翻译中文,不删减
翻译中文,不删减
-----------------For support, scripts, and more----------------
--------------- https://discord.gg/wasabiscripts-------------
---------------------------------------------------------------
if not Config.Language then Config.Language = 'en' end
if Config.Language ~= 'en' then return end
Strings = {
possible_cause = 'Possible Cause',
full_name = 'Name',
pulse = 'BPM',
bpm = 'BPM: %s',
bleed_rate = 'Bleed Rate',
bleed_rate_low = 'Low',
bleed_rate_medium = 'Medium',
bleed_rate_high = 'High',
no_name = 'No Name',
injuries = 'Current Injuries',
get_off_stretcher_ui = ' - Get Off Stretcher',
move = 'Move',
move_desc = 'Move the stretcher',
put_in_vehicle = 'Put in Vehicle',
stretcher_in_vehicle = 'Deposit Stretcher',
put_in_vehicle_desc = 'Put the stretcher in a vehicle',
place_on_stretcher = 'Place Patient',
place_on_stretcher_desc = 'Place a patient on the stretcher',
remove_from_stretcher = 'Remove Patient',
remove_from_stretcher_desc = 'Remove a patient from the stretcher',
not_found = 'Not Found',
already_occupied_ambulance = 'Already Occupied',
already_occupied_ambulance_desc = 'This ambulance is already occupied!',
already_occupied_stretcher = 'Already Occupied',
already_occupied_stretcher_desc = 'This stretcher is already occupied!',
vehicle_occupied = 'Vehicle Occupied',
vehicle_occupied_desc = 'There can not be a person driving while doing this!',
not_occupied_stretcher = 'Not Occupied',
not_occupied_stretcher_desc = 'This stretcher is not occupied!',
stretcher_placement_blocked = 'Placement Blocked',
stretcher_placement_blocked_desc = 'You can not place the stretcher here!',
knocked_out = 'Knocked Out',
knocked_out_desc = 'You were knocked out cold!',
checkin_cooldown = 'Check-in Cooldown',
checkin_cooldown_desc = 'You are attempting to check-in too fast, please wait a moment.',
checkingin_progress = 'Checking In. . .',
remove_dead_target = 'Remove Unconcious Person',
ply_injury_head = 'head',
ply_injury_neck = 'neck',
ply_injury_spine = 'spine',
ply_injury_upper = 'upper body',
ply_injury_lower = 'lower body',
ply_injury_left_arm = 'left arm',
ply_injury_left_leg = 'left leg',
ply_injury_right_arm = 'right arm',
ply_injury_right_leg = 'right leg',
diagnosing_patient_progress = 'Diagnosing Patient. . .',
treating_patient_progress = 'Treating Patient. . .',
recovering_progress = 'Recovering. . .',
injury_report = 'Injury Report',
none = 'None',
mild = 'Mild',
moderate = 'Moderate',
severe = 'Severe',
deadly = 'Deadly',
injury_report_locations = 'Location',
injury_report_type = 'Injury Type: %s',
injury_report_severity = 'Severity: %s',
injury_report_bleed = 'Blood Loss',
light_injury_title = 'Light Injury',
moderate_injury_title = 'Moderate Injury',
extreme_injury_title = 'Extreme Injury',
injury_bleed_notify = 'Injury & Bleeding Alert',
light_injury_desc = 'Your %s is injured, consider visiting a doctor!',
moderate_injury_desc = 'Your %s is very injured, you need a doctor!',
extreme_injury_desc = 'Your %s is tremendously injured. You need to get to the doctor before it is too late!',
injury_msg_one = 'You have a significant injury.',
injury_msg_two = 'You have a serious injury.',
injury_msg_three = 'You have a severe injury.',
injury_msg_four = 'You have a critical injury.',
bleed_msg_one = 'You\'re bleeding.',
bleed_msg_two = 'You\'re bleeding badly. Apply some pressure.',
bleed_msg_three = 'You\'re going to bleed out!',
fainted_title = 'Fainted',
fainted_so_high_desc = 'You fainted from being so high.',
cant_jump_title = 'Can\'t Jump!',
cant_jump_desc = 'You are too injured to attempt to jump',
blackout_title = 'Lost Conciousness',
blackout_desc = 'You lost conciousness due to your %s injury! Seek medical attention immediately!',
treated_fully_desc = 'You have been treated and are feeling better than ever!',
treated_not_fully_desc = 'You have been treated but need additional treatment.',
prescription_menu = 'Prescriptions Menu',
prescription_menu_desc = 'Access and manage prescriptions',
no_stretcher_detected = 'No Stretcher',
no_stretcher_detected_desc = 'There was not an active stretcher detected!',
cant_run = 'Can\'t Sprint',
cant_run_desc = 'You are too injured to sprint!',
no_back_seat = 'No Available Seats',
no_back_seat_desc = 'There are no seats in the back of this ambulance',
enter_vehicle_back = 'Enter Ambulance (Rear)',
stretcher_already_deployed = 'Stretcher Already Deployed',
stretcher_already_deployed_desc = 'The stretcher allocated to this ambulance has already been removed.',
send_stretcher_home = 'Return To Vehicle',
ambulance_not_found = 'Stretcher was removed but the ambulance was not found to return to!',
bleedout = 'bleeding',
player_injury_critical_desc = 'Player is in critical condition due to a %s wound!',
gps_active = 'GPS Activated',
gps_active_desc = 'Player %s activated their GPS',
gps_deactive = 'GPS Deactivated',
gps_deactive_desc = 'Player %s deactivated their GPS',
no_wsb = '^0[^3WARNING^0] wasabi_bridge was NOT started AFTER framework and/or BEFORE resource: %s',
spawn_blocked = 'Garage Blocked',
spawn_blocked_desc = 'You can not pull your vehicle out because it is blocked!',
menu_remove_crutch = 'Remove Crutch',
menu_remove_crutch_desc = 'Remove a crutch to a nearby patient',
menu_remove_chair = 'Remove Wheelchair',
menu_remove_chair_desc = 'Remove a wheelchair to a nearby patient',
toggle_stretcher = 'Take Stretcher',
toggle_stretcher_desc = 'Take stretcher from nearest vehicle',
no_vehicle_nearby = 'Vehicle',
no_vehicle_nearby_desc = 'There is no vehicle nearby',
no_ambulance_nearby_desc = 'There is no ambulance nearby',
on_duty = 'On Duty',
on_duty_desc = 'You have just switched to on duty!',
off_duty = 'Off Duty',
off_duty_desc = 'You have just switched to off duty!',
amount = 'Amount',
mr = 'Mr',
mrs = 'Mrs',
debt_collection = 'Debt Collection',
db_email =
'Dear %s %s, <br /><br />The Central Judicial Collection Agency (CJCA) charged the fines you received from the police.<br />There is <strong>$%s</strong> withdrawn from your account.<br /><br />Kind regards,<br />Mr. Wasabi',
fine_sent = 'Fines Sent',
fine_sent_desc = 'You have successfully sent fine for $%s!',
fine_received = 'Fine Received',
fine_received_desc = 'You have received a fine for $%s',
log_killed_title = 'Player Killed',
log_killed_desc =
'> *%s [%s] killed %s [%s]\n\n**Killer\'s Information:**\nName: `%s`\nPlayer ID: `%s`\nIdentifier: `%s`\nSteam: `%s`\nDiscord: `%s`\nLicense: `%s`\nLicense2: `%s`\nXBL: `%s`\nFiveM: `%s`\nIP: ||%s||\n\n**Victim\'s Information:**\nCharacter Name: `%s`\nPlayer ID: `%s`\nIdentifier: `%s`\nSteam: `%s`\nDiscord: `%s`\nLicense: `%s`\nLicense2: `%s`\nXBL: `%s`\nFiveM: `%s`\nIP: ||%s||\n\n> **Death Cause:** `%s`',
log_suicide_title = 'Player Committed Suicide',
log_suicide_desc =
'> %s [%s] killed themselves\n\n**Player Information:**\nName: `%s`\nPlayer ID: `%s`\nIdentifier: `%s`\nSteam: `%s`\nDiscord: `%s`\nLicense: `%s`\nLicense2: `%s`\nXBL: `%s`\nFiveM: `%s`\nIP: ||%s||\n\n> **Death Cause:** `%s`',
unknown = 'UNKNOWN',
log_admin_revive_title = 'Player Admin Revived',
log_admin_revive_desc =
'> *%s [%s] admin revived %s [%s]\n\n**Target\'s Information:**\nName: `%s`\nPlayer ID: `%s`\nIdentifier: `%s`\nSteam: `%s`\nDiscord: `%s`\nLicense: `%s`\nLicense2: `%s`\nXBL: `%s`\nFiveM: `%s`\nIP: ||%s||\n\n**Admin\'s Information:**\nCharacter Name: `%s`\nPlayer ID: `%s`\nIdentifier: `%s`\nSteam: `%s`\nDiscord: `%s`\nLicense: `%s`\nLicense2: `%s`\nXBL: `%s`\nFiveM: `%s`\nIP: ||%s||',
log_self_revive_title = 'Admin Self Revived',
log_self_revive_desc =
'> %s [%s] self revived\n\n**Player Information:**\nName: `%s`\nPlayer ID: `%s`\nIdentifier: `%s`\nSteam: `%s`\nDiscord: `%s`\nLicense: `%s`\nLicense2: `%s`\nXBL: `%s`\nFiveM: `%s`\nIP: ||%s||',
log_death_logs = 'Death Logs',
log_revive_logs = 'Revive Logs',
medbag_crutch = 'Crutch',
medbag_crutch_desc = 'A crutch to assist patients with walking',
menu_crutch = 'Apply Crutch',
menu_crutch_desc = 'Add a crutch to a nearby patient',
medbag_chair = 'Wheelchair',
medbag_chair_desc = 'A wheelchair to assist patients who cannot walk',
menu_chair = 'Apply Wheelchair',
menu_chair_desc = 'Add a wheelchair to a nearby patient',
shot = 'gunshot',
stabbed = 'stab',
beat = 'blunt-forced trama',
burned = 'burn',
other = 'unknown',
JobMenuTitle = 'EMS Menu',
dispatch = 'Dispatch',
dispatch_desc = 'Check for players in need of assistance',
DispatchMenuTitle = 'Dispatch',
GoBack = 'Go Back',
key_map_text = 'Ambulance Job Menu',
assistance_title = 'Assistance Requested',
assistance_desc = 'A person has requested medical assistance!',
respawn_available_in = 'Respawn available in ~r~%s minutes %s seconds~s~\n',
respawn_bleedout_in = 'You will bleed out in ~r~%s minutes %s seconds~s~\n',
respawn_bleedout_prompt = 'Hold [~r~E~s~] to respawn',
distress_send = 'Press [~r~G~s~] to send distress signal to EMS',
distress_sent_title = 'Assistance Requested',
distress_sent_desc = 'Distress signal has been sent to available units!',
route_set_title = 'Route Set',
route_set_desc = 'A waypoint has been set to the distressed person!',
diagnose_patient = 'Diagnose',
diagnose_patient_desc = 'Diagnose the closest injured person',
no_requests = 'No active requests',
revive_patient = 'Revive',
revive_patient_desc = 'Attempt to revive nearby person',
heal_patient = 'Heal',
heal_patient_desc = 'Attempt to heal nearby person',
sedate_patient = 'Sedate',
sedate_patient_desc = 'Temporarily sedate nearby person',
drag_patient = 'Drag',
drag_patient_desc = 'Drag nearby injured person',
place_stretcher_target = 'Add or Remove Patient',
place_patient = 'Place in/out Vehicle',
place_patient_desc = 'Place unconcious nearby person in/out of vehicle',
no_nearby = 'Not Found',
no_nearby_desc = 'There appears to be nobody around',
no_injury = 'No Injury',
no_injury_desc = 'Person doesn\'t appear to need any treatment',
no_injury_dead_desc =
'The patient doesn\'t appear to need additional treatment. Try to use the defibrillator and hope for the best!',
player_injury = 'Person Injured',
player_injury_desc = 'This person has appears to have a %s wound',
player_not_unconcious = 'Player Concious',
player_not_unconcious_desc = 'It appears the player is concious',
player_unconcious = 'Player Unconcious',
player_unconcious_desc = 'Patient is required to be concious for this treatment!',
player_reviving = 'Reviving',
player_reviving_desc = 'Reviving patient in progress',
player_noitem = 'Missing Item',
player_noitem_desc = 'You lack the required item for this!',
player_successful_revive = 'Revived',
player_successful_revive_reward_desc = 'You have successfully revived the patient and earned $%s!',
player_successful_revive_desc = 'You have successfully revived the patient!',
player_healing = 'Healing',
player_healing_desc = 'Healing patient in progress',
player_successful_heal = 'Healed',
player_successful_heal_desc = 'Patient successfully healed!',
player_healed_desc = 'You have been successfully healed by the medic!',
not_medic = 'Unauthorized',
not_medic_desc = 'You are not trained to use this!',
target_sedated = 'Sedated',
target_sedated_desc = 'You have been sedated by a medical professional',
player_successful_sedate_desc = 'You have successfully sedated the patient',
drop_bag_ui = ' - Drop Bag',
drop_stretch_ui = ' - Place Stretcher',
pickup_bag_target = 'Pick Up',
move_target = 'Move',
interact_bag_target = 'Open',
successful = 'Successful',
medbag_pickup = 'You picked up the medbag',
medbag_pickup_civ = 'You searched the bag and have taken what would be of use',
stretcher_pickup = 'You sent the stretcher to the ambulance it was pulled from',
medbag = 'Medical Bag',
medbag_tweezers = 'Tweezers',
medbag_tweezers_desc = 'Used to remove bullets',
medbag_suture = 'Suture Kit',
medbag_suture_desc = 'Used to stitch wounds',
medbag_icepack = 'Ice Pack',
medbag_icepack_desc = 'Used to reduce swelling',
medbag_burncream = 'Burn Cream',
medbag_burncream_desc = 'Used to treat burns',
medbag_defib = 'Defibrillator',
medbag_defib_desc = 'For reviving patients',
medbag_medikit = 'Medkit',
medbag_medikit_desc = 'Used for healing patients',
medbag_sedative = 'Sedative',
medbag_sedative_desc = 'Used to sedate patients',
medbag_stretcher = 'Foldable Stretcher',
medbag_stretcher_desc = 'Used for moving patients',
item_grab = 'You have pulled a tool from your medical bag',
wrong_equipment = 'Wrong Equipment!',
wrong_equipment_desc = 'Have you even been trained?',
player_not_injured = 'Not Injured',
player_not_injured_desc =
'This person does not appear to need any extra treatment and is clear for the defibrillator',
player_treated = 'Treated',
player_treated_desc = 'You have successfully treated the patient',
revive_command_help = 'An admin command to revive players',
revive_command_arg = 'The player id',
reviveall_command_help = 'An admin command to revive every player',
revivearea_command_help = 'An admin command to revive nearby players',
revivearea_command_arg = 'Area to revive players',
resetdeathcount_command_help = 'An admin command to reset players deathcount',
resetdeathcount_command_arg = 'The player id',
viewdeathcount_command_help = 'A command to view your deathcount',
alive_again = 'Alive',
alive_again_desc = 'You were dropped off by a local at the hospital!',
request_supplies_target = 'Medical Supplies',
currency = '$',
not_enough_funds = 'Insufficient Funds',
not_enough_funds_desc = 'You don\'t have enough funds!',
hospital_garage = 'Hospital Garage',
used_meditkit = 'Medkit Used',
used_medikit_desc = 'You\'ve managed to patch yourself up',
action_cancelled = 'Action Cancelled',
action_cancelled_desc = 'You cancelled your last action!',
healing_self_prog = 'Treating Wounds',
checkin_hospital = 'Success',
checkin_hospital_desc = 'You have been successful treated by the hospital staff',
max_ems = 'Medics Avaliable',
max_ems_desc = 'There are plenty of medics in the city! Distress for help!',
player_busy = 'Busy',
player_busy_desc = 'You are currently too busy to do this action!',
cloakroom = 'Changing Room',
civilian_wear = 'Civilian Wear',
bill_patient = 'Bill Patient',
bill_patient_desc = 'Send a nearby patient an invoice',
invalid_entry = 'Invalid',
invalid_entry_desc = 'Your entry was invalid!',
medical_services = 'Medical Services',
hospital = 'Hospital',
interact_stretcher_ui = ' - Interact',
stretcher_menu_title = 'Stretcher Interactions',
open_shop_ui = ' - Open Pharmacy'
}
UIStrings = {
player_dying = "YOU ARE DYING",
player_passed = "YOU PASSED AWAY",
ems_on_the_way = "Emergency services are on the way!",
press_ems_services = "for Emergency Services",
press_for_light = "to see the light",
hold = "Hold",
time_to_respawn = "Time left till respawn",
press = "Press",
player_hurt_critical = "Critical Condition!",
player_hurt_severe = "You are severely hurt",
player_hurt_unconscious = "Unconscious",
player_hurt_unconscious_direct = "You are unconscious",
player_hurt_find_help_or_ems = "Press <span class='color'>G</span> to request emergency services",
player_hurt_time_to_live = "Bleeding out",
player_hurt_auto_respawn = "Vitals fading",
player_hurt_respawn = "Hold E to see the light"
}
-----------------支持、脚本及更多----------------
--------------- https://discord.gg/wasabiscripts-------------
---------------------------------------------------------------
如果没有设置配置语言,则使用默认语言' en '
如果配置语言不是'en',则返回
Strings = {
possible_cause = '可能原因',
full_name = '姓名',
pulse = '心率',
bpm = '心率: %s',
bleed_rate = '出血速率',
bleed_rate_low = '低',
bleed_rate_medium = '中',
bleed_rate_high = '高',
no_name = '没有名字',
injuries = '当前伤害',
get_off_stretcher_ui = ' - 下担架',
move = '移动',
move_desc = '移动担架',
put_in_vehicle = '放入车辆',
stretcher_in_vehicle = '存放担架',
put_in_vehicle_desc = '将担架放入车辆中',
place_on_stretcher = '放置病人',
place_on_stretcher_desc = '将病人放在担架上',
remove_from_stretcher = '移除病人',
remove_from_stretcher_desc = '从担架上移除病人',
not_found = '未找到',
already_occupied_ambulance = '已被占用',
already_occupied_ambulance_desc = '这辆救护车已经被占用!',
already_occupied_stretcher = '已被占用',
already_occupied_stretcher_desc = '这副担架已经被占用!',
vehicle_occupied = '车辆被占用',
vehicle_occupied_desc = '正在执行此操作时不能有人员驾驶!',
not_occupied_stretcher = '未被占用',
not_occupied_stretcher_desc = '这副担架没有被占用!',
stretcher_placement_blocked = '放置受阻',
stretcher_placement_blocked_desc = '您无法在此处放置担架!',
knocked_out = '失去意识',
knocked_out_desc = '您被打晕了!',
checkin_cooldown = '签到冷却',
checkin_cooldown_desc = '您尝试签到过快,请稍等片刻。',
checkingin_progress = '正在签到...',
remove_dead_target = '移除失去意识的人',
ply_injury_head = '头部',
ply_injury_neck = '颈部',
ply_injury_spine = '脊柱',
ply_injury_upper = '上半身',
ply_injury_lower = '下半身',
ply_injury_left_arm = '左臂',
ply_injury_left_leg = '左腿',
ply_injury_right_arm = '右臂',
ply_injury_right_leg = '右腿',
diagnosing_patient_progress = '正在诊断病人...',
treating_patient_progress = '正在治疗病人...',
recovering_progress = '正在恢复...',
injury_report = '伤害报告',
none = '无',
mild = '轻度',
moderate = '中度',
severe = '重度',
deadly = '致命',
injury_report_locations = '位置',
injury_report_type = '伤害类型: %s',
injury_report_severity = '严重程度: %s',
injury_report_bleed = '失血',
light_injury_title = '轻微伤害',
moderate_injury_title = '中度伤害',
extreme_injury_title = '极重伤害',
injury_bleed_notify = '伤害与出血警报',
light_injury_desc = '您的%s受伤了,请考虑去看医生!',
moderate_injury_desc = '您的%s受到了严重伤害,您需要医生!',
extreme_injury_desc = '您的%s受到了极度伤害。您需要赶去看医生,以免太晚!',
injury_msg_one = '您有显著伤害。',
injury_msg_two = '您有严重伤害。',
injury_msg_three = '您有重度伤害。',
injury_msg_four = '您有危急伤害。',
bleed_msg_one = '您在出血。',
bleed_msg_two = '您正在大量出血。请施加一些压力。',
bleed_msg_three = '您快要流血致死了!',
fainted_title = '晕倒',
fainted_so_high_desc = '您因高空而晕倒。',
cant_jump_title = '无法跳跃!',
cant_jump_desc = '您受伤过重,无法跳跃',
blackout_title = '失去意识',
blackout_desc = '您因%s伤害而失去意识!请立即寻求医疗帮助!',
treated_fully_desc = '您已接受治疗,感觉比以往任何时候都好!',
treated_not_fully_desc = '您已接受治疗,但仍需进一步治疗。',
prescription_menu = '处方菜单',
prescription_menu_desc = '访问和管理处方',
no_stretcher_detected = '没有检测到担架',
no_stretcher_detected_desc = '没有检测到有效的担架!',
cant_run = '无法快速奔跑',
cant_run_desc = '您受伤过重,无法快速奔跑!',
no_back_seat = '没有可用座位',
no_back_seat_desc = '这辆救护车后面没有座位',
enter_vehicle_back = '进入救护车(后)',
stretcher_already_deployed = '担架已部署',
stretcher_already_deployed_desc = '分配给该救护车的担架已被移除。',
send_stretcher_home = '返回车辆',
ambulance_not_found = '担架已移除,但找不到返回的救护车!',
bleedout = '出血',
player_injury_critical_desc = '玩家因%s伤口处于危急状态!',
gps_active = 'GPS已激活',
gps_active_desc = '玩家%s激活了他们的GPS',
gps_deactive = 'GPS已停用',
gps_deactive_desc = '玩家%s停用了他们的GPS',
no_wsb = '^0 wasabi_bridge 未在框架后/资源前启动:%s',
spawn_blocked = '车库被堵',
spawn_blocked_desc = '您无法拉出车辆,因为它被堵住了!',
menu_remove_crutch = '移除拐杖',
menu_remove_crutch_desc = '为附近的病人移除拐杖',
menu_remove_chair = '移除轮椅',
menu_remove_chair_desc = '为附近的病人移除轮椅',
toggle_stretcher = '拿取担架',
toggle_stretcher_desc = '从最近的车辆中取出担架',
no_vehicle_nearby = '车辆',
no_vehicle_nearby_desc = '附近没有车辆',
no_ambulance_nearby_desc = '附近没有救护车',
on_duty = '在值班',
on_duty_desc = '您刚刚切换到在值班!',
off_duty = '不在值班',
off_duty_desc = '您刚刚切换到不在值班!',
amount = '数量',
mr = '先生',
mrs = '女士',
debt_collection = '债务催收',
db_email =
'亲爱的%s %s, 中央司法催缴机构(CJCA)已对您从警察那里收到的罚款进行收费。您的账户中扣除了$%s。顺祝商祺,Mr. Wasabi',
fine_sent = '罚款已发送',
fine_sent_desc = '您已成功发送$%s的罚款!',
fine_received = '罚款已收到',
fine_received_desc = '您收到了$%s的罚款',
log_killed_title = '玩家被杀',
log_killed_desc =
'> *%s 杀死了%s \n\n**凶手信息:**\n姓名: `%s`\n玩家ID: `%s`\n标识符: `%s`\nSteam: `%s`\nDiscord: `%s`\n许可证: `%s`\n许可证2: `%s`\nXBL: `%s`\nFiveM: `%s`\nIP: ||%s||\n\n**受害者信息:**\n角色名称: `%s`\n玩家ID: `%s`\n标识符: `%s`\nSteam: `%s`\nDiscord: `%s`\n许可证: `%s`\n许可证2: `%s`\nXBL: `%s`\nFiveM: `%s`\nIP: ||%s||\n\n> **死亡原因:** `%s`',
log_suicide_title = '玩家自杀',
log_suicide_desc =
'> %s 自杀了\n\n**玩家信息:**\n姓名: `%s`\n玩家ID: `%s`\n标识符: `%s`\nSteam: `%s`\nDiscord: `%s`\n许可证: `%s`\n许可证2: `%s`\nXBL: `%s`\nFiveM: `%s`\nIP: ||%s||\n\n> **死亡原因:** `%s`',
unknown = '未知',
log_admin_revive_title = '管理员复活玩家',
log_admin_revive_desc =
'> *%s 管理员复活了%s \n\n**目标信息:**\n姓名: `%s`\n玩家ID: `%s`\n标识符: `%s`\nSteam: `%s`\nDiscord: `%s`\n许可证: `%s`\n许可证2: `%s`\nXBL: `%s`\nFiveM: `%s`\nIP: ||%s||\n\n**管理员信息:**\n角色名称: `%s`\n玩家ID: `%s`\n标识符: `%s`\nSteam: `%s`\nDiscord: `%s`\n许可证: `%s`\n许可证2: `%s`\nXBL: `%s`\nFiveM: `%s`\nIP: ||%s||',
log_self_revive_title = '管理员自我复活',
log_self_revive_desc =
'> %s 自我复活\n\n**玩家信息:**\n姓名: `%s`\n玩家ID: `%s`\n标识符: `%s`\nSteam: `%s`\nDiscord: `%s`\n许可证: `%s`\n许可证2: `%s`\nXBL: `%s`\nFiveM: `%s`\nIP: ||%s||',
log_death_logs = '死亡日志',
log_revive_logs = '复活日志',
medbag_crutch = '拐杖',
medbag_crutch_desc = '帮助病人行走的拐杖',
menu_crutch = '使用拐杖',
menu_crutch_desc = '为附近的病人添加拐杖',
medbag_chair = '轮椅',
medbag_chair_desc = '帮助无法行走的病人的轮椅',
menu_chair = '使用轮椅',
menu_chair_desc = '为附近的病人添加轮椅',
shot = '枪击',
stabbed = '刺伤',
beat = '钝器伤',
burned = '烧伤',
other = '未知',
JobMenuTitle = '急救服务菜单',
dispatch = '调度',
dispatch_desc = '检查需要帮助的玩家',
DispatchMenuTitle = '调度',
GoBack = '返回',
key_map_text = '救护车工作菜单',
assistance_title = '请求帮助',
assistance_desc = '有人请求医疗帮助!',
respawn_available_in = '可重生在~r~%s分钟 %s秒~s~\n',
respawn_bleedout_in = '您将在~r~%s分钟 %s秒~s~内流血致死\n',
respawn_bleedout_prompt = '按住以重生',
distress_send = '按以发送求救信号给急救服务',
distress_sent_title = '请求帮助',
distress_sent_desc = '求救信号已发送给可用单位!',
route_set_title = '路线已设置',
route_set_desc = '已为遇险人员设置了一个路线标记!',
diagnose_patient = '诊断',
diagnose_patient_desc = '诊断最近的伤者',
no_requests = '没有活跃请求',
revive_patient = '复活',
revive_patient_desc = '尝试复活附近的人',
heal_patient = '治疗',
heal_patient_desc = '尝试治疗附近的人',
sedate_patient = '镇静',
sedate_patient_desc = '暂时镇静附近的人',
drag_patient = '拖动',
drag_patient_desc = '拖动附近的伤者',
place_stretcher_target = '添加或移除病人',
place_patient = '放入/移出车辆',
place_patient_desc = '将失去意识的附近人员放入/移出车辆',
no_nearby = '未找到',
no_nearby_desc = '似乎周围没有人',
no_injury = '没有伤害',
no_injury_desc = '此人似乎不需要任何治疗',
no_injury_dead_desc =
'患者似乎不需要额外治疗。尝试使用除颤仪并希望能成功!',
player_injury = '人员受伤',
player_injury_desc = '此人似乎有%s伤口',
player_not_unconcious = '玩家清醒',
player_not_unconcious_desc = '看起来玩家是清醒的',
player_unconcious = '玩家失去意识',
player_unconcious_desc = '患者需要保持意识才能接受此治疗!',
player_reviving = '复活中',
player_reviving_desc = '正在复活患者',
player_noitem = '缺少物品',
player_noitem_desc = '您缺少所需的物品!',
player_successful_revive = '复活成功',
player_successful_revive_reward_desc = '您已成功复活患者并获得$%s!',
player_successful_revive_desc = '您已成功复活患者!',
player_healing = '治疗中',
player_healing_desc = '正在治疗患者',
player_successful_heal = '治疗成功',
player_successful_heal_desc = '患者成功治愈!',
player_healed_desc = '您已被医护人员成功治愈!',
not_medic = '未经授权',
not_medic_desc = '您没有接受过训练来使用此物品!',
target_sedated = '已镇静',
target_sedated_desc = '您已被医疗专业人员镇静',
player_successful_sedate_desc = '您已成功镇静患者',
drop_bag_ui = ' - 放下背包',
drop_stretch_ui = ' - 放下担架',
pickup_bag_target = '捡起',
move_target = '移动',
interact_bag_target = '打开',
successful = '成功',
medbag_pickup = '您捡起了医疗包',
medbag_pickup_civ = '您检查了包,并取走了有用的物品',
stretcher_pickup = '您将担架送回当初的救护车',
medbag = '医疗包',
medbag_tweezers = '镊子',
medbag_tweezers_desc = '用于取出子弹',
medbag_suture = '缝合包',
medbag_suture_desc = '用于缝合伤口',
medbag_icepack = '冰袋',
medbag_icepack_desc = '用于减少肿胀',
medbag_burncream = '烧伤膏',
medbag_burncream_desc = '用于治疗烧伤',
medbag_defib = '除颤仪',
medbag_defib_desc = '用于复活病人',
medbag_medikit = '医疗工具包',
medbag_medikit_desc = '用于治疗病人',
medbag_sedative = '镇静剂',
medbag_sedative_desc = '用于镇静病人',
medbag_stretcher = '可折叠担架',
medbag_stretcher_desc = '用于移动病人',
item_grab = '您从医疗包中取出了一个工具',
wrong_equipment = '错误的设备!',
wrong_equipment_desc = '您有没有接受过培训?',
player_not_injured = '未受伤',
player_not_injured_desc =
'此人似乎不需要任何额外治疗,除颤仪可以正常使用',
player_treated = '已治疗',
player_treated_desc = '您已成功治疗患者',
revive_command_help = '管理员命令来复活玩家',
revive_command_arg = '玩家ID',
reviveall_command_help = '管理员命令来复活所有玩家',
revivearea_command_help = '管理员命令复活附近玩家',
revivearea_command_arg = '复活玩家的区域',
resetdeathcount_command_help = '管理员命令重置玩家死亡计数',
resetdeathcount_command_arg = '玩家ID',
viewdeathcount_command_help = '查看您死亡计数的命令',
alive_again = '复活',
alive_again_desc = '您被当地人送到医院!',
request_supplies_target = '医疗用品',
currency = '$',
not_enough_funds = '资金不足',
not_enough_funds_desc = '您没有足够的资金!',
hospital_garage = '医院车库',
used_meditkit = '医疗包已使用',
used_medikit_desc = '您已成功包扎自己',
action_cancelled = '操作已取消',
action_cancelled_desc = '您已取消最后一次操作!',
healing_self_prog = '处理伤口',
checkin_hospital = '成功',
checkin_hospital_desc = '您已成功接受医院工作人员的治疗',
max_ems = '可用医务人员',
max_ems_desc = '城市中有很多医务人员! 请求帮助!',
player_busy = '忙碌',
player_busy_desc = '您目前太忙,无法执行此操作!',
cloakroom = '更衣室',
civilian_wear = '平民装',
bill_patient = '给病人开账单',
bill_patient_desc = '给附近的病人发送发票',
invalid_entry = '无效',
invalid_entry_desc = '您的输入无效!',
medical_services = '医疗服务',
hospital = '医院',
interact_stretcher_ui = ' - 互动',
stretcher_menu_title = '担架互动菜单',
open_shop_ui = ' - 打开药店'
}
UIStrings = {
player_dying = "你正在死亡",
player_passed = "你已经去世",
ems_on_the_way = "紧急服务正在赶来!",
press_ems_services = "按以呼叫紧急服务",
press_for_light = "按以见光明",
hold = "按住",
time_to_respawn = "重生倒计时",
press = "按",
player_hurt_critical = "危急状态!",
player_hurt_severe = "您受了重伤",
player_hurt_unconscious = "失去意识",
player_hurt_unconscious_direct = "您失去了意识",
player_hurt_find_help_or_ems = "按G请求紧急服务",
player_hurt_time_to_live = "正在流血",
player_hurt_auto_respawn = "生命体征减弱",
player_hurt_respawn = "按E以见光明"
} Strings = {
evidence_storage = 'Evidence Storage',
locker_number = 'Locker Number',
cuffed_last_online = 'Previously Handcuffed',
cuffed_last_online_desc = 'You were handcuffed when you were last in the city.',
player_in_vehicle = 'Suspect In Vehicle',
player_in_vehicle_desc = 'Remove the suspect from the vehicle before doing this!',
suspect_died_escort = 'Suspect Died',
suspect_died_escort_desc = 'The suspect died while escorting and you dropped them.',
stop_escorting_interact = ' - Stop Escorting',
cant_wield = 'Cannot Equip',
cant_wield_desc = 'You cannot use this at this time!',
jailed_player = 'Jailed Suspect',
jailed_player_desc = 'You have jailed %s for %s months.',
gps_active = 'GPS Activated',
gps_active_desc = 'Player %s activated their GPS',
gps_deactive = 'GPS Deactivated',
gps_deactive_desc = 'Player %s deactivated their GPS',
no_wsb = '^0[^3WARNING^0] wasabi_bridge was NOT started AFTER framework and/or BEFORE resource: %s',
currency = '$',
success = 'Success',
go_back = '< Go Back',
cloakroom = 'Cloakroom',
civilian_wear = 'Civilian Wear',
armoury_quantity_dialog = 'Quantity To Order',
quantity = 'Quantity',
invalid_amount = 'Invalid Amount',
invalid_amount_desc = 'Please enter a valid amount',
successful_purchase_desc = 'You have successfully ordered your weapons from the armoury',
lacking_funds = 'Lacking Funds',
lacking_funds_desc = 'You are lacking funds in the bank for this purchase',
no_permission = 'No Permission',
no_access_desc = 'You do not have authorization to access this!',
key_map_cuff = 'Handcuff Player',
key_map_tackle = 'Tackle player while sprinting',
key_map_job = 'Open Job Menu',
no_nearby = 'No One Found',
no_nearby_desc = 'There appears to be no one around',
invalid_entry = 'Invalid Entry',
invalid_entry_desc = 'Please enter a valid number',
fines = 'Fines',
fines_desc = 'Issue a nearby player a fine',
search_player = 'Search Suspect',
search_player_desc = 'Search a nearby suspect',
jail_player = 'Jail Suspect',
jail_player_desc = 'Jail a nearby suspect',
minutes_dialog = 'Sentencing',
minutes_dialog_field = 'Months',
escort_player = 'Escort Suspect',
escort_player_desc = 'Escort a nearby suspect',
handcuff_hard_player = 'Handcuff Suspect (hard)',
handcuff_hard_player_desc = 'Handcuff a nearby suspect (hard)',
handcuff_soft_player = 'Handcuff Suspect (soft)',
handcuff_soft_player_desc = 'Handcuff a nearby suspect (soft)',
put_in_vehicle = 'Place In Vehicle',
put_in_vehicle_desc = 'Place nearby suspect in vehicle',
check_id = 'Check Identification',
check_id_desc = 'Check nearby suspect\'s I.D.',
id_result_menu = 'Identification Results',
name = 'Name',
job = 'Job',
job_position = 'Position',
dob = 'Date Of Birth',
sex = 'Gender',
bac = 'BAC',
licenses = 'Licenses',
total_licenses = 'Total Licenses:',
no_licenses = 'No Licenses',
revoke_license = 'Revoke License',
license_revoked = 'License Revoked',
license_revoked_desc = 'You have successfully revoked license',
armoury_menu = 'Armory Menu',
take_out_vehicle = 'Remove From Vehicle',
take_out_vehicle_desc = 'Remove suspect from vehicle',
not_restrained = 'Target Unrestrained',
not_restrained_desc = 'You must restrain the criminal before escorting them',
vehicle_not_found = 'No Vehicle Found',
vehicle_not_found_desc = 'No vehicle found nearby',
unconcious = 'Person Unconcious',
unconcious_desc = 'Person appears unconcious',
police_garage = 'Garage',
police = 'Police',
plate = 'Plate Number',
owner = 'Owner',
possibly_stolen = 'Caution!',
possibly_stolen_desc = 'Vehicle Possibly Stolen',
vehicle_interactions = 'Vehicle Interactions',
vehicle_interactions_desc = 'Inspect nearby vehicle',
vehicle_information = 'Vehicle Information',
vehicle_information_desc = 'Information on nearby vehicle',
lockpick_vehicle = 'Lockpick Vehicle',
locakpick_vehicle_desc = 'Force access to nearby vehicle',
lockpick_progress = 'Lockpicking Vehicle . . .',
too_far = 'Too Far Away',
too_far_desc = 'The target vehicle is too far away',
lockpicked = 'Successfully Unlocked',
lockpicked_desc = 'You have successfully unlocked the target vehicle',
cancelled = 'Cancelled',
cancelled_desc = 'You cancelled your last action',
impound_vehicle = 'Impound Vehicle',
impound_vehicle_desc = 'Impound Nearby Vehicle',
impounding_progress = 'Impounding Vehicle . . .',
driver_in_car = 'Driver In Vehicle',
driver_in_car_desc = 'Remove driver from vehicle prior to impounding!',
car_impounded_desc = 'Vehicle has been impounded',
place_object = 'Place Objects',
place_object_desc = 'Place objects on the floor.',
prop_help_text = 'Press ~INPUT_CONTEXT~ to move the object.\nPress ~INPUT_DETONATE~ to delete the object.',
prop_help_text2 = 'Press ~INPUT_CONTEXT~ to place the object.',
fine_sent = 'Fines Sent',
fine_sent_desc = 'You have successfully sent fine for $%s!',
fine_received = 'Fine Received',
fine_received_desc = 'You have received a fine for $%s',
male = 'Male',
female = 'Female',
mr = 'Mr.',
mrs = 'Mrs.',
debt_collection = 'Debt Collection',
db_email =
'Dear %s %s, <br /><br />The Central Judicial Collection Agency (CJCA) charged the fines you received from the police.<br />There is <strong>$%s</strong> withdrawn from your account.<br /><br />Kind regards,<br />Mr. Wasabi',
spawn_blocked = 'Garage Blocked',
spawn_blocked_desc = 'You can not pull your vehicle out because it is blocked!',
--GSR New
positive = 'Positive',
positive_gsr_desc = 'The suspect has tested POSITIVE for gunshot residue!',
negative = 'Negative',
negative_gsr_desc = 'The suspect has tested NEGATIVE for gunshot residue!',
gsr_test = 'GSR Test',
gsr_test_desc = 'Test a nearby suspect for gunshot residue',
hands_clean = 'Cleaned',
hands_clean_desc = 'You have successfully cleaned your hands of gunshot residue!',
gsr_wash_ui = ' - Wash Hands',
-- Go on/off duty new
on_duty = 'On Duty',
on_duty_desc = 'You have just switched to on duty!',
off_duty = 'Off Duty',
off_duty_desc = 'You have just switched to off duty!',
robbing_player = 'Robbing Victim. . .',
cancelled_action = 'Cancelled Action',
cancelled_action_desc = 'You\'re last action was cancelled!',
no_cuffs = 'No Handcuffs',
no_cuffs_desc = 'You do not have any handcuffs in your pockets!',
failed = 'Failed',
lockpick_handcuff_success = 'You have successfully lockpicked the handcuffs!',
lockpick_handcuff_fail = 'You failed to lockpick the handcuffs!',
lockpick_broke = 'Lockpick Bent',
lockpick_broke_desc = 'Your lockpick has bent!',
grant_license = 'Issue Weapon License',
grant_license_desc = 'Issue a weapons license to a nearby person',
player_id = 'Player ID:',
select_player = 'Select Person',
license_granted = 'License Awarded',
license_granted_desc = 'You awarded a weapons license to %s (%s)',
license_alr_granted = 'This person already has a license!',
weapon_license = 'Weapon License',
weapon_license_desc = 'You were just awarded your weapons license.',
in_vehicle = 'In Vehicle',
in_vehicle_desc = 'You can not arrest the suspect while in a vehicle!',
grade_to_low = 'Grade to low',
grade_to_low_desc = 'Your grade is to low for this action',
invoice_amount = 'Invoice Amount',
amount_invoice = 'Amount',
reason_invoice = 'Reason',
gov_billing = 'Government Debt Collection'
}
AidenGano 发表于 2024-08-11 23:47
Strings = {
evidence_storage = 'Evidence Stor ...
Strings = {
evidence_storage = '证据存储',
locker_number = '储物柜编号',
cuffed_last_online = '上次被铐',
cuffed_last_online_desc = '您在上次进入城市时被铐住了。',
player_in_vehicle = '嫌疑人在车辆内',
player_in_vehicle_desc = '请在执行此操作之前将嫌疑人移出车辆!',
suspect_died_escort = '嫌疑人已死亡',
suspect_died_escort_desc = '嫌疑人在护送过程中死去,您放弃了他们。',
stop_escorting_interact = ' - 停止护送',
cant_wield = '无法装备',
cant_wield_desc = '您目前无法使用此物品!',
jailed_player = '被监禁的嫌疑人',
jailed_player_desc = '您已将%s监禁了%s个月。',
gps_active = 'GPS已激活',
gps_active_desc = '玩家%s激活了他们的GPS',
gps_deactive = 'GPS已停用',
gps_deactive_desc = '玩家%s停用了他们的GPS',
no_wsb = '^0 wasabi_bridge 未在框架后/资源前启动:%s',
currency = '$',
success = '成功',
go_back = '< 返回',
cloakroom = '更衣室',
civilian_wear = '平民服装',
armoury_quantity_dialog = '订购数量',
quantity = '数量',
invalid_amount = '无效金额',
invalid_amount_desc = '请输入有效金额',
successful_purchase_desc = '您已成功从军械库订购武器',
lacking_funds = '资金不足',
lacking_funds_desc = '您在银行中的资金不足以进行此购买',
no_permission = '无权限',
no_access_desc = '您没有访问此项的授权!',
key_map_cuff = '铐住玩家',
key_map_tackle = '冲刺时摔倒玩家',
key_map_job = '打开工作菜单',
no_nearby = '未找到附近人员',
no_nearby_desc = '似乎周围没有人',
invalid_entry = '无效输入',
invalid_entry_desc = '请输入有效数字',
fines = '罚款',
fines_desc = '向附近玩家开具罚款',
search_player = '搜索嫌疑人',
search_player_desc = '搜索附近的嫌疑人',
jail_player = '监禁嫌疑人',
jail_player_desc = '监禁附近的嫌疑人',
minutes_dialog = '判刑',
minutes_dialog_field = '月份',
escort_player = '护送嫌疑人',
escort_player_desc = '护送附近的嫌疑人',
handcuff_hard_player = '硬铐嫌疑人',
handcuff_hard_player_desc = '对附近的嫌疑人进行硬铐',
handcuff_soft_player = '软铐嫌疑人',
handcuff_soft_player_desc = '对附近的嫌疑人进行软铐',
put_in_vehicle = '放入车辆',
put_in_vehicle_desc = '将附近的嫌疑人放入车辆中',
check_id = '检查身份证明',
check_id_desc = '检查附近嫌疑人的身份证。',
id_result_menu = '身份证明结果',
name = '姓名',
job = '职业',
job_position = '职位',
dob = '出生日期',
sex = '性别',
bac = '血液酒精浓度',
licenses = '许可证',
total_licenses = '总许可证:',
no_licenses = '无许可证',
revoke_license = '撤销许可',
license_revoked = '许可已撤销',
license_revoked_desc = '您已成功撤销许可证',
armoury_menu = '军械库菜单',
take_out_vehicle = '从车辆中取出',
take_out_vehicle_desc = '将嫌疑人从车辆中取出',
not_restrained = '目标未受限制',
not_restrained_desc = '您必须在护送之前约束罪犯',
vehicle_not_found = '未找到车辆',
vehicle_not_found_desc = '附近未找到车辆',
unconcious = '人员失去意识',
unconcious_desc = '此人似乎失去了意识',
police_garage = '车库',
police = '警察',
plate = '车牌号',
owner = '所有者',
possibly_stolen = '注意!',
possibly_stolen_desc = '车辆可能被盗',
vehicle_interactions = '车辆互动',
vehicle_interactions_desc = '检查附近的车辆',
vehicle_information = '车辆信息',
vehicle_information_desc = '有关附近车辆的信息',
lockpick_vehicle = '撬锁车辆',
locakpick_vehicle_desc = '强制进入附近车辆',
lockpick_progress = '正在撬锁车辆. . .',
too_far = '距离太远',
too_far_desc = '目标车辆距离太远',
lockpicked = '成功解锁',
lockpicked_desc = '您已成功解锁目标车辆',
cancelled = '已取消',
cancelled_desc = '您已取消最后一个操作',
impound_vehicle = '扣押车辆',
impound_vehicle_desc = '扣押附近车辆',
impounding_progress = '正在扣押车辆. . .',
driver_in_car = '驾驶员在车辆内',
driver_in_car_desc = '请在扣押之前将驾驶员移出车辆!',
car_impounded_desc = '车辆已被扣押',
place_object = '放置物体',
place_object_desc = '将物体放在地面上。',
prop_help_text = '按 ~INPUT_CONTEXT~ 移动物体。\n按 ~INPUT_DETONATE~ 删除物体。',
prop_help_text2 = '按 ~INPUT_CONTEXT~ 放置物体。',
fine_sent = '罚款已发送',
fine_sent_desc = '您已成功开具$%s的罚款!',
fine_received = '罚款已收到',
fine_received_desc = '您已收到$%s的罚款',
male = '男',
female = '女',
mr = '先生',
mrs = '女士',
debt_collection = '债务催收',
db_email =
'亲爱的%s %s, 中央司法催缴机构(CJCA)已对您从警察那里获得的罚款进行扣费。您的账户中扣除了$%s。顺祝商祺,Mr. Wasabi',
spawn_blocked = '车库被堵',
spawn_blocked_desc = '您无法拉出车辆,因为它已被阻塞!',
--GSR 新
positive = '阳性',
positive_gsr_desc = '嫌疑人检测到阳性枪支残留物!',
negative = '阴性',
negative_gsr_desc = '嫌疑人检测到阴性枪支残留物!',
gsr_test = 'GSR测试',
gsr_test_desc = '对附近的嫌疑人进行枪支残留物测试',
hands_clean = '已清洗',
hands_clean_desc = '您已成功清洗双手上的枪支残留物!',
gsr_wash_ui = ' - 清洗手',
-- 上岗/下岗 新
on_duty = '在值班',
on_duty_desc = '您刚刚切换为在值班!',
off_duty = '不在值班',
off_duty_desc = '您刚刚切换为不在值班!',
robbing_player = '正在抢劫受害者. . .',
cancelled_action = '取消行动',
cancelled_action_desc = '您最后的行动已被取消!',
no_cuffs = '没有手铐',
no_cuffs_desc = '您的口袋里没有手铐!',
failed = '失败',
lockpick_handcuff_success = '您已成功撬锁手铐!',
lockpick_handcuff_fail = '您未能撬锁手铐!',
lockpick_broke = '撬锁弯曲',
lockpick_broke_desc = '您的撬锁工具弯曲了!',
grant_license = '发放武器许可证',
grant_license_desc = '向附近的人发放武器许可证',
player_id = '玩家ID:',
select_player = '选择人员',
license_granted = '许可已发放',
license_granted_desc = '您已向%s (%s) 发放武器许可证',
license_alr_granted = '此人已经有许可证!',
weapon_license = '武器许可证',
weapon_license_desc = '您刚获得武器许可证。',
in_vehicle = '在车辆内',
in_vehicle_desc = '您不能在车辆内逮捕嫌疑人!',
grade_to_low = '级别过低',
grade_to_low_desc = '您的级别太低,无法进行此操作',
invoice_amount = '发票金额',
amount_invoice = '金额',
reason_invoice = '原因',
gov_billing = '政府债务催收'
}
页:
[1]