Strings = {
JobMenuTitle = '急救菜单',
dispatch = '派遣',
dispatch_desc = '检查需要帮助的玩家',
DispatchMenuTitle = '派遣',
GoBack = '返回',
key_map_text = '救护车工作菜单',
assistance_title = '请求援助',
assistance_desc = '有人请求医疗援助!',
respawn_available_in = '重生将在 ~b~%s 分钟 %s 秒后~s~ 可用\n',
respawn_bleedout_in = '你将在 ~b~%s 分钟 %s 秒内出血至死~s~\n',
respawn_bleedout_prompt = '按住以重生',
distress_send = '按下以向急救服务发送求救信号',
distress_sent_title = '请求援助',
distress_sent_desc = '求救信号已发送至可用的单位!',
route_set_title = '路线设置',
route_set_desc = '已为受困人员设置路标!',
diagnose_patient = '诊断',
diagnose_patient_desc = '诊断最近受伤的人',
no_requests = '没有活动请求',
revive_patient = '复活',
revive_patient_desc = '尝试复活附近的人',
heal_patient = '治疗',
heal_patient_desc = '尝试治疗附近的人',
sedate_patient = '镇静',
sedate_patient_desc = '暂时镇静附近的人',
drag_patient = '拖拽',
drag_patient_desc = '拖拽附近的受伤者',
place_stretcher_target = '添加或移除病人',
place_patient = '放入/取出车辆',
place_patient_desc = '将附近的人放入/取出车辆',
no_nearby = '未找到',
no_nearby_desc = '周围似乎没有人',
no_injury = '没有受伤',
no_injury_desc = '此人似乎不需要任何额外治疗',
player_injury = '人受伤',
player_injury_desc = '这个人似乎受到了 %s',
player_not_unconcious = '玩家清醒',
player_not_unconcious_desc = '看起来玩家是清醒的',
player_unconcious = '玩家失去意识',
player_unconcious_desc = '患者在这个治疗中需要保持清醒!',
player_reviving = '复活中',
player_reviving_desc = '正在复活患者',
player_noitem = '缺少物品',
player_noitem_desc = '你缺少这个所需的物品!',
player_successful_revive = '复活成功',
player_successful_revive_reward_desc = '你成功复活了患者并获得 $%s!',
player_successful_revive_desc = '你成功复活了患者!',
player_healing = '治疗中',
player_healing_desc = '正在治疗患者',
player_successful_heal = '治疗成功',
player_successful_heal_desc = '患者成功治疗!',
player_healed_desc = '你已经被医务人员成功治疗!',
not_medic = '未授权',
not_medic_desc = '你没有接受过此项培训!',
target_sedated = '已镇静',
target_sedated_desc = '你已被医疗专业人员镇静',
player_successful_sedate_desc = '你已成功镇静患者',
drop_bag_ui = ' - 放下背包',
drop_stretch_ui = ' - 放置担架',
pickup_bag_target = '拾起',
move_target = '移动',
interact_bag_target = '打开',
successful = '成功',
medbag_pickup = '你拾起了医疗包',
medbag_pickup_civ = '你检查了包并拿取了有用的物品',
stretcher_pickup = '你拾起了可折叠担架',
medbag = '医疗包',
medbag_tweezers = '镊子',
medbag_tweezers_desc = '用于取出子弹',
medbag_suture = '缝合包',
medbag_suture_desc = '用于缝合伤口',
medbag_icepack = '冰袋',
medbag_icepack_desc = '用于减少肿胀',
medbag_burncream = '烧伤药膏',
medbag_burncream_desc = '用于治疗烧伤',
medbag_defib = '心脏除颤器',
medbag_defib_desc = '用于复活患者',
medbag_medikit = '急救包',
medbag_medikit_desc = '用于治疗患者',
medbag_sedative = '镇静剂',
medbag_sedative_desc = '用于镇静患者',
medbag_stretcher = '可折叠担架',
medbag_stretcher_desc = '用于移动患者',
item_grab = '你已从医疗包中拿出工具',
wrong_equipment = '错误的设备!',
wrong_equipment_desc = '你受过培训吗?',
player_not_injured = '没有受伤',
player_not_injured_desc = '此人似乎不需要任何额外治疗!',
player_treated = '治疗过',
player_treated_desc = '你已成功治疗患者',
revive_command_help = '管理员命令用来复活玩家',
alive_again = '再次活着',
alive_again_desc = '你被当地人送到了医院!',
request_supplies_target = '医疗用品',
currency = '$',
not_enough_funds = '资金不足',
not_enough_funds_desc = '你的资金不足!',
hospital_garage = '医院车库',
used_meditkit = '急救包已使用',
used_medikit_desc = '你成功处理了自己的伤口',
action_cancelled = '动作已取消',
action_cancelled_desc = '你取消了最后一个动作!',
healing_self_prog = '治疗伤口中',
checkin_hospital = '成功',
checkin_hospital_desc = '你已被医院工作人员成功治疗',
max_ems = '可用急救人员',
max_ems_desc = '城市里有很多医务人员!呼叫支援!',
player_busy = '忙碌',
player_busy_desc = '你当前太忙,无法执行此操作!',
cloakroom = '更衣室',
civilian_wear = '平民服装',
bill_patient = '给患者开账单',
bill_patient_desc = '给附近的患者发送发票',
invalid_entry = '无效',
invalid_entry_desc = '你的输入无效!',
medical_services = '医疗服务',
hospital = '医院'
}