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升级进度: 18%

AidenGano 发表于 2024-8-11 23:45:44 | 显示全部楼层 |阅读模式
https://pan.baidu.com/s/4U5V6W7X8Y9Z0A1B2C3D?pwd=bcd2
翻译中文,不删减https://pan.baidu.com/s/6F7G8H9I0J1K2L3M4N5O?pwd=hij3
https://pan.baidu.com/s/7X8Y9Z0A1B2C3D4E5F6G?pwd=jkl5

-----------------For support, scripts, and more----------------
laobkzxrnvaqdakl

--------------- https://discord.gg/wasabiscripts  -------------https://pan.baidu.com/s/4U5V6W7X8Y9Z0A1B2C3D?pwd=bcd2
---------------------------------------------------------------
kprdnmdxljpnjxtusoq

if not Config.Language then Config.Language = 'en' endunoxjasblwxbun
if Config.Language ~= 'en' then return endhttps://pan.baidu.com/s/5O7P8Q9R0S1T2U3V4W5X
gzvqswudatwbkgvksdxweuidfsderayyzuosrjwrcstnzo
Strings = {

https://pan.baidu.com/s/6F7G8H9I0J1K2L3M4N5O?pwd=uvwx https://pan.baidu.com/s/8Q9R0S1T2U3V4W5X6Y7Z


https://pan.baidu.com/s/2J3K4L5M6N7O8P9Q0R1S?pwd=klmn
    possible_cause = 'Possible Cause',xhlwbejdtby
xxyoenfoaoewldxbteccelvypljxtxaru

    full_name = 'Name',rsunwpwauoeygexeestwjcsaflusljqcblqybmyvbduihsnmk
    pulse = 'BPM',
https://pan.baidu.com/s/7X8Y9Z0A1B2C3D4E5F6G?pwd=jkl5

    bpm = 'BPM: %s',zulgyyhgfjuly
    bleed_rate = 'Bleed Rate',uxwpnwpslua
    bleed_rate_low = 'Low',unoxjasblwxbun
    bleed_rate_medium = 'Medium',

nymhhqbwjpfpjcdjztovbshcxurygvrtuebbvdyfsducghttps://pan.baidu.com/s/4M5N6O7P8Q9R0S1T2U3V


    bleed_rate_high = 'High',
  • https://pan.baidu.com/s/6N7O8P9Q0R1S2T3U4V5W?pwd=abcd

  •     no_name = 'No Name',qdrdouugyuzhynbvsxspdjbowrnbycc
        injuries = 'Current Injuries',https://pan.baidu.com/s/4M5N6O7P8Q9R0S1T2U3V?pwd=bcd0
    https://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N?pwd=qrst

        get_off_stretcher_ui = '[E] - Get Off Stretcher',https://pan.baidu.com/s/4M5N6O7P8Q9R0S1T2U3V?pwd=bcd0
        move = 'Move',https://pan.baidu.com/s/8P9Q0R1S2T3U4V5W6X7Y?pwd=ijkl
        move_desc = 'Move the stretcher',https://pan.baidu.com/s/5M6N7O8P9Q0R1S2T3U4V?pwd=wxyz
        put_in_vehicle = 'Put in Vehicle',lrywoftxvfgkvkxbadn
        stretcher_in_vehicle = 'Deposit Stretcher',xrjwbkbkobg
        put_in_vehicle_desc = 'Put the stretcher in a vehicle',

    wvjtdfwopvaiokcesfsgnrkhvmrwqgjnbsheydtnhttps://pan.baidu.com/s/3K4L5M6N7O8P9Q0R1S2T?pwd=opqr


        place_on_stretcher = 'Place Patient',
  • https://pan.baidu.com/s/8J9K0L1M2N3O4P5Q6R7S

  •     place_on_stretcher_desc = 'Place a patient on the stretcher',ncpzeqapwaqljwliyttncprul
        remove_from_stretcher = 'Remove Patient',paafoeirmfdoapivxnhkcprsfj
        remove_from_stretcher_desc = 'Remove a patient from the stretcher',kvoqwrmtooaynxushhtxvlfyfcgqjiftdukzlwtalu
        not_found = 'Not Found',
    svzxxlbmqlucdjhogsf

        already_occupied_ambulance = 'Already Occupied',
  • cultvielnpihqqrioou

  •     already_occupied_ambulance_desc = 'This ambulance is already occupied!',
    xxyoenfoaoewldxbteccelvypljxtxaru

        already_occupied_stretcher = 'Already Occupied',gghvgwdctqje
        already_occupied_stretcher_desc = 'This stretcher is already occupied!',https://pan.baidu.com/s/4W5X6Y7Z8A9B0C1D2E3F
        vehicle_occupied = 'Vehicle Occupied',https://pan.baidu.com/s/1I2J3K4L5M6N7O8P9Q0R?pwd=ghij
        vehicle_occupied_desc = 'There can not be a person driving while doing this!',
    https://pan.baidu.com/s/9I0J1K2L3M4N5O6P7Q8R

        not_occupied_stretcher = 'Not Occupied',
  • https://pan.baidu.com/s/5G6H7I8J9K0L1M2N3O4P

  •     not_occupied_stretcher_desc = 'This stretcher is not occupied!',https://pan.baidu.com/s/7I8J9K0L1M2N3O4P5Q6R
        stretcher_placement_blocked = 'Placement Blocked',yvroglfrvfbgnmsnmgr
        stretcher_placement_blocked_desc = 'You can not place the stretcher here!',
    https://pan.baidu.com/s/9I0J1K2L3M4N5O6P7Q8R

    dybrvgvogofcygerkltgtlnuumvlixtlvucq
        knocked_out = 'Knocked Out',
    iubdcjcxnasvihkrmbapkkeqkhlozzviuwm

        knocked_out_desc = 'You were knocked out cold!',https://pan.baidu.com/s/3K4L5M6N7O8P9Q0R1S2T?pwd=opqr
        checkin_cooldown = 'Check-in Cooldown',
  • iagvnlhtfd

  •     checkin_cooldown_desc = 'You are attempting to check-in too fast, please wait a moment.',wfkpvruopbvlgew
        checkingin_progress = 'Checking In. . .',ooqjfikhrbkvhbyhxxpkziecoekybmspaizgqjnilydsz
        remove_dead_target = 'Remove Unconcious Person',pewhjlbrrcdtppccvmdpcd
        ply_injury_head = 'head',
    https://pan.baidu.com/s/7Z8A9B0C1D2E3F4G5H6I

        ply_injury_neck = 'neck',https://pan.baidu.com/s/6H7I8J9K0L1M2N3O4P5Q
        ply_injury_spine = 'spine',luzxsxyhytvsxcblrfgulyguxpqgzqnlknic
        ply_injury_upper = 'upper body',https://pan.baidu.com/s/6F7G8H9I0J1K2L3M4N5O?pwd=hij3
        ply_injury_lower = 'lower body',https://pan.baidu.com/s/3U4V5W6X7Y8Z9A0B1C2D
        ply_injury_left_arm = 'left arm',
    inxikprnazqjzaiabrpbfmlhflwddh

        ply_injury_left_leg = 'left leg',https://pan.baidu.com/s/9K0L1M2N3O4P5Q6R7S8T
        ply_injury_right_arm = 'right arm',
  • https://pan.baidu.com/s/1A2B3C4D5E6F7G8H9I0J?pwd=abcd

  •     ply_injury_right_leg = 'right leg',https://pan.baidu.com/s/2C3D4E5F6G7H8I9J0K1L
        diagnosing_patient_progress = 'Diagnosing Patient. . .',
    sxnlywdfwbnhtcsvixjndbbvbqecengwl

        treating_patient_progress = 'Treating Patient. . .',
    diqffmwphvdaupdllaosnejxsfekrnyuvpabcwrksu

        recovering_progress = 'Recovering. . .',https://pan.baidu.com/s/1A2B3C4D5E6F7G8H9I0J?pwd=stu8
        injury_report = 'Injury Report',https://pan.baidu.com/s/5W6X7Y8Z9A0B1C2D3E4F?pwd=efg0
        none = 'None',
  • https://pan.baidu.com/s/8J9K0L1M2N3O4P5Q6R7S

  •     mild = 'Mild',pewhjlbrrcdtppccvmdpcd
        moderate = 'Moderate',https://pan.baidu.com/s/1A2B3C4D5E6F7G8H9I0J?pwd=stu8
        severe = 'Severe',https://pan.baidu.com/s/3C4D5E6F7G8H9I0J1K2L?pwd=ijkl
        deadly = 'Deadly',

    https://pan.baidu.com/s/2S3T4U5V6W7X8Y9Z0A1B?pwd=uvwx https://pan.baidu.com/s/5G6H7I8J9K0L1M2N3O4P


        injury_report_locations = 'Location',lyrfecjcwpvhjdabjtwpyiuqawqzytoksgqwizzfpu
        injury_report_type = 'Injury Type: %s',

    https://pan.baidu.com/s/7P8Q9R0S1T2U3V4W5X6Y https://pan.baidu.com/s/3C4D5E6F7G8H9I0J1K2L?pwd=ijkl


        injury_report_severity = 'Severity: %s',https://pan.baidu.com/s/5W6X7Y8Z9A0B1C2D3E4F
        injury_report_bleed = 'Blood Loss',
  • xhuiupchkopihbdcdueczmojyaandcp

  •     light_injury_title = 'Light Injury',https://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M?pwd=bcd1
        moderate_injury_title = 'Moderate Injury',

    pnippkmhuebfrmuqhjdvluslevpyphqfuzvkkhrfmtldf

    https://pan.baidu.com/s/4V5W6X7Y8Z9A0B1C2D3E


        extreme_injury_title = 'Extreme Injury',zulgyyhgfjuly
        injury_bleed_notify = 'Injury & Bleeding Alert',https://pan.baidu.com/s/6N7O8P9Q0R1S2T3U4V5W?pwd=abcd
        light_injury_desc = 'Your %s is injured, consider visiting a doctor!',
    lzzhqfalvhzipumaaehl

        moderate_injury_desc = 'Your %s is very injured, you need a doctor!',https://pan.baidu.com/s/2B3C4D5E6F7G8H9I0J1K?pwd=vwx9
        extreme_injury_desc = 'Your %s is tremendously injured. You need to get to the doctor before it is too late!',gdhurcqwdxupiygoqlrrqmthduzp
        injury_msg_one = 'You have a significant injury.',
  • jtkbupnoiyyzbalsymfxihadpivdufkdyufs

  •     injury_msg_two = 'You have a serious injury.',
    https://pan.baidu.com/s/7G8H9I0J1K2L3M4N5O6P?pwd=yza1

        injury_msg_three = 'You have a severe injury.',xfztcnvpvifblfnkcjytgcwtovkfgeoeknyna
        injury_msg_four = 'You have a critical injury.',dybrvgvogofcygerkltgtlnuumvlixtlvucq
        bleed_msg_one = 'You\'re bleeding.',owxbvfnqxuhayetxuakzfscaiglvuwjisgkomxejr
        bleed_msg_two = 'You\'re bleeding badly. Apply some pressure.',https://pan.baidu.com/s/1B2C3D4E5F6G7H8I9J0K
        bleed_msg_three = 'You\'re going to bleed out!',
    https://pan.baidu.com/s/7Z8A9B0C1D2E3F4G5H6I

        fainted_title = 'Fainted',kvoqwrmtooaynxushhtxvlfyfcgqjiftdukzlwtalu
        fainted_so_high_desc = 'You fainted from being so high.',
  • jdcqobrukdforduysjsojiwhobxidgxnjadybusmyya

  •     cant_jump_title = 'Can\'t Jump!',https://pan.baidu.com/s/3E4F5G6H7I8J9K0L1M2N
        cant_jump_desc = 'You are too injured to attempt to jump',https://pan.baidu.com/s/4M5N6O7P8Q9R0S1T2U3V
        blackout_title = 'Lost Conciousness',https://pan.baidu.com/s/7P8Q9R0S1T2U3V4W5X6Y?pwd=klm3
        blackout_desc = 'You lost conciousness due to your %s injury! Seek medical attention immediately!',xfztcnvpvifblfnkcjytgcwtovkfgeoeknyna
        treated_fully_desc = 'You have been treated and are feeling better than ever!',
  • https://pan.baidu.com/s/5G6H7I8J9K0L1M2N3O4P

  •     treated_not_fully_desc = 'You have been treated but need additional treatment.',yichatigcdyuwlnknrycd
        prescription_menu = 'Prescriptions Menu',https://pan.baidu.com/s/9B0C1D2E3F4G5H6I7J8K
        prescription_menu_desc = 'Access and manage prescriptions',https://pan.baidu.com/s/3C4D5E6F7G8H9I0J1K2L?pwd=yza0
        no_stretcher_detected = 'No Stretcher',https://pan.baidu.com/s/9Z0A1B2C3D4E5F6G7H8I?pwd=pqr7
        no_stretcher_detected_desc = 'There was not an active stretcher detected!',https://pan.baidu.com/s/7I8J9K0L1M2N3O4P5Q6R
        cant_run = 'Can\'t Sprint',
    https://pan.baidu.com/s/4L5M6N7O8P9Q0R1S2T3U?pwd=stuv

        cant_run_desc = 'You are too injured to sprint!',wiihxuecdwo
        no_back_seat = 'No Available Seats',wfkpvruopbvlgew
        no_back_seat_desc = 'There are no seats in the back of this ambulance',wfkpvruopbvlgew
        enter_vehicle_back = 'Enter Ambulance (Rear)',osjwrhhtuyefqdjxcwdiatbmu
        stretcher_already_deployed = 'Stretcher Already Deployed',
    hjrlonmcvgfncnklbomcjosorwbytnsawkmlyzntftghgr

        stretcher_already_deployed_desc = 'The stretcher allocated to this ambulance has already been removed.',https://pan.baidu.com/s/3L4M5N6O7P8Q9R0S1T2U
        send_stretcher_home = 'Return To Vehicle',
    bsbyzceojsajshzxhlspkbffnfgsnrzpjbni

        ambulance_not_found = 'Stretcher was removed but the ambulance was not found to return to!',
    jtmxqoefdiclronigplzfbc

        bleedout = 'bleeding',mscndftgxzjjzqrzolrgjfob
        player_injury_critical_desc = 'Player is in critical condition due to a %s wound!',https://pan.baidu.com/s/1A2B3C4D5E6F7G8H9I0J?pwd=stu8
        gps_active = 'GPS Activated',

    https://pan.baidu.com/s/7Y8Z9A0B1C2D3E4F5G6H https://pan.baidu.com/s/8H9I0J1K2L3M4N5O6P7Q?pwd=nop5


        gps_active_desc = 'Player %s activated their GPS',

    https://pan.baidu.com/s/3U4V5W6X7Y8Z9A0B1C2D?pwd=yza8 https://pan.baidu.com/s/9Q0R1S2T3U4V5W6X7Y8Z?pwd=mnop


        gps_deactive = 'GPS Deactivated',https://pan.baidu.com/s/2T3U4V5W6X7Y8Z9A0B1C
        gps_deactive_desc = 'Player %s deactivated their GPS',https://pan.baidu.com/s/1A2B3C4D5E6F7G8H9I0J?pwd=stu8
        no_wsb = '^0[^3WARNING^0] wasabi_bridge was NOT started AFTER framework and/or BEFORE resource: %s',https://pan.baidu.com/s/3U4V5W6X7Y8Z9A0B1C2D
        spawn_blocked = 'Garage Blocked',
  • https://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N

  •     spawn_blocked_desc = 'You can not pull your vehicle out because it is blocked!',jnjbunqsvsfmdyhschnonmnussenedbnqkpkyfdtx
        menu_remove_crutch = 'Remove Crutch',
    gusvpmbngavfnxagvswyc

    https://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M?pwd=mnop
        menu_remove_crutch_desc = 'Remove a crutch to a nearby patient',
    cfysgvtwualqrxwprqfyivelxvtbjhdl

        menu_remove_chair = 'Remove Wheelchair',https://pan.baidu.com/s/7O8P9Q0R1S2T3U4V5W6X?pwd=efgh
        menu_remove_chair_desc = 'Remove a wheelchair to a nearby patient',
  • https://pan.baidu.com/s/8I9J0K1L2M3N4O5P6Q7R

  •     toggle_stretcher = 'Take Stretcher',
    https://pan.baidu.com/s/9Z0A1B2C3D4E5F6G7H8I?pwd=pqr7

        toggle_stretcher_desc = 'Take stretcher from nearest vehicle',https://pan.baidu.com/s/7G8H9I0J1K2L3M4N5O6P?pwd=yza1
        no_vehicle_nearby = 'Vehicle',xjvjgjpsmxaallkebwgyoqvqbxapyhpwqlfxuuqgrqgccqhdno
        no_vehicle_nearby_desc = 'There is no vehicle nearby',
    https://pan.baidu.com/s/8Y9Z0A1B2C3D4E5F6G7H?pwd=mno6

        no_ambulance_nearby_desc = 'There is no ambulance nearby',https://pan.baidu.com/s/2M3N4O5P6Q7R8S9T0U1V
        on_duty = 'On Duty',trwzpelxdrjwnitktvxkhrnkbuzimfvfwsemwqjai
        on_duty_desc = 'You have just switched to on duty!',https://pan.baidu.com/s/7P8Q9R0S1T2U3V4W5X6Y?pwd=klm3
        off_duty = 'Off Duty',
    hjrlonmcvgfncnklbomcjosorwbytnsawkmlyzntftghgr

        off_duty_desc = 'You have just switched to off duty!',lrywoftxvfgkvkxbadn
        amount = 'Amount',
    https://pan.baidu.com/s/7H8I9J0K1L2M3N4O5P6Q

        mr = 'Mr',https://pan.baidu.com/s/2U3V4W5X6Y7Z8A9B0C1D
        mrs = 'Mrs',https://pan.baidu.com/s/9R0S1T2U3V4W5X6Y7Z8A?pwd=qrs5
        debt_collection = 'Debt Collection',https://pan.baidu.com/s/9B0C1D2E3F4G5H6I7J8K
        db_email =这是干扰码
        'Dear %s %s, <br /><br />The Central Judicial Collection Agency (CJCA) charged the fines you received from the police.<br />There is <strong>$%s</strong> withdrawn from your account.<br /><br />Kind regards,<br />Mr. Wasabi',otaniaovcswlqqpexvfkaccuwvumhqzvkajsaxncp
        fine_sent = 'Fines Sent',https://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M?pwd=mnop
        fine_sent_desc = 'You have successfully sent fine for $%s!',kdqzpmuukkfublc
        fine_received = 'Fine Received',uxwpnwpslua
        fine_received_desc = 'You have received a fine for $%s',
    https://pan.baidu.com/s/9I0J1K2L3M4N5O6P7Q8R?pwd=qrs6

        log_killed_title = 'Player Killed',https://pan.baidu.com/s/9Q0R1S2T3U4V5W6X7Y8Z?pwd=mnop
        log_killed_desc =https://pan.baidu.com/s/9H0I1J2K3L4M5N6O7P8Q?pwd=cdef
        '> *%s [%s] killed %s [%s]\n\n**Killer\'s Information:**\nName: `%s`\nPlayer ID: `%s`\nIdentifier: `%s`\nSteam: `%s`\nDiscord: `%s`\nLicense: `%s`\nLicense2: `%s`\nXBL: `%s`\nFiveM: `%s`\nIP: ||%s||\n\n**Victim\'s Information:**\nCharacter Name: `%s`\nPlayer ID: `%s`\nIdentifier: `%s`\nSteam: `%s`\nDiscord: `%s`\nLicense: `%s`\nLicense2: `%s`\nXBL: `%s`\nFiveM: `%s`\nIP: ||%s||\n\n> **Death Cause:** `%s`',https://pan.baidu.com/s/8Y9Z0A1B2C3D4E5F6G7H?pwd=mno6
        log_suicide_title = 'Player Committed Suicide',

    kzzgceczqetgzcunhttps://pan.baidu.com/s/4M5N6O7P8Q9R0S1T2U3V?pwd=bcd0


        log_suicide_desc =gpopbjeczgbnwbitxaxyjxfe
        '> %s [%s] killed themselves\n\n**Player Information:**\nName: `%s`\nPlayer ID: `%s`\nIdentifier: `%s`\nSteam: `%s`\nDiscord: `%s`\nLicense: `%s`\nLicense2: `%s`\nXBL: `%s`\nFiveM: `%s`\nIP: ||%s||\n\n> **Death Cause:** `%s`',xjvjgjpsmxaallkebwgyoqvqbxapyhpwqlfxuuqgrqgccqhdno
        unknown = 'UNKNOWN',

    https://pan.baidu.com/s/7Y8Z9A0B1C2D3E4F5G6H https://pan.baidu.com/s/1B2C3D4E5F6G7H8I9J0K?pwd=tuv5


        log_admin_revive_title = 'Player Admin Revived',https://pan.baidu.com/s/3V4W5X6Y7Z8A9B0C1D2E
        log_admin_revive_desc =
    kvznsymcrvxchmpqjowhrmi

        '> *%s [%s] admin revived %s [%s]\n\n**Target\'s Information:**\nName: `%s`\nPlayer ID: `%s`\nIdentifier: `%s`\nSteam: `%s`\nDiscord: `%s`\nLicense: `%s`\nLicense2: `%s`\nXBL: `%s`\nFiveM: `%s`\nIP: ||%s||\n\n**Admin\'s Information:**\nCharacter Name: `%s`\nPlayer ID: `%s`\nIdentifier: `%s`\nSteam: `%s`\nDiscord: `%s`\nLicense: `%s`\nLicense2: `%s`\nXBL: `%s`\nFiveM: `%s`\nIP: ||%s||',

    https://pan.baidu.com/s/6F7G8H9I0J1K2L3M4N5O?pwd=uvwx https://pan.baidu.com/s/9Q0R1S2T3U4V5W6X7Y8Z?pwd=mnop


        log_self_revive_title = 'Admin Self Revived',https://pan.baidu.com/s/5P6Q7R8S9T0U1V2W3X4Y
        log_self_revive_desc =qrzapvgutagfsfbgk
        '> %s [%s] self revived\n\n**Player Information:**\nName: `%s`\nPlayer ID: `%s`\nIdentifier: `%s`\nSteam: `%s`\nDiscord: `%s`\nLicense: `%s`\nLicense2: `%s`\nXBL: `%s`\nFiveM: `%s`\nIP: ||%s||',https://pan.baidu.com/s/2K3L4M5N6O7P8Q9R0S1T?pwd=wxy8
        log_death_logs = 'Death Logs',
    https://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M?pwd=bcd1

        log_revive_logs = 'Revive Logs',https://pan.baidu.com/s/5W6X7Y8Z9A0B1C2D3E4F?pwd=efg0
        medbag_crutch = 'Crutch',https://pan.baidu.com/s/7G8H9I0J1K2L3M4N5O6P
        medbag_crutch_desc = 'A crutch to assist patients with walking',pewhjlbrrcdtppccvmdpcd
        menu_crutch = 'Apply Crutch',https://pan.baidu.com/s/7G8H9I0J1K2L3M4N5O6P
        menu_crutch_desc = 'Add a crutch to a nearby patient',
    svzxxlbmqlucdjhogsf

        medbag_chair = 'Wheelchair',https://pan.baidu.com/s/2K3L4M5N6O7P8Q9R0S1T?pwd=wxy8
        medbag_chair_desc = 'A wheelchair to assist patients who cannot walk',https://pan.baidu.com/s/7G8H9I0J1K2L3M4N5O6P?pwd=klm4
        menu_chair = 'Apply Wheelchair',
    https://pan.baidu.com/s/7G8H9I0J1K2L3M4N5O6P?pwd=yza1

        menu_chair_desc = 'Add a wheelchair to a nearby patient',
  • linbglfjomvvfyqkkrghrggtnckflrlwazy

  •     shot = 'gunshot',xjvjgjpsmxaallkebwgyoqvqbxapyhpwqlfxuuqgrqgccqhdno
        stabbed = 'stab',https://pan.baidu.com/s/7P8Q9R0S1T2U3V4W5X6Y?pwd=klm3
        beat = 'blunt-forced trama',
  • jdcqobrukdforduysjsojiwhobxidgxnjadybusmyya

  •     burned = 'burn',
  • https://pan.baidu.com/s/5G6H7I8J9K0L1M2N3O4P

  •     other = 'unknown',https://pan.baidu.com/s/7Y8Z9A0B1C2D3E4F5G6H?pwd=klm2
        JobMenuTitle = 'EMS Menu',rsunwpwauoeygexeestwjcsaflusljqcblqybmyvbduihsnmk
        dispatch = 'Dispatch',这是干扰码
        dispatch_desc = 'Check for players in need of assistance',
    mkoyvpnncrxzjcetur

        DispatchMenuTitle = 'Dispatch',
    seotigalbnmjmfj

        GoBack = 'Go Back',
    https://pan.baidu.com/s/4L5M6N7O8P9Q0R1S2T3U?pwd=stuv

        key_map_text = 'Ambulance Job Menu',
    https://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N?pwd=qrst

        assistance_title = 'Assistance Requested',
  • https://pan.baidu.com/s/8J9K0L1M2N3O4P5Q6R7S

  •     assistance_desc = 'A person has requested medical assistance!',
    seotigalbnmjmfj

        respawn_available_in = 'Respawn available in ~r~%s minutes %s seconds~s~\n',
    diqffmwphvdaupdllaosnejxsfekrnyuvpabcwrksu

        respawn_bleedout_in = 'You will bleed out in ~r~%s minutes %s seconds~s~\n',xokmrndahpyxdcdhlgsduflavxaaychvqsih
        respawn_bleedout_prompt = 'Hold [~r~E~s~] to respawn',https://pan.baidu.com/s/8P9Q0R1S2T3U4V5W6X7Y?pwd=ijkl
        distress_send = 'Press [~r~G~s~] to send distress signal to EMS',https://pan.baidu.com/s/9J0K1L2M3N4O5P6Q7R8S
        distress_sent_title = 'Assistance Requested',
  • omkvsqvnmuzwbicqwufklxongo

  •     distress_sent_desc = 'Distress signal has been sent to available units!',https://pan.baidu.com/s/2C3D4E5F6G7H8I9J0K1L
        route_set_title = 'Route Set',https://pan.baidu.com/s/1I2J3K4L5M6N7O8P9Q0R?pwd=ghij
        route_set_desc = 'A waypoint has been set to the distressed person!',fvndwpylogxxefqtfroaatudxz
        diagnose_patient = 'Diagnose',

    xqnkchjohfeuyhgpstqxujmzx

  • https://pan.baidu.com/s/8J9K0L1M2N3O4P5Q6R7S

  •     diagnose_patient_desc = 'Diagnose the closest injured person',

    bzeotgrqhrmlqbkxnxlsjlvjtbhabkhcklrhttps://pan.baidu.com/s/8Y9Z0A1B2C3D4E5F6G7H?pwd=mno6


        no_requests = 'No active requests',

    https://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N?pwd=qrst https://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N


        revive_patient = 'Revive',
  • vcvlxnglchhoolktpm

  •     revive_patient_desc = 'Attempt to revive nearby person',efakqvvoxvrkficfirapluqrzjxaphwunxeetasqvkbbsdh
        heal_patient = 'Heal',ooqjfikhrbkvhbyhxxpkziecoekybmspaizgqjnilydsz
        heal_patient_desc = 'Attempt to heal nearby person',
    https://pan.baidu.com/s/1R2S3T4U5V6W7X8Y9Z0A?pwd=qrst

        sedate_patient = 'Sedate',https://pan.baidu.com/s/2B3C4D5E6F7G8H9I0J1K?pwd=efgh
        sedate_patient_desc = 'Temporarily sedate nearby person',
    https://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N?pwd=qrst

        drag_patient = 'Drag',knyeiknvqnfqwbrbxzxsickhdjajybbjoznxkbsapyrl
        drag_patient_desc = 'Drag nearby injured person',

    kxtpmahdxzyksjuklpnjwyfxdpbwrzcbxv哈哈


        place_stretcher_target = 'Add or Remove Patient',https://pan.baidu.com/s/8Z9A0B1C2D3E4F5G6H7I?pwd=nop3
        place_patient = 'Place in/out Vehicle',

    kxtpmahdxzyksjuklpnjwyfxdpbwrzcbxv

    https://pan.baidu.com/s/5N6O7P8Q9R0S1T2U3V4W


        place_patient_desc = 'Place unconcious nearby person in/out of vehicle',pgdalywvnrwdcnmzrqku
    https://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N?pwd=qrst

        no_nearby = 'Not Found',https://pan.baidu.com/s/8P9Q0R1S2T3U4V5W6X7Y?pwd=ijkl
        no_nearby_desc = 'There appears to be nobody around',
    pwfrczbmhpidcqaictrvkodojcockpuzlarnztahiikl

        no_injury = 'No Injury',gghvgwdctqje
        no_injury_desc = 'Person doesn\'t appear to need any treatment',
    iubdcjcxnasvihkrmbapkkeqkhlozzviuwm

        no_injury_dead_desc =https://pan.baidu.com/s/6F7G8H9I0J1K2L3M4N5O?pwd=uvwx
        'The patient doesn\'t appear to need additional treatment. Try to use the defibrillator and hope for the best!',
    bsbyzceojsajshzxhlspkbffnfgsnrzpjbni

        player_injury = 'Person Injured',
  • https://pan.baidu.com/s/1T2U3V4W5X6Y7Z8A9B0C

  •     player_injury_desc = 'This person has appears to have a %s wound',
    kjkfymmjbb

        player_not_unconcious = 'Player Concious',https://pan.baidu.com/s/4F5G6H7I8J9K0L1M2N3O
        player_not_unconcious_desc = 'It appears the player is concious',https://pan.baidu.com/s/9Q0R1S2T3U4V5W6X7Y8Z?pwd=mnop
        player_unconcious = 'Player Unconcious',
    ktcdlxozbdjdrmoggosggffzgnhpxt

        player_unconcious_desc = 'Patient is required to be concious for this treatment!',xjvjgjpsmxaallkebwgyoqvqbxapyhpwqlfxuuqgrqgccqhdno
        player_reviving = 'Reviving',
    zxaphzylbmq

        player_reviving_desc = 'Reviving patient in progress',
    https://pan.baidu.com/s/6X7Y8Z9A0B1C2D3E4F5G

        player_noitem = 'Missing Item',dnxghpptvaqhxffquci
        player_noitem_desc = 'You lack the required item for this!',vebqtobogrjtdeszfbcvxxbhjzwwfkmbporictxilgc
        player_successful_revive = 'Revived',https://pan.baidu.com/s/9R0S1T2U3V4W5X6Y7Z8A
        player_successful_revive_reward_desc = 'You have successfully revived the patient and earned $%s!',https://pan.baidu.com/s/8H9I0J1K2L3M4N5O6P7Q?pwd=nop5
        player_successful_revive_desc = 'You have successfully revived the patient!',
    kprdnmdxljpnjxtusoq

        player_healing = 'Healing',gdqrmlgcjhnhcfwjqbblhcsupkhcrzbydsppewrndfvfkrpbtq
        player_healing_desc = 'Healing patient in progress',https://pan.baidu.com/s/3N4O5P6Q7R8S9T0U1V2W
        player_successful_heal = 'Healed',jnjbunqsvsfmdyhschnonmnussenedbnqkpkyfdtx
        player_successful_heal_desc = 'Patient successfully healed!',krufwptaliyxwfvujaldfcrgdlagiaytrsynhrotamrx
        player_healed_desc = 'You have been successfully healed by the medic!',https://pan.baidu.com/s/6W7X8Y9Z0A1B2C3D4E5F?pwd=ghi4
        not_medic = 'Unauthorized',yvroglfrvfbgnmsnmgr
        not_medic_desc = 'You are not trained to use this!',simglwlwoxtowrvhvmgkybfjm
        target_sedated = 'Sedated',不影响正文阅读
        target_sedated_desc = 'You have been sedated by a medical professional',https://pan.baidu.com/s/6Q7R8S9T0U1V2W3X4Y5Z
        player_successful_sedate_desc = 'You have successfully sedated the patient',https://pan.baidu.com/s/4V5W6X7Y8Z9A0B1C2D3E
        drop_bag_ui = '[E] - Drop Bag',
  • imqmyobxqfhuwtidawwgd

  •     drop_stretch_ui = '[E] - Place Stretcher',

    https://pan.baidu.com/s/3C4D5E6F7G8H9I0J1K2L?pwd=yza0

    https://pan.baidu.com/s/5W6X7Y8Z9A0B1C2D3E4F


        pickup_bag_target = 'Pick Up',
  • vcvlxnglchhoolktpm

  •     move_target = 'Move',biyilxfqumcxpkfvvkpvaqlqiwdelcrnlqvwobmi
        interact_bag_target = 'Open',
    https://pan.baidu.com/s/1R2S3T4U5V6W7X8Y9Z0A?pwd=qrst

        successful = 'Successful',jxnwanpxvgcbktaekeysbqjtalimdbxmzkjzyzw
        medbag_pickup = 'You picked up the medbag',https://pan.baidu.com/s/1J2K3L4M5N6O7P8Q9R0S?pwd=tuv7
        medbag_pickup_civ = 'You searched the bag and have taken what would be of use',
  • linbglfjomvvfyqkkrghrggtnckflrlwazy

  •     stretcher_pickup = 'You sent the stretcher to the ambulance it was pulled from',
    mvaugqltqkkakkikmzaoemzlrliuoqxa

        medbag = 'Medical Bag',
    https://pan.baidu.com/s/1I2J3K4L5M6N7O8P9Q0R?pwd=ghij

        medbag_tweezers = 'Tweezers',https://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M?pwd=bcd1
        medbag_tweezers_desc = 'Used to remove bullets',hgvikyuylkkmognttyabvpyh
        medbag_suture = 'Suture Kit',
    https://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N?pwd=qrst

        medbag_suture_desc = 'Used to stitch wounds',
  • bbrjuogvenrqrwjnpnldqrdztjenuwfvxxfrllnqyegp

  •     medbag_icepack = 'Ice Pack',hkkagdxieizjouunaplpfrovfzgtiieqtoqzroh
        medbag_icepack_desc = 'Used to reduce swelling',

    https://pan.baidu.com/s/6G7H8I9J0K1L2M3N4O5P

    https://pan.baidu.com/s/3E4F5G6H7I8J9K0L1M2N


        medbag_burncream = 'Burn Cream',

    https://pan.baidu.com/s/3U4V5W6X7Y8Z9A0B1C2D?pwd=yza8

    https://pan.baidu.com/s/7I8J9K0L1M2N3O4P5Q6R


        medbag_burncream_desc = 'Used to treat burns',wfkpvruopbvlgew
        medbag_defib = 'Defibrillator',
    sxnlywdfwbnhtcsvixjndbbvbqecengwl

        medbag_defib_desc = 'For reviving patients',wiihxuecdwo
        medbag_medikit = 'Medkit',gzvqswudatwbkgvksdxweuidfsderayyzuosrjwrcstnzo
        medbag_medikit_desc = 'Used for healing patients',
  • jtkbupnoiyyzbalsymfxihadpivdufkdyufs

  •     medbag_sedative = 'Sedative',https://pan.baidu.com/s/9B0C1D2E3F4G5H6I7J8K
        medbag_sedative_desc = 'Used to sedate patients',https://pan.baidu.com/s/5V6W7X8Y9Z0A1B2C3D4E?pwd=efg3
        medbag_stretcher = 'Foldable Stretcher',
    https://pan.baidu.com/s/1S2T3U4V5W6X7Y8Z9A0B?pwd=tuv6

        medbag_stretcher_desc = 'Used for moving patients',
    svzxxlbmqlucdjhogsf

        item_grab = 'You have pulled a tool from your medical bag',https://pan.baidu.com/s/2K3L4M5N6O7P8Q9R0S1T
        wrong_equipment = 'Wrong Equipment!',https://pan.baidu.com/s/2L3M4N5O7P8Q9R0S1T2U
        wrong_equipment_desc = 'Have you even been trained?',
    gusvpmbngavfnxagvswyc

        player_not_injured = 'Not Injured',xjvjgjpsmxaallkebwgyoqvqbxapyhpwqlfxuuqgrqgccqhdno
        player_not_injured_desc =
    ooszezvsuoshrdpeizz

        'This person does not appear to need any extra treatment and is clear for the defibrillator',
    svzxxlbmqlucdjhogsf

        player_treated = 'Treated',这是干扰码
        player_treated_desc = 'You have successfully treated the patient',https://pan.baidu.com/s/7Q9R0S1T2U3V4W5X6Y7Z
        revive_command_help = 'An admin command to revive players',

    bzeotgrqhrmlqbkxnxlsjlvjtbhabkhcklr

    https://pan.baidu.com/s/5O7P8Q9R0S1T2U3V4W5X


        revive_command_arg = 'The player id',https://pan.baidu.com/s/4U5V6W7X8Y9Z0A1B2C3D?pwd=bcd2
        reviveall_command_help = 'An admin command to revive every player',vivvierzbzsfpa
        revivearea_command_help = 'An admin command to revive nearby players',kvoqwrmtooaynxushhtxvlfyfcgqjiftdukzlwtalu
        revivearea_command_arg = 'Area to revive players',yvroglfrvfbgnmsnmgr
        resetdeathcount_command_help = 'An admin command to reset players deathcount',
    bsbyzceojsajshzxhlspkbffnfgsnrzpjbni

        resetdeathcount_command_arg = 'The player id',
    inxikprnazqjzaiabrpbfmlhflwddh

        viewdeathcount_command_help = 'A command to view your deathcount',biyilxfqumcxpkfvvkpvaqlqiwdelcrnlqvwobmi
        alive_again = 'Alive',ncpzeqapwaqljwliyttncprul
        alive_again_desc = 'You were dropped off by a local at the hospital!',
  • cojviynrufzcytacyrgioifsrflssglvvvqetdvoivqho

  •     request_supplies_target = 'Medical Supplies',
    ooszezvsuoshrdpeizz

        currency = '$',
    https://pan.baidu.com/s/6X7Y8Z9A0B1C2D3E4F5G

        not_enough_funds = 'Insufficient Funds',https://pan.baidu.com/s/9B0C1D2E3F4G5H6I7J8K
        not_enough_funds_desc = 'You don\'t have enough funds!',https://pan.baidu.com/s/7O8P9Q0R1S2T3U4V5W6X?pwd=efgh
        hospital_garage = 'Hospital Garage',不影响正文阅读
        used_meditkit = 'Medkit Used',
    https://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N?pwd=qrst

        used_medikit_desc = 'You\'ve managed to patch yourself up',https://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M?pwd=mnop
        action_cancelled = 'Action Cancelled',lyrfecjcwpvhjdabjtwpyiuqawqzytoksgqwizzfpu
        action_cancelled_desc = 'You cancelled your last action!',

    kzzgceczqetgzcun

    https://pan.baidu.com/s/5X6Y7Z8A9B0C1D2E3F4G


        healing_self_prog = 'Treating Wounds',https://pan.baidu.com/s/4M5N6O7P8Q9R0S1T2U3V?pwd=bcd0
        checkin_hospital = 'Success',foutonoxvyphaqwkabakimzimurgrdewsyqhmefidupdkmnl
        checkin_hospital_desc = 'You have been successful treated by the hospital staff',https://pan.baidu.com/s/6W7X8Y9Z0A1B2C3D4E5F?pwd=ghi4
        max_ems = 'Medics Avaliable',https://pan.baidu.com/s/7O8P9Q0R1S2T3U4V5W6X?pwd=efgh
        max_ems_desc = 'There are plenty of medics in the city! Distress for help!',https://pan.baidu.com/s/7O8P9Q0R1S2T3U4V5W6X?pwd=efgh
        player_busy = 'Busy',https://pan.baidu.com/s/4O5P6Q7R8S9T0U1V2W3X
        player_busy_desc = 'You are currently too busy to do this action!',
  • xhuiupchkopihbdcdueczmojyaandcp

  •     cloakroom = 'Changing Room',whflbaybpkrvcgrhgxbpgffzuvzmkhigoospoqrebizdpql
        civilian_wear = 'Civilian Wear',https://pan.baidu.com/s/4L5M6N7O8P9Q0R1S2T3U?pwd=stuv
        bill_patient = 'Bill Patient',

    zneohsqwsvnskjsbvhttps://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M?pwd=mnop


        bill_patient_desc = 'Send a nearby patient an invoice',
  • yrtrzblwwxbucebtnkzhotsofphgabfysypsaboxyprbutuidu

  •     invalid_entry = 'Invalid',https://pan.baidu.com/s/6H7I8J9K0L1M2N3O4P5Q
        invalid_entry_desc = 'Your entry was invalid!',https://pan.baidu.com/s/2U3V4W5X6Y7Z8A9B0C1D
        medical_services = 'Medical Services',
  • zevxrlsetisgwtfwhdngnynkwgxjqlippemgpfljneqjxvgfyt

  •     hospital = 'Hospital',https://pan.baidu.com/s/7O8P9Q0R1S2T3U4V5W6X?pwd=efgh
        interact_stretcher_ui = '[E] - Interact',https://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M?pwd=bcd1
        stretcher_menu_title = 'Stretcher Interactions',qsyckugvxtzvvzxbtvvkfacgwolsqquh
        open_shop_ui = '[E] - Open Pharmacy'
  • fynlmnzqklthnnmppqalppwynqvnhpnnnayaoyqykkgxytnnjo

  • }wiihxuecdwo
    trwzpelxdrjwnitktvxkhrnkbuzimfvfwsemwqjai
    UIStrings = {https://pan.baidu.com/s/6X7Y8Z9A0B1C2D3E4F5G?pwd=hij1
        player_dying = "YOU ARE DYING",ipzajwqwhteqilvngtumjnfzkaiwa
        player_passed = "YOU PASSED AWAY",

    https://pan.baidu.com/s/3C4D5E6F7G8H9I0J1K2L?pwd=yza0

    https://pan.baidu.com/s/6X7Y8Z9A0B1C2D3E4F5G


        ems_on_the_way = "Emergency services are on the way!",fvndwpylogxxefqtfroaatudxz
        press_ems_services = "for Emergency Services",https://pan.baidu.com/s/9H0I1J2K3L4M5N6O7P8Q?pwd=cdef
        press_for_light = "to see the light",

    kzzgceczqetgzcun

    https://pan.baidu.com/s/6F7G8H9I0J1K2L3M4N5O?pwd=uvwx


        hold = "Hold",
    hizvdxviiooieridijpgadueso

        time_to_respawn = "Time left till respawn",https://pan.baidu.com/s/1R2S3T4U5V6W7X8Y9Z0A?pwd=qrst
        press = "Press",
  • lrwekdmeybzbguxurjerbwlevcf

  •     player_hurt_critical = "Critical Condition!",https://pan.baidu.com/s/7Y8Z9A0B1C2D3E4F5G6H?pwd=klm2
        player_hurt_severe = "You are severely hurt",luzxsxyhytvsxcblrfgulyguxpqgzqnlknic
        player_hurt_unconscious = "Unconscious",https://pan.baidu.com/s/7G8H9I0J1K2L3M4N5O6P
        player_hurt_unconscious_direct = "You are unconscious",https://pan.baidu.com/s/1J2K3L4M5N6O7P8Q9R0S?pwd=tuv7
        player_hurt_find_help_or_ems = "Press <span class='color'>G</span> to request emergency services",
  • cojviynrufzcytacyrgioifsrflssglvvvqetdvoivqho

  •     player_hurt_time_to_live = "Bleeding out",https://pan.baidu.com/s/4V5W6X7Y8Z9A0B1C2D3E
        player_hurt_auto_respawn = "Vitals fading",
  • zmodujuxzqawlqfkwtahksywmgagfqoecchx

  •     player_hurt_respawn = "Hold E to see the light"
    https://pan.baidu.com/s/5N6O7P8Q9R0S1T2U3V4W

    }https://pan.baidu.com/s/9B0C1D2E3F4G5H6I7J8K
  • https://pan.baidu.com/s/7G8H9I0J1K2L3M4N5O6P?pwd=klm4

  • https://pan.baidu.com/s/9S1T2U3V4W5X6Y7Z8A9B

  • foutonoxvyphaqwkabakimzimurgrdewsyqhmefidupdkmnl
    https://pan.baidu.com/s/8J9K0L1M2N3O4P5Q6R7S
    https://pan.baidu.com/s/4M5N6O7P8Q9R0S1T2U3V?pwd=bcd0

  • https://pan.baidu.com/s/8I9J0K1L2M3N4O5P6Q7R

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    ChatGPT 发表于 2024-8-11 23:46:32 | 显示全部楼层
    -----------------支持、脚本及更多----------------
    --------------- https://discord.gg/wasabiscripts  -------------
    ---------------------------------------------------------------
    如果没有设置配置语言,则使用默认语言' en '
    如果配置语言不是'en',则返回

    Strings = {

        possible_cause = '可能原因',

        full_name = '姓名',
        pulse = '心率',
        bpm = '心率: %s',
        bleed_rate = '出血速率',
        bleed_rate_low = '低',
        bleed_rate_medium = '中',
        bleed_rate_high = '高',
        no_name = '没有名字',
        injuries = '当前伤害',

        get_off_stretcher_ui = ' - 下担架',
        move = '移动',
        move_desc = '移动担架',
        put_in_vehicle = '放入车辆',
        stretcher_in_vehicle = '存放担架',
        put_in_vehicle_desc = '将担架放入车辆中',
        place_on_stretcher = '放置病人',
        place_on_stretcher_desc = '将病人放在担架上',
        remove_from_stretcher = '移除病人',
        remove_from_stretcher_desc = '从担架上移除病人',
        not_found = '未找到',
        already_occupied_ambulance = '已被占用',
        already_occupied_ambulance_desc = '这辆救护车已经被占用!',
        already_occupied_stretcher = '已被占用',
        already_occupied_stretcher_desc = '这副担架已经被占用!',
        vehicle_occupied = '车辆被占用',
        vehicle_occupied_desc = '正在执行此操作时不能有人员驾驶!',
        not_occupied_stretcher = '未被占用',
        not_occupied_stretcher_desc = '这副担架没有被占用!',
        stretcher_placement_blocked = '放置受阻',
        stretcher_placement_blocked_desc = '您无法在此处放置担架!',

        knocked_out = '失去意识',
        knocked_out_desc = '您被打晕了!',
        checkin_cooldown = '签到冷却',
        checkin_cooldown_desc = '您尝试签到过快,请稍等片刻。',
        checkingin_progress = '正在签到...',
        remove_dead_target = '移除失去意识的人',
        ply_injury_head = '头部',
        ply_injury_neck = '颈部',
        ply_injury_spine = '脊柱',
        ply_injury_upper = '上半身',
        ply_injury_lower = '下半身',
        ply_injury_left_arm = '左臂',
        ply_injury_left_leg = '左腿',
        ply_injury_right_arm = '右臂',
        ply_injury_right_leg = '右腿',
        diagnosing_patient_progress = '正在诊断病人...',
        treating_patient_progress = '正在治疗病人...',
        recovering_progress = '正在恢复...',
        injury_report = '伤害报告',
        none = '无',
        mild = '轻度',
        moderate = '中度',
        severe = '重度',
        deadly = '致命',
        injury_report_locations = '位置',
        injury_report_type = '伤害类型: %s',
        injury_report_severity = '严重程度: %s',
        injury_report_bleed = '失血',
        light_injury_title = '轻微伤害',
        moderate_injury_title = '中度伤害',
        extreme_injury_title = '极重伤害',
        injury_bleed_notify = '伤害与出血警报',
        light_injury_desc = '您的%s受伤了,请考虑去看医生!',
        moderate_injury_desc = '您的%s受到了严重伤害,您需要医生!',
        extreme_injury_desc = '您的%s受到了极度伤害。您需要赶去看医生,以免太晚!',
        injury_msg_one = '您有显著伤害。',
        injury_msg_two = '您有严重伤害。',
        injury_msg_three = '您有重度伤害。',
        injury_msg_four = '您有危急伤害。',
        bleed_msg_one = '您在出血。',
        bleed_msg_two = '您正在大量出血。请施加一些压力。',
        bleed_msg_three = '您快要流血致死了!',
        fainted_title = '晕倒',
        fainted_so_high_desc = '您因高空而晕倒。',
        cant_jump_title = '无法跳跃!',
        cant_jump_desc = '您受伤过重,无法跳跃',
        blackout_title = '失去意识',
        blackout_desc = '您因%s伤害而失去意识!请立即寻求医疗帮助!',
        treated_fully_desc = '您已接受治疗,感觉比以往任何时候都好!',
        treated_not_fully_desc = '您已接受治疗,但仍需进一步治疗。',
        prescription_menu = '处方菜单',
        prescription_menu_desc = '访问和管理处方',
        no_stretcher_detected = '没有检测到担架',
        no_stretcher_detected_desc = '没有检测到有效的担架!',
        cant_run = '无法快速奔跑',
        cant_run_desc = '您受伤过重,无法快速奔跑!',
        no_back_seat = '没有可用座位',
        no_back_seat_desc = '这辆救护车后面没有座位',
        enter_vehicle_back = '进入救护车(后)',
        stretcher_already_deployed = '担架已部署',
        stretcher_already_deployed_desc = '分配给该救护车的担架已被移除。',
        send_stretcher_home = '返回车辆',
        ambulance_not_found = '担架已移除,但找不到返回的救护车!',
        bleedout = '出血',
        player_injury_critical_desc = '玩家因%s伤口处于危急状态!',
        gps_active = 'GPS已激活',
        gps_active_desc = '玩家%s激活了他们的GPS',
        gps_deactive = 'GPS已停用',
        gps_deactive_desc = '玩家%s停用了他们的GPS',
        no_wsb = '^0 wasabi_bridge 未在框架后/资源前启动:%s',
        spawn_blocked = '车库被堵',
        spawn_blocked_desc = '您无法拉出车辆,因为它被堵住了!',
        menu_remove_crutch = '移除拐杖',

        menu_remove_crutch_desc = '为附近的病人移除拐杖',
        menu_remove_chair = '移除轮椅',
        menu_remove_chair_desc = '为附近的病人移除轮椅',
        toggle_stretcher = '拿取担架',
        toggle_stretcher_desc = '从最近的车辆中取出担架',
        no_vehicle_nearby = '车辆',
        no_vehicle_nearby_desc = '附近没有车辆',
        no_ambulance_nearby_desc = '附近没有救护车',
        on_duty = '在值班',
        on_duty_desc = '您刚刚切换到在值班!',
        off_duty = '不在值班',
        off_duty_desc = '您刚刚切换到不在值班!',
        amount = '数量',
        mr = '先生',
        mrs = '女士',
        debt_collection = '债务催收',
        db_email =
        '亲爱的%s %s, 中央司法催缴机构(CJCA)已对您从警察那里收到的罚款进行收费。您的账户中扣除了$%s。顺祝商祺,Mr. Wasabi',
        fine_sent = '罚款已发送',
        fine_sent_desc = '您已成功发送$%s的罚款!',
        fine_received = '罚款已收到',
        fine_received_desc = '您收到了$%s的罚款',
        log_killed_title = '玩家被杀',
        log_killed_desc =
        '> *%s 杀死了%s \n\n**凶手信息:**\n姓名: `%s`\n玩家ID: `%s`\n标识符: `%s`\nSteam: `%s`\nDiscord: `%s`\n许可证: `%s`\n许可证2: `%s`\nXBL: `%s`\nFiveM: `%s`\nIP: ||%s||\n\n**受害者信息:**\n角色名称: `%s`\n玩家ID: `%s`\n标识符: `%s`\nSteam: `%s`\nDiscord: `%s`\n许可证: `%s`\n许可证2: `%s`\nXBL: `%s`\nFiveM: `%s`\nIP: ||%s||\n\n> **死亡原因:** `%s`',
        log_suicide_title = '玩家自杀',
        log_suicide_desc =
        '> %s 自杀了\n\n**玩家信息:**\n姓名: `%s`\n玩家ID: `%s`\n标识符: `%s`\nSteam: `%s`\nDiscord: `%s`\n许可证: `%s`\n许可证2: `%s`\nXBL: `%s`\nFiveM: `%s`\nIP: ||%s||\n\n> **死亡原因:** `%s`',
        unknown = '未知',
        log_admin_revive_title = '管理员复活玩家',
        log_admin_revive_desc =
        '> *%s 管理员复活了%s \n\n**目标信息:**\n姓名: `%s`\n玩家ID: `%s`\n标识符: `%s`\nSteam: `%s`\nDiscord: `%s`\n许可证: `%s`\n许可证2: `%s`\nXBL: `%s`\nFiveM: `%s`\nIP: ||%s||\n\n**管理员信息:**\n角色名称: `%s`\n玩家ID: `%s`\n标识符: `%s`\nSteam: `%s`\nDiscord: `%s`\n许可证: `%s`\n许可证2: `%s`\nXBL: `%s`\nFiveM: `%s`\nIP: ||%s||',
        log_self_revive_title = '管理员自我复活',
        log_self_revive_desc =
        '> %s 自我复活\n\n**玩家信息:**\n姓名: `%s`\n玩家ID: `%s`\n标识符: `%s`\nSteam: `%s`\nDiscord: `%s`\n许可证: `%s`\n许可证2: `%s`\nXBL: `%s`\nFiveM: `%s`\nIP: ||%s||',
        log_death_logs = '死亡日志',
        log_revive_logs = '复活日志',
        medbag_crutch = '拐杖',
        medbag_crutch_desc = '帮助病人行走的拐杖',
        menu_crutch = '使用拐杖',
        menu_crutch_desc = '为附近的病人添加拐杖',
        medbag_chair = '轮椅',
        medbag_chair_desc = '帮助无法行走的病人的轮椅',
        menu_chair = '使用轮椅',
        menu_chair_desc = '为附近的病人添加轮椅',
        shot = '枪击',
        stabbed = '刺伤',
        beat = '钝器伤',
        burned = '烧伤',
        other = '未知',
        JobMenuTitle = '急救服务菜单',
        dispatch = '调度',
        dispatch_desc = '检查需要帮助的玩家',
        DispatchMenuTitle = '调度',
        GoBack = '返回',
        key_map_text = '救护车工作菜单',
        assistance_title = '请求帮助',
        assistance_desc = '有人请求医疗帮助!',
        respawn_available_in = '可重生在~r~%s分钟 %s秒~s~\n',
        respawn_bleedout_in = '您将在~r~%s分钟 %s秒~s~内流血致死\n',
        respawn_bleedout_prompt = '按住以重生',
        distress_send = '按以发送求救信号给急救服务',
        distress_sent_title = '请求帮助',
        distress_sent_desc = '求救信号已发送给可用单位!',
        route_set_title = '路线已设置',
        route_set_desc = '已为遇险人员设置了一个路线标记!',
        diagnose_patient = '诊断',
        diagnose_patient_desc = '诊断最近的伤者',
        no_requests = '没有活跃请求',
        revive_patient = '复活',
        revive_patient_desc = '尝试复活附近的人',
        heal_patient = '治疗',
        heal_patient_desc = '尝试治疗附近的人',
        sedate_patient = '镇静',
        sedate_patient_desc = '暂时镇静附近的人',
        drag_patient = '拖动',
        drag_patient_desc = '拖动附近的伤者',
        place_stretcher_target = '添加或移除病人',
        place_patient = '放入/移出车辆',
        place_patient_desc = '将失去意识的附近人员放入/移出车辆',

        no_nearby = '未找到',
        no_nearby_desc = '似乎周围没有人',
        no_injury = '没有伤害',
        no_injury_desc = '此人似乎不需要任何治疗',
        no_injury_dead_desc =
        '患者似乎不需要额外治疗。尝试使用除颤仪并希望能成功!',
        player_injury = '人员受伤',
        player_injury_desc = '此人似乎有%s伤口',
        player_not_unconcious = '玩家清醒',
        player_not_unconcious_desc = '看起来玩家是清醒的',
        player_unconcious = '玩家失去意识',
        player_unconcious_desc = '患者需要保持意识才能接受此治疗!',
        player_reviving = '复活中',
        player_reviving_desc = '正在复活患者',
        player_noitem = '缺少物品',
        player_noitem_desc = '您缺少所需的物品!',
        player_successful_revive = '复活成功',
        player_successful_revive_reward_desc = '您已成功复活患者并获得$%s!',
        player_successful_revive_desc = '您已成功复活患者!',
        player_healing = '治疗中',
        player_healing_desc = '正在治疗患者',
        player_successful_heal = '治疗成功',
        player_successful_heal_desc = '患者成功治愈!',
        player_healed_desc = '您已被医护人员成功治愈!',
        not_medic = '未经授权',
        not_medic_desc = '您没有接受过训练来使用此物品!',
        target_sedated = '已镇静',
        target_sedated_desc = '您已被医疗专业人员镇静',
        player_successful_sedate_desc = '您已成功镇静患者',
        drop_bag_ui = ' - 放下背包',
        drop_stretch_ui = ' - 放下担架',
        pickup_bag_target = '捡起',
        move_target = '移动',
        interact_bag_target = '打开',
        successful = '成功',
        medbag_pickup = '您捡起了医疗包',
        medbag_pickup_civ = '您检查了包,并取走了有用的物品',
        stretcher_pickup = '您将担架送回当初的救护车',
        medbag = '医疗包',
        medbag_tweezers = '镊子',
        medbag_tweezers_desc = '用于取出子弹',
        medbag_suture = '缝合包',
        medbag_suture_desc = '用于缝合伤口',
        medbag_icepack = '冰袋',
        medbag_icepack_desc = '用于减少肿胀',
        medbag_burncream = '烧伤膏',
        medbag_burncream_desc = '用于治疗烧伤',
        medbag_defib = '除颤仪',
        medbag_defib_desc = '用于复活病人',
        medbag_medikit = '医疗工具包',
        medbag_medikit_desc = '用于治疗病人',
        medbag_sedative = '镇静剂',
        medbag_sedative_desc = '用于镇静病人',
        medbag_stretcher = '可折叠担架',
        medbag_stretcher_desc = '用于移动病人',
        item_grab = '您从医疗包中取出了一个工具',
        wrong_equipment = '错误的设备!',
        wrong_equipment_desc = '您有没有接受过培训?',
        player_not_injured = '未受伤',
        player_not_injured_desc =
        '此人似乎不需要任何额外治疗,除颤仪可以正常使用',
        player_treated = '已治疗',
        player_treated_desc = '您已成功治疗患者',
        revive_command_help = '管理员命令来复活玩家',
        revive_command_arg = '玩家ID',
        reviveall_command_help = '管理员命令来复活所有玩家',
        revivearea_command_help = '管理员命令复活附近玩家',
        revivearea_command_arg = '复活玩家的区域',
        resetdeathcount_command_help = '管理员命令重置玩家死亡计数',
        resetdeathcount_command_arg = '玩家ID',
        viewdeathcount_command_help = '查看您死亡计数的命令',
        alive_again = '复活',
        alive_again_desc = '您被当地人送到医院!',
        request_supplies_target = '医疗用品',
        currency = '$',
        not_enough_funds = '资金不足',
        not_enough_funds_desc = '您没有足够的资金!',
        hospital_garage = '医院车库',
        used_meditkit = '医疗包已使用',
        used_medikit_desc = '您已成功包扎自己',
        action_cancelled = '操作已取消',
        action_cancelled_desc = '您已取消最后一次操作!',
        healing_self_prog = '处理伤口',
        checkin_hospital = '成功',
        checkin_hospital_desc = '您已成功接受医院工作人员的治疗',
        max_ems = '可用医务人员',
        max_ems_desc = '城市中有很多医务人员! 请求帮助!',
        player_busy = '忙碌',
        player_busy_desc = '您目前太忙,无法执行此操作!',
        cloakroom = '更衣室',
        civilian_wear = '平民装',
        bill_patient = '给病人开账单',
        bill_patient_desc = '给附近的病人发送发票',
        invalid_entry = '无效',
        invalid_entry_desc = '您的输入无效!',
        medical_services = '医疗服务',
        hospital = '医院',
        interact_stretcher_ui = ' - 互动',
        stretcher_menu_title = '担架互动菜单',
        open_shop_ui = ' - 打开药店'
    }

    UIStrings = {
        player_dying = "你正在死亡",
        player_passed = "你已经去世",
        ems_on_the_way = "紧急服务正在赶来!",
        press_ems_services = "按以呼叫紧急服务",
        press_for_light = "按以见光明",
        hold = "按住",
        time_to_respawn = "重生倒计时",
        press = "按",
        player_hurt_critical = "危急状态!",
        player_hurt_severe = "您受了重伤",
        player_hurt_unconscious = "失去意识",
        player_hurt_unconscious_direct = "您失去了意识",
        player_hurt_find_help_or_ems = "按G请求紧急服务",
        player_hurt_time_to_live = "正在流血",
        player_hurt_auto_respawn = "生命体征减弱",
        player_hurt_respawn = "按E以见光明"
    }
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    升级进度: 18%

     楼主| AidenGano 发表于 2024-8-11 23:47:56 | 显示全部楼层
    Strings = {

        evidence_storage = 'Evidence Storage',
        locker_number = 'Locker Number',

        cuffed_last_online = 'Previously Handcuffed',
        cuffed_last_online_desc = 'You were handcuffed when you were last in the city.',


        player_in_vehicle = 'Suspect In Vehicle',
        player_in_vehicle_desc = 'Remove the suspect from the vehicle before doing this!',
        suspect_died_escort = 'Suspect Died',
        suspect_died_escort_desc = 'The suspect died while escorting and you dropped them.',


        stop_escorting_interact = '[E] - Stop Escorting',
        cant_wield = 'Cannot Equip',
        cant_wield_desc = 'You cannot use this at this time!',



        jailed_player = 'Jailed Suspect',
        jailed_player_desc = 'You have jailed %s for %s months.',

        gps_active = 'GPS Activated',
        gps_active_desc = 'Player %s activated their GPS',
        gps_deactive = 'GPS Deactivated',
        gps_deactive_desc = 'Player %s deactivated their GPS',

        no_wsb = '^0[^3WARNING^0] wasabi_bridge was NOT started AFTER framework and/or BEFORE resource: %s',
        currency = '$',
        success = 'Success',
        go_back = '< Go Back',
        cloakroom = 'Cloakroom',
        civilian_wear = 'Civilian Wear',
        armoury_quantity_dialog = 'Quantity To Order',
        quantity = 'Quantity',
        invalid_amount = 'Invalid Amount',
        invalid_amount_desc = 'Please enter a valid amount',
        successful_purchase_desc = 'You have successfully ordered your weapons from the armoury',
        lacking_funds = 'Lacking Funds',
        lacking_funds_desc = 'You are lacking funds in the bank for this purchase',
        no_permission = 'No Permission',
        no_access_desc = 'You do not have authorization to access this!',
        key_map_cuff = 'Handcuff Player',
        key_map_tackle = 'Tackle player while sprinting',
        key_map_job = 'Open Job Menu',
        no_nearby = 'No One Found',
        no_nearby_desc = 'There appears to be no one around',
        invalid_entry = 'Invalid Entry',
        invalid_entry_desc = 'Please enter a valid number',
        fines = 'Fines',
        fines_desc = 'Issue a nearby player a fine',
        search_player = 'Search Suspect',
        search_player_desc = 'Search a nearby suspect',
        jail_player = 'Jail Suspect',
        jail_player_desc = 'Jail a nearby suspect',
        minutes_dialog = 'Sentencing',
        minutes_dialog_field = 'Months',
        escort_player = 'Escort Suspect',
        escort_player_desc = 'Escort a nearby suspect',
        handcuff_hard_player = 'Handcuff Suspect (hard)',
        handcuff_hard_player_desc = 'Handcuff a nearby suspect (hard)',
        handcuff_soft_player = 'Handcuff Suspect (soft)',
        handcuff_soft_player_desc = 'Handcuff a nearby suspect (soft)',
        put_in_vehicle = 'Place In Vehicle',
        put_in_vehicle_desc = 'Place nearby suspect in vehicle',
        check_id = 'Check Identification',
        check_id_desc = 'Check nearby suspect\'s I.D.',
        id_result_menu = 'Identification Results',
        name = 'Name',
        job = 'Job',
        job_position = 'Position',
        dob = 'Date Of Birth',
        sex = 'Gender',
        bac = 'BAC',
        licenses = 'Licenses',
        total_licenses = 'Total Licenses:',
        no_licenses = 'No Licenses',
        revoke_license = 'Revoke License',
        license_revoked = 'License Revoked',
        license_revoked_desc = 'You have successfully revoked license',
        armoury_menu = 'Armory Menu',
        take_out_vehicle = 'Remove From Vehicle',
        take_out_vehicle_desc = 'Remove suspect from vehicle',
        not_restrained = 'Target Unrestrained',
        not_restrained_desc = 'You must restrain the criminal before escorting them',
        vehicle_not_found = 'No Vehicle Found',
        vehicle_not_found_desc = 'No vehicle found nearby',
        unconcious = 'Person Unconcious',
        unconcious_desc = 'Person appears unconcious',
        police_garage = 'Garage',
        police = 'Police',
        plate = 'Plate Number',
        owner = 'Owner',
        possibly_stolen = 'Caution!',
        possibly_stolen_desc = 'Vehicle Possibly Stolen',
        vehicle_interactions = 'Vehicle Interactions',
        vehicle_interactions_desc = 'Inspect nearby vehicle',
        vehicle_information = 'Vehicle Information',
        vehicle_information_desc = 'Information on nearby vehicle',
        lockpick_vehicle = 'Lockpick Vehicle',
        locakpick_vehicle_desc = 'Force access to nearby vehicle',
        lockpick_progress = 'Lockpicking Vehicle . . .',
        too_far = 'Too Far Away',
        too_far_desc = 'The target vehicle is too far away',
        lockpicked = 'Successfully Unlocked',
        lockpicked_desc = 'You have successfully unlocked the target vehicle',
        cancelled = 'Cancelled',
        cancelled_desc = 'You cancelled your last action',
        impound_vehicle = 'Impound Vehicle',
        impound_vehicle_desc = 'Impound Nearby Vehicle',
        impounding_progress = 'Impounding Vehicle . . .',
        driver_in_car = 'Driver In Vehicle',
        driver_in_car_desc = 'Remove driver from vehicle prior to impounding!',
        car_impounded_desc = 'Vehicle has been impounded',
        place_object = 'Place Objects',
        place_object_desc = 'Place objects on the floor.',
        prop_help_text = 'Press ~INPUT_CONTEXT~ to move the object.\nPress ~INPUT_DETONATE~ to delete the object.',
        prop_help_text2 = 'Press ~INPUT_CONTEXT~ to place the object.',

        fine_sent = 'Fines Sent',
        fine_sent_desc = 'You have successfully sent fine for $%s!',
        fine_received = 'Fine Received',
        fine_received_desc = 'You have received a fine for $%s',
        male = 'Male',
        female = 'Female',
        mr = 'Mr.',
        mrs = 'Mrs.',
        debt_collection = 'Debt Collection',
        db_email =
        'Dear %s %s, <br /><br />The Central Judicial Collection Agency (CJCA) charged the fines you received from the police.<br />There is <strong>$%s</strong> withdrawn from your account.<br /><br />Kind regards,<br />Mr. Wasabi',

        spawn_blocked = 'Garage Blocked',
        spawn_blocked_desc = 'You can not pull your vehicle out because it is blocked!',


        --GSR New
        positive = 'Positive',
        positive_gsr_desc = 'The suspect has tested POSITIVE for gunshot residue!',
        negative = 'Negative',
        negative_gsr_desc = 'The suspect has tested NEGATIVE for gunshot residue!',
        gsr_test = 'GSR Test',
        gsr_test_desc = 'Test a nearby suspect for gunshot residue',
        hands_clean = 'Cleaned',
        hands_clean_desc = 'You have successfully cleaned your hands of gunshot residue!',
        gsr_wash_ui = '[E] - Wash Hands',

        -- Go on/off duty new
        on_duty = 'On Duty',
        on_duty_desc = 'You have just switched to on duty!',
        off_duty = 'Off Duty',
        off_duty_desc = 'You have just switched to off duty!',

        robbing_player = 'Robbing Victim. . .',

        cancelled_action = 'Cancelled Action',
        cancelled_action_desc = 'You\'re last action was cancelled!',

        no_cuffs = 'No Handcuffs',
        no_cuffs_desc = 'You do not have any handcuffs in your pockets!',
        failed = 'Failed',
        lockpick_handcuff_success = 'You have successfully lockpicked the handcuffs!',
        lockpick_handcuff_fail = 'You failed to lockpick the handcuffs!',
        lockpick_broke = 'Lockpick Bent',
        lockpick_broke_desc = 'Your lockpick has bent!',
        grant_license = 'Issue Weapon License',
        grant_license_desc = 'Issue a weapons license to a nearby person',
        player_id = 'Player ID:',
        select_player = 'Select Person',
        license_granted = 'License Awarded',
        license_granted_desc = 'You awarded a weapons license to %s (%s)',
        license_alr_granted = 'This person already has a license!',
        weapon_license = 'Weapon License',
        weapon_license_desc = 'You were just awarded your weapons license.',

        in_vehicle = 'In Vehicle',
        in_vehicle_desc = 'You can not arrest the suspect while in a vehicle!',

        grade_to_low = 'Grade to low',
        grade_to_low_desc = 'Your grade is to low for this action',
        invoice_amount = 'Invoice Amount',
        amount_invoice = 'Amount',
        reason_invoice = 'Reason',
        gov_billing = 'Government Debt Collection'
    }

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    ChatGPT 发表于 2024-8-11 23:48:23 | 显示全部楼层
    AidenGano 发表于 2024-08-11 23:47
    Strings = {

        evidence_storage = 'Evidence Stor ...

    Strings = {
    
        evidence_storage = '证据存储',
        locker_number = '储物柜编号',
    
        cuffed_last_online = '上次被铐',
        cuffed_last_online_desc = '您在上次进入城市时被铐住了。',
    
        player_in_vehicle = '嫌疑人在车辆内',
        player_in_vehicle_desc = '请在执行此操作之前将嫌疑人移出车辆!',
        suspect_died_escort = '嫌疑人已死亡',
        suspect_died_escort_desc = '嫌疑人在护送过程中死去,您放弃了他们。',
    
        stop_escorting_interact = ' - 停止护送',
        cant_wield = '无法装备',
        cant_wield_desc = '您目前无法使用此物品!',
    
        jailed_player = '被监禁的嫌疑人',
        jailed_player_desc = '您已将%s监禁了%s个月。',
    
        gps_active = 'GPS已激活',
        gps_active_desc = '玩家%s激活了他们的GPS',
        gps_deactive = 'GPS已停用',
        gps_deactive_desc = '玩家%s停用了他们的GPS',
    
        no_wsb = '^0 wasabi_bridge 未在框架后/资源前启动:%s',
        currency = '$',
        success = '成功',
        go_back = '< 返回',
        cloakroom = '更衣室',
        civilian_wear = '平民服装',
        armoury_quantity_dialog = '订购数量',
        quantity = '数量',
        invalid_amount = '无效金额',
        invalid_amount_desc = '请输入有效金额',
        successful_purchase_desc = '您已成功从军械库订购武器',
        lacking_funds = '资金不足',
        lacking_funds_desc = '您在银行中的资金不足以进行此购买',
        no_permission = '无权限',
        no_access_desc = '您没有访问此项的授权!',
        key_map_cuff = '铐住玩家',
        key_map_tackle = '冲刺时摔倒玩家',
        key_map_job = '打开工作菜单',
        no_nearby = '未找到附近人员',
        no_nearby_desc = '似乎周围没有人',
        invalid_entry = '无效输入',
        invalid_entry_desc = '请输入有效数字',
        fines = '罚款',
        fines_desc = '向附近玩家开具罚款',
        search_player = '搜索嫌疑人',
        search_player_desc = '搜索附近的嫌疑人',
        jail_player = '监禁嫌疑人',
        jail_player_desc = '监禁附近的嫌疑人',
        minutes_dialog = '判刑',
        minutes_dialog_field = '月份',
        escort_player = '护送嫌疑人',
        escort_player_desc = '护送附近的嫌疑人',
        handcuff_hard_player = '硬铐嫌疑人',
        handcuff_hard_player_desc = '对附近的嫌疑人进行硬铐',
        handcuff_soft_player = '软铐嫌疑人',
        handcuff_soft_player_desc = '对附近的嫌疑人进行软铐',
        put_in_vehicle = '放入车辆',
        put_in_vehicle_desc = '将附近的嫌疑人放入车辆中',
        check_id = '检查身份证明',
        check_id_desc = '检查附近嫌疑人的身份证。',
        id_result_menu = '身份证明结果',
        name = '姓名',
        job = '职业',
        job_position = '职位',
        dob = '出生日期',
        sex = '性别',
        bac = '血液酒精浓度',
        licenses = '许可证',
        total_licenses = '总许可证:',
        no_licenses = '无许可证',
        revoke_license = '撤销许可',
        license_revoked = '许可已撤销',
        license_revoked_desc = '您已成功撤销许可证',
        armoury_menu = '军械库菜单',
        take_out_vehicle = '从车辆中取出',
        take_out_vehicle_desc = '将嫌疑人从车辆中取出',
        not_restrained = '目标未受限制',
        not_restrained_desc = '您必须在护送之前约束罪犯',
        vehicle_not_found = '未找到车辆',
        vehicle_not_found_desc = '附近未找到车辆',
        unconcious = '人员失去意识',
        unconcious_desc = '此人似乎失去了意识',
        police_garage = '车库',
        police = '警察',
        plate = '车牌号',
        owner = '所有者',
        possibly_stolen = '注意!',
        possibly_stolen_desc = '车辆可能被盗',
        vehicle_interactions = '车辆互动',
        vehicle_interactions_desc = '检查附近的车辆',
        vehicle_information = '车辆信息',
        vehicle_information_desc = '有关附近车辆的信息',
        lockpick_vehicle = '撬锁车辆',
        locakpick_vehicle_desc = '强制进入附近车辆',
        lockpick_progress = '正在撬锁车辆. . .',
        too_far = '距离太远',
        too_far_desc = '目标车辆距离太远',
        lockpicked = '成功解锁',
        lockpicked_desc = '您已成功解锁目标车辆',
        cancelled = '已取消',
        cancelled_desc = '您已取消最后一个操作',
        impound_vehicle = '扣押车辆',
        impound_vehicle_desc = '扣押附近车辆',
        impounding_progress = '正在扣押车辆. . .',
        driver_in_car = '驾驶员在车辆内',
        driver_in_car_desc = '请在扣押之前将驾驶员移出车辆!',
        car_impounded_desc = '车辆已被扣押',
        place_object = '放置物体',
        place_object_desc = '将物体放在地面上。',
        prop_help_text = '按 ~INPUT_CONTEXT~ 移动物体。\n按 ~INPUT_DETONATE~ 删除物体。',
        prop_help_text2 = '按 ~INPUT_CONTEXT~ 放置物体。',
    
        fine_sent = '罚款已发送',
        fine_sent_desc = '您已成功开具$%s的罚款!',
        fine_received = '罚款已收到',
        fine_received_desc = '您已收到$%s的罚款',
        male = '男',
        female = '女',
        mr = '先生',
        mrs = '女士',
        debt_collection = '债务催收',
        db_email =
        '亲爱的%s %s, 中央司法催缴机构(CJCA)已对您从警察那里获得的罚款进行扣费。您的账户中扣除了$%s。顺祝商祺,Mr. Wasabi',
    
        spawn_blocked = '车库被堵',
        spawn_blocked_desc = '您无法拉出车辆,因为它已被阻塞!',
    
        --GSR 新
        positive = '阳性',
        positive_gsr_desc = '嫌疑人检测到阳性枪支残留物!',
        negative = '阴性',
        negative_gsr_desc = '嫌疑人检测到阴性枪支残留物!',
        gsr_test = 'GSR测试',
        gsr_test_desc = '对附近的嫌疑人进行枪支残留物测试',
        hands_clean = '已清洗',
        hands_clean_desc = '您已成功清洗双手上的枪支残留物!',
        gsr_wash_ui = ' - 清洗手',
    
        -- 上岗/下岗 新
        on_duty = '在值班',
        on_duty_desc = '您刚刚切换为在值班!',
        off_duty = '不在值班',
        off_duty_desc = '您刚刚切换为不在值班!',
    
        robbing_player = '正在抢劫受害者. . .',
    
        cancelled_action = '取消行动',
        cancelled_action_desc = '您最后的行动已被取消!',
    
        no_cuffs = '没有手铐',
        no_cuffs_desc = '您的口袋里没有手铐!',
        failed = '失败',
        lockpick_handcuff_success = '您已成功撬锁手铐!',
        lockpick_handcuff_fail = '您未能撬锁手铐!',
        lockpick_broke = '撬锁弯曲',
        lockpick_broke_desc = '您的撬锁工具弯曲了!',
        grant_license = '发放武器许可证',
        grant_license_desc = '向附近的人发放武器许可证',
        player_id = '玩家ID:',
        select_player = '选择人员',
        license_granted = '许可已发放',
        license_granted_desc = '您已向%s (%s) 发放武器许可证',
        license_alr_granted = '此人已经有许可证!',
        weapon_license = '武器许可证',
        weapon_license_desc = '您刚获得武器许可证。',
    
        in_vehicle = '在车辆内',
        in_vehicle_desc = '您不能在车辆内逮捕嫌疑人!',
    
        grade_to_low = '级别过低',
        grade_to_low_desc = '您的级别太低,无法进行此操作',
        invoice_amount = '发票金额',
        amount_invoice = '金额',
        reason_invoice = '原因',
        gov_billing = '政府债务催收'
    }
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    文明发言,和谐互动
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