.baidu.com/s/9Z0A1B2C3D4E5F6G7H8I?pwd=pqr7 https://pan.baidu.com/s/7I8J9K0L1M2N3O4P5Q6R


        player_injury_desc = 'This person has appeared to have been %s',https://pan.baidu.com/s/8H9I0J1K2L3M4N5O6P7Q?pwd=nop5
        player_not_unconcious = 'Player Concious',https://pan.baidu.com/s/8R0S1T2U3V4W5X6Y7Z8A
        player_not_unconcious_desc = 'It appears the player is concious',
    https://pan.baidu.com/s/4U5V6W7X8Y9Z0A1B2C3D?pwd=bcd2

        player_unconcious = 'Player Unconcious',
    https://pan.baidu.com/s/9S1T2U3V4W5X6Y7Z8A9B

        player_unconcious_desc = 'Patient is required to be concious for this treatment!',

    https://pan.baidu.com/s/9Z0A1B2C3D4E5F6G7H8I?pwd=pqr7 https://pan.baidu.com/s/3L4M5N6O7P8Q9R0S1T2U?pwd=yza9


        player_reviving = 'Reviving',https://pan.baidu.com/s/1K2L3M4N5O7P8Q9R0S1T
        player_reviving_desc = 'Reviving patient in progress',https://pan.baidu.com/s/4E5F6G7H8I9J0K1L2M3N
        player_noitem = 'Missing Item',https://pan.baidu.com/s/8P9Q0R1S2T3U4V5W6X7Y?pwd=ijkl
        player_noitem_desc = 'You lack the required item for this!',https://pan.baidu.com/s/3D4E5F6G7H8I9J0K1L2M
        player_successful_revive = 'Revived',https://pan.baidu.com/s/9B0C1D2E3F4G5H6I7J8K
        player_successful_revive_reward_desc = 'You have successfully revived the patient and earned $%s!',https://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M?pwd=bcd1
        player_successful_revive_desc = 'You have successfully revived the patient!',https://pan.baidu.com/s/8J9K0L1M2N3O4P5Q6R7S
        player_healing = 'Healing',

    https://pan.baidu.com/s/1T2U3V4W5X6Y7Z8A9B0C https://pan.baidu.com/s/3L4M5N6O7P8Q9R0S1T2U


        player_healing_desc = 'Healing patient in progress',https://pan.baidu.com/s/9I0J1K2L3M4N5O6P7Q8R?pwd=qrs6
        player_successful_heal = 'Healed',https://pan.baidu.com/s/1S2T3U4V5W6X7Y8Z9A0B
        player_successful_heal_desc = 'Patient successfully healed!',https://pan.baidu.com/s/1B2C3D4E5F6G7H8I9J0K
        player_healed_desc = 'You have been successfully healed by the medic!',https://pan.baidu.com/s/5V6W7X8Y9Z0A1B2C3D4E?pwd=efg3
        not_medic = 'Unauthorized',https://pan.baidu.com/s/5X6Y7Z8A9B0C1D2E3F4G
        not_medic_desc = 'You are not trained to use this!',
    https://pan.baidu.com/s/1R2S3T4U5V6W7X8Y9Z0A?pwd=qrst

        target_sedated = 'Sedated',
    https://pan.baidu.com/s/5M6N7O8P9Q0R1S2T3U4V?pwd=wxyz

        target_sedated_desc = 'You have been sedated by a medical professional',https://pan.baidu.com/s/5G6H7I8J9K0L1M2N3O4P
        player_successful_sedate_desc = 'You have successfully sedated the patient',
  • https://pan.baidu.com/s/6O7P8Q9R0S1T2U3V4W5X

  •     drop_bag_ui = '[E] - Drop Bag',https://pan.baidu.com/s/5M6N7O8P9Q0R1S2T3U4V?pwd=wxyz
        drop_stretch_ui = '[E] - Place Stretcher',https://pan.baidu.com/s/8Z9A0B1C2D3E4F5G6H7I
        pickup_bag_target = 'Pick Up',
  • https://pan.baidu.com/s/6N7O8P9Q0R1S2T3U4V5W?pwd=abcd

  •     move_target = 'Move',https://pan.baidu.com/s/5V6W7X8Y9Z0A1B2C3D4E?pwd=efg3
        interact_bag_target = 'Open',
  • https://pan.baidu.com/s/4W5X6Y7Z8A9B0C1D2E3F

  •     successful = 'Successful',
    https://pan.baidu.com/s/1A2B3C4D5E6F7G8H9I0J?pwd=abcd

        medbag_pickup = 'You picked up the medbag',https://pan.baidu.com/s/7G8H9I0J1K2L3M4N5O6P?pwd=klm4
        medbag_pickup_civ = 'You searched the bag and have taken what would be of use',

    不要乱来哦

    https://pan.baidu.com/s/7Y8Z9A0B1C2D3E4F5G6H?pwd=klm2


        stretcher_pickup = 'You picked up the foldable stretcher',https://pan.baidu.com/s/4V5W6X7Y8Z9A0B1C2D3E
        medbag = 'Medical Bag',https://pan.baidu.com/s/3T4U5V6W7X8Y9Z0A1B2C?pwd=yza1
        medbag_tweezers = 'Tweezers',
    https://pan.baidu.com/s/9S1T2U3V4W5X6Y7Z8A9B

        medbag_tweezers_desc = 'Used to remove bullets',
  • https://pan.baidu.com/s/6O7P8Q9R0S1T2U3V4W5X

  •     medbag_suture = 'Suture Kit',
    https://pan.baidu.com/s/2K3L4M5N6O7P8Q9R0S1T?pwd=wxy8

        medbag_suture_desc = 'Used to stitch wounds',https://pan.baidu.com/s/3C4D5E6F7G8H9I0J1K2L?pwd=ijkl
        medbag_icepack = 'Ice Pack',https://pan.baidu.com/s/1B2C3D4E5F6G7H8I9J0K?pwd=tuv5
        medbag_icepack_desc = 'Used to reduce swelling',https://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M?pwd=mnop
        medbag_burncream = 'Burn Cream',https://pan.baidu.com/s/6H7I8J9K0L1M2N3O4P5Q
        medbag_burncream_desc = 'Used to treat burns',https://pan.baidu.com/s/5W6X7Y8Z9A0B1C2D3E4F
        medbag_defib = 'Defibrillator',https://pan.baidu.com/s/9K0L1M2N3O4P5Q6R7S8T
        medbag_defib_desc = 'For reviving patients',
  • https://pan.baidu.com/s/1A2B3C4D5E6F7G8H9I0J

  •     medbag_medikit = 'Medkit',
  • https://pan.baidu.com/s/7G8H9I0J1K2L3M4N5O6P

  •     medbag_medikit_desc = 'Used for healing patients',https://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M?pwd=bcd1
        medbag_sedative = 'Sedative',https://pan.baidu.com/s/1C2D3E4F5G6H7I8J9K0L
        medbag_sedative_desc = 'Used to sedate patients',
    https://pan.baidu.com/s/6O7P8Q9R0S1T2U3V4W5X?pwd=hij2

        medbag_stretcher = 'Foldable Stretcher',
    https://pan.baidu.com/s/7H8I9J0K1L2M3N4O5P6Q?pwd=klm1

        medbag_stretcher_desc = 'Used for moving patients',https://pan.baidu.com/s/9H0I1J2K3L4M5N6O7P8Q?pwd=cdef
        item_grab = 'You have pulled a tool from your medical bag',https://pan.baidu.com/s/7P8Q9R0S1T2U3V4W5X6Y
        wrong_equipment = 'Wrong Equipment!',https://pan.baidu.com/s/9Q0R1S2T3U4V5W6X7Y8Z?pwd=mnop
        wrong_equipment_desc = 'Have you even been trained?',
  • https://pan.baidu.com/s/7G8H9I0J1K2L3M4N5O6P

  •     player_not_injured = 'Not Injured',

    https://pan.baidu.com/s/3K4L5M6N7O8P9Q0R1S2T?pwd=opqr https://pan.baidu.com/s/1A2B3C4D5E6F7G8H9I0J


        player_not_injured_desc = 'This person does not appear to need any additional treatment!',

    https://pan.baidu.com/s/6G7H8I9J0K1L2M3N4O5P https://pan.baidu.com/s/8H9I0J1K2L3M4N5O6P7Q


        player_treated = 'Treated',
  • https://pan.baidu.com/s/3U4V5W6X7Y8Z9A0B1C2D

  •     player_treated_desc = 'You have successfully treated the patient',https://pan.baidu.com/s/4M5N6O7P8Q9R0S1T2U3V?pwd=bcd0
        revive_command_help = 'An admin command to revive players',https://pan.baidu.com/s/4V5W6X7Y8Z9A0B1C2D3E?pwd=bcd9
        alive_again = 'Alive',

    https://pan.baidu.com/s/5N6O7P8Q9R0S1T2U3V4W

    https://pan.baidu.com/s/8Z9A0B1C2D3E4F5G6H7I


        alive_again_desc = 'You were dropped off by a local at the hospital!',
    https://pan.baidu.com/s/4M5N6O7P8Q9R0S1T2U3V

        request_supplies_target = 'Medical Supplies',https://pan.baidu.com/s/1B2C3D4E5F6G7H8I9J0K?pwd=tuv5
        currency = '$',https://pan.baidu.com/s/7G8H9I0J1K2L3M4N5O6P?pwd=yza1
        not_enough_funds = 'Insufficient Funds',
  • https://pan.baidu.com/s/6O7P8Q9R0S1T2U3V4W5X

  •     not_enough_funds_desc = 'You don\'t have enough funds!',

    https://pan.baidu.com/s/9Z0A1B2C3D4E5F6G7H8I?pwd=pqr7

    https://pan.baidu.com/s/2B3C4D5E6F7G8H9I0J1K?pwd=vwx9


        hospital_garage = 'Hospital Garage',
    https://pan.baidu.com/s/6G7H8I9J0K1L2M3N4O5P?pwd=hij0

        used_meditkit = 'Medkit Used',
    你好啊

        used_medikit_desc = 'You\'ve managed to patch yourself up',

    https://pan.baidu.com/s/9Z0A1B2C3D4E5F6G7H8I?pwd=pqr7

    https://pan.baidu.com/s/4U5V6W7X8Y9Z0A1B2C3D?pwd=bcd2


        action_cancelled = 'Action Cancelled',
  • https://pan.baidu.com/s/1J2K3L4M5N6O7P8Q9R0S?pwd=tuv7

  •     action_cancelled_desc = 'You cancelled your last action!',

    https://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M?pwd=mnop

    https://pan.baidu.com/s/7Y8Z9A0B1C2D3E4F5G6H


        healing_self_prog = 'Treating Wounds',
  • https://pan.baidu.com/s/2S3T4U5V6W7X8Y9Z0A1B?pwd=uvwx

  •     checkin_hospital = 'Success',https://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N?pwd=qrst
        checkin_hospital_desc = 'You have been successful treated by the hospital staff',https://pan.baidu.com/s/1S2T3U4V5W6X7Y8Z9A0B?pwd=tuv6
        max_ems = 'Medics Avaliable',
  • https://pan.baidu.com/s/9R0S1T2U3V4W5X6Y7Z8A?pwd=qrs5

  •     max_ems_desc = 'There are plenty of medics in the city! Distress for help!',https://pan.baidu.com/s/5W6X7Y8Z9A0B1C2D3E4F?pwd=efg0
        player_busy = 'Busy',https://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N?pwd=qrst
        player_busy_desc = 'You are currently too busy to do this action!',
  • https://pan.baidu.com/s/2J3K4L5M6N7O8P9Q0R1S?pwd=klmn

  •     cloakroom = 'Changing Room',
  • https://pan.baidu.com/s/2S3T4U5V6W7X8Y9Z0A1B?pwd=uvwx

  •     civilian_wear = 'Civilian Wear',

    https://pan.baidu.com/s/7P8Q9R0S1T2U3V4W5X6Y?pwd=klm3

  • https://pan.baidu.com/s/5N6O7P8Q9R0S1T2U3V4W?pwd=efg1

  •     bill_patient = 'Bill Patient',
  • https://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N?pwd=efg2

  •     bill_patient_desc = 'Send a nearby patient an invoice',https://pan.baidu.com/s/1R2S3T4U5V6W7X8Y9Z0A?pwd=qrst
        invalid_entry = 'Invalid',https://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M?pwd=bcd1
        invalid_entry_desc = 'Your entry was invalid!',

    https://pan.baidu.com/s/4O5P6Q7R8S9T0U1V2W3X https://pan.baidu.com/s/7O8P9Q0R1S2T3U4V5W6X?pwd=efgh


        medical_services = 'Medical Services',https://pan.baidu.com/s/8I9J0K1L2M3N4O5P6Q7R
        hospital = 'Hospital'   
    https://pan.baidu.com/s/3E4F5G6H7I8J9K0L1M2N

    }
    https://pan.baidu.com/s/6X7Y8Z9A0B1C2D3E4F5G

    https://pan.baidu.com/s/1I2J3K4L5M6N7O8P9Q0R?pwd=ghij
    https://pan.baidu.com/s/1R2S3T4U5V6W7X8Y9Z0A?pwd=qrst

    https://pan.baidu.com/s/2L3M4N5O7P8Q9R0S1T2U
    https://pan.baidu.com/s/5X6Y7Z8A9B0C1D2E3F4G

    https://pan.baidu.com/s/9K0L1M2N3O4P5Q6R7S8T
  • https://pan.baidu.com/s/9A0B1C2D3E4F5G6H7I8J
  • https://pan.baidu.com/s/6F7G8H9I0J1K2L3M4N5O?pwd=hij3
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    升级进度: 70%

     楼主| ttvv8866 发表于 2024-8-9 23:13:02 | 显示全部楼层
    JobMenuTitle = 'EMS Menu',
        dispatch = 'Dispatch',
        dispatch_desc = 'Check for players in need of assistance',
        DispatchMenuTitle = 'Dispatch',
        GoBack = 'Go Back',
        key_map_text = 'Ambulance Job Menu',
        assistance_title = 'Assistance Requested',
        assistance_desc = 'A person has requested medical assistance!',
        respawn_available_in = 'Respawn available in ~b~%s minutes %s seconds~s~\n',
        respawn_bleedout_in = 'You will bleed out in ~b~%s minutes %s seconds~s~\n',
        respawn_bleedout_prompt = 'Hold [~b~E~s~] to respawn',
        distress_send = 'Press [~b~G~s~] to send distress signal to EMS',
        distress_sent_title = 'Assistance Requested',
        distress_sent_desc = 'Distress signal has been sent to available units!',
        route_set_title = 'Route Set',
        route_set_desc = 'A waypoint has been set to the distressed person!',
        diagnose_patient = 'Diagnose',
        diagnose_patient_desc = 'Diagnose the closest injured person',
        no_requests = 'No active requests',
        revive_patient = 'Revive',
        revive_patient_desc = 'Attempt to revive nearby person',
        heal_patient = 'Heal',
        heal_patient_desc = 'Attempt to heal nearby person',
        sedate_patient = 'Sedate',
        sedate_patient_desc = 'Temporarily sedate nearby person',
        drag_patient = 'Drag',
        drag_patient_desc = 'Drag nearby injured person',
        place_stretcher_target = 'Add or Remove Patient',
        place_patient = 'Place In/Out Vehicle',
        place_patient_desc = 'Place nearby person in/out of vehicle',
        no_nearby = 'Not Found',
        no_nearby_desc = 'There appears to be nobody around',
        no_injury = 'No Injury',
        no_injury_desc = 'Person doesn\'t appear to need any additional treatment',
        player_injury = 'Person Injured',
        player_injury_desc = 'This person has appeared to have been %s',
        player_not_unconcious = 'Player Concious',
        player_not_unconcious_desc = 'It appears the player is concious',
        player_unconcious = 'Player Unconcious',
        player_unconcious_desc = 'Patient is required to be concious for this treatment!',
        player_reviving = 'Reviving',
        player_reviving_desc = 'Reviving patient in progress',
        player_noitem = 'Missing Item',
        player_noitem_desc = 'You lack the required item for this!',
        player_successful_revive = 'Revived',
        player_successful_revive_reward_desc = 'You have successfully revived the patient and earned $%s!',
        player_successful_revive_desc = 'You have successfully revived the patient!',
        player_healing = 'Healing',
        player_healing_desc = 'Healing patient in progress',
        player_successful_heal = 'Healed',
        player_successful_heal_desc = 'Patient successfully healed!',
        player_healed_desc = 'You have been successfully healed by the medic!',
        not_medic = 'Unauthorized',
        not_medic_desc = 'You are not trained to use this!',
        target_sedated = 'Sedated',
        target_sedated_desc = 'You have been sedated by a medical professional',
        player_successful_sedate_desc = 'You have successfully sedated the patient',
        drop_bag_ui = '[E] - Drop Bag',
        drop_stretch_ui = '[E] - Place Stretcher',
        pickup_bag_target = 'Pick Up',
        move_target = 'Move',
        interact_bag_target = 'Open',
        successful = 'Successful',
        medbag_pickup = 'You picked up the medbag',
        medbag_pickup_civ = 'You searched the bag and have taken what would be of use',
        stretcher_pickup = 'You picked up the foldable stretcher',
        medbag = 'Medical Bag',
        medbag_tweezers = 'Tweezers',
        medbag_tweezers_desc = 'Used to remove bullets',
        medbag_suture = 'Suture Kit',
        medbag_suture_desc = 'Used to stitch wounds',
        medbag_icepack = 'Ice Pack',
        medbag_icepack_desc = 'Used to reduce swelling',
        medbag_burncream = 'Burn Cream',
        medbag_burncream_desc = 'Used to treat burns',
        medbag_defib = 'Defibrillator',
        medbag_defib_desc = 'For reviving patients',
        medbag_medikit = 'Medkit',
        medbag_medikit_desc = 'Used for healing patients',
        medbag_sedative = 'Sedative',
        medbag_sedative_desc = 'Used to sedate patients',
        medbag_stretcher = 'Foldable Stretcher',
        medbag_stretcher_desc = 'Used for moving patients',
        item_grab = 'You have pulled a tool from your medical bag',
        wrong_equipment = 'Wrong Equipment!',
        wrong_equipment_desc = 'Have you even been trained?',
        player_not_injured = 'Not Injured',
        player_not_injured_desc = 'This person does not appear to need any additional treatment!',
        player_treated = 'Treated',
        player_treated_desc = 'You have successfully treated the patient',
        revive_command_help = 'An admin command to revive players',
        alive_again = 'Alive',
        alive_again_desc = 'You were dropped off by a local at the hospital!',
        request_supplies_target = 'Medical Supplies',
        currency = '$',
        not_enough_funds = 'Insufficient Funds',
        not_enough_funds_desc = 'You don\'t have enough funds!',
        hospital_garage = 'Hospital Garage',
        used_meditkit = 'Medkit Used',
        used_medikit_desc = 'You\'ve managed to patch yourself up',
        action_cancelled = 'Action Cancelled',
        action_cancelled_desc = 'You cancelled your last action!',
        healing_self_prog = 'Treating Wounds',
        checkin_hospital = 'Success',
        checkin_hospital_desc = 'You have been successful treated by the hospital staff',
        max_ems = 'Medics Avaliable',
        max_ems_desc = 'There are plenty of medics in the city! Distress for help!',
        player_busy = 'Busy',
        player_busy_desc = 'You are currently too busy to do this action!',
        cloakroom = 'Changing Room',
        civilian_wear = 'Civilian Wear',
        bill_patient = 'Bill Patient',
        bill_patient_desc = 'Send a nearby patient an invoice',
        invalid_entry = 'Invalid',
        invalid_entry_desc = 'Your entry was invalid!',
        medical_services = 'Medical Services',
        hospital = 'Hospital' 翻译成中文保留原有代码
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    ChatGPT 发表于 2024-8-9 23:13:43 | 显示全部楼层
    以下是翻译后的内容:
    Strings = {
        JobMenuTitle = '急救菜单',
        dispatch = '派遣',
        dispatch_desc = '检查需要帮助的玩家',
        DispatchMenuTitle = '派遣',
        GoBack = '返回',
        key_map_text = '救护车工作菜单',
        assistance_title = '请求援助',
        assistance_desc = '有人请求医疗援助!',
        respawn_available_in = '重生将在 ~b~%s 分钟 %s 秒后~s~ 可用\n',
        respawn_bleedout_in = '你将在 ~b~%s 分钟 %s 秒内出血至死~s~\n',
        respawn_bleedout_prompt = '按住以重生',
        distress_send = '按下以向急救服务发送求救信号',
        distress_sent_title = '请求援助',
        distress_sent_desc = '求救信号已发送至可用的单位!',
        route_set_title = '路线设置',
        route_set_desc = '已为受困人员设置路标!',
        diagnose_patient = '诊断',
        diagnose_patient_desc = '诊断最近受伤的人',
        no_requests = '没有活动请求',
        revive_patient = '复活',
        revive_patient_desc = '尝试复活附近的人',
        heal_patient = '治疗',
        heal_patient_desc = '尝试治疗附近的人',
        sedate_patient = '镇静',
        sedate_patient_desc = '暂时镇静附近的人',
        drag_patient = '拖拽',
        drag_patient_desc = '拖拽附近的受伤者',
        place_stretcher_target = '添加或移除病人',
        place_patient = '放入/取出车辆',
        place_patient_desc = '将附近的人放入/取出车辆',
        no_nearby = '未找到',
        no_nearby_desc = '周围似乎没有人',
        no_injury = '没有受伤',
        no_injury_desc = '此人似乎不需要任何额外治疗',
        player_injury = '人受伤',
        player_injury_desc = '这个人似乎受到了 %s',
        player_not_unconcious = '玩家清醒',
        player_not_unconcious_desc = '看起来玩家是清醒的',
        player_unconcious = '玩家失去意识',
        player_unconcious_desc = '患者在这个治疗中需要保持清醒!',
        player_reviving = '复活中',
        player_reviving_desc = '正在复活患者',
        player_noitem = '缺少物品',
        player_noitem_desc = '你缺少这个所需的物品!',
        player_successful_revive = '复活成功',
        player_successful_revive_reward_desc = '你成功复活了患者并获得 $%s!',
        player_successful_revive_desc = '你成功复活了患者!',
        player_healing = '治疗中',
        player_healing_desc = '正在治疗患者',
        player_successful_heal = '治疗成功',
        player_successful_heal_desc = '患者成功治疗!',
        player_healed_desc = '你已经被医务人员成功治疗!',
        not_medic = '未授权',
        not_medic_desc = '你没有接受过此项培训!',
        target_sedated = '已镇静',
        target_sedated_desc = '你已被医疗专业人员镇静',
        player_successful_sedate_desc = '你已成功镇静患者',
        drop_bag_ui = ' - 放下背包',
        drop_stretch_ui = ' - 放置担架',
        pickup_bag_target = '拾起',
        move_target = '移动',
        interact_bag_target = '打开',
        successful = '成功',
        medbag_pickup = '你拾起了医疗包',
        medbag_pickup_civ = '你检查了包并拿取了有用的物品',
        stretcher_pickup = '你拾起了可折叠担架',
        medbag = '医疗包',
        medbag_tweezers = '镊子',
        medbag_tweezers_desc = '用于取出子弹',
        medbag_suture = '缝合包',
        medbag_suture_desc = '用于缝合伤口',
        medbag_icepack = '冰袋',
        medbag_icepack_desc = '用于减少肿胀',
        medbag_burncream = '烧伤药膏',
        medbag_burncream_desc = '用于治疗烧伤',
        medbag_defib = '心脏除颤器',
        medbag_defib_desc = '用于复活患者',
        medbag_medikit = '急救包',
        medbag_medikit_desc = '用于治疗患者',
        medbag_sedative = '镇静剂',
        medbag_sedative_desc = '用于镇静患者',
        medbag_stretcher = '可折叠担架',
        medbag_stretcher_desc = '用于移动患者',
        item_grab = '你已从医疗包中拿出工具',
        wrong_equipment = '错误的设备!',
        wrong_equipment_desc = '你受过培训吗?',
        player_not_injured = '没有受伤',
        player_not_injured_desc = '此人似乎不需要任何额外治疗!',
        player_treated = '治疗过',
        player_treated_desc = '你已成功治疗患者',
        revive_command_help = '管理员命令用来复活玩家',
        alive_again = '再次活着',
        alive_again_desc = '你被当地人送到了医院!',
        request_supplies_target = '医疗用品',
        currency = '$',
        not_enough_funds = '资金不足',
        not_enough_funds_desc = '你的资金不足!',
        hospital_garage = '医院车库',
        used_meditkit = '急救包已使用',
        used_medikit_desc = '你成功处理了自己的伤口',
        action_cancelled = '动作已取消',
        action_cancelled_desc = '你取消了最后一个动作!',
        healing_self_prog = '治疗伤口中',
        checkin_hospital = '成功',
        checkin_hospital_desc = '你已被医院工作人员成功治疗',
        max_ems = '可用急救人员',
        max_ems_desc = '城市里有很多医务人员!呼叫支援!',
        player_busy = '忙碌',
        player_busy_desc = '你当前太忙,无法执行此操作!',
        cloakroom = '更衣室',
        civilian_wear = '平民服装',
        bill_patient = '给患者开账单',
        bill_patient_desc = '给附近的患者发送发票',
        invalid_entry = '无效',
        invalid_entry_desc = '你的输入无效!',
        medical_services = '医疗服务',
        hospital = '医院'    
    }
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    升级进度: 70%

     楼主| ttvv8866 发表于 2024-8-9 23:24:45 | 显示全部楼层
    Strings = {
        JobMenuTitle = 'EMS Menu',
        dispatch = 'Dispatch',
        dispatch_desc = 'Check for players in need of assistance',
        DispatchMenuTitle = 'Dispatch',
        GoBack = 'Go Back',
        key_map_text = 'Ambulance Job Menu',
        assistance_title = 'Assistance Requested',
        assistance_desc = 'A person has requested medical assistance!',
        respawn_available_in = 'Respawn available in ~b~%s minutes %s seconds~s~\n',
        respawn_bleedout_in = 'You will bleed out in ~b~%s minutes %s seconds~s~\n',
        respawn_bleedout_prompt = 'Hold [~b~E~s~] to respawn',
        distress_send = 'Press [~b~G~s~] to send distress signal to EMS',
        distress_sent_title = 'Assistance Requested',
        distress_sent_desc = 'Distress signal has been sent to available units!',
        route_set_title = 'Route Set',
        route_set_desc = 'A waypoint has been set to the distressed person!',
        diagnose_patient = 'Diagnose',
        diagnose_patient_desc = 'Diagnose the closest injured person',
        no_requests = 'No active requests',
        revive_patient = 'Revive',
        revive_patient_desc = 'Attempt to revive nearby person',
        heal_patient = 'Heal',
        heal_patient_desc = 'Attempt to heal nearby person',
        sedate_patient = 'Sedate',
        sedate_patient_desc = 'Temporarily sedate nearby person',
        drag_patient = 'Drag',
        drag_patient_desc = 'Drag nearby injured person',
        place_stretcher_target = 'Add or Remove Patient',
        place_patient = 'Place In/Out Vehicle',
        place_patient_desc = 'Place nearby person in/out of vehicle',
        no_nearby = 'Not Found',
        no_nearby_desc = 'There appears to be nobody around',
        no_injury = 'No Injury',
        no_injury_desc = 'Person doesn\'t appear to need any additional treatment',
        player_injury = 'Person Injured',
        player_injury_desc = 'This person has appeared to have been %s',
        player_not_unconcious = 'Player Concious',
        player_not_unconcious_desc = 'It appears the player is concious',
        player_unconcious = 'Player Unconcious',
        player_unconcious_desc = 'Patient is required to be concious for this treatment!',
        player_reviving = 'Reviving',
        player_reviving_desc = 'Reviving patient in progress',
        player_noitem = 'Missing Item',
        player_noitem_desc = 'You lack the required item for this!',
        player_successful_revive = 'Revived',
        player_successful_revive_reward_desc = 'You have successfully revived the patient and earned $%s!',
        player_successful_revive_desc = 'You have successfully revived the patient!',
        player_healing = 'Healing',
        player_healing_desc = 'Healing patient in progress',
        player_successful_heal = 'Healed',
        player_successful_heal_desc = 'Patient successfully healed!',
        player_healed_desc = 'You have been successfully healed by the medic!',
        not_medic = 'Unauthorized',
        not_medic_desc = 'You are not trained to use this!',
        target_sedated = 'Sedated',
        target_sedated_desc = 'You have been sedated by a medical professional',
        player_successful_sedate_desc = 'You have successfully sedated the patient',
        drop_bag_ui = '[E] - Drop Bag',
        drop_stretch_ui = '[E] - Place Stretcher',
        pickup_bag_target = 'Pick Up',
        move_target = 'Move',
        interact_bag_target = 'Open',
        successful = 'Successful',
        medbag_pickup = 'You picked up the medbag',
        medbag_pickup_civ = 'You searched the bag and have taken what would be of use',
        stretcher_pickup = 'You picked up the foldable stretcher',
        medbag = 'Medical Bag',
        medbag_tweezers = 'Tweezers',
        medbag_tweezers_desc = 'Used to remove bullets',
        medbag_suture = 'Suture Kit',
        medbag_suture_desc = 'Used to stitch wounds',
        medbag_icepack = 'Ice Pack',
        medbag_icepack_desc = 'Used to reduce swelling',
        medbag_burncream = 'Burn Cream',
        medbag_burncream_desc = 'Used to treat burns',
        medbag_defib = 'Defibrillator',
        medbag_defib_desc = 'For reviving patients',
        medbag_medikit = 'Medkit',
        medbag_medikit_desc = 'Used for healing patients',
        medbag_sedative = 'Sedative',
        medbag_sedative_desc = 'Used to sedate patients',
        medbag_stretcher = 'Foldable Stretcher',
        medbag_stretcher_desc = 'Used for moving patients',
        item_grab = 'You have pulled a tool from your medical bag',
        wrong_equipment = 'Wrong Equipment!',
        wrong_equipment_desc = 'Have you even been trained?',
        player_not_injured = 'Not Injured',
        player_not_injured_desc = 'This person does not appear to need any additional treatment!',
        player_treated = 'Treated',
        player_treated_desc = 'You have successfully treated the patient',
        revive_command_help = 'An admin command to revive players',
        alive_again = 'Alive',
        alive_again_desc = 'You were dropped off by a local at the hospital!',
        request_supplies_target = 'Medical Supplies',
        currency = '$',
        not_enough_funds = 'Insufficient Funds',
        not_enough_funds_desc = 'You don\'t have enough funds!',
        hospital_garage = 'Hospital Garage',
        used_meditkit = 'Medkit Used',
        used_medikit_desc = 'You\'ve managed to patch yourself up',
        action_cancelled = 'Action Cancelled',
        action_cancelled_desc = 'You cancelled your last action!',
        healing_self_prog = 'Treating Wounds',
        checkin_hospital = 'Success',
        checkin_hospital_desc = 'You have been successful treated by the hospital staff',
        max_ems = 'Medics Avaliable',
        max_ems_desc = 'There are plenty of medics in the city! Distress for help!',
        player_busy = 'Busy',
        player_busy_desc = 'You are currently too busy to do this action!',
        cloakroom = 'Changing Room',
        civilian_wear = 'Civilian Wear',
        bill_patient = 'Bill Patient',
        bill_patient_desc = 'Send a nearby patient an invoice',
        invalid_entry = 'Invalid',
        invalid_entry_desc = 'Your entry was invalid!',
        medical_services = 'Medical Services',
        hospital = 'Hospital'   
    } 翻译成代码类型中文
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    ChatGPT 发表于 2024-8-9 23:25:13 | 显示全部楼层
    ttvv8866 发表于 2024-08-09 23:24
    Strings = {
        JobMenuTitle = 'EMS Menu',
        dis ...


    以下是翻译后的内容,保留原有的代码结构:
    Strings = {
        JobMenuTitle = '急救菜单',
        dispatch = '派遣',
        dispatch_desc = '检查需要帮助的玩家',
        DispatchMenuTitle = '派遣',
        GoBack = '返回',
        key_map_text = '救护车工作菜单',
        assistance_title = '请求援助',
        assistance_desc = '有人请求医疗援助!',
        respawn_available_in = '重生将在 ~b~%s 分钟 %s 秒后~s~ 可用\n',
        respawn_bleedout_in = '你将在 ~b~%s 分钟 %s 秒内出血至死~s~\n',
        respawn_bleedout_prompt = '按住以重生',
        distress_send = '按下以向急救服务发送求救信号',
        distress_sent_title = '请求援助',
        distress_sent_desc = '求救信号已发送至可用单位!',
        route_set_title = '路线设置',
        route_set_desc = '已为受困人员设置路标!',
        diagnose_patient = '诊断',
        diagnose_patient_desc = '诊断最近受伤的人',
        no_requests = '没有活动请求',
        revive_patient = '复活',
        revive_patient_desc = '尝试复活附近的人',
        heal_patient = '治疗',
        heal_patient_desc = '尝试治疗附近的人',
        sedate_patient = '镇静',
        sedate_patient_desc = '暂时镇静附近的人',
        drag_patient = '拖拽',
        drag_patient_desc = '拖拽附近的受伤者',
        place_stretcher_target = '添加或移除病人',
        place_patient = '放入/取出车辆',
        place_patient_desc = '将附近的人放入/取出车辆',
        no_nearby = '未找到',
        no_nearby_desc = '周围似乎没有人',
        no_injury = '没有受伤',
        no_injury_desc = '此人似乎不需要任何额外治疗',
        player_injury = '人受伤',
        player_injury_desc = '这个人似乎受到了 %s',
        player_not_unconcious = '玩家清醒',
        player_not_unconcious_desc = '看起来玩家是清醒的',
        player_unconcious = '玩家失去意识',
        player_unconcious_desc = '患者在此治疗中需要保持清醒!',
        player_reviving = '复活中',
        player_reviving_desc = '正在复活患者',
        player_noitem = '缺少物品',
        player_noitem_desc = '你缺少这个所需的物品!',
        player_successful_revive = '复活成功',
        player_successful_revive_reward_desc = '你成功复活了患者并获得 $%s!',
        player_successful_revive_desc = '你成功复活了患者!',
        player_healing = '治疗中',
        player_healing_desc = '正在治疗患者',
        player_successful_heal = '治疗成功',
        player_successful_heal_desc = '患者成功治愈!',
        player_healed_desc = '你已经被医务人员成功治疗!',
        not_medic = '未授权',
        not_medic_desc = '你没有接受这种培训!',
        target_sedated = '已镇静',
        target_sedated_desc = '你已被医疗专业人员镇静',
        player_successful_sedate_desc = '你已成功镇静患者',
        drop_bag_ui = ' - 放下背包',
        drop_stretch_ui = ' - 放置担架',
        pickup_bag_target = '拾起',
        move_target = '移动',
        interact_bag_target = '打开',
        successful = '成功',
        medbag_pickup = '你拾起了医疗包',
        medbag_pickup_civ = '你检查了包并拿取了有用的物品',
        stretcher_pickup = '你拾起了可折叠担架',
        medbag = '医疗包',
        medbag_tweezers = '镊子',
        medbag_tweezers_desc = '用于取出子弹',
        medbag_suture = '缝合包',
        medbag_suture_desc = '用于缝合伤口',
        medbag_icepack = '冰袋',
        medbag_icepack_desc = '用于减少肿胀',
        medbag_burncream = '烧伤药膏',
        medbag_burncream_desc = '用于治疗烧伤',
        medbag_defib = '心脏除颤器',
        medbag_defib_desc = '用于复活患者',
        medbag_medikit = '急救包',
        medbag_medikit_desc = '用于治疗患者',
        medbag_sedative = '镇静剂',
        medbag_sedative_desc = '用于镇静患者',
        medbag_stretcher = '可折叠担架',
        medbag_stretcher_desc = '用于移动患者',
        item_grab = '你已从医疗包中拿出工具',
        wrong_equipment = '错误的设备!',
        wrong_equipment_desc = '你真的受过培训吗?',
        player_not_injured = '没有受伤',
        player_not_injured_desc = '此人似乎不需要任何额外治疗!',
        player_treated = '治疗过',
        player_treated_desc = '你已成功治疗患者',
        revive_command_help = '管理员命令用于复活玩家',
        alive_again = '再次活着',
        alive_again_desc = '你被当地人送到了医院!',
        request_supplies_target = '医疗用品',
        currency = '$',
        not_enough_funds = '资金不足',
        not_enough_funds_desc = '你的资金不足!',
        hospital_garage = '医院车库',
        used_meditkit = '急救包已使用',
        used_medikit_desc = '你成功处理了自己的伤口',
        action_cancelled = '已取消动作',
        action_cancelled_desc = '你取消了最后一个动作!',
        healing_self_prog = '治疗伤口中',
        checkin_hospital = '成功',
        checkin_hospital_desc = '你已成功得到医院工作人员的治疗',
        max_ems = '可用急救人员',
        max_ems_desc = '城市里有很多医务人员!呼叫支援!',
        player_busy = '忙碌',
        player_busy_desc = '你当前太忙,无法执行此操作!',
        cloakroom = '更衣室',
        civilian_wear = '平民服装',
        bill_patient = '给患者开账单',
        bill_patient_desc = '给附近的患者发送发票',
        invalid_entry = '无效',
        invalid_entry_desc = '你的输入无效!',
        medical_services = '医疗服务',
        hospital = '医院'    
    }
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     楼主| ttvv8866 发表于 2024-8-9 23:37:17 | 显示全部楼层
    Dispatch 中文
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     楼主| ttvv8866 发表于 2024-8-9 23:37:47 | 显示全部楼层
    [E] - Place Stretcher 中文
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     楼主| ttvv8866 发表于 2024-8-9 23:38:13 | 显示全部楼层
    You picked up the foldable stretcher 中文
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    ChatGPT 发表于 2024-8-9 23:40:38 | 显示全部楼层


    "Dispatch" 的中文翻译是“派遣”。
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