JobMenuTitle = 'EMS菜单',
dispatch = '派遣',
dispatch_desc = '查看需要帮助的玩家',
DispatchMenuTitle = '派遣',
GoBack = '返回',
key_map_text = '救护车工作菜单',
assistance_title = '请求援助',
assistance_desc = '有人请求医疗援助!',
respawn_available_in = '重生将在 ~b~%s 分钟 %s 秒~s~ 后可用\n',
respawn_bleedout_in = '你将在 ~b~%s 分钟 %s 秒~s~ 内失血过多\n',
respawn_bleedout_prompt = '按住 以重生',
distress_send = '按下 以向EMS发送求救信号',
distress_sent_title = '请求援助',
distress_sent_desc = '求救信号已发送给可用单位!',
route_set_title = '路线设置',
route_set_desc = '已为受困人员设置一个路标!',
diagnose_patient = '诊断',
diagnose_patient_desc = '诊断最近的伤员',
no_requests = '没有活动请求',
revive_patient = '复活',
revive_patient_desc = '尝试复活附近的人',
heal_patient = '治疗',
heal_patient_desc = '尝试治疗附近的人',
sedate_patient = '镇静',
sedate_patient_desc = '暂时镇静附近的人',
drag_patient = '拖动',
drag_patient_desc = '拖动附近的伤员',
place_stretcher_target = '添加或移除患者',
place_patient = '放置进/出车辆',
place_patient_desc = '将附近的人放入/移出车辆',
no_nearby = '未找到',
no_nearby_desc = '似乎周围没有人',
no_injury = '没有受伤',
no_injury_desc = '此人看起来不需要任何额外治疗',
player_injury = '人员受伤',
player_injury_desc = '此人似乎受到了 %s',
player_not_unconcious = '玩家醒着',
player_not_unconcious_desc = '看起来玩家是清醒的',
player_unconcious = '玩家昏迷',
player_unconcious_desc = '患者需要意识清醒才能接受此治疗!',
player_reviving = '正在复活',
player_reviving_desc = '正在复活患者',
player_noitem = '缺少道具',
player_noitem_desc = '你缺少所需的物品!',
player_successful_revive = '复活成功',
player_successful_revive_reward_desc = '你成功复活了患者并赚取了 $%s!',
player_successful_revive_desc = '你成功复活了患者!',
player_healing = '治疗中',
player_healing_desc = '正在治疗患者',
player_successful_heal = '治疗成功',
player_successful_heal_desc = '患者成功治疗!',
player_healed_desc = '你已被医务人员成功治疗!',
not_medic = '未授权',
not_medic_desc = '你没有接受过使用此物品的训练!',
target_sedated = '已镇静',
target_sedated_desc = '你已被医务人员镇静',
player_successful_sedate_desc = '你已成功镇静患者',
drop_bag_ui = ' - 丢弃包',
drop_stretch_ui = ' - 放置担架',
pickup_bag_target = '捡起',
move_target = '移动',
interact_bag_target = '打开',
successful = '成功',
medbag_pickup = '你捡起了医疗包',
medbag_pickup_civ = '你搜寻了包,并取走了有用的物品',
stretcher_pickup = '你捡起了可折叠担架',
medbag = '医疗包',
medbag_tweezers = '镊子',
medbag_tweezers_desc = '用于取出子弹',
medbag_suture = '缝合包',
medbag_suture_desc = '用于缝合伤口',
medbag_icepack = '冰袋',
medbag_icepack_desc = '用于减少肿胀',
medbag_burncream = '烧伤膏',
medbag_burncream_desc = '用于治疗烧伤',
medbag_defib = '除颤器',
medbag_defib_desc = '用于复活患者',
medbag_medikit = '急救包',
medbag_medikit_desc = '用于治疗患者',
medbag_sedative = '镇静剂',
medbag_sedative_desc = '用于镇静患者',
medbag_stretcher = '可折叠担架',
medbag_stretcher_desc = '用于移动患者',
item_grab = '你从医疗包中拿出了工具',
wrong_equipment = '错误设备!',
wrong_equipment_desc = '你是否经过培训?',
player_not_injured = '没有受伤',
player_not_injured_desc = '此人似乎不需要任何额外治疗!',
player_treated = '已治疗',
player_treated_desc = '你已成功治疗患者',
revive_command_help = '管理员命令,用于复活玩家',
alive_again = '复活',
alive_again_desc = '你被当地居民送到了医院!',
request_supplies_target = '医疗用品',
currency = '$',
not_enough_funds = '资金不足',
not_enough_funds_desc = '你没有足够的资金!',
hospital_garage = '医院车库',
used_meditkit = '急救包已使用',
used_medikit_desc = '你已成功为自己包扎',
action_cancelled = '操作已取消',
action_cancelled_desc = '你取消了最后的操作!',
healing_self_prog = '治疗伤口',
checkin_hospital = '成功',
checkin_hospital_desc = '你已成功得到医院工作人员的治疗',
max_ems = '可用医务人员',
max_ems_desc = '城里有很多医务人员!发出求助信号!',
player_busy = '忙碌',
player_busy_desc = '你目前正太忙,无法执行此操作!',
cloakroom = '更衣室',
civilian_wear = '平民穿着',
bill_patient = '给患者开账单',
bill_patient_desc = '向附近患者发送账单',
invalid_entry = '无效',
invalid_entry_desc = '你的输入无效!',
medical_services = '医疗服务',
hospital = '医院'