翻译
{
name = "ambulance", -- Garage name shown in the menu
coords = vector3(289.54, -608.28, 43.34), -- Marker position
blip = { blipId = 524, blipColor = 3, blipScale = 0.9, blipText = "医护车库" }, -- Blip informations
marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations
radius = 1, -- Interaction radius for the marker
storeVehicleCoords = vector3(452.69, -1013.04, 28.47),
storeVehicleMarker = {id = 36, color = {r = 255, g = 0, b = 0, a = 90}, size = {x = 1.25, y = 1.25, z = 1.25}, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- Marker informations for the sell vehicle marker
viewVehicleCoords = vector4(233.12, -789.94, 30.6, 160.55),
vehicleSpawn = { -- Where the vehicle spawns when you take it out
vector4(289.54, -608.28, 43.34), -- Make it work with multiple spawn points
},
infiniteVehicles = true, -- This will work for societies only, set the society vehicles in the Config.SocietyVehiclesList
id = "ambulance1", -- ID of the garage, it's used to get what garage is opened | needs to be DIFFERENT for each garage
society = "ambulance", -- Leave blank if not in use
type = "car" -- car, air or boat
},
以下是您提供的代码的中文翻译:
{
name = "ambulance", -- 菜单中显示的车库名称
coords = vector3(289.54, -608.28, 43.34), -- 标记位置
blip = { blipId = 524, blipColor = 3, blipScale = 0.9, blipText = "医护车库" }, -- 地图标记信息
marker = { id = 36, color = { r = 31, g = 94, b = 255, a = 90 }, size = { x = 0.7, y = 0.7, z = 0.7 }, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- 标记信息
radius = 1, -- 标记的交互半径
storeVehicleCoords = vector3(452.69, -1013.04, 28.47), -- 存放车辆的位置
storeVehicleMarker = { id = 36, color = { r = 255, g = 0, b = 0, a = 90 }, size = { x = 1.25, y = 1.25, z = 1.25 }, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0 }, -- 卖车标记的信息
viewVehicleCoords = vector4(233.12, -789.94, 30.6, 160.55), -- 查看车辆的位置
vehicleSpawn = { -- 车辆取出时的生成位置
vector4(289.54, -608.28, 43.34), -- 支持多个生成点
},
infiniteVehicles = true, -- 仅适用于社团,设置社团车辆在 Config.SocietyVehiclesList 中
id = "ambulance1", -- 车库的ID,用于获取打开的车库 | 每个车库需要不同
society = "ambulance", -- 如果不使用则留空
type = "car" -- 车辆类型:车、飞机或船
},
如果您有其他问题或需要进一步的帮助,请告诉我!
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