搜索
查看: 57|回复: 8
收起左侧

翻译成中文

[复制链接]

升级进度: 24%

ttvv8866 发表于 2024-8-9 23:12:15 | 显示全部楼层 |阅读模式
  • https://pan.baidu.com/s/2B3C4D5E6F7G8H9I0J1K?pwd=efgh

  • Strings = {https://pan.baidu.com/s/5V6W7X8Y9Z0A1B2C3D4E?pwd=efg3
        JobMenuTitle = 'EMS Menu',https://pan.baidu.com/s/1A2B3C4D5E6F7G8H9I0J
        dispatch = 'Dispatch',https://pan.baidu.com/s/4M5N6O7P8Q9R0S1T2U3V?pwd=bcd0
        dispatch_desc = 'Check for players in need of assistance',https://pan.baidu.com/s/4U5V6W7X8Y9Z0A1B2C3D?pwd=bcd2
        DispatchMenuTitle = 'Dispatch',https://pan.baidu.com/s/2C3D4E5F6G7H8I9J0K1L?pwd=wxy6
        GoBack = 'Go Back',https://pan.baidu.com/s/6G7H8I9J0K1L2M3N4O5P?pwd=hij0
        key_map_text = 'Ambulance Job Menu',

    https://pan.baidu.com/s/6N7O8P9Q0R1S2T3U4V5W?pwd=abcd https://pan.baidu.com/s/5X6Y7Z8A9B0C1D2E3F4G


        assistance_title = 'Assistance Requested',https://pan.baidu.com/s/5V6W7X8Y9Z0A1B2C3D4E?pwd=efg3
        assistance_desc = 'A person has requested medical assistance!',
    https://pan.baidu.com/s/6F7G8H9I0J1K2L3M4N5O?pwd=hij3

        respawn_available_in = 'Respawn available in ~b~%s minutes %s seconds~s~\n',https://pan.baidu.com/s/2U3V4W5X6Y7Z8A9B0C1D
        respawn_bleedout_in = 'You will bleed out in ~b~%s minutes %s seconds~s~\n',
    https://pan.baidu.com/s/2K3L4M5N6O7P8Q9R0S1T?pwd=wxy8

        respawn_bleedout_prompt = 'Hold [~b~E~s~] to respawn',https://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M?pwd=mnop
        distress_send = 'Press [~b~G~s~] to send distress signal to EMS',
    https://pan.baidu.com/s/6F7G8H9I0J1K2L3M4N5O?pwd=hij3

        distress_sent_title = 'Assistance Requested',
    https://pan.baidu.com/s/6Y7Z8A9B0C1D2E3F4G5H

        distress_sent_desc = 'Distress signal has been sent to available units!',
    https://pan.baidu.com/s/7I8J9K0L1M2N3O4P5Q6R

        route_set_title = 'Route Set',https://pan.baidu.com/s/9A0B1C2D3E4F5G6H7I8J
        route_set_desc = 'A waypoint has been set to the distressed person!',https://pan.baidu.com/s/9I0J1K2L3M4N5O6P7Q8R?pwd=qrs6
        diagnose_patient = 'Diagnose',
  • https://pan.baidu.com/s/6P8Q9R0S1T2U3V4W5X6Y

  •     diagnose_patient_desc = 'Diagnose the closest injured person',
    https://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N?pwd=efg2

        no_requests = 'No active requests',https://pan.baidu.com/s/6W7X8Y9Z0A1B2C3D4E5F?pwd=ghi4
        revive_patient = 'Revive',https://pan.baidu.com/s/9Q0R1S2T3U4V5W6X7Y8Z?pwd=mnop
        revive_patient_desc = 'Attempt to revive nearby person',https://pan.baidu.com/s/6F7G8H9I0J1K2L3M4N5O?pwd=hij3
        heal_patient = 'Heal',
  • https://pan.baidu.com/s/7Z8A9B0C1D2E3F4G5H6I

  •     heal_patient_desc = 'Attempt to heal nearby person',

    https://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N?pwd=qrst

    https://pan.baidu.com/s/8Q9R0S1T2U3V4W5X6Y7Z?pwd=nop4


        sedate_patient = 'Sedate',https://pan.baidu.com/s/7H8I9J0K1L2M3N4O5P6Q?pwd=klm1
        sedate_patient_desc = 'Temporarily sedate nearby person',https://pan.baidu.com/s/8Y9Z0A1B2C3D4E5F6G7H?pwd=mno6
        drag_patient = 'Drag',https://pan.baidu.com/s/5V6W7X8Y9Z0A1B2C3D4E?pwd=efg3
        drag_patient_desc = 'Drag nearby injured person',https://pan.baidu.com/s/3C4D5E6F7G8H9I0J1K2L
        place_stretcher_target = 'Add or Remove Patient',https://pan.baidu.com/s/6G7H8I9J0K1L2M3N4O5P?pwd=hij0
        place_patient = 'Place In/Out Vehicle',https://pan.baidu.com/s/7Q9R0S1T2U3V4W5X6Y7Z
        place_patient_desc = 'Place nearby person in/out of vehicle',
    https://pan.baidu.com/s/1L2M3N4O5P6Q7R8S9T0U

        no_nearby = 'Not Found',https://pan.baidu.com/s/3T4U5V6W7X8Y9Z0A1B2C?pwd=yza1
        no_nearby_desc = 'There appears to be nobody around',

    https://pan.baidu.com/s/1S2T3U4V5W6X7Y8Z9A0B?pwd=tuv6 https://pan.baidu.com/s/8P9Q0R1S2T3U4V5W6X7Y?pwd=ijkl


        no_injury = 'No Injury',https://pan.baidu.com/s/7Q9R0S1T2U3V4W5X6Y7Z
        no_injury_desc = 'Person doesn\'t appear to need any additional treatment',

    https://pan.baidu.com/s/7G8H9I0J1K2L3M4N5O6P?pwd=klm4 https://pan.baidu.com/s/3C4D5E6F7G8H9I0J1K2L


        player_injury = 'Person Injured',https://pan.baidu.com/s/4M5N6O7P8Q9R0S1T2U3V?pwd=bcd0
        player_injury_desc = 'This person has appeared to have been %s',https://pan.baidu.com/s/5O7P8Q9R0S1T2U3V4W5X
        player_not_unconcious = 'Player Concious',
  • https://pan.baidu.com/s/2B3C4D5E6F7G8H9I0J1K?pwd=vwx9

  •     player_not_unconcious_desc = 'It appears the player is concious',

    https://pan.baidu.com/s/2B3C4D5E6F7G8H9I0J1K?pwd=efgh https://pan.baidu.com/s/8I9J0K1L2M3N4O5P6Q7R


        player_unconcious = 'Player Unconcious',
    https://pan.baidu.com/s/3C4D5E6F7G8H9I0J1K2L?pwd=yza0

        player_unconcious_desc = 'Patient is required to be concious for this treatment!',https://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M?pwd=bcd1
        player_reviving = 'Reviving',https://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M?pwd=mnop
        player_reviving_desc = 'Reviving patient in progress',这是干扰码
        player_noitem = 'Missing Item',https://pan.baidu.com/s/1B2C3D4E5F6G7H8I9J0K?pwd=tuv5
        player_noitem_desc = 'You lack the required item for this!',https://pan.baidu.com/s/1J2K3L4M5N6O7P8Q9R0S?pwd=tuv7
        player_successful_revive = 'Revived',https://pan.baidu.com/s/2M3N4O5P6Q7R8S9T0U1V
        player_successful_revive_reward_desc = 'You have successfully revived the patient and earned $%s!',https://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M?pwd=bcd1
        player_successful_revive_desc = 'You have successfully revived the patient!',

    https://pan.baidu.com/s/7X8Y9Z0A1B2C3D4E5F6G?pwd=jkl5 https://pan.baidu.com/s/8H9I0J1K2L3M4N5O6P7Q?pwd=nop5


        player_healing = 'Healing',
  • https://pan.baidu.com/s/2B3C4D5E6F7G8H9I0J1K?pwd=vwx9

  •     player_healing_desc = 'Healing patient in progress',
    https://pan.baidu.com/s/8Z9A0B1C2D3E4F5G6H7I?pwd=nop3

        player_successful_heal = 'Healed',https://pan.baidu.com/s/4M5N6O7P8Q9R0S1T2U3V?pwd=bcd0
        player_successful_heal_desc = 'Patient successfully healed!',https://pan.baidu.com/s/9S1T2U3V4W5X6Y7Z8A9B
        player_healed_desc = 'You have been successfully healed by the medic!',https://pan.baidu.com/s/1B2C3D4E5F6G7H8I9J0K
        not_medic = 'Unauthorized',
    https://pan.baidu.com/s/7P8Q9R0S1T2U3V4W5X6Y

        not_medic_desc = 'You are not trained to use this!',https://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N?pwd=efg2
        target_sedated = 'Sedated',https://pan.baidu.com/s/9A0B1C2D3E4F5G6H7I8J
        target_sedated_desc = 'You have been sedated by a medical professional',
    https://pan.baidu.com/s/7I8J9K0L1M2N3O4P5Q6R

        player_successful_sedate_desc = 'You have successfully sedated the patient',
  • https://pan.baidu.com/s/6P8Q9R0S1T2U3V4W5X6Y

  •     drop_bag_ui = '[E] - Drop Bag',https://pan.baidu.com/s/8Y9Z0A1B2C3D4E5F6G7H?pwd=mno6
        drop_stretch_ui = '[E] - Place Stretcher',https://pan.baidu.com/s/6H7I8J9K0L1M2N3O4P5Q
        pickup_bag_target = 'Pick Up',https://pan.baidu.com/s/8G9H0I1J2K3L4M5N6O7P?pwd=zabc
        move_target = 'Move',https://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N?pwd=efg2
        interact_bag_target = 'Open',https://pan.baidu.com/s/3K4L5M6N7O8P9Q0R1S2T?pwd=opqr
        successful = 'Successful',https://pan.baidu.com/s/4E5F6G7H8I9J0K1L2M3N?pwd=bcd8
        medbag_pickup = 'You picked up the medbag',https://pan.baidu.com/s/2S3T4U5V6W7X8Y9Z0A1B?pwd=uvwx
        medbag_pickup_civ = 'You searched the bag and have taken what would be of use',https://pan.baidu.com/s/7X8Y9Z0A1B2C3D4E5F6G?pwd=jkl5
        stretcher_pickup = 'You picked up the foldable stretcher',https://pan.baidu.com/s/9I0J1K2L3M4N5O6P7Q8R?pwd=qrs6
        medbag = 'Medical Bag',https://pan.baidu.com/s/8Q9R0S1T2U3V4W5X6Y7Z?pwd=nop4
        medbag_tweezers = 'Tweezers',https://pan.baidu.com/s/8P9Q0R1S2T3U4V5W6X7Y?pwd=ijkl
        medbag_tweezers_desc = 'Used to remove bullets',https://pan.baidu.com/s/7P8Q9R0S1T2U3V4W5X6Y?pwd=klm3
        medbag_suture = 'Suture Kit',
    https://pan.baidu.com/s/7I8J9K0L1M2N3O4P5Q6R

        medbag_suture_desc = 'Used to stitch wounds',https://pan.baidu.com/s/5M6N7O8P9Q0R1S2T3U4V?pwd=wxyz
        medbag_icepack = 'Ice Pack',https://pan.baidu.com/s/8Y9Z0A1B2C3D4E5F6G7H?pwd=mno6
        medbag_icepack_desc = 'Used to reduce swelling',
    https://pan.baidu.com/s/1L2M3N4O5P6Q7R8S9T0U

        medbag_burncream = 'Burn Cream',

    https://pan.baidu.com/s/7G8H9I0J1K2L3M4N5O6P?pwd=yza1

    https://pan.baidu.com/s/3D4E5F6G7H8I9J0K1L2M?pwd=yza7


        medbag_burncream_desc = 'Used to treat burns',https://pan.baidu.com/s/1A2B3C4D5E6F7G8H9I0J?pwd=abcd
        medbag_defib = 'Defibrillator',https://pan.baidu.com/s/1I2J3K4L5M6N7O8P9Q0R?pwd=ghij
        medbag_defib_desc = 'For reviving patients',https://pan.baidu.com/s/5F6G7H8I9J0K1L2M3N4O
        medbag_medikit = 'Medkit',https://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M?pwd=bcd1
        medbag_medikit_desc = 'Used for healing patients',
    https://pan.baidu.com/s/2L3M4N5O7P8Q9R0S1T2U

        medbag_sedative = 'Sedative',https://pan.baidu.com/s/5W6X7Y8Z9A0B1C2D3E4F
        medbag_sedative_desc = 'Used to sedate patients',https://pan.baidu.com/s/5G6H7I8J9K0L1M2N3O4P
        medbag_stretcher = 'Foldable Stretcher',https://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N?pwd=qrst
        = 'Used for moving patients',https://pan.baidu.com/s/2U3V4W5X6Y7Z8A9B0C1D
        item_grab = 'You have pulled a tool from your medical bag',https://pan.baidu.com/s/2J3K4L5M6N7O8P9Q0R1S?pwd=klmn
        wrong_equipment = 'Wrong Equipment!',
    https://pan.baidu.com/s/6O7P8Q9R0S1T2U3V4W5X?pwd=hij2

        wrong_equipment_desc = 'Have you even been trained?',

    https://pan.baidu.com/s/6N7O8P9Q0R1S2T3U4V5W?pwd=abcd https://pan.baidu.com/s/4U5V6W7X8Y9Z0A1B2C3D?pwd=bcd2


        player_not_injured = 'Not Injured',https://pan.baidu.com/s/1A2B3C4D5E6F7G8H9I0J?pwd=stu8
        player_not_injured_desc = 'This person does not appear to need any additional treatment!',
    https://pan.baidu.com/s/9I0J1K2L3M4N5O6P7Q8R

        player_treated = 'Treated',https://pan.baidu.com/s/4N5O7P8Q9R0S1T2U3V4W
        player_treated_desc = 'You have successfully treated the patient',https://pan.baidu.com/s/9Q0R1S2T3U4V5W6X7Y8Z?pwd=mnop
        revive_command_help = 'An admin command to revive players',
    https://pan.baidu.com/s/8I9J0K1L2M3N4O5P6Q7R

        alive_again = 'Alive',https://pan.baidu.com/s/8P9Q0R1S2T3U4V5W6X7Y?pwd=ijkl
        alive_again_desc = 'You were dropped off by a local at the hospital!',https://pan.baidu.com/s/3T4U5V6W7X8Y9Z0A1B2C?pwd=yza1
        request_supplies_target = 'Medical Supplies',https://pan.baidu.com/s/9R0S1T2U3V4W5X6Y7Z8A
        currency = '$',
    https://pan.baidu.com/s/9Z0A1B2C3D4E5F6G7H8I?pwd=pqr7

        not_enough_funds = 'Insufficient Funds',https://pan.baidu.com/s/9I0J1K2L3M4N5O6P7Q8R?pwd=qrs6
        not_enough_funds_desc = 'You don\'t have enough funds!',https://pan.baidu.com/s/3K4L5M6N7O8P9Q0R1S2T?pwd=opqr
        hospital_garage = 'Hospital Garage',https://pan.baidu.com/s/5G6H7I8J9K0L1M2N3O4P
        used_meditkit = 'Medkit Used',
    https://pan.baidu.com/s/6F7G8H9I0J1K2L3M4N5O?pwd=hij3

        used_medikit_desc = 'You\'ve managed to patch yourself up',
    https://pan.baidu.com/s/8H9I0J1K2L3M4N5O6P7Q?pwd=nop5

        action_cancelled = 'Action Cancelled',https://pan.baidu.com/s/1A2B3C4D5E6F7G8H9I0J?pwd=abcd
        action_cancelled_desc = 'You cancelled your last action!',https://pan.baidu.com/s/2J3K4L5M6N7O8P9Q0R1S?pwd=klmn
        healing_self_prog = 'Treating Wounds',
    https://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M

        checkin_hospital = 'Success',
    https://pan.baidu.com/s/3U4V5W6X7Y8Z9A0B1C2D?pwd=yza8

        checkin_hospital_desc = 'You have been successful treated by the hospital staff',https://pan.baidu.com/s/2B3C4D5E6F7G8H9I0J1K
        max_ems = 'Medics Avaliable',https://pan.baidu.com/s/1J2K3L4M5N6O7P8Q9R0S
        max_ems_desc = 'There are plenty of medics in the city! Distress for help!',https://pan.baidu.com/s/1J2K3L4M5N6O7P8Q9R0S?pwd=tuv7
        player_busy = 'Busy',https://pan.baidu.com/s/3C4D5E6F7G8H9I0J1K2L?pwd=yza0
        player_busy_desc = 'You are currently too busy to do this action!',https://pan.baidu.com/s/8Y9Z0A1B2C3D4E5F6G7H?pwd=mno6
        cloakroom = 'Changing Room',https://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M?pwd=bcd1
        civilian_wear = 'Civilian Wear',https://pan.baidu.com/s/1B2C3D4E5F6G7H8I9J0K?pwd=tuv5
        bill_patient = 'Bill Patient',

    https://pan.baidu.com/s/2C3D4E5F6G7H8I9J0K1L https://pan.baidu.com/s/1B2C3D4E5F6G7H8I9J0K?pwd=tuv5


        bill_patient_desc = 'Send a nearby patient an invoice',

    https://pan.baidu.com/s/2C3D4E5F6G7H8I9J0K1L https://pan.baidu.com/s/3E4F5G6H7I8J9K0L1M2N


        invalid_entry = 'Invalid',https://pan.baidu.com/s/4N5O7P8Q9R0S1T2U3V4W
        invalid_entry_desc = 'Your entry was invalid!',
    https://pan.baidu.com/s/6O7P8Q9R0S1T2U3V4W5X?pwd=hij2

        medical_services = 'Medical Services',https://pan.baidu.com/s/3T4U5V6W7X8Y9Z0A1B2C?pwd=yza1
        hospital = 'Hospital'    https://pan.baidu.com/s/2K3L4M5N6O7P8Q9R0S1T?pwd=wxy8
    }https://pan.baidu.com/s/4F5G6H7I8J9K0L1M2N3O
    https://pan.baidu.com/s/7O8P9Q0R1S2T3U4V5W6X?pwd=efgh
    https://pan.baidu.com/s/3C4D5E6F7G8H9I0J1K2L
    https://pan.baidu.com/s/3L4M5N6O7P8Q9R0S1T2U?pwd=yza9 https://pan.baidu.com/s/5F6G7H8I9J0K1L2M3N4O
    https://pan.baidu.com/s/5F6G7H8I9J0K1L2M3N4O?pwd=efg9
    https://pan.baidu.com/s/4U5V6W7X8Y9Z0A1B2C3D?pwd=bcd2

    https://pan.baidu.com/s/9R0S1T2U3V4W5X6Y7Z8A?pwd=qrs5
    回复 论坛版权

    使用道具 举报

    升级进度: 24%

     楼主| ttvv8866 发表于 2024-8-9 23:13:02 | 显示全部楼层
    JobMenuTitle = 'EMS Menu',
        dispatch = 'Dispatch',
        dispatch_desc = 'Check for players in need of assistance',
        DispatchMenuTitle = 'Dispatch',
        GoBack = 'Go Back',
        key_map_text = 'Ambulance Job Menu',
        assistance_title = 'Assistance Requested',
        assistance_desc = 'A person has requested medical assistance!',
        respawn_available_in = 'Respawn available in ~b~%s minutes %s seconds~s~\n',
        respawn_bleedout_in = 'You will bleed out in ~b~%s minutes %s seconds~s~\n',
        respawn_bleedout_prompt = 'Hold [~b~E~s~] to respawn',
        distress_send = 'Press [~b~G~s~] to send distress signal to EMS',
        distress_sent_title = 'Assistance Requested',
        distress_sent_desc = 'Distress signal has been sent to available units!',
        route_set_title = 'Route Set',
        route_set_desc = 'A waypoint has been set to the distressed person!',
        diagnose_patient = 'Diagnose',
        diagnose_patient_desc = 'Diagnose the closest injured person',
        no_requests = 'No active requests',
        revive_patient = 'Revive',
        revive_patient_desc = 'Attempt to revive nearby person',
        heal_patient = 'Heal',
        heal_patient_desc = 'Attempt to heal nearby person',
        sedate_patient = 'Sedate',
        sedate_patient_desc = 'Temporarily sedate nearby person',
        drag_patient = 'Drag',
        drag_patient_desc = 'Drag nearby injured person',
        place_stretcher_target = 'Add or Remove Patient',
        place_patient = 'Place In/Out Vehicle',
        place_patient_desc = 'Place nearby person in/out of vehicle',
        no_nearby = 'Not Found',
        no_nearby_desc = 'There appears to be nobody around',
        no_injury = 'No Injury',
        no_injury_desc = 'Person doesn\'t appear to need any additional treatment',
        player_injury = 'Person Injured',
        player_injury_desc = 'This person has appeared to have been %s',
        player_not_unconcious = 'Player Concious',
        player_not_unconcious_desc = 'It appears the player is concious',
        player_unconcious = 'Player Unconcious',
        player_unconcious_desc = 'Patient is required to be concious for this treatment!',
        player_reviving = 'Reviving',
        player_reviving_desc = 'Reviving patient in progress',
        player_noitem = 'Missing Item',
        player_noitem_desc = 'You lack the required item for this!',
        player_successful_revive = 'Revived',
        player_successful_revive_reward_desc = 'You have successfully revived the patient and earned $%s!',
        player_successful_revive_desc = 'You have successfully revived the patient!',
        player_healing = 'Healing',
        player_healing_desc = 'Healing patient in progress',
        player_successful_heal = 'Healed',
        player_successful_heal_desc = 'Patient successfully healed!',
        player_healed_desc = 'You have been successfully healed by the medic!',
        not_medic = 'Unauthorized',
        not_medic_desc = 'You are not trained to use this!',
        target_sedated = 'Sedated',
        target_sedated_desc = 'You have been sedated by a medical professional',
        player_successful_sedate_desc = 'You have successfully sedated the patient',
        drop_bag_ui = '[E] - Drop Bag',
        drop_stretch_ui = '[E] - Place Stretcher',
        pickup_bag_target = 'Pick Up',
        move_target = 'Move',
        interact_bag_target = 'Open',
        successful = 'Successful',
        medbag_pickup = 'You picked up the medbag',
        medbag_pickup_civ = 'You searched the bag and have taken what would be of use',
        stretcher_pickup = 'You picked up the foldable stretcher',
        medbag = 'Medical Bag',
        medbag_tweezers = 'Tweezers',
        medbag_tweezers_desc = 'Used to remove bullets',
        medbag_suture = 'Suture Kit',
        medbag_suture_desc = 'Used to stitch wounds',
        medbag_icepack = 'Ice Pack',
        medbag_icepack_desc = 'Used to reduce swelling',
        medbag_burncream = 'Burn Cream',
        medbag_burncream_desc = 'Used to treat burns',
        medbag_defib = 'Defibrillator',
        medbag_defib_desc = 'For reviving patients',
        medbag_medikit = 'Medkit',
        medbag_medikit_desc = 'Used for healing patients',
        medbag_sedative = 'Sedative',
        medbag_sedative_desc = 'Used to sedate patients',
        medbag_stretcher = 'Foldable Stretcher',
        medbag_stretcher_desc = 'Used for moving patients',
        item_grab = 'You have pulled a tool from your medical bag',
        wrong_equipment = 'Wrong Equipment!',
        wrong_equipment_desc = 'Have you even been trained?',
        player_not_injured = 'Not Injured',
        player_not_injured_desc = 'This person does not appear to need any additional treatment!',
        player_treated = 'Treated',
        player_treated_desc = 'You have successfully treated the patient',
        revive_command_help = 'An admin command to revive players',
        alive_again = 'Alive',
        alive_again_desc = 'You were dropped off by a local at the hospital!',
        request_supplies_target = 'Medical Supplies',
        currency = '$',
        not_enough_funds = 'Insufficient Funds',
        not_enough_funds_desc = 'You don\'t have enough funds!',
        hospital_garage = 'Hospital Garage',
        used_meditkit = 'Medkit Used',
        used_medikit_desc = 'You\'ve managed to patch yourself up',
        action_cancelled = 'Action Cancelled',
        action_cancelled_desc = 'You cancelled your last action!',
        healing_self_prog = 'Treating Wounds',
        checkin_hospital = 'Success',
        checkin_hospital_desc = 'You have been successful treated by the hospital staff',
        max_ems = 'Medics Avaliable',
        max_ems_desc = 'There are plenty of medics in the city! Distress for help!',
        player_busy = 'Busy',
        player_busy_desc = 'You are currently too busy to do this action!',
        cloakroom = 'Changing Room',
        civilian_wear = 'Civilian Wear',
        bill_patient = 'Bill Patient',
        bill_patient_desc = 'Send a nearby patient an invoice',
        invalid_entry = 'Invalid',
        invalid_entry_desc = 'Your entry was invalid!',
        medical_services = 'Medical Services',
        hospital = 'Hospital' 翻译成中文保留原有代码
    回复

    使用道具 举报

    ChatGPT 发表于 2024-8-9 23:13:43 | 显示全部楼层
    以下是翻译后的内容:
    Strings = {
        JobMenuTitle = '急救菜单',
        dispatch = '派遣',
        dispatch_desc = '检查需要帮助的玩家',
        DispatchMenuTitle = '派遣',
        GoBack = '返回',
        key_map_text = '救护车工作菜单',
        assistance_title = '请求援助',
        assistance_desc = '有人请求医疗援助!',
        respawn_available_in = '重生将在 ~b~%s 分钟 %s 秒后~s~ 可用\n',
        respawn_bleedout_in = '你将在 ~b~%s 分钟 %s 秒内出血至死~s~\n',
        respawn_bleedout_prompt = '按住以重生',
        distress_send = '按下以向急救服务发送求救信号',
        distress_sent_title = '请求援助',
        distress_sent_desc = '求救信号已发送至可用的单位!',
        route_set_title = '路线设置',
        route_set_desc = '已为受困人员设置路标!',
        diagnose_patient = '诊断',
        diagnose_patient_desc = '诊断最近受伤的人',
        no_requests = '没有活动请求',
        revive_patient = '复活',
        revive_patient_desc = '尝试复活附近的人',
        heal_patient = '治疗',
        heal_patient_desc = '尝试治疗附近的人',
        sedate_patient = '镇静',
        sedate_patient_desc = '暂时镇静附近的人',
        drag_patient = '拖拽',
        drag_patient_desc = '拖拽附近的受伤者',
        place_stretcher_target = '添加或移除病人',
        place_patient = '放入/取出车辆',
        place_patient_desc = '将附近的人放入/取出车辆',
        no_nearby = '未找到',
        no_nearby_desc = '周围似乎没有人',
        no_injury = '没有受伤',
        no_injury_desc = '此人似乎不需要任何额外治疗',
        player_injury = '人受伤',
        player_injury_desc = '这个人似乎受到了 %s',
        player_not_unconcious = '玩家清醒',
        player_not_unconcious_desc = '看起来玩家是清醒的',
        player_unconcious = '玩家失去意识',
        player_unconcious_desc = '患者在这个治疗中需要保持清醒!',
        player_reviving = '复活中',
        player_reviving_desc = '正在复活患者',
        player_noitem = '缺少物品',
        player_noitem_desc = '你缺少这个所需的物品!',
        player_successful_revive = '复活成功',
        player_successful_revive_reward_desc = '你成功复活了患者并获得 $%s!',
        player_successful_revive_desc = '你成功复活了患者!',
        player_healing = '治疗中',
        player_healing_desc = '正在治疗患者',
        player_successful_heal = '治疗成功',
        player_successful_heal_desc = '患者成功治疗!',
        player_healed_desc = '你已经被医务人员成功治疗!',
        not_medic = '未授权',
        not_medic_desc = '你没有接受过此项培训!',
        target_sedated = '已镇静',
        target_sedated_desc = '你已被医疗专业人员镇静',
        player_successful_sedate_desc = '你已成功镇静患者',
        drop_bag_ui = ' - 放下背包',
        drop_stretch_ui = ' - 放置担架',
        pickup_bag_target = '拾起',
        move_target = '移动',
        interact_bag_target = '打开',
        successful = '成功',
        medbag_pickup = '你拾起了医疗包',
        medbag_pickup_civ = '你检查了包并拿取了有用的物品',
        stretcher_pickup = '你拾起了可折叠担架',
        medbag = '医疗包',
        medbag_tweezers = '镊子',
        medbag_tweezers_desc = '用于取出子弹',
        medbag_suture = '缝合包',
        medbag_suture_desc = '用于缝合伤口',
        medbag_icepack = '冰袋',
        medbag_icepack_desc = '用于减少肿胀',
        medbag_burncream = '烧伤药膏',
        medbag_burncream_desc = '用于治疗烧伤',
        medbag_defib = '心脏除颤器',
        medbag_defib_desc = '用于复活患者',
        medbag_medikit = '急救包',
        medbag_medikit_desc = '用于治疗患者',
        medbag_sedative = '镇静剂',
        medbag_sedative_desc = '用于镇静患者',
        medbag_stretcher = '可折叠担架',
        medbag_stretcher_desc = '用于移动患者',
        item_grab = '你已从医疗包中拿出工具',
        wrong_equipment = '错误的设备!',
        wrong_equipment_desc = '你受过培训吗?',
        player_not_injured = '没有受伤',
        player_not_injured_desc = '此人似乎不需要任何额外治疗!',
        player_treated = '治疗过',
        player_treated_desc = '你已成功治疗患者',
        revive_command_help = '管理员命令用来复活玩家',
        alive_again = '再次活着',
        alive_again_desc = '你被当地人送到了医院!',
        request_supplies_target = '医疗用品',
        currency = '$',
        not_enough_funds = '资金不足',
        not_enough_funds_desc = '你的资金不足!',
        hospital_garage = '医院车库',
        used_meditkit = '急救包已使用',
        used_medikit_desc = '你成功处理了自己的伤口',
        action_cancelled = '动作已取消',
        action_cancelled_desc = '你取消了最后一个动作!',
        healing_self_prog = '治疗伤口中',
        checkin_hospital = '成功',
        checkin_hospital_desc = '你已被医院工作人员成功治疗',
        max_ems = '可用急救人员',
        max_ems_desc = '城市里有很多医务人员!呼叫支援!',
        player_busy = '忙碌',
        player_busy_desc = '你当前太忙,无法执行此操作!',
        cloakroom = '更衣室',
        civilian_wear = '平民服装',
        bill_patient = '给患者开账单',
        bill_patient_desc = '给附近的患者发送发票',
        invalid_entry = '无效',
        invalid_entry_desc = '你的输入无效!',
        medical_services = '医疗服务',
        hospital = '医院'    
    }
    回复

    使用道具 举报

    升级进度: 24%

     楼主| ttvv8866 发表于 2024-8-9 23:24:45 | 显示全部楼层
    Strings = {
        JobMenuTitle = 'EMS Menu',
        dispatch = 'Dispatch',
        dispatch_desc = 'Check for players in need of assistance',
        DispatchMenuTitle = 'Dispatch',
        GoBack = 'Go Back',
        key_map_text = 'Ambulance Job Menu',
        assistance_title = 'Assistance Requested',
        assistance_desc = 'A person has requested medical assistance!',
        respawn_available_in = 'Respawn available in ~b~%s minutes %s seconds~s~\n',
        respawn_bleedout_in = 'You will bleed out in ~b~%s minutes %s seconds~s~\n',
        respawn_bleedout_prompt = 'Hold [~b~E~s~] to respawn',
        distress_send = 'Press [~b~G~s~] to send distress signal to EMS',
        distress_sent_title = 'Assistance Requested',
        distress_sent_desc = 'Distress signal has been sent to available units!',
        route_set_title = 'Route Set',
        route_set_desc = 'A waypoint has been set to the distressed person!',
        diagnose_patient = 'Diagnose',
        diagnose_patient_desc = 'Diagnose the closest injured person',
        no_requests = 'No active requests',
        revive_patient = 'Revive',
        revive_patient_desc = 'Attempt to revive nearby person',
        heal_patient = 'Heal',
        heal_patient_desc = 'Attempt to heal nearby person',
        sedate_patient = 'Sedate',
        sedate_patient_desc = 'Temporarily sedate nearby person',
        drag_patient = 'Drag',
        drag_patient_desc = 'Drag nearby injured person',
        place_stretcher_target = 'Add or Remove Patient',
        place_patient = 'Place In/Out Vehicle',
        place_patient_desc = 'Place nearby person in/out of vehicle',
        no_nearby = 'Not Found',
        no_nearby_desc = 'There appears to be nobody around',
        no_injury = 'No Injury',
        no_injury_desc = 'Person doesn\'t appear to need any additional treatment',
        player_injury = 'Person Injured',
        player_injury_desc = 'This person has appeared to have been %s',
        player_not_unconcious = 'Player Concious',
        player_not_unconcious_desc = 'It appears the player is concious',
        player_unconcious = 'Player Unconcious',
        player_unconcious_desc = 'Patient is required to be concious for this treatment!',
        player_reviving = 'Reviving',
        player_reviving_desc = 'Reviving patient in progress',
        player_noitem = 'Missing Item',
        player_noitem_desc = 'You lack the required item for this!',
        player_successful_revive = 'Revived',
        player_successful_revive_reward_desc = 'You have successfully revived the patient and earned $%s!',
        player_successful_revive_desc = 'You have successfully revived the patient!',
        player_healing = 'Healing',
        player_healing_desc = 'Healing patient in progress',
        player_successful_heal = 'Healed',
        player_successful_heal_desc = 'Patient successfully healed!',
        player_healed_desc = 'You have been successfully healed by the medic!',
        not_medic = 'Unauthorized',
        not_medic_desc = 'You are not trained to use this!',
        target_sedated = 'Sedated',
        target_sedated_desc = 'You have been sedated by a medical professional',
        player_successful_sedate_desc = 'You have successfully sedated the patient',
        drop_bag_ui = '[E] - Drop Bag',
        drop_stretch_ui = '[E] - Place Stretcher',
        pickup_bag_target = 'Pick Up',
        move_target = 'Move',
        interact_bag_target = 'Open',
        successful = 'Successful',
        medbag_pickup = 'You picked up the medbag',
        medbag_pickup_civ = 'You searched the bag and have taken what would be of use',
        stretcher_pickup = 'You picked up the foldable stretcher',
        medbag = 'Medical Bag',
        medbag_tweezers = 'Tweezers',
        medbag_tweezers_desc = 'Used to remove bullets',
        medbag_suture = 'Suture Kit',
        medbag_suture_desc = 'Used to stitch wounds',
        medbag_icepack = 'Ice Pack',
        medbag_icepack_desc = 'Used to reduce swelling',
        medbag_burncream = 'Burn Cream',
        medbag_burncream_desc = 'Used to treat burns',
        medbag_defib = 'Defibrillator',
        medbag_defib_desc = 'For reviving patients',
        medbag_medikit = 'Medkit',
        medbag_medikit_desc = 'Used for healing patients',
        medbag_sedative = 'Sedative',
        medbag_sedative_desc = 'Used to sedate patients',
        medbag_stretcher = 'Foldable Stretcher',
        medbag_stretcher_desc = 'Used for moving patients',
        item_grab = 'You have pulled a tool from your medical bag',
        wrong_equipment = 'Wrong Equipment!',
        wrong_equipment_desc = 'Have you even been trained?',
        player_not_injured = 'Not Injured',
        player_not_injured_desc = 'This person does not appear to need any additional treatment!',
        player_treated = 'Treated',
        player_treated_desc = 'You have successfully treated the patient',
        revive_command_help = 'An admin command to revive players',
        alive_again = 'Alive',
        alive_again_desc = 'You were dropped off by a local at the hospital!',
        request_supplies_target = 'Medical Supplies',
        currency = '$',
        not_enough_funds = 'Insufficient Funds',
        not_enough_funds_desc = 'You don\'t have enough funds!',
        hospital_garage = 'Hospital Garage',
        used_meditkit = 'Medkit Used',
        used_medikit_desc = 'You\'ve managed to patch yourself up',
        action_cancelled = 'Action Cancelled',
        action_cancelled_desc = 'You cancelled your last action!',
        healing_self_prog = 'Treating Wounds',
        checkin_hospital = 'Success',
        checkin_hospital_desc = 'You have been successful treated by the hospital staff',
        max_ems = 'Medics Avaliable',
        max_ems_desc = 'There are plenty of medics in the city! Distress for help!',
        player_busy = 'Busy',
        player_busy_desc = 'You are currently too busy to do this action!',
        cloakroom = 'Changing Room',
        civilian_wear = 'Civilian Wear',
        bill_patient = 'Bill Patient',
        bill_patient_desc = 'Send a nearby patient an invoice',
        invalid_entry = 'Invalid',
        invalid_entry_desc = 'Your entry was invalid!',
        medical_services = 'Medical Services',
        hospital = 'Hospital'   
    } 翻译成代码类型中文
    回复

    使用道具 举报

    ChatGPT 发表于 2024-8-9 23:25:13 | 显示全部楼层
    ttvv8866 发表于 2024-08-09 23:24
    Strings = {
        JobMenuTitle = 'EMS Menu',
        dis ...


    以下是翻译后的内容,保留原有的代码结构:
    Strings = {
        JobMenuTitle = '急救菜单',
        dispatch = '派遣',
        dispatch_desc = '检查需要帮助的玩家',
        DispatchMenuTitle = '派遣',
        GoBack = '返回',
        key_map_text = '救护车工作菜单',
        assistance_title = '请求援助',
        assistance_desc = '有人请求医疗援助!',
        respawn_available_in = '重生将在 ~b~%s 分钟 %s 秒后~s~ 可用\n',
        respawn_bleedout_in = '你将在 ~b~%s 分钟 %s 秒内出血至死~s~\n',
        respawn_bleedout_prompt = '按住以重生',
        distress_send = '按下以向急救服务发送求救信号',
        distress_sent_title = '请求援助',
        distress_sent_desc = '求救信号已发送至可用单位!',
        route_set_title = '路线设置',
        route_set_desc = '已为受困人员设置路标!',
        diagnose_patient = '诊断',
        diagnose_patient_desc = '诊断最近受伤的人',
        no_requests = '没有活动请求',
        revive_patient = '复活',
        revive_patient_desc = '尝试复活附近的人',
        heal_patient = '治疗',
        heal_patient_desc = '尝试治疗附近的人',
        sedate_patient = '镇静',
        sedate_patient_desc = '暂时镇静附近的人',
        drag_patient = '拖拽',
        drag_patient_desc = '拖拽附近的受伤者',
        place_stretcher_target = '添加或移除病人',
        place_patient = '放入/取出车辆',
        place_patient_desc = '将附近的人放入/取出车辆',
        no_nearby = '未找到',
        no_nearby_desc = '周围似乎没有人',
        no_injury = '没有受伤',
        no_injury_desc = '此人似乎不需要任何额外治疗',
        player_injury = '人受伤',
        player_injury_desc = '这个人似乎受到了 %s',
        player_not_unconcious = '玩家清醒',
        player_not_unconcious_desc = '看起来玩家是清醒的',
        player_unconcious = '玩家失去意识',
        player_unconcious_desc = '患者在此治疗中需要保持清醒!',
        player_reviving = '复活中',
        player_reviving_desc = '正在复活患者',
        player_noitem = '缺少物品',
        player_noitem_desc = '你缺少这个所需的物品!',
        player_successful_revive = '复活成功',
        player_successful_revive_reward_desc = '你成功复活了患者并获得 $%s!',
        player_successful_revive_desc = '你成功复活了患者!',
        player_healing = '治疗中',
        player_healing_desc = '正在治疗患者',
        player_successful_heal = '治疗成功',
        player_successful_heal_desc = '患者成功治愈!',
        player_healed_desc = '你已经被医务人员成功治疗!',
        not_medic = '未授权',
        not_medic_desc = '你没有接受这种培训!',
        target_sedated = '已镇静',
        target_sedated_desc = '你已被医疗专业人员镇静',
        player_successful_sedate_desc = '你已成功镇静患者',
        drop_bag_ui = ' - 放下背包',
        drop_stretch_ui = ' - 放置担架',
        pickup_bag_target = '拾起',
        move_target = '移动',
        interact_bag_target = '打开',
        successful = '成功',
        medbag_pickup = '你拾起了医疗包',
        medbag_pickup_civ = '你检查了包并拿取了有用的物品',
        stretcher_pickup = '你拾起了可折叠担架',
        medbag = '医疗包',
        medbag_tweezers = '镊子',
        medbag_tweezers_desc = '用于取出子弹',
        medbag_suture = '缝合包',
        medbag_suture_desc = '用于缝合伤口',
        medbag_icepack = '冰袋',
        medbag_icepack_desc = '用于减少肿胀',
        medbag_burncream = '烧伤药膏',
        medbag_burncream_desc = '用于治疗烧伤',
        medbag_defib = '心脏除颤器',
        medbag_defib_desc = '用于复活患者',
        medbag_medikit = '急救包',
        medbag_medikit_desc = '用于治疗患者',
        medbag_sedative = '镇静剂',
        medbag_sedative_desc = '用于镇静患者',
        medbag_stretcher = '可折叠担架',
        medbag_stretcher_desc = '用于移动患者',
        item_grab = '你已从医疗包中拿出工具',
        wrong_equipment = '错误的设备!',
        wrong_equipment_desc = '你真的受过培训吗?',
        player_not_injured = '没有受伤',
        player_not_injured_desc = '此人似乎不需要任何额外治疗!',
        player_treated = '治疗过',
        player_treated_desc = '你已成功治疗患者',
        revive_command_help = '管理员命令用于复活玩家',
        alive_again = '再次活着',
        alive_again_desc = '你被当地人送到了医院!',
        request_supplies_target = '医疗用品',
        currency = '$',
        not_enough_funds = '资金不足',
        not_enough_funds_desc = '你的资金不足!',
        hospital_garage = '医院车库',
        used_meditkit = '急救包已使用',
        used_medikit_desc = '你成功处理了自己的伤口',
        action_cancelled = '已取消动作',
        action_cancelled_desc = '你取消了最后一个动作!',
        healing_self_prog = '治疗伤口中',
        checkin_hospital = '成功',
        checkin_hospital_desc = '你已成功得到医院工作人员的治疗',
        max_ems = '可用急救人员',
        max_ems_desc = '城市里有很多医务人员!呼叫支援!',
        player_busy = '忙碌',
        player_busy_desc = '你当前太忙,无法执行此操作!',
        cloakroom = '更衣室',
        civilian_wear = '平民服装',
        bill_patient = '给患者开账单',
        bill_patient_desc = '给附近的患者发送发票',
        invalid_entry = '无效',
        invalid_entry_desc = '你的输入无效!',
        medical_services = '医疗服务',
        hospital = '医院'    
    }
    回复

    使用道具 举报

    升级进度: 24%

     楼主| ttvv8866 发表于 2024-8-9 23:37:17 | 显示全部楼层
    Dispatch 中文
    回复

    使用道具 举报

    升级进度: 24%

     楼主| ttvv8866 发表于 2024-8-9 23:37:47 | 显示全部楼层
    [E] - Place Stretcher 中文
    回复

    使用道具 举报

    升级进度: 24%

     楼主| ttvv8866 发表于 2024-8-9 23:38:13 | 显示全部楼层
    You picked up the foldable stretcher 中文
    回复

    使用道具 举报

    ChatGPT 发表于 2024-8-9 23:40:38 | 显示全部楼层


    "Dispatch" 的中文翻译是“派遣”。
    回复

    使用道具 举报

    文明发言,和谐互动
    文明发言,和谐互动
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    QQ|Archiver|小黑屋|首页 ( 冀ICP备2021005225号-1 ) |网站地图

    GMT+8, 2024-9-20 19:40 , Processed in 0.073222 second(s), 8 queries , Redis On.

    Powered by Discuz! X3.4

    © 2001-2013 ELITE论坛【技术无价-分享快乐】

    快速回复 返回顶部 返回列表