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Config.useModernUI = true -- 2023 年 3 月,工作进行了大规模的返工,用户界面也发生了变化。将其设置为 false,以使用不再受支持的 OLD UI.
Config.splitReward = false -- This option work's only when useModernUI is false. If this option is true, the payout is: (Config.OnePercentWorth * Progress ) / PartyCount, if false then: (Config.OnePercentWorth * Progress)
Config.UseTarget = false -- Change it to true if you want to use a target system. All setings about the target system are under target.lua file.
Config.UseBuiltInNotifications = true -- Set to false if you want to use ur framework notification style. Otherwise, the built in modern notifications will be used. Avalible only with modern UI
Config.RequiredJob = "none" -- Set to "none" if you dont want using jobs. If you are using target, you have to set "job" parameter inside every export in target.lua
Config.RequireJobAlsoForFriends = true-- If it's false, then only host needs to have the job, if it's true then everybody from group needs to have the Config.RequiredJob
Config.RequireOneFriendMinimum = false-- Set to true if you want to force players to create teams
Config.OnePercentWorth = 100 -- Means that 1% progress will reward players with $100
-- ^^ Here you can change payout. Tags for search tool: reward, payout, payment, money, cash, bank
Config.letBossSplitReward = true -- If it's true, then boss can manage whole party rewards percent in menu. If you'll set it to false, then everybody will get same amount. Avalible only in modern UI
Config.multiplyRewardWhileWorkingInGroup = true -- If it's false, then reward will stay by default. For example $1000 for completing whole job. If you'll set it to true, then the payout will depend on how many players is there in the group. For example, if for full job there's $1000, then if player will work in 4 member group, the reward will be $4000. (baseReward * partyCount)
Config.EnableVehicleTeleporting = true -- If its true, then the script will teleport the host to the company vehicle. If its false, then the company vehicle will apeear, but the whole squad need to go enter the car manually
Config.JobVehicleModel = "17mov_BuilderCar" -- Model of the company car
Config.PenaltyAmount = 500 -- Penalty that is levied when a player finishes work without a company vehicle
Config.DontPayRewardWithoutVehicle = false -- Set to true if you want to dont pay reward to players who want's to end without company vehicle (accepting the penalty)
Config.DeleteVehicleWithPenalty = false -- Delete Vehicle even if its not company veh
Config.MixerModel = "17mov_Mixer" -- Model of concrete mixer used for pouring concrete
Config.PipeModel = "17mov_pipe"
Config.PipeInstallingTime = 10000
Config.WallBuildingTime = 15000
Config.WeldingTime = 12500
Config.wearingAnimation = { dict = "anim@heists@box_carry@", name = "idle"}
Config.installingBlockToFrameScenario = "WORLD_HUMAN_HAMMERING"
Config.JobCooldown = 0 * 60 -- 10 * 60 -- 0 minutes cooldown between making jobs (in brackets there's example for 10 minutes)
Config.GiveKeysToAllLobby = true -- Set to false if you want to give keys only for group creator while starting job
Config.EnableWaypoint = false -- Set to true if you want to enable the waypoint for ur current job location
Config.ProgressBarOffset = "25px" -- Value in px of counter offset on screen
Config.ProgressBarAlign = "bottom-right" -- Align of the progressbar
Config.useModernUI = true -- 2023年3月,工作进行了大规模的返工,用户界面也发生了变化。将其设置为false,以使用不再受支持的OLD UI。
Config.splitReward = false -- 仅当useModernUI为false时,此选项有效。如果此选项为true,则支付为:(Config.OnePercentWorth * Progress) / PartyCount;如果为false,则支付为:(Config.OnePercentWorth * Progress)。
Config.UseTarget = false -- 如果要使用目标系统,请将其更改为true。有关目标系统的所有设置都在target.lua文件中。
Config.UseBuiltInNotifications = true -- 如果希望使用您框架的通知样式,请设置为false。否则,将使用内置的现代通知。仅在现代UI中可用。
Config.RequiredJob = "none" -- 如果您不想使用工作,请设置为"none"。如果您使用目标,则必须在target.lua中的每个导出中设置"job"参数。
Config.RequireJobAlsoForFriends = true-- 如果为false,则只有主持人需要具备工作;如果为true,则组中的每个人都需要具有Config.RequiredJob。
Config.RequireOneFriendMinimum = false-- 如果要强制玩家组队,请设置为true。
Config.OnePercentWorth = 100 -- 意味着1%的进度将奖励玩家$100。
-- ^^ 在这里,您可以更改支付。搜索工具的标签:reward、payout、payment、money、cash、bank。
Config.letBossSplitReward = true -- 如果为true,则老板可以在菜单中管理整个团队的奖励百分比。如果设置为false,则每个人将获得相同的金额。仅在现代UI中可用。
Config.multiplyRewardWhileWorkingInGroup = true -- 如果为false,则奖励将保持默认值。例如,完成整个工作的奖励为$1000。如果设置为true,则支付将取决于组中有多少玩家。例如,如果整个工作为$1000,那么如果玩家在4人的组中工作,奖励将是$4000。(baseReward * partyCount)
Config.EnableVehicleTeleporting = true -- 如果为true,则脚本将把主持人传送到公司车辆。如果为false,则公司车辆将出现,但整个小队需要手动进入汽车。
Config.JobVehicleModel = "17mov_BuilderCar" -- 公司车辆的模型。
Config.PenaltyAmount = 500 -- 玩家在没有公司车辆的情况下完成工作时所处的惩罚。
Config.DontPayRewardWithoutVehicle = false -- 如果希望不给予想要在没有公司车辆的情况下结束的玩家奖励(接受惩罚),请设置为true。
Config.DeleteVehicleWithPenalty = false -- 即使不是公司车辆,也删除车辆。
Config.MixerModel = "17mov_Mixer" -- 用于浇筑混凝土的混凝土搅拌机模型。
Config.PipeModel = "17mov_pipe"
Config.PipeInstallingTime = 10000
Config.WallBuildingTime = 15000
Config.WeldingTime = 12500
Config.wearingAnimation = { dict = "anim@heists@box_carry@", name = "idle"}
Config.installingBlockToFrameScenario = "WORLD_HUMAN_HAMMERING"
Config.JobCooldown = 0 * 60 -- 10 * 60 -- 制作工作之间的冷却时间(括号中是10分钟的例子)。
Config.GiveKeysToAllLobby = true -- 如果希望只为团队创建者提供密钥,请设置为false。
Config.EnableWaypoint = false -- 如果希望启用当前工作位置的航点,请设置为true。
Config.ProgressBarOffset = "25px" -- 屏幕上计数器偏移的单位为像素(px)。
Config.ProgressBarAlign = "bottom-right" -- 进度条的对齐方式。
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