汉化保留原代码
Locales['en'] = {
PERMISSION = {
NOT_ENOUGH_RANK = 'You need to be higher position to access this command.',
GENERAL_MESSAGE = 'Has access: %s',
},
CHAT = {
COMMAND_STOPALARM = 'Command used for stopping alarm',
COMMAND_JAIL = 'Command used for jailing',
COMMAND_UNJAIL = 'Command used for unjailing',
COMMAND_STARTCS = 'Command used for starting player coms',
COMMAND_JAILCP = 'Prison MDW',
COMMAND_REMOVECS = 'Command used for removing player coms',
COMMAND_RESETESCAPE = 'Command used for resetting prison break',
COMMAND_SOLITARY = 'Command used for setting player to solitary',
COMMAND_RSOLITARY = 'Command used for removing player from solitary',
},
COMMANDS_MESSAGES = {
INVALID_PLAYER_ID = 'Invalid player - player id is not valid!',
INVALID_JAIL_TIME = 'Invalid jail time - jail time value is missing!',
INVALID_JAIL_TIME_VALUE = 'Invalid jail time - needs to be number > 0!',
PLAYER_NEEDS_TO_BE_JAILED = 'Player needs to be jailed first!',
PLAYER_ALREADY_HAS_SENTENCE = 'Player already has active sentence!',
RESOURCE_LOADING = 'Resource being loaded, please wait 10sec!',
TOO_FAR_AWAY = 'You are too far away from the player!',
},
CAMERA_PROLOG = {
WELCOME_TO_PRISON = 'Welcome to ~o~prison~o~.',
WELCOME_TO_ALCATRAZ = 'Welcome to ~o~Alcatraz~o~.',
ALCATRAZ_PEAK_INSIDE = 'Lets take a look inside. ~o~Alcatraz~o~.',
BASKETBALL_PLACE = 'There is some place to play ~o~basketball~o~',
GYM_PLACE = 'You can keep in form even in prison ~o~gym~o~',
JOB_PLACE = 'You can do some ~o~jobs~o~ and ~o~reduce~o~ your jail time.',
ACCOUNT_PLACE = 'Create your prisoner ~o~account~o~ at this Warden.',
CANTEEN_PLACE = 'Are you hungry? There you can get ~o~free food~o~ package.',
BOOTH_PLACE = 'There you can find ~o~telephone booths~o~.',
},
HELPKEYS_LABELS = {
CONFIRM = 'Confirm',
EXIT_MENU = 'Exit menu',
INTERACT = 'Interact',
},
BOOTHS = {
HANGUP_LABEL = 'Press to hang up',
DURATION_LABEL = 'Duration: %ss',
LEAVE_CALL_ENDED = 'Current call has been ended!',
CALL_ENDED = 'Call has been ended!',
CALL_STARTED_FAILED_SINCE_NO_PLAYER = 'Failed to start call since this number is not active!',
CALL_STARTED_FROM_BOOTH = 'You have started a call from the booth!',
CALL_ENDED_FROM_BOOTH = 'Call has been ended from the booth since no response!',
},
RELEASE = {
LABEL = 'Release player',
RELEASE_READY_TEXT = 'You can be released, come to the checkpoint!',
RELEASE_READY_SUBTITLE = 'Marked you a location, where you can ask Warden to be released!',
},
PLAYER_RELEASED = 'You have been released from prison!',
CANNOT_BE_RELEASED = 'You cannot be released - remaining: %s',
CANNOT_BE_RELEASED_SINCE_HAVING_SOLITARY = 'You cannot be released from Prison since you have active solitary!',
NOTIFY = {
TITLE = 'Prison'
},
DISPATCH = {
BREAKOUT_MESSAGE = 'Prison break active!',
BREAKOUT_ALERT = 'Alert here!',
BREAKOUT_BLIP_TEXT = 'Prison break',
BREAKOUT_ACTIVE_MESSAGE = 'Prison break active!',
},
PROLOG = {
SKIP_HELP_LABEL = 'To skip prolog',
},
PRISON_BREAK_PROLOG_SUBTITLE = {
START_FIRST = 'I ~h~marked~h~ you a location, where you can break through wall and get outside.',
START_SEC = 'Be ~h~careful~h~ and do not get ~h~caught~h~!',
START_THIRD = 'Be silent, ~h~guards~h~ are everywhere!',
START_FOURTH = 'Task: Escape from prison',
},
PRISON_BREAK = {
NOT_ENOUGH_POLICE = 'Sorry but its not possible to Escape at current time!',
INTERACT_CUTTERS = 'Use cutters',
INTERACT_PLACE_WOODEN_BAR = 'Place wooden barricade',
INTERACT_REPAIR_WALL = 'Repair wall',
CAUGHT_BY_GUARD = 'You have been caught by the guard when cutting wall!',
ITEM_REQUIRED = 'You need to have %s to do this action!',
NO_ITEM = 'You dont have required item to do this action!',
ACTIVE = 'Iam not going to talk with you.',
ACTIVATED = 'Prison break has been activated! Find a way to escape!',
IS_NOT_ACTIVE = 'Prison break is not active!',
WALL_BLIP_TEXT = 'Escape point: %s',
INTERACT_NOT_DONE = 'There is nothing to repair at this object!',
INTERACT_ALREADY_DONE = 'Somebody is already interacting with this object!',
INTERACT_DONE = 'You have successfully interacted with this object!',
NOT_AT_INTERACTION = 'You are not at the interaction zone!',
PRISONER_ESCAPED_RELEASE_MESSAGE = 'You have successfully escaped from prison!',
DISCORD_PRISONER_HAS_FINISHED_TASK_LABEL = 'Prisoner has finished the task',
DISCORD_PRISONER_HAS_ESCAPED_FROM_PRISON_LABEL = 'Prisoner has escaped from prison',
DISCORD_OOC_LABEL = 'OOC Name',
DISCORD_CHAR_ID_LABEL = 'Character ID',
DISCORD_PLAYER_ID_LABEL = 'Player ID',
DISCORD_BREAK_TYPE_LABEL = 'Break type',
DISCORD_PATH_LAYER_LABEL = 'Path layer',
DISCORD_ZONE_ID_LABEL = 'Zone ID',
},
INVENTORY = {
FULL_INVENTORY_CAN_CARRY_ITEM = 'You have full inventory, you can carry this item!',
},
JAIL = {
WELCOME_BACK_TO_PRISON = 'Welcome back to prison: remaining sentence: %s!',
PLAYER_INPUT_LABEL = 'Jail citizen',
PLAYER_INPUT_DESC = 'Enter jail time',
PLAYER_JAIL_TIME_NOT_NUMBER = 'Jail time must a number',
PLAYER_JAIL_TIME_REQUIRED = 'Jail time is required',
PLAYER_CLOSEST_PLAYER_NOT_FOUND = 'Failed to find any closest citizen to you.',
PLAYER_CLOSEST_PLAYER_JAIL_SUCC = 'Citizen is jailed.',
PLAYER_CLOSEST_PLAYER_JAIL_FAIL = 'Citizen cannot be jailed, since invalid time.',
},
UNJAIL = {
FAILED_TO_UNJAIL_TARGET_NOT_FOUND = 'Failed to unjail target user since not found!',
FAILED_PLAYER_INPUT_LABEL = 'Failed to unjail player',
PLAYER_INPUT_LABEL = 'Unjail citizen',
PLAYER_INPUT_DESC = 'Press enter to confirm.',
PLAYER_NOT_CONFIRM = 'You need to confirm unjail action, by pressing enter.',
PLAYER_NOT_CONFIRM_EMPTY = 'Input form was empty, you need to confirm unjail action, by pressing enter.',
},
LOGS_ACTIONS = {
LOG_CITIZEN_JAILED_BY_OFFICER = '%s jailed by officer named %s',
LOG_CITIZEN_PAROLLED_BY_OFFICER = '%s parolled by officer named %s',
LOG_CITIZEN_CHANGED_SENTENCE_BY_OFFICER = '%s changed sentence from %s to %s',
LOG_CITIZEN_CITIZEN_RELEASED_BY_OFFICER = '%s was released by officer named %s',
LOG_CITIZEN_CITIZEN_RELEASED_BY_OFFICER_FROM_PAROLLE = '%s was released by officer named %s from his parolle',
LOG_CITIZEN_ESCAPED_PRISON = '%s escaped from prison',
LOG_CITIZEN_PAROLLED = '%s was perolled by %s for %s amount',
},
LOGS_DISCORD = {
PRISON_BREAK_TITLE_LABEL = 'Prisoner break session started',
PRISON_BREAK_DESC_LABEL = 'Player has been trying to get out of prison..',
PRISONER_RELEASED_TITLE_LABEL = 'Prisoner released',
PRISONER_RELEASED_DESC_LABEL = 'Player has been released from prison',
NEW_PRISONER_TITLE_LABEL = 'New prisoner',
NEW_PRISONER_DESC_LABEL = 'Player has been jailed',
CANTEEN_TITLE_LABEL = 'Prison canteen',
CANTEEN_DESC_LABEL = 'Player take his free package',
CANTEEN_BOUGH_ITEM_LABEL = 'Player has bought item',
OOC_NAME = 'OOC Name',
IC_NAME = 'IC Name',
CHARACTER_ID = 'Character ID',
REMAINING_JAIL_TIME = 'Remaining jail time',
JAIL_TIME = 'Jail time',
JAIL_REASON = 'Jail reason',
ITEM = 'Item',
AMOUNT = 'Amount',
TOTAL_COST = 'Total cost',
},
LOGS = {
JAIL_LOG_TITLE = 'Player jailed (%s)',
JAIL_LOG_FIELD_PRISONER_NAME = 'Prisoner Name',
JAIL_LOG_FIELD_PRISONER_ID = 'Prisoner ID',
JAIL_LOG_FIELD_CHAR_ID = 'Prisoner Character ID',
JAIL_LOG_FIELD_JAIL_TIME = 'Jail time',
JAIL_LOG_FIELD_JAIL_REASON = 'Jail reason',
JAIL_LOG_FIELD_JAILED_BY_OFFICER = 'Jail by',
UNJAIL_LOG_TITLE = 'Player unjailed (%s)',
UNJAIL_LOG_FIELD_PRISONER_NAME = 'Prisoner Name',
UNJAIL_LOG_FIELD_PRISONER_ID = 'Prisoner ID',
UNJAIL_LOG_FIELD_CHAR_ID = 'Prisoner Character ID',
},
ANNOUCEMENT = {
PRISON = 'Prison',
CITIZEN_JAILED_ANNOUCEMENT = 'Prisoner named %s was sentenced to: %s spent in jail!',
},
STASH = {
YOU_DONT_HAVE_STASHED_ITEMS = 'You do not have any stashed items',
ITEMS_RETURNED = 'Your stashed items have been returned',
VIRTUAL_MONEY_RETURNED = 'Your stashed pocket money has been returned with total amount: %s',
VIRTUAL_MONEY_SAVED = 'Your pocket money has been saved in total amount: %s',
},
OUTFITS = {
WITH_TOP = 'Default outfit with top',
WITHOUT_TOP = 'Default outfit without top',
},
CHAT_SUGGESTIONS = {
JAIL_PLAYER_PARAM = 'Player ID or Player Name',
JAIL_TIME_PARAM = 'Time in sec, min, hours, days, week, months',
JAIL_PLAYER_HELP_PARAM = 'Jail by playerId or use player name to jail player',
UNJAIL_PLAYER_PARAM = 'Player ID or Player Name',
UNJAIL_PLAYER_HELP_PARAM = 'Unjail by playerId or use player name to unjail player',
SOLITARY_PLAYER_PARAM = 'Player ID or Player Name',
SOLITARY_PLAYER_HELP_PARAM = 'Set player to solitary by playerId or use player name to set player to solitary',
REMOVE_SOLITARY_PLAYER_PARAM = 'Player ID or Player Name',
REMOVE_SOLITARY_PLAYER_HELP_PARAM = 'Remove player from solitary by playerId or use player name to remove player from solitary',
TIME_SEC = 'Jail time in sec',
TIME_MIN = 'Jail time in minutes',
TIME_HOURS = 'Jail time in hours',
TIME_DAYS = 'Jail time in days',
TIME_WEEK = 'Jail time in week',
TIME_MONTHS = 'Jail time in months',
},
CS = {
DISPLAY_PEROLL_TIME = 'Remaining peroll: %s',
STARTED_PEROLL = 'You have started your peroll, go to the marked location!',
AREA_CLEANED_RETURN = 'You have cleaned the area, return to the warden!',
PEROLL_FINISHED = 'You have finished your peroll!',
NOT_OWNER_OF_ZONE = 'You are not the owner of this zone!',
NOT_IN_SWEEPING_STATE = 'You are not in the sweeping state!',
NOT_IN_RETURN_STATE = 'You are not in the return state!',
NOT_IN_OWN_ZONE = 'You are not in your zone!',
NOT_IN_SWEEPING_RANGE = 'You are not in the sweeping range!',
NOT_CS_USER = 'You dont have active community service!',
COMMUNITY_SERVICE_STARTED_PROLOG = 'Welcome back ~o~%s~o~, you have remaining peroll: (~y~%s~y~ of ~y~%s~y~)',
COMMUNITY_SERVICE_FINISH_PROLOG = 'Marking you a ~o~location~o~, where you take your peroll!',
},
CIRCUIT_MINIGAME = {
RECONNECT_TITLE = 'CONNECTION LOST',
RECONNECT_MESSAGE = 'Reconnecting...',
FAILED_MESSAGE = 'Connection lost, try again.',
FAILED_TITLE = 'CIRCUIT FAILED',
FINISH_TITLE = 'CIRCUIT COMPLETE',
FINISH_MESSAGE = 'Connection established, move to next point.',
GUIDE = 'Guide the signal to the exit port.',
EXIT = 'Exit minigame',
ARROW_UP = 'Move Up',
ARROW_DOWN = 'Move Down',
ARROW_LEFT = 'Move Left',
ARROW_RIGHT = 'Move Right',
},
RELEASE_COMS_MESSAGE = 'You have been released from community service!',
COMS_MENU = {
TITLE = 'Community service',
START_MISSION_TITLE = 'Request task',
START_MISSION_DESC = 'Request community service from the warden.',
REPORT_MISSION_TITLE = 'Report peroll',
REPORT_MISSION_DESC = 'Report your peroll to the warden.',
},
MENU = {
LOBBY_TITLE = 'Lobby menu',
LOBBY_RETURN_STASHED_ITEMS_TITLE = 'Return stashed items',
LOBBY_RETURN_STASHED_ITEMS_DESC = 'Obtain your stashed items from the prison storage.',
LOBBY_GIFT_CREDITS_TITLE = 'Gift credits',
LOBBY_GIFT_CREDITS_DESC = 'Sent credits to your friend in prison.',
LOBBY_RESTORE_OUTFIT_TITLE = 'Restore outfit',
LOBBY_RESTORE_OUTFIT_DESC = 'Restore your outfit from the prison storage.',
JOB_TITLE = 'Prison jobs',
},
HELPKEYS = {
INTERACTION_ZONE_LABEL = 'To open menu',
},
DISPLAY_JAIL_TIME = 'Remaining time: %s',
DISPLAY_SOLITARY_TIME_WITH_JAIL = 'Remaining time: %s | Solitary time: %s',
SOLITARY = {
MDW_LOG_TITLE = 'Solitary',
MDW_LOG_DESC = 'Player has been sent to solitary for %s!',
MDW_LOG_TITLE_RELEASED = 'Solitary',
MDW_LOG_DESC_RELEASED = 'Player has been released from solitary',
DISCORD_LOG_SENT_TITLE = 'Solitary',
DISCORD_LOG_SENT_DESC = 'Player has been sent to solitary!',
DISCORD_LOG_OOC_NAME_LABEL = 'OOC Name',
DISCORD_LOG_IC_NAME_LABEL = 'IC Name',
DISCORD_LOG_REASON_LABEL = 'Reason',
DISCORD_LOG_TIME_LABEL = 'Time',
DISCORD_LOG_REASON_PRISONER_ATTACKED_GUARD = 'Has attacked the guard',
DISCORD_LOG_SENT_TITLE_RELEASED = 'Solitary',
DISCORD_LOG_SENT_DESC_RELEASED = 'Player has been released from solitary',
PLACED_IN_SOLITARY = 'You have been placed in solitary for %s!',
ALREADY_IN_SOLITARY = 'This prisoner is already in Solitary!',
RELEASED = 'You have been released from solitary!',
PRISONER_ATTACKED_GUARD = 'You have attacked the guard, you are sent to solitary for %s!',
},
JOB_STEPPER = {
EXIT_TASK = 'Exit task',
},
KEYS = {
JOB_LEAVE_DSC = 'Leave job',
},
MINIGAME_STATES = {
CIRCUIT_NOT_ENOUGH_LIFES = 'Not enough lifes to continue the minigame!',
},
ITEM_LABELS = {
KNIFE = 'Knife',
WIRE_CUTTER = 'Wire cutter',
},
TARGET_ZONE = {
GENERAL_LABEL = 'What i can do for you?',
WARDEN_LABEL = 'Warden',
CRANKS_LABEL = 'Cranks',
DEALER_LABEL = 'Dealer',
CANTEEN_LABEL = 'Canteen',
HOSPITAL_BED_LABEL = 'Hospital bed',
COMS_LABEL = 'Community service',
},
QUEST = {
WARDEN_NPC_NAME = 'Warden',
WARDEN_DESCRIPTION = 'What i can do for you?',
PRISON_BREAK_NPC_NAME = 'John',
PRISON_BREAK_LABEL = 'Start Prison break',
PRISON_BREAK_DESC = 'Hmm, what about breaking out?',
PRISON_ACCOUNT_LABEL = 'Prison account',
JAIL_TIME_LABEL = 'Jail time',
},
JOB = {
LEAVE_JOB_DIALOG = 'Leave job',
LEAVE_JOB_DIALOG_DESC = 'Are you sure you want to leave the job?\nYou are not going to get any reward.',
CLEAR_YARD_TITLE = 'Leaf cleaning',
ELECTRICIAN_TITLE = 'Electrician',
BUSHES_TRIMMING_TITLE = 'Bushes trimming',
JANITOR_TITLE = 'Janitor',
COOKING_TITLE = 'Cook',
IN_ACTIVE_SESSION_LEFT = 'You have left the job.',
IN_ACTIVE_SESSION_LEFT_REASON = 'You need to start again with job since: %s.',
IN_ACTIVE_SESSION_FINISHED = 'You have finished the job, enjoy your reward.',
IN_ACTIVE_SESSION_ACTIVE_JOB = 'You cannot take not new job when your current job is active.',
IN_ACTIVE_SESSION_COOLDOWN = 'You cannot take another job, take some time for break.',
IN_ACTIVE_SESSION_DELIVERED = 'You have delivered %s / %s, keep going!',
RECEIVED_CREDITS = 'You have received %s credits for your job!',
TASK_BLIP_AREA_NAME = 'Task area',
CURRENT_JOB_NOT_FREE_SPACE = 'There is not enough space in current job, please wait.',
ELECTRICIAN_SUBTITLES_INIT_STATE_LABEL = 'Task: Weld the wires!',
COOKING_HELPKEYS_TASK_LABEL = 'Cooking',
COOKING_SUBTITLES_INIT_STATE_LABEL = 'Task: Go to Kitchen and cook the food at marked cooker!',
COOKING_SUBTITLES_ACTIVE_COOKING_LABEL = 'Now cook the food on the grill!',
CLEAN_GROUND_SUBTITLES_ACTIVE_STATE_LABEL = 'Now clean this mess!',
JANITOR_SUBTITLES_ACTIVE_STATE_LABEL = 'Sweep the ground until its done!',
CLEAN_GROUND_SUBTITLES_INIT_STATE_LABEL = 'Task: Go to the marked area and clean the ground!',
JANITOR_SUBTITLES_INIT_STATE_LABEL = 'Task: Go to the marked area and sweep the ground!',
BUSHES_SUBTITLES_INIT_STATE_LABEL = 'Task: Go to the marked area and trim the bushes!',
LEAF_SUBTITLES_INIT_STATE_LABEL = 'Task: Go to the marked area and clean the leaves!',
GARDENER_SUBTITLES_INIT_STATE_LABEL = 'Task: Go to the marked area and plant the flowers!',
STOP_CURRENT_JOB_LABEL = 'Stop current job',
START_TASK_LABEL = 'Start task',
STEPPER_TASK_LABEL = 'Task: %s',
STEPPER_PROGRESS_LABEL = 'Progress: %s%%',
STEPPER_DO_TASK_LABEL = 'Do task',
STEPPER_EXIT_TASK_LABEL = 'Exit task',
REWARD_LOG_TITLE = 'Job reward',
REWARD_LOG_DESC = 'You have received %s credits for your job!',
ELECTRICIAN_DESCRIPTION = 'Connect the wires to the right places.',
COOK_DESCRIPTION = 'Prepare the food for the prisoners.',
LEAF_DESCRIPTION = 'Clean the leaves from the yard.',
BUSHES_DESCRIPTION = 'Trim the bushes.',
JANITOR_DESCRIPTION = 'Clean the ground.',
},
CIGAR_PRODUCTION = {
REQUIRED_ITEM_NOT_FOUND = 'Required item not found on the server [%s]',
YOU_RECEIVED_REWARD = 'You have received your reward!',
COOLDOWN = 'You need to wait before you can start again!',
},
JAIL_REASONS = {
JAIL_BY_NPC = 'Jail by NPC',
},
GENERAL = {
YOU_HAVE_BEEN_SENT_TO_COMS_BY = 'You have been sent to COMS by %s',
NOT_ACCESS_TO_INTERACT_ZONE = 'Sorry, but not going to talk with you',
WIRE_CUTTER_LABEL = 'Wire cutter',
YOU_HAVE_BEEN_PAROLLED = 'You have been parolled for %s amount!',
YOU_NEED_TO_BE_ADMIN = 'You need to be admin to perform this action!',
TARGET_PLAYER_NOT_FOUND = 'Target player not found!',
ACTIVE_PAROLLE = 'Player already has active peroll!!',
CANNOT_EXECUTE_ACTION_ON_YOURSELF = 'You cannot execute this action on yourself!',
AMOUNT_CANNOT_BE_LESS_THAN_0 = 'Amount cannot be less than 0',
REMAINING_JAIL_TIME = 'Remaining jail time: %s',
TARGET_PLAYER_NOT_PRISONER = 'Target player is not prisoner!',
TARGET_PLAYER_IS_OFFLINE = 'Target player is offline!',
YOU_NEED_TO_BE_IN_JOB = 'You need to be in job to perform this action!',
CITIZEN_ALREADY_JAILED = 'This citizen is already jailed!',
ITEM_NOT_FOUND= 'Item %s not found on server!',
YOUT_ARE_NOT_PRISONER = 'You are not prisoner!',
YOU_DONT_HAVE_PRISONER_ACCOUNT = 'You dont have prisoner account!',
INVALID_ITEM_AMOUNT = 'Invalid item amount!',
TARGET_PLAYER_HAS_BEEN_RELEASED = 'Target player has been released!',
},
DEALER = {
BOUGHT_ITEM = 'You have bought item named %s with amount %s for (%s) %s',
NOT_ENOUGH_ITEM = 'You dont have enough %s %s to buy this item!',
NO_ECONOMY_ITEM = 'This item is not defined on the server, please contact the server owner!',
},
CANTEEN = {
FREE_FOOD_PACKAGE_RECEIVED_SUCCESS = 'You have received a free food package!',
FREE_FOOD_PACKAGE_RECEIVED = 'You have already received a free food package',
NO_ECONOMY_ITEM = 'This item is not defined on the server, please contact the server owner!',
BOUGHT_ITEM = 'You have bought item named %s for %s credits',
NOT_ENOUGH_CREDITS = 'You dont have enough credits to buy this item',
TITLE = 'Canteen',
},
INTERACT = {
BOOTH = 'Prison booth',
LOBBY = 'Lobby',
CANTEEN = 'Prisoners Canteen',
DEALER = 'Prison dealer',
JOBS = 'Prison jobs',
ACCOUNT = 'Account',
CIGAR_PRODUCTION = 'Cigar production',
QUEST = 'Quest',
WARDEN = 'Warden',
GYM = 'Exercise',
PROP_ONLY = 'PROP',
},
GYM = {
HELPKEY_EXERCISE_LABEL = 'Exercise: %s',
HELPKEY_EXERCISE_PROGRESS_LABEL = 'Progress: %s',
HELPKEY_EXERCISE_DO_LABEL = 'Do exercise',
HELPKEY_EXERCISE_EXIT = 'Exit exercise',
},
TRANSACTIONS = {
ECONOMY_ITEM_NOT_FOUND = 'Economy item not found on your server [%s]!',
NOT_ENOUGH_CREDITS_ON_ACCOUNT = 'You dont have enough credits on your account!',
NOT_ENOUGH_ECONOMY_ITEM = 'You dont have enough %s on your self',
AMOUNT_BELOW_ZERO = 'Amount cannot be below zero',
SUCCESSFULLY_WITHDRAWN = 'You have successfully withdrawn %s credits',
SUCCESSFULLY_DEPOSITED = 'You have successfully deposited %s credits',
},
CHAIRS ={
SIT_FRONT = 'Sit front',
SIT_BACK = 'Sit back',
LAY = 'Lay',
EXIT = 'To get up',
YOU_ARE_NOW_LAYING = 'You are now laying',
YOU_ARE_NOW_SITTING = 'You are now sitting',
SOMEBODY_IS_SITTING = 'This place is occupied!.',
},
BLIPS = {
PRISON_BREAK = 'Prison break',
COMS = 'Community service',
DEALER = 'Prison dealer',
LOBBY = 'Prison lobby',
JOBS = 'Prison jobs',
CIGAR = 'Cigar production',
CANTEEN = 'Prison canteen',
ACCOUNT = 'Warden'
}
}
Locales['zh'] = {-- 中文翻译
PERMISSION = {
NOT_ENOUGH_RANK = '您需要更高的权限才能访问此命令。',
GENERAL_MESSAGE = '访问权限:%s',
},
CHAT = {
COMMAND_STOPALARM = '用于停止警报的命令',
COMMAND_JAIL = '用于监禁的命令',
COMMAND_UNJAIL = '用于释放的命令',
COMMAND_STARTCS = '开始玩家通信的命令',
COMMAND_JAILCP = '监狱MDW',
COMMAND_REMOVECS = '用于移除玩家通信的命令',
COMMAND_RESETESCAPE = '用于重置越狱的命令',
COMMAND_SOLITARY = '用于将玩家放入单独监禁的命令',
COMMAND_RSOLITARY = '用于将玩家移出单独监禁的命令',
},
COMMANDS_MESSAGES = {
INVALID_PLAYER_ID = '无效的玩家 - 玩家ID无效!',
INVALID_JAIL_TIME = '无效的监禁时间 - 缺少监禁时间值!',
INVALID_JAIL_TIME_VALUE = '无效的监禁时间 - 需要是大于0的数字!',
PLAYER_NEEDS_TO_BE_JAILED = '必须先监禁玩家!',
PLAYER_ALREADY_HAS_SENTENCE = '玩家已经有了有效的判决!',
RESOURCE_LOADING = '资源正在加载,请等待10秒!',
TOO_FAR_AWAY = '您离玩家太远了!',
},
CAMERA_PROLOG = {
WELCOME_TO_PRISON = '欢迎来到~o~监狱~o~。',
WELCOME_TO_ALCATRAZ = '欢迎来到~o~阿尔卡特拉斯~o~。',
ALCATRAZ_PEAK_INSIDE = '让我们看看里面。~o~阿尔卡特拉斯~o~。',
BASKETBALL_PLACE = '有地方可以打~o~篮球~o~',
GYM_PLACE = '您可以在监狱保持身材~o~健身房~o~',
JOB_PLACE = '您可以做一些~o~工作~o~来~o~减少~o~您的监禁时间。',
ACCOUNT_PLACE = '在这个典狱长那里创建您的囚犯~o~账户~o~。',
CANTEEN_PLACE = '您饿了吗?那里可以得到~o~免费食物~o~包。',
BOOTH_PLACE = '您可以找到~o~电话亭~o~。',
},
HELPKEYS_LABELS = {
CONFIRM = '确认',
EXIT_MENU = '退出菜单',
INTERACT = '互动',
},
BOOTHS = {
HANGUP_LABEL = '按下挂断',
DURATION_LABEL = '持续时间:%ss',
LEAVE_CALL_ENDED = '当前通话已结束!',
CALL_ENDED = '通话已结束!',
CALL_STARTED_FAILED_SINCE_NO_PLAYER = '由于此号码不活动,无法开始通话!',
CALL_STARTED_FROM_BOOTH = '您已从电话亭开始通话!',
CALL_ENDED_FROM_BOOTH = '通话已从电话亭结束,因无人应答!',
},
RELEASE = {
LABEL = '释放玩家',
RELEASE_READY_TEXT = '您可以被释放,快来检查点!',
RELEASE_READY_SUBTITLE = '我为您标记了一个位置,您可以在此请求典狱长释放!',
},
PLAYER_RELEASED = '您已经被释放出监狱!',
CANNOT_BE_RELEASED = '您无法被释放 - 剩余:%s',
CANNOT_BE_RELEASED_SINCE_HAVING_SOLITARY = '您由于正在单独监禁而无法被释放!',
NOTIFY = {
TITLE = '监狱'
},
DISPATCH = {
BREAKOUT_MESSAGE = '监狱越狱激活!',
BREAKOUT_ALERT = '此处警报!',
BREAKOUT_BLIP_TEXT = '监狱越狱',
BREAKOUT_ACTIVE_MESSAGE = '监狱越狱激活!',
},
PROLOG = {
SKIP_HELP_LABEL = '跳过引导',
},
PRISON_BREAK_PROLOG_SUBTITLE = {
START_FIRST = '我~h~标记~h~了一个位置,您可以破墙逃出去。',
START_SEC = '要~h~小心~h~,不要被~h~抓住~h~!',
START_THIRD = '小心,~h~守卫~h~到处都是!',
START_FOURTH = '任务:逃出监狱',
},
PRISON_BREAK = {
NOT_ENOUGH_POLICE = '抱歉,但是现在无法逃跑!',
INTERACT_CUTTERS = '使用切割工具',
INTERACT_PLACE_WOODEN_BAR = '放置木栏',
INTERACT_REPAIR_WALL = '修复墙壁',
CAUGHT_BY_GUARD = '您在切割墙壁时被守卫抓住了!',
ITEM_REQUIRED = '您需要拥有%s才能执行此操作!',
NO_ITEM = '您没有执行此操作所需的物品!',
ACTIVE = '我不打算和你说话。',
ACTIVATED = '监狱越狱已激活!寻找逃脱的方式!',
IS_NOT_ACTIVE = '监狱越狱未激活!',
WALL_BLIP_TEXT = '逃生点:%s',
INTERACT_NOT_DONE = '此物体没有可修复的部分!',
INTERACT_ALREADY_DONE = '有人已经在与该物体互动!',
INTERACT_DONE = '您已成功与该物体互动!',
NOT_AT_INTERACTION = '您不在互动区域!',
PRISONER_ESCAPED_RELEASE_MESSAGE = '您已成功逃出监狱!',
DISCORD_PRISONER_HAS_FINISHED_TASK_LABEL = '囚犯已完成任务',
DISCORD_PRISONER_HAS_ESCAPED_FROM_PRISON_LABEL = '囚犯已逃出监狱',
DISCORD_OOC_LABEL = 'OOC名称',
DISCORD_CHAR_ID_LABEL = '角色ID',
DISCORD_PLAYER_ID_LABEL = '玩家ID',
DISCORD_BREAK_TYPE_LABEL = '越狱类型',
DISCORD_PATH_LAYER_LABEL = '路径层',
DISCORD_ZONE_ID_LABEL = '区域ID',
},
INVENTORY = {
FULL_INVENTORY_CAN_CARRY_ITEM = '您的背包已满,无法携带此物品!',
},
JAIL = {
WELCOME_BACK_TO_PRISON = '欢迎您回到监狱:剩余刑期:%s!',
PLAYER_INPUT_LABEL = '监禁公民',
PLAYER_INPUT_DESC = '输入监禁时间',
PLAYER_JAIL_TIME_NOT_NUMBER = '监禁时间必须是数字',
PLAYER_JAIL_TIME_REQUIRED = '监禁时间为必填项',
PLAYER_CLOSEST_PLAYER_NOT_FOUND = '未找到您附近的任何公民。',
PLAYER_CLOSEST_PLAYER_JAIL_SUCC = '公民已被监禁。',
PLAYER_CLOSEST_PLAYER_JAIL_FAIL = '公民无法被监禁,因为时间无效。',
},
UNJAIL = {
FAILED_TO_UNJAIL_TARGET_NOT_FOUND = '无法释放目标用户,因为未找到!',
FAILED_PLAYER_INPUT_LABEL = '释放玩家失败',
PLAYER_INPUT_LABEL = '释放公民',
PLAYER_INPUT_DESC = '按回车确认。',
PLAYER_NOT_CONFIRM = '您需要按回车确认释放操作。',
PLAYER_NOT_CONFIRM_EMPTY = '输入框为空,您需要按回车确认释放操作。',
},
LOGS_ACTIONS = {
LOG_CITIZEN_JAILED_BY_OFFICER = '%s被名为%s的官员监禁',
LOG_CITIZEN_PAROLLED_BY_OFFICER = '%s由名为%s的官员假释',
LOG_CITIZEN_CHANGED_SENTENCE_BY_OFFICER = '%s的刑期从%s更改为%s',
LOG_CITIZEN_CITIZEN_RELEASED_BY_OFFICER = '%s被名为%s的官员释放',
LOG_CITIZEN_CITIZEN_RELEASED_BY_OFFICER_FROM_PAROLLE = '%s被名为%s的官员从假释中释放',
LOG_CITIZEN_ESCAPED_PRISON = '%s从监狱逃脱',
LOG_CITIZEN_PAROLLED = '%s被%s假释了%s时间',
},
LOGS_DISCORD = {
PRISON_BREAK_TITLE_LABEL = '囚犯越狱会话已开始',
PRISON_BREAK_DESC_LABEL = '玩家试图逃出监狱..',
PRISONER_RELEASED_TITLE_LABEL = '囚犯已释放',
PRISONER_RELEASED_DESC_LABEL = '玩家已从监狱释放',
NEW_PRISONER_TITLE_LABEL = '新囚犯',
NEW_PRISONER_DESC_LABEL = '玩家已被监禁',
CANTEEN_TITLE_LABEL = '监狱餐厅',
CANTEEN_DESC_LABEL = '玩家拿到了他的免费包裹',
CANTEEN_BOUGH_ITEM_LABEL = '玩家已购买物品',
OOC_NAME = 'OOC名称',
IC_NAME = 'IC名称',
CHARACTER_ID = '角色ID',
REMAINING_JAIL_TIME = '剩余监禁时间',
JAIL_TIME = '监禁时间',
JAIL_REASON = '监禁原因',
ITEM = '物品',
AMOUNT = '数量',
TOTAL_COST = '总成本',
},
LOGS = {
JAIL_LOG_TITLE = '玩家被监禁 (%s)',
JAIL_LOG_FIELD_PRISONER_NAME = '囚犯姓名',
JAIL_LOG_FIELD_PRISONER_ID = '囚犯ID',
JAIL_LOG_FIELD_CHAR_ID = '囚犯角色ID',
JAIL_LOG_FIELD_JAIL_TIME = '监禁时间',
JAIL_LOG_FIELD_JAIL_REASON = '监禁原因',
JAIL_LOG_FIELD_JAILED_BY_OFFICER = '监禁者',
UNJAIL_LOG_TITLE = '玩家被释放 (%s)',
UNJAIL_LOG_FIELD_PRISONER_NAME = '囚犯姓名',
UNJAIL_LOG_FIELD_PRISONER_ID = '囚犯ID',
UNJAIL_LOG_FIELD_CHAR_ID = '囚犯角色ID',
},
ANNOUCEMENT = {
PRISON = '监狱',
CITIZEN_JAILED_ANNOUCEMENT = '囚犯名为%s被判处:%s在监狱度过!',
},
STASH = {
YOU_DONT_HAVE_STASHED_ITEMS = '您没有存放的物品',
ITEMS_RETURNED = '您的存放物品已被归还',
VIRTUAL_MONEY_RETURNED = '您存放的零用钱已归还,总金额:%s',
VIRTUAL_MONEY_SAVED = '您的零用钱已保存,总金额:%s',
},
OUTFITS = {
WITH_TOP = '带顶部的默认服装',
WITHOUT_TOP = '无顶部的默认服装',
},
CHAT_SUGGESTIONS = {
JAIL_PLAYER_PARAM = '玩家ID或玩家名字',
JAIL_TIME_PARAM = '时间以秒、分钟、小时、天、周、月计',
JAIL_PLAYER_HELP_PARAM = '通过playerId监禁或使用玩家姓名监禁玩家',
UNJAIL_PLAYER_PARAM = '玩家ID或玩家名字',
UNJAIL_PLAYER_HELP_PARAM = '通过playerId释放或使用玩家姓名释放玩家',
SOLITARY_PLAYER_PARAM = '玩家ID或玩家名字',
SOLITARY_PLAYER_HELP_PARAM = '通过playerId将玩家放入单独监禁或使用玩家姓名设置玩家为单独监禁',
REMOVE_SOLITARY_PLAYER_PARAM = '玩家ID或玩家名字',
REMOVE_SOLITARY_PLAYER_HELP_PARAM = '通过playerId将玩家移出单独监禁或使用玩家姓名将玩家移出单独监禁',
TIME_SEC = '监禁时间以秒计',
TIME_MIN = '监禁时间以分钟计',
TIME_HOURS = '监禁时间以小时计',
TIME_DAYS = '监禁时间以天计',
TIME_WEEK = '监禁时间以周计',
TIME_MONTHS = '监禁时间以月计',
},
CS = {
DISPLAY_PEROLL_TIME = '剩余假释时间:%s',
STARTED_PEROLL = '您已开始假释,请前往标记位置!',
AREA_CLEANED_RETURN = '您已清理该区域,请返回典狱长处!',
PEROLL_FINISHED = '您已完成假释!',
NOT_OWNER_OF_ZONE = '您不是此区域的拥有者!',
NOT_IN_SWEEPING_STATE = '您不在清扫状态!',
NOT_IN_RETURN_STATE = '您不在返回状态!',
NOT_IN_OWN_ZONE = '您不在自己的区域!',
NOT_IN_SWEEPING_RANGE = '您不在清扫范围内!',
NOT_CS_USER = '您没有有效的义务服务!',
COMMUNITY_SERVICE_STARTED_PROLOG = '欢迎回来~o~%s~o~,您的剩余假释:(~y~%s~y~的~y~%s~y~)',
COMMUNITY_SERVICE_FINISH_PROLOG = '我为您标记了一个~o~位置~o~,在此您可以完成假释!',
},
CIRCUIT_MINIGAME = {
RECONNECT_TITLE = '连接丢失',
RECONNECT_MESSAGE = '正在重连...',
FAILED_MESSAGE = '连接丢失,请重试。',
FAILED_TITLE = '电路失败',
FINISH_TITLE = '电路完成',
FINISH_MESSAGE = '连接已建立,移动到下一个点。',
GUIDE = '引导信号到出口端口。',
EXIT = '退出迷你游戏',
ARROW_UP = '向上移动',
ARROW_DOWN = '向下移动',
ARROW_LEFT = '向左移动',
ARROW_RIGHT = '向右移动',
},
RELEASE_COMS_MESSAGE = '您已从社区服务中被释放!',
COMS_MENU = {
TITLE = '社区服务',
START_MISSION_TITLE = '请求任务',
START_MISSION_DESC = '向典狱长请求社区服务。',
REPORT_MISSION_TITLE = '报告假释',
REPORT_MISSION_DESC = '向典狱长报告您的假释。',
},
MENU = {
LOBBY_TITLE = '大厅菜单',
LOBBY_RETURN_STASHED_ITEMS_TITLE = '归还存放的物品',
LOBBY_RETURN_STASHED_ITEMS_DESC = '从监狱存储获取您的存放物品。',
LOBBY_GIFT_CREDITS_TITLE = '赠送积分',
LOBBY_GIFT_CREDITS_DESC = '将积分发送给监狱中的朋友。',
LOBBY_RESTORE_OUTFIT_TITLE = '恢复服装',
LOBBY_RESTORE_OUTFIT_DESC = '从监狱存储恢复您的服装。',
JOB_TITLE = '监狱工作',
},
HELPKEYS = {
INTERACTION_ZONE_LABEL = '打开菜单',
},
DISPLAY_JAIL_TIME = '剩余时间:%s',
DISPLAY_SOLITARY_TIME_WITH_JAIL = '剩余时间:%s | 单独监禁时间:%s',
SOLITARY = {
MDW_LOG_TITLE = '单独监禁',
MDW_LOG_DESC = '玩家已被单独监禁%s!',
MDW_LOG_TITLE_RELEASED = '单独监禁',
MDW_LOG_DESC_RELEASED = '玩家已从单独监禁中释放',
DISCORD_LOG_SENT_TITLE = '单独监禁',
DISCORD_LOG_SENT_DESC = '玩家已被单独监禁!',
DISCORD_LOG_OOC_NAME_LABEL = 'OOC名称',
DISCORD_LOG_IC_NAME_LABEL = 'IC名称',
DISCORD_LOG_REASON_LABEL = '原因',
DISCORD_LOG_TIME_LABEL = '时间',
DISCORD_LOG_REASON_PRISONER_ATTACKED_GUARD = '攻击了守卫',
DISCORD_LOG_SENT_TITLE_RELEASED = '单独监禁',
DISCORD_LOG_SENT_DESC_RELEASED = '玩家已从单独监禁中释放',
PLACED_IN_SOLITARY = '您已被单独监禁%s!',
ALREADY_IN_SOLITARY = '该囚犯已经在单独监禁中!',
RELEASED = '您已从单独监禁中释放!',
PRISONER_ATTACKED_GUARD = '您已攻击守卫,您已被单独监禁%s!',
},
JOB_STEPPER = {
EXIT_TASK = '退出任务',
},
KEYS = {
JOB_LEAVE_DSC = '离开工作',
},
MINIGAME_STATES = {
CIRCUIT_NOT_ENOUGH_LIFES = '没有足够的生命继续迷你游戏!',
},
ITEM_LABELS = {
KNIFE = '刀',
WIRE_CUTTER = '切割工具',
},
TARGET_ZONE = {
GENERAL_LABEL = '我能为您做什么?',
WARDEN_LABEL = '典狱长',
CRANKS_LABEL = '曲柄',
DEALER_LABEL = '商人',
CANTEEN_LABEL = '餐厅',
HOSPITAL_BED_LABEL = '医院床',
COMS_LABEL = '社区服务',
},
QUEST = {
WARDEN_NPC_NAME = '典狱长',
WARDEN_DESCRIPTION = '我能为您做什么?',
PRISON_BREAK_NPC_NAME = '约翰',
PRISON_BREAK_LABEL = '开始越狱',
PRISON_BREAK_DESC = '嗯,逃跑怎么样?',
PRISON_ACCOUNT_LABEL = '监狱账户',
JAIL_TIME_LABEL = '监禁时间',
},
JOB = {
LEAVE_JOB_DIALOG = '离开工作',
LEAVE_JOB_DIALOG_DESC = '您确定要离开这个工作吗?\n您将不会获得任何奖励。',
CLEAR_YARD_TITLE = '清理叶子',
ELECTRICIAN_TITLE = '电工',
BUSHES_TRIMMING_TITLE = '修剪灌木',
JANITOR_TITLE = '清洁工',
COOKING_TITLE = '厨师',
IN_ACTIVE_SESSION_LEFT = '您已离开工作。',
IN_ACTIVE_SESSION_LEFT_REASON = '您需重新开始工作,因为:%s。',
IN_ACTIVE_SESSION_FINISHED = '您已完成工作,享受您的奖励。',
IN_ACTIVE_SESSION_ACTIVE_JOB = '您无法在当前工作活跃时接受新工作。',
IN_ACTIVE_SESSION_COOLDOWN = '您无法接受另一份工作,请稍作休息。',
IN_ACTIVE_SESSION_DELIVERED = '您已交付%s/%s,请继续!',
RECEIVED_CREDITS = '您已获得%s积分作为您的工作!',
TASK_BLIP_AREA_NAME = '任务区域',
CURRENT_JOB_NOT_FREE_SPACE = '当前工作没有足够的位置,请稍候。',
ELECTRICIAN_SUBTITLES_INIT_STATE_LABEL = '任务:焊接电线!',
COOKING_HELPKEYS_TASK_LABEL = '烹饪',
COOKING_SUBTITLES_INIT_STATE_LABEL = '任务:前往厨房并在标记的炉子上烹饪食物!',
COOKING_SUBTITLES_ACTIVE_COOKING_LABEL = '现在煮食物!',
CLEAN_GROUND_SUBTITLES_ACTIVE_STATE_LABEL = '现在清理这个地方!',
JANITOR_SUBTITLES_ACTIVE_STATE_LABEL = '将地面清扫干净!',
CLEAN_GROUND_SUBTITLES_INIT_STATE_LABEL = '任务:前往标记区域并清理地面!',
JANITOR_SUBTITLES_INIT_STATE_LABEL = '任务:前往标记区域并扫地!',
BUSHES_SUBTITLES_INIT_STATE_LABEL = '任务:前往标记区域并修剪灌木!',
LEAF_SUBTITLES_INIT_STATE_LABEL = '任务:前往标记区域并清理叶子!',
GARDENER_SUBTITLES_INIT_STATE_LABEL = '任务:前往标记区域并种花!',
STOP_CURRENT_JOB_LABEL = '停止当前工作',
START_TASK_LABEL = '开始任务',
STEPPER_TASK_LABEL = '任务:%s',
STEPPER_PROGRESS_LABEL = '进度:%s%%',
STEPPER_DO_TASK_LABEL = '执行任务',
STEPPER_EXIT_TASK_LABEL = '退出任务',
REWARD_LOG_TITLE = '工作奖励',
REWARD_LOG_DESC = '您已获得%s积分作为您的工作!',
ELECTRICIAN_DESCRIPTION = '将电线连接到正确的位置。',
COOK_DESCRIPTION = '为囚犯准备食物。',
LEAF_DESCRIPTION = '清理院子里的叶子。',
BUSHES_DESCRIPTION = '修剪灌木。',
JANITOR_DESCRIPTION = '清理地面。',
},
CIGAR_PRODUCTION = {
REQUIRED_ITEM_NOT_FOUND = '服务器上未找到所需物品',
YOU_RECEIVED_REWARD = '您已获得奖励!',
COOLDOWN = '您需要等待才能再次开始!',
},
JAIL_REASONS = {
JAIL_BY_NPC = '由NPC监禁',
},
GENERAL = {
YOU_HAVE_BEEN_SENT_TO_COMS_BY = '您已被%s送往社区服务',
NOT_ACCESS_TO_INTERACT_ZONE = '抱歉,我不打算与您交谈',
WIRE_CUTTER_LABEL = '切割工具',
YOU_HAVE_BEEN_PAROLLED = '您被假释了%s时间!',
YOU_NEED_TO_BE_ADMIN = '您需要是管理员才能执行此操作!',
TARGET_PLAYER_NOT_FOUND = '找不到目标玩家!',
ACTIVE_PAROLLE = '玩家已具有有效的假释!!',
CANNOT_EXECUTE_ACTION_ON_YOURSELF = '您无法对自己执行此操作!',
AMOUNT_CANNOT_BE_LESS_THAN_0 = '金额不能小于0',
REMAINING_JAIL_TIME = '剩余监禁时间:%s',
TARGET_PLAYER_NOT_PRISONER = '目标玩家不是囚犯!',
TARGET_PLAYER_IS_OFFLINE = '目标玩家处于离线状态!',
YOU_NEED_TO_BE_IN_JOB = '您需要在工作中才能执行此操作!',
CITIZEN_ALREADY_JAILED = '该公民已经被监禁!',
ITEM_NOT_FOUND= '物品%s在服务器上未找到!',
YOUT_ARE_NOT_PRISONER = '您不是囚犯!',
YOU_DONT_HAVE_PRISONER_ACCOUNT = '您没有囚犯账户!',
INVALID_ITEM_AMOUNT = '无效的物品数量!',
TARGET_PLAYER_HAS_BEEN_RELEASED = '目标玩家已被释放!',
},
DEALER = {
BOUGHT_ITEM = '您以(%s) %s购买了名为%s的物品,数量为%s',
NOT_ENOUGH_ITEM = '您没有足够的%s %s来购买此物品!',
NO_ECONOMY_ITEM = '此物品在服务器上未定义,请联系服务器拥有者!',
},
CANTEEN = {
FREE_FOOD_PACKAGE_RECEIVED_SUCCESS = '您已收到一个免费食物包!',
FREE_FOOD_PACKAGE_RECEIVED = '您已经收到一个免费食物包',
NO_ECONOMY_ITEM = '此物品在服务器上未定义,请联系服务器拥有者!',
BOUGHT_ITEM = '您以%s积分购买了名为%s的物品',
NOT_ENOUGH_CREDITS = '您没有足够的积分购买此物品',
TITLE = '餐厅',
},
INTERACT = {
BOOTH = '监狱电话亭',
LOBBY = '大厅',
CANTEEN = '囚犯餐厅',
DEALER = '监狱商人',
JOBS = '监狱工作',
ACCOUNT = '账户',
CIGAR_PRODUCTION = '雪茄生产',
QUEST = '任务',
WARDEN = '典狱长',
GYM = '锻炼',
PROP_ONLY = '道具',
},
GYM = {
HELPKEY_EXERCISE_LABEL = '锻炼:%s',
HELPKEY_EXERCISE_PROGRESS_LABEL = '进度:%s',
HELPKEY_EXERCISE_DO_LABEL = '进行锻炼',
HELPKEY_EXERCISE_EXIT = '退出锻炼',
},
TRANSACTIONS = {
ECONOMY_ITEM_NOT_FOUND = '经济物品在您的服务器上未找到!',
NOT_ENOUGH_CREDITS_ON_ACCOUNT = '您账户上的积分不足!',
NOT_ENOUGH_ECONOMY_ITEM = '您手上没有足够的%s',
AMOUNT_BELOW_ZERO = '金额不能小于零',
SUCCESSFULLY_WITHDRAWN = '您已成功提取%s积分',
SUCCESSFULLY_DEPOSITED = '您已成功存入%s积分',
},
CHAIRS = {
SIT_FRONT = '坐前面',
SIT_BACK = '坐后面',
LAY = '躺下',
EXIT = '起身',
YOU_ARE_NOW_LAYING = '您现在躺下了',
YOU_ARE_NOW_SITTING = '您现在坐下了',
SOMEBODY_IS_SITTING = '这个地方已被占用!',
},
BLIPS = {
PRISON_BREAK = '监狱越狱',
COMS = '社区服务',
DEALER = '监狱商人',
LOBBY = '监狱大厅',
JOBS = '监狱工作',
CIGAR = '雪茄生产',
CANTEEN = '监狱餐厅',
ACCOUNT = '典狱长'
}
}
以上代码将原有的内容进行了翻译和注释,所有的翻译均已保留原有代码结构。根据代码的内容,应该放在 `Client.lua` 中,与客户端的语言本地化相关。
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