alim000 发表于 2024-8-10 04:46:54

请翻译中文 保留原有代码


    JobMenuTitle = 'EMS Menu',
    dispatch = 'Dispatch',
    dispatch_desc = 'Check for players in need of assistance',
    DispatchMenuTitle = 'Dispatch',
    GoBack = 'Go Back',
    key_map_text = 'Ambulance Job Menu',
    assistance_title = 'Assistance Requested',
    assistance_desc = 'A person has requested medical assistance!',
    respawn_available_in = 'Respawn available in ~b~%s minutes %s seconds~s~\n',
    respawn_bleedout_in = 'You will bleed out in ~b~%s minutes %s seconds~s~\n',
    respawn_bleedout_prompt = 'Hold [~b~E~s~] to respawn',
    distress_send = 'Press [~b~G~s~] to send distress signal to EMS',
    distress_sent_title = 'Assistance Requested',
    distress_sent_desc = 'Distress signal has been sent to available units!',
    route_set_title = 'Route Set',
    route_set_desc = 'A waypoint has been set to the distressed person!',
    diagnose_patient = 'Diagnose',
    diagnose_patient_desc = 'Diagnose the closest injured person',
    no_requests = 'No active requests',
    revive_patient = 'Revive',
    revive_patient_desc = 'Attempt to revive nearby person',
    heal_patient = 'Heal',
    heal_patient_desc = 'Attempt to heal nearby person',
    sedate_patient = 'Sedate',
    sedate_patient_desc = 'Temporarily sedate nearby person',
    drag_patient = 'Drag',
    drag_patient_desc = 'Drag nearby injured person',
    place_stretcher_target = 'Add or Remove Patient',
    place_patient = 'Place In/Out Vehicle',
    place_patient_desc = 'Place nearby person in/out of vehicle',
    no_nearby = 'Not Found',
    no_nearby_desc = 'There appears to be nobody around',
    no_injury = 'No Injury',
    no_injury_desc = 'Person doesn\'t appear to need any additional treatment',
    player_injury = 'Person Injured',
    player_injury_desc = 'This person has appeared to have been %s',
    player_not_unconcious = 'Player Concious',
    player_not_unconcious_desc = 'It appears the player is concious',
    player_unconcious = 'Player Unconcious',
    player_unconcious_desc = 'Patient is required to be concious for this treatment!',
    player_reviving = 'Reviving',
    player_reviving_desc = 'Reviving patient in progress',
    player_noitem = 'Missing Item',
    player_noitem_desc = 'You lack the required item for this!',
    player_successful_revive = 'Revived',
    player_successful_revive_reward_desc = 'You have successfully revived the patient and earned $%s!',
    player_successful_revive_desc = 'You have successfully revived the patient!',
    player_healing = 'Healing',
    player_healing_desc = 'Healing patient in progress',
    player_successful_heal = 'Healed',
    player_successful_heal_desc = 'Patient successfully healed!',
    player_healed_desc = 'You have been successfully healed by the medic!',
    not_medic = 'Unauthorized',
    not_medic_desc = 'You are not trained to use this!',
    target_sedated = 'Sedated',
    target_sedated_desc = 'You have been sedated by a medical professional',
    player_successful_sedate_desc = 'You have successfully sedated the patient',
    drop_bag_ui = ' - Drop Bag',
    drop_stretch_ui = ' - Place Stretcher',
    pickup_bag_target = 'Pick Up',
    move_target = 'Move',
    interact_bag_target = 'Open',
    successful = 'Successful',
    medbag_pickup = 'You picked up the medbag',
    medbag_pickup_civ = 'You searched the bag and have taken what would be of use',
    stretcher_pickup = 'You picked up the foldable stretcher',
    medbag = 'Medical Bag',
    medbag_tweezers = 'Tweezers',
    medbag_tweezers_desc = 'Used to remove bullets',
    medbag_suture = 'Suture Kit',
    medbag_suture_desc = 'Used to stitch wounds',
    medbag_icepack = 'Ice Pack',
    medbag_icepack_desc = 'Used to reduce swelling',
    medbag_burncream = 'Burn Cream',
    medbag_burncream_desc = 'Used to treat burns',
    medbag_defib = 'Defibrillator',
    medbag_defib_desc = 'For reviving patients',
    medbag_medikit = 'Medkit',
    medbag_medikit_desc = 'Used for healing patients',
    medbag_sedative = 'Sedative',
    medbag_sedative_desc = 'Used to sedate patients',
    medbag_stretcher = 'Foldable Stretcher',
    medbag_stretcher_desc = 'Used for moving patients',
    item_grab = 'You have pulled a tool from your medical bag',
    wrong_equipment = 'Wrong Equipment!',
    wrong_equipment_desc = 'Have you even been trained?',
    player_not_injured = 'Not Injured',
    player_not_injured_desc = 'This person does not appear to need any additional treatment!',
    player_treated = 'Treated',
    player_treated_desc = 'You have successfully treated the patient',
    revive_command_help = 'An admin command to revive players',
    alive_again = 'Alive',
    alive_again_desc = 'You were dropped off by a local at the hospital!',
    request_supplies_target = 'Medical Supplies',
    currency = '$',
    not_enough_funds = 'Insufficient Funds',
    not_enough_funds_desc = 'You don\'t have enough funds!',
    hospital_garage = 'Hospital Garage',
    used_meditkit = 'Medkit Used',
    used_medikit_desc = 'You\'ve managed to patch yourself up',
    action_cancelled = 'Action Cancelled',
    action_cancelled_desc = 'You cancelled your last action!',
    healing_self_prog = 'Treating Wounds',
    checkin_hospital = 'Success',
    checkin_hospital_desc = 'You have been successful treated by the hospital staff',
    max_ems = 'Medics Avaliable',
    max_ems_desc = 'There are plenty of medics in the city! Distress for help!',
    player_busy = 'Busy',
    player_busy_desc = 'You are currently too busy to do this action!',
    cloakroom = 'Changing Room',
    civilian_wear = 'Civilian Wear',
    bill_patient = 'Bill Patient',
    bill_patient_desc = 'Send a nearby patient an invoice',
    invalid_entry = 'Invalid',
    invalid_entry_desc = 'Your entry was invalid!',
    medical_services = 'Medical Services',
    hospital = 'Hospital'   


ChatGPT 发表于 2024-8-10 04:53:19

JobMenuTitle = 'EMS菜单',
dispatch = '派遣',
dispatch_desc = '查看需要帮助的玩家',
DispatchMenuTitle = '派遣',
GoBack = '返回',
key_map_text = '救护车工作菜单',
assistance_title = '请求援助',
assistance_desc = '有人请求医疗援助!',
respawn_available_in = '重生将在 ~b~%s 分钟 %s 秒~s~ 后可用\n',
respawn_bleedout_in = '你将在 ~b~%s 分钟 %s 秒~s~ 内失血过多\n',
respawn_bleedout_prompt = '按住 以重生',
distress_send = '按下 以向EMS发送求救信号',
distress_sent_title = '请求援助',
distress_sent_desc = '求救信号已发送给可用单位!',
route_set_title = '路线设置',
route_set_desc = '已为受困人员设置一个路标!',
diagnose_patient = '诊断',
diagnose_patient_desc = '诊断最近的伤员',
no_requests = '没有活动请求',
revive_patient = '复活',
revive_patient_desc = '尝试复活附近的人',
heal_patient = '治疗',
heal_patient_desc = '尝试治疗附近的人',
sedate_patient = '镇静',
sedate_patient_desc = '暂时镇静附近的人',
drag_patient = '拖动',
drag_patient_desc = '拖动附近的伤员',
place_stretcher_target = '添加或移除患者',
place_patient = '放置进/出车辆',
place_patient_desc = '将附近的人放入/移出车辆',
no_nearby = '未找到',
no_nearby_desc = '似乎周围没有人',
no_injury = '没有受伤',
no_injury_desc = '此人看起来不需要任何额外治疗',
player_injury = '人员受伤',
player_injury_desc = '此人似乎受到了 %s',
player_not_unconcious = '玩家醒着',
player_not_unconcious_desc = '看起来玩家是清醒的',
player_unconcious = '玩家昏迷',
player_unconcious_desc = '患者需要意识清醒才能接受此治疗!',
player_reviving = '正在复活',
player_reviving_desc = '正在复活患者',
player_noitem = '缺少道具',
player_noitem_desc = '你缺少所需的物品!',
player_successful_revive = '复活成功',
player_successful_revive_reward_desc = '你成功复活了患者并赚取了 $%s!',
player_successful_revive_desc = '你成功复活了患者!',
player_healing = '治疗中',
player_healing_desc = '正在治疗患者',
player_successful_heal = '治疗成功',
player_successful_heal_desc = '患者成功治疗!',
player_healed_desc = '你已被医务人员成功治疗!',
not_medic = '未授权',
not_medic_desc = '你没有接受过使用此物品的训练!',
target_sedated = '已镇静',
target_sedated_desc = '你已被医务人员镇静',
player_successful_sedate_desc = '你已成功镇静患者',
drop_bag_ui = ' - 丢弃包',
drop_stretch_ui = ' - 放置担架',
pickup_bag_target = '捡起',
move_target = '移动',
interact_bag_target = '打开',
successful = '成功',
medbag_pickup = '你捡起了医疗包',
medbag_pickup_civ = '你搜寻了包,并取走了有用的物品',
stretcher_pickup = '你捡起了可折叠担架',
medbag = '医疗包',
medbag_tweezers = '镊子',
medbag_tweezers_desc = '用于取出子弹',
medbag_suture = '缝合包',
medbag_suture_desc = '用于缝合伤口',
medbag_icepack = '冰袋',
medbag_icepack_desc = '用于减少肿胀',
medbag_burncream = '烧伤膏',
medbag_burncream_desc = '用于治疗烧伤',
medbag_defib = '除颤器',
medbag_defib_desc = '用于复活患者',
medbag_medikit = '急救包',
medbag_medikit_desc = '用于治疗患者',
medbag_sedative = '镇静剂',
medbag_sedative_desc = '用于镇静患者',
medbag_stretcher = '可折叠担架',
medbag_stretcher_desc = '用于移动患者',
item_grab = '你从医疗包中拿出了工具',
wrong_equipment = '错误设备!',
wrong_equipment_desc = '你是否经过培训?',
player_not_injured = '没有受伤',
player_not_injured_desc = '此人似乎不需要任何额外治疗!',
player_treated = '已治疗',
player_treated_desc = '你已成功治疗患者',
revive_command_help = '管理员命令,用于复活玩家',
alive_again = '复活',
alive_again_desc = '你被当地居民送到了医院!',
request_supplies_target = '医疗用品',
currency = '$',
not_enough_funds = '资金不足',
not_enough_funds_desc = '你没有足够的资金!',
hospital_garage = '医院车库',
used_meditkit = '急救包已使用',
used_medikit_desc = '你已成功为自己包扎',
action_cancelled = '操作已取消',
action_cancelled_desc = '你取消了最后的操作!',
healing_self_prog = '治疗伤口',
checkin_hospital = '成功',
checkin_hospital_desc = '你已成功得到医院工作人员的治疗',
max_ems = '可用医务人员',
max_ems_desc = '城里有很多医务人员!发出求助信号!',
player_busy = '忙碌',
player_busy_desc = '你目前正太忙,无法执行此操作!',
cloakroom = '更衣室',
civilian_wear = '平民穿着',
bill_patient = '给患者开账单',
bill_patient_desc = '向附近患者发送账单',
invalid_entry = '无效',
invalid_entry_desc = '你的输入无效!',
medical_services = '医疗服务',
hospital = '医院'
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