ttvv8866 发表于 2024-8-9 23:12:15

翻译成中文


Strings = {
    JobMenuTitle = 'EMS Menu',
    dispatch = 'Dispatch',
    dispatch_desc = 'Check for players in need of assistance',
    DispatchMenuTitle = 'Dispatch',
    GoBack = 'Go Back',
    key_map_text = 'Ambulance Job Menu',
    assistance_title = 'Assistance Requested',
    assistance_desc = 'A person has requested medical assistance!',
    respawn_available_in = 'Respawn available in ~b~%s minutes %s seconds~s~\n',
    respawn_bleedout_in = 'You will bleed out in ~b~%s minutes %s seconds~s~\n',
    respawn_bleedout_prompt = 'Hold [~b~E~s~] to respawn',
    distress_send = 'Press [~b~G~s~] to send distress signal to EMS',
    distress_sent_title = 'Assistance Requested',
    distress_sent_desc = 'Distress signal has been sent to available units!',
    route_set_title = 'Route Set',
    route_set_desc = 'A waypoint has been set to the distressed person!',
    diagnose_patient = 'Diagnose',
    diagnose_patient_desc = 'Diagnose the closest injured person',
    no_requests = 'No active requests',
    revive_patient = 'Revive',
    revive_patient_desc = 'Attempt to revive nearby person',
    heal_patient = 'Heal',
    heal_patient_desc = 'Attempt to heal nearby person',
    sedate_patient = 'Sedate',
    sedate_patient_desc = 'Temporarily sedate nearby person',
    drag_patient = 'Drag',
    drag_patient_desc = 'Drag nearby injured person',
    place_stretcher_target = 'Add or Remove Patient',
    place_patient = 'Place In/Out Vehicle',
    place_patient_desc = 'Place nearby person in/out of vehicle',
    no_nearby = 'Not Found',
    no_nearby_desc = 'There appears to be nobody around',
    no_injury = 'No Injury',
    no_injury_desc = 'Person doesn\'t appear to need any additional treatment',
    player_injury = 'Person Injured',
    player_injury_desc = 'This person has appeared to have been %s',
    player_not_unconcious = 'Player Concious',
    player_not_unconcious_desc = 'It appears the player is concious',
    player_unconcious = 'Player Unconcious',
    player_unconcious_desc = 'Patient is required to be concious for this treatment!',
    player_reviving = 'Reviving',
    player_reviving_desc = 'Reviving patient in progress',
    player_noitem = 'Missing Item',
    player_noitem_desc = 'You lack the required item for this!',
    player_successful_revive = 'Revived',
    player_successful_revive_reward_desc = 'You have successfully revived the patient and earned $%s!',
    player_successful_revive_desc = 'You have successfully revived the patient!',
    player_healing = 'Healing',
    player_healing_desc = 'Healing patient in progress',
    player_successful_heal = 'Healed',
    player_successful_heal_desc = 'Patient successfully healed!',
    player_healed_desc = 'You have been successfully healed by the medic!',
    not_medic = 'Unauthorized',
    not_medic_desc = 'You are not trained to use this!',
    target_sedated = 'Sedated',
    target_sedated_desc = 'You have been sedated by a medical professional',
    player_successful_sedate_desc = 'You have successfully sedated the patient',
    drop_bag_ui = ' - Drop Bag',
    drop_stretch_ui = ' - Place Stretcher',
    pickup_bag_target = 'Pick Up',
    move_target = 'Move',
    interact_bag_target = 'Open',
    successful = 'Successful',
    medbag_pickup = 'You picked up the medbag',
    medbag_pickup_civ = 'You searched the bag and have taken what would be of use',
    stretcher_pickup = 'You picked up the foldable stretcher',
    medbag = 'Medical Bag',
    medbag_tweezers = 'Tweezers',
    medbag_tweezers_desc = 'Used to remove bullets',
    medbag_suture = 'Suture Kit',
    medbag_suture_desc = 'Used to stitch wounds',
    medbag_icepack = 'Ice Pack',
    medbag_icepack_desc = 'Used to reduce swelling',
    medbag_burncream = 'Burn Cream',
    medbag_burncream_desc = 'Used to treat burns',
    medbag_defib = 'Defibrillator',
    medbag_defib_desc = 'For reviving patients',
    medbag_medikit = 'Medkit',
    medbag_medikit_desc = 'Used for healing patients',
    medbag_sedative = 'Sedative',
    medbag_sedative_desc = 'Used to sedate patients',
    medbag_stretcher = 'Foldable Stretcher',
    medbag_stretcher_desc = 'Used for moving patients',
    item_grab = 'You have pulled a tool from your medical bag',
    wrong_equipment = 'Wrong Equipment!',
    wrong_equipment_desc = 'Have you even been trained?',
    player_not_injured = 'Not Injured',
    player_not_injured_desc = 'This person does not appear to need any additional treatment!',
    player_treated = 'Treated',
    player_treated_desc = 'You have successfully treated the patient',
    revive_command_help = 'An admin command to revive players',
    alive_again = 'Alive',
    alive_again_desc = 'You were dropped off by a local at the hospital!',
    request_supplies_target = 'Medical Supplies',
    currency = '$',
    not_enough_funds = 'Insufficient Funds',
    not_enough_funds_desc = 'You don\'t have enough funds!',
    hospital_garage = 'Hospital Garage',
    used_meditkit = 'Medkit Used',
    used_medikit_desc = 'You\'ve managed to patch yourself up',
    action_cancelled = 'Action Cancelled',
    action_cancelled_desc = 'You cancelled your last action!',
    healing_self_prog = 'Treating Wounds',
    checkin_hospital = 'Success',
    checkin_hospital_desc = 'You have been successful treated by the hospital staff',
    max_ems = 'Medics Avaliable',
    max_ems_desc = 'There are plenty of medics in the city! Distress for help!',
    player_busy = 'Busy',
    player_busy_desc = 'You are currently too busy to do this action!',
    cloakroom = 'Changing Room',
    civilian_wear = 'Civilian Wear',
    bill_patient = 'Bill Patient',
    bill_patient_desc = 'Send a nearby patient an invoice',
    invalid_entry = 'Invalid',
    invalid_entry_desc = 'Your entry was invalid!',
    medical_services = 'Medical Services',
    hospital = 'Hospital'   
}


ttvv8866 发表于 2024-8-9 23:13:02

JobMenuTitle = 'EMS Menu',
    dispatch = 'Dispatch',
    dispatch_desc = 'Check for players in need of assistance',
    DispatchMenuTitle = 'Dispatch',
    GoBack = 'Go Back',
    key_map_text = 'Ambulance Job Menu',
    assistance_title = 'Assistance Requested',
    assistance_desc = 'A person has requested medical assistance!',
    respawn_available_in = 'Respawn available in ~b~%s minutes %s seconds~s~\n',
    respawn_bleedout_in = 'You will bleed out in ~b~%s minutes %s seconds~s~\n',
    respawn_bleedout_prompt = 'Hold [~b~E~s~] to respawn',
    distress_send = 'Press [~b~G~s~] to send distress signal to EMS',
    distress_sent_title = 'Assistance Requested',
    distress_sent_desc = 'Distress signal has been sent to available units!',
    route_set_title = 'Route Set',
    route_set_desc = 'A waypoint has been set to the distressed person!',
    diagnose_patient = 'Diagnose',
    diagnose_patient_desc = 'Diagnose the closest injured person',
    no_requests = 'No active requests',
    revive_patient = 'Revive',
    revive_patient_desc = 'Attempt to revive nearby person',
    heal_patient = 'Heal',
    heal_patient_desc = 'Attempt to heal nearby person',
    sedate_patient = 'Sedate',
    sedate_patient_desc = 'Temporarily sedate nearby person',
    drag_patient = 'Drag',
    drag_patient_desc = 'Drag nearby injured person',
    place_stretcher_target = 'Add or Remove Patient',
    place_patient = 'Place In/Out Vehicle',
    place_patient_desc = 'Place nearby person in/out of vehicle',
    no_nearby = 'Not Found',
    no_nearby_desc = 'There appears to be nobody around',
    no_injury = 'No Injury',
    no_injury_desc = 'Person doesn\'t appear to need any additional treatment',
    player_injury = 'Person Injured',
    player_injury_desc = 'This person has appeared to have been %s',
    player_not_unconcious = 'Player Concious',
    player_not_unconcious_desc = 'It appears the player is concious',
    player_unconcious = 'Player Unconcious',
    player_unconcious_desc = 'Patient is required to be concious for this treatment!',
    player_reviving = 'Reviving',
    player_reviving_desc = 'Reviving patient in progress',
    player_noitem = 'Missing Item',
    player_noitem_desc = 'You lack the required item for this!',
    player_successful_revive = 'Revived',
    player_successful_revive_reward_desc = 'You have successfully revived the patient and earned $%s!',
    player_successful_revive_desc = 'You have successfully revived the patient!',
    player_healing = 'Healing',
    player_healing_desc = 'Healing patient in progress',
    player_successful_heal = 'Healed',
    player_successful_heal_desc = 'Patient successfully healed!',
    player_healed_desc = 'You have been successfully healed by the medic!',
    not_medic = 'Unauthorized',
    not_medic_desc = 'You are not trained to use this!',
    target_sedated = 'Sedated',
    target_sedated_desc = 'You have been sedated by a medical professional',
    player_successful_sedate_desc = 'You have successfully sedated the patient',
    drop_bag_ui = ' - Drop Bag',
    drop_stretch_ui = ' - Place Stretcher',
    pickup_bag_target = 'Pick Up',
    move_target = 'Move',
    interact_bag_target = 'Open',
    successful = 'Successful',
    medbag_pickup = 'You picked up the medbag',
    medbag_pickup_civ = 'You searched the bag and have taken what would be of use',
    stretcher_pickup = 'You picked up the foldable stretcher',
    medbag = 'Medical Bag',
    medbag_tweezers = 'Tweezers',
    medbag_tweezers_desc = 'Used to remove bullets',
    medbag_suture = 'Suture Kit',
    medbag_suture_desc = 'Used to stitch wounds',
    medbag_icepack = 'Ice Pack',
    medbag_icepack_desc = 'Used to reduce swelling',
    medbag_burncream = 'Burn Cream',
    medbag_burncream_desc = 'Used to treat burns',
    medbag_defib = 'Defibrillator',
    medbag_defib_desc = 'For reviving patients',
    medbag_medikit = 'Medkit',
    medbag_medikit_desc = 'Used for healing patients',
    medbag_sedative = 'Sedative',
    medbag_sedative_desc = 'Used to sedate patients',
    medbag_stretcher = 'Foldable Stretcher',
    medbag_stretcher_desc = 'Used for moving patients',
    item_grab = 'You have pulled a tool from your medical bag',
    wrong_equipment = 'Wrong Equipment!',
    wrong_equipment_desc = 'Have you even been trained?',
    player_not_injured = 'Not Injured',
    player_not_injured_desc = 'This person does not appear to need any additional treatment!',
    player_treated = 'Treated',
    player_treated_desc = 'You have successfully treated the patient',
    revive_command_help = 'An admin command to revive players',
    alive_again = 'Alive',
    alive_again_desc = 'You were dropped off by a local at the hospital!',
    request_supplies_target = 'Medical Supplies',
    currency = '$',
    not_enough_funds = 'Insufficient Funds',
    not_enough_funds_desc = 'You don\'t have enough funds!',
    hospital_garage = 'Hospital Garage',
    used_meditkit = 'Medkit Used',
    used_medikit_desc = 'You\'ve managed to patch yourself up',
    action_cancelled = 'Action Cancelled',
    action_cancelled_desc = 'You cancelled your last action!',
    healing_self_prog = 'Treating Wounds',
    checkin_hospital = 'Success',
    checkin_hospital_desc = 'You have been successful treated by the hospital staff',
    max_ems = 'Medics Avaliable',
    max_ems_desc = 'There are plenty of medics in the city! Distress for help!',
    player_busy = 'Busy',
    player_busy_desc = 'You are currently too busy to do this action!',
    cloakroom = 'Changing Room',
    civilian_wear = 'Civilian Wear',
    bill_patient = 'Bill Patient',
    bill_patient_desc = 'Send a nearby patient an invoice',
    invalid_entry = 'Invalid',
    invalid_entry_desc = 'Your entry was invalid!',
    medical_services = 'Medical Services',
    hospital = 'Hospital' 翻译成中文保留原有代码

ChatGPT 发表于 2024-8-9 23:13:43

以下是翻译后的内容:

Strings = {
    JobMenuTitle = '急救菜单',
    dispatch = '派遣',
    dispatch_desc = '检查需要帮助的玩家',
    DispatchMenuTitle = '派遣',
    GoBack = '返回',
    key_map_text = '救护车工作菜单',
    assistance_title = '请求援助',
    assistance_desc = '有人请求医疗援助!',
    respawn_available_in = '重生将在 ~b~%s 分钟 %s 秒后~s~ 可用\n',
    respawn_bleedout_in = '你将在 ~b~%s 分钟 %s 秒内出血至死~s~\n',
    respawn_bleedout_prompt = '按住以重生',
    distress_send = '按下以向急救服务发送求救信号',
    distress_sent_title = '请求援助',
    distress_sent_desc = '求救信号已发送至可用的单位!',
    route_set_title = '路线设置',
    route_set_desc = '已为受困人员设置路标!',
    diagnose_patient = '诊断',
    diagnose_patient_desc = '诊断最近受伤的人',
    no_requests = '没有活动请求',
    revive_patient = '复活',
    revive_patient_desc = '尝试复活附近的人',
    heal_patient = '治疗',
    heal_patient_desc = '尝试治疗附近的人',
    sedate_patient = '镇静',
    sedate_patient_desc = '暂时镇静附近的人',
    drag_patient = '拖拽',
    drag_patient_desc = '拖拽附近的受伤者',
    place_stretcher_target = '添加或移除病人',
    place_patient = '放入/取出车辆',
    place_patient_desc = '将附近的人放入/取出车辆',
    no_nearby = '未找到',
    no_nearby_desc = '周围似乎没有人',
    no_injury = '没有受伤',
    no_injury_desc = '此人似乎不需要任何额外治疗',
    player_injury = '人受伤',
    player_injury_desc = '这个人似乎受到了 %s',
    player_not_unconcious = '玩家清醒',
    player_not_unconcious_desc = '看起来玩家是清醒的',
    player_unconcious = '玩家失去意识',
    player_unconcious_desc = '患者在这个治疗中需要保持清醒!',
    player_reviving = '复活中',
    player_reviving_desc = '正在复活患者',
    player_noitem = '缺少物品',
    player_noitem_desc = '你缺少这个所需的物品!',
    player_successful_revive = '复活成功',
    player_successful_revive_reward_desc = '你成功复活了患者并获得 $%s!',
    player_successful_revive_desc = '你成功复活了患者!',
    player_healing = '治疗中',
    player_healing_desc = '正在治疗患者',
    player_successful_heal = '治疗成功',
    player_successful_heal_desc = '患者成功治疗!',
    player_healed_desc = '你已经被医务人员成功治疗!',
    not_medic = '未授权',
    not_medic_desc = '你没有接受过此项培训!',
    target_sedated = '已镇静',
    target_sedated_desc = '你已被医疗专业人员镇静',
    player_successful_sedate_desc = '你已成功镇静患者',
    drop_bag_ui = ' - 放下背包',
    drop_stretch_ui = ' - 放置担架',
    pickup_bag_target = '拾起',
    move_target = '移动',
    interact_bag_target = '打开',
    successful = '成功',
    medbag_pickup = '你拾起了医疗包',
    medbag_pickup_civ = '你检查了包并拿取了有用的物品',
    stretcher_pickup = '你拾起了可折叠担架',
    medbag = '医疗包',
    medbag_tweezers = '镊子',
    medbag_tweezers_desc = '用于取出子弹',
    medbag_suture = '缝合包',
    medbag_suture_desc = '用于缝合伤口',
    medbag_icepack = '冰袋',
    medbag_icepack_desc = '用于减少肿胀',
    medbag_burncream = '烧伤药膏',
    medbag_burncream_desc = '用于治疗烧伤',
    medbag_defib = '心脏除颤器',
    medbag_defib_desc = '用于复活患者',
    medbag_medikit = '急救包',
    medbag_medikit_desc = '用于治疗患者',
    medbag_sedative = '镇静剂',
    medbag_sedative_desc = '用于镇静患者',
    medbag_stretcher = '可折叠担架',
    medbag_stretcher_desc = '用于移动患者',
    item_grab = '你已从医疗包中拿出工具',
    wrong_equipment = '错误的设备!',
    wrong_equipment_desc = '你受过培训吗?',
    player_not_injured = '没有受伤',
    player_not_injured_desc = '此人似乎不需要任何额外治疗!',
    player_treated = '治疗过',
    player_treated_desc = '你已成功治疗患者',
    revive_command_help = '管理员命令用来复活玩家',
    alive_again = '再次活着',
    alive_again_desc = '你被当地人送到了医院!',
    request_supplies_target = '医疗用品',
    currency = '$',
    not_enough_funds = '资金不足',
    not_enough_funds_desc = '你的资金不足!',
    hospital_garage = '医院车库',
    used_meditkit = '急救包已使用',
    used_medikit_desc = '你成功处理了自己的伤口',
    action_cancelled = '动作已取消',
    action_cancelled_desc = '你取消了最后一个动作!',
    healing_self_prog = '治疗伤口中',
    checkin_hospital = '成功',
    checkin_hospital_desc = '你已被医院工作人员成功治疗',
    max_ems = '可用急救人员',
    max_ems_desc = '城市里有很多医务人员!呼叫支援!',
    player_busy = '忙碌',
    player_busy_desc = '你当前太忙,无法执行此操作!',
    cloakroom = '更衣室',
    civilian_wear = '平民服装',
    bill_patient = '给患者开账单',
    bill_patient_desc = '给附近的患者发送发票',
    invalid_entry = '无效',
    invalid_entry_desc = '你的输入无效!',
    medical_services = '医疗服务',
    hospital = '医院'   
}

ttvv8866 发表于 2024-8-9 23:24:45

Strings = {
    JobMenuTitle = 'EMS Menu',
    dispatch = 'Dispatch',
    dispatch_desc = 'Check for players in need of assistance',
    DispatchMenuTitle = 'Dispatch',
    GoBack = 'Go Back',
    key_map_text = 'Ambulance Job Menu',
    assistance_title = 'Assistance Requested',
    assistance_desc = 'A person has requested medical assistance!',
    respawn_available_in = 'Respawn available in ~b~%s minutes %s seconds~s~\n',
    respawn_bleedout_in = 'You will bleed out in ~b~%s minutes %s seconds~s~\n',
    respawn_bleedout_prompt = 'Hold [~b~E~s~] to respawn',
    distress_send = 'Press [~b~G~s~] to send distress signal to EMS',
    distress_sent_title = 'Assistance Requested',
    distress_sent_desc = 'Distress signal has been sent to available units!',
    route_set_title = 'Route Set',
    route_set_desc = 'A waypoint has been set to the distressed person!',
    diagnose_patient = 'Diagnose',
    diagnose_patient_desc = 'Diagnose the closest injured person',
    no_requests = 'No active requests',
    revive_patient = 'Revive',
    revive_patient_desc = 'Attempt to revive nearby person',
    heal_patient = 'Heal',
    heal_patient_desc = 'Attempt to heal nearby person',
    sedate_patient = 'Sedate',
    sedate_patient_desc = 'Temporarily sedate nearby person',
    drag_patient = 'Drag',
    drag_patient_desc = 'Drag nearby injured person',
    place_stretcher_target = 'Add or Remove Patient',
    place_patient = 'Place In/Out Vehicle',
    place_patient_desc = 'Place nearby person in/out of vehicle',
    no_nearby = 'Not Found',
    no_nearby_desc = 'There appears to be nobody around',
    no_injury = 'No Injury',
    no_injury_desc = 'Person doesn\'t appear to need any additional treatment',
    player_injury = 'Person Injured',
    player_injury_desc = 'This person has appeared to have been %s',
    player_not_unconcious = 'Player Concious',
    player_not_unconcious_desc = 'It appears the player is concious',
    player_unconcious = 'Player Unconcious',
    player_unconcious_desc = 'Patient is required to be concious for this treatment!',
    player_reviving = 'Reviving',
    player_reviving_desc = 'Reviving patient in progress',
    player_noitem = 'Missing Item',
    player_noitem_desc = 'You lack the required item for this!',
    player_successful_revive = 'Revived',
    player_successful_revive_reward_desc = 'You have successfully revived the patient and earned $%s!',
    player_successful_revive_desc = 'You have successfully revived the patient!',
    player_healing = 'Healing',
    player_healing_desc = 'Healing patient in progress',
    player_successful_heal = 'Healed',
    player_successful_heal_desc = 'Patient successfully healed!',
    player_healed_desc = 'You have been successfully healed by the medic!',
    not_medic = 'Unauthorized',
    not_medic_desc = 'You are not trained to use this!',
    target_sedated = 'Sedated',
    target_sedated_desc = 'You have been sedated by a medical professional',
    player_successful_sedate_desc = 'You have successfully sedated the patient',
    drop_bag_ui = ' - Drop Bag',
    drop_stretch_ui = ' - Place Stretcher',
    pickup_bag_target = 'Pick Up',
    move_target = 'Move',
    interact_bag_target = 'Open',
    successful = 'Successful',
    medbag_pickup = 'You picked up the medbag',
    medbag_pickup_civ = 'You searched the bag and have taken what would be of use',
    stretcher_pickup = 'You picked up the foldable stretcher',
    medbag = 'Medical Bag',
    medbag_tweezers = 'Tweezers',
    medbag_tweezers_desc = 'Used to remove bullets',
    medbag_suture = 'Suture Kit',
    medbag_suture_desc = 'Used to stitch wounds',
    medbag_icepack = 'Ice Pack',
    medbag_icepack_desc = 'Used to reduce swelling',
    medbag_burncream = 'Burn Cream',
    medbag_burncream_desc = 'Used to treat burns',
    medbag_defib = 'Defibrillator',
    medbag_defib_desc = 'For reviving patients',
    medbag_medikit = 'Medkit',
    medbag_medikit_desc = 'Used for healing patients',
    medbag_sedative = 'Sedative',
    medbag_sedative_desc = 'Used to sedate patients',
    medbag_stretcher = 'Foldable Stretcher',
    medbag_stretcher_desc = 'Used for moving patients',
    item_grab = 'You have pulled a tool from your medical bag',
    wrong_equipment = 'Wrong Equipment!',
    wrong_equipment_desc = 'Have you even been trained?',
    player_not_injured = 'Not Injured',
    player_not_injured_desc = 'This person does not appear to need any additional treatment!',
    player_treated = 'Treated',
    player_treated_desc = 'You have successfully treated the patient',
    revive_command_help = 'An admin command to revive players',
    alive_again = 'Alive',
    alive_again_desc = 'You were dropped off by a local at the hospital!',
    request_supplies_target = 'Medical Supplies',
    currency = '$',
    not_enough_funds = 'Insufficient Funds',
    not_enough_funds_desc = 'You don\'t have enough funds!',
    hospital_garage = 'Hospital Garage',
    used_meditkit = 'Medkit Used',
    used_medikit_desc = 'You\'ve managed to patch yourself up',
    action_cancelled = 'Action Cancelled',
    action_cancelled_desc = 'You cancelled your last action!',
    healing_self_prog = 'Treating Wounds',
    checkin_hospital = 'Success',
    checkin_hospital_desc = 'You have been successful treated by the hospital staff',
    max_ems = 'Medics Avaliable',
    max_ems_desc = 'There are plenty of medics in the city! Distress for help!',
    player_busy = 'Busy',
    player_busy_desc = 'You are currently too busy to do this action!',
    cloakroom = 'Changing Room',
    civilian_wear = 'Civilian Wear',
    bill_patient = 'Bill Patient',
    bill_patient_desc = 'Send a nearby patient an invoice',
    invalid_entry = 'Invalid',
    invalid_entry_desc = 'Your entry was invalid!',
    medical_services = 'Medical Services',
    hospital = 'Hospital'   
} 翻译成代码类型中文

ChatGPT 发表于 2024-8-9 23:25:13

ttvv8866 发表于 2024-08-09 23:24
Strings = {
    JobMenuTitle = 'EMS Menu',
    dis ...

以下是翻译后的内容,保留原有的代码结构:

Strings = {
    JobMenuTitle = '急救菜单',
    dispatch = '派遣',
    dispatch_desc = '检查需要帮助的玩家',
    DispatchMenuTitle = '派遣',
    GoBack = '返回',
    key_map_text = '救护车工作菜单',
    assistance_title = '请求援助',
    assistance_desc = '有人请求医疗援助!',
    respawn_available_in = '重生将在 ~b~%s 分钟 %s 秒后~s~ 可用\n',
    respawn_bleedout_in = '你将在 ~b~%s 分钟 %s 秒内出血至死~s~\n',
    respawn_bleedout_prompt = '按住以重生',
    distress_send = '按下以向急救服务发送求救信号',
    distress_sent_title = '请求援助',
    distress_sent_desc = '求救信号已发送至可用单位!',
    route_set_title = '路线设置',
    route_set_desc = '已为受困人员设置路标!',
    diagnose_patient = '诊断',
    diagnose_patient_desc = '诊断最近受伤的人',
    no_requests = '没有活动请求',
    revive_patient = '复活',
    revive_patient_desc = '尝试复活附近的人',
    heal_patient = '治疗',
    heal_patient_desc = '尝试治疗附近的人',
    sedate_patient = '镇静',
    sedate_patient_desc = '暂时镇静附近的人',
    drag_patient = '拖拽',
    drag_patient_desc = '拖拽附近的受伤者',
    place_stretcher_target = '添加或移除病人',
    place_patient = '放入/取出车辆',
    place_patient_desc = '将附近的人放入/取出车辆',
    no_nearby = '未找到',
    no_nearby_desc = '周围似乎没有人',
    no_injury = '没有受伤',
    no_injury_desc = '此人似乎不需要任何额外治疗',
    player_injury = '人受伤',
    player_injury_desc = '这个人似乎受到了 %s',
    player_not_unconcious = '玩家清醒',
    player_not_unconcious_desc = '看起来玩家是清醒的',
    player_unconcious = '玩家失去意识',
    player_unconcious_desc = '患者在此治疗中需要保持清醒!',
    player_reviving = '复活中',
    player_reviving_desc = '正在复活患者',
    player_noitem = '缺少物品',
    player_noitem_desc = '你缺少这个所需的物品!',
    player_successful_revive = '复活成功',
    player_successful_revive_reward_desc = '你成功复活了患者并获得 $%s!',
    player_successful_revive_desc = '你成功复活了患者!',
    player_healing = '治疗中',
    player_healing_desc = '正在治疗患者',
    player_successful_heal = '治疗成功',
    player_successful_heal_desc = '患者成功治愈!',
    player_healed_desc = '你已经被医务人员成功治疗!',
    not_medic = '未授权',
    not_medic_desc = '你没有接受这种培训!',
    target_sedated = '已镇静',
    target_sedated_desc = '你已被医疗专业人员镇静',
    player_successful_sedate_desc = '你已成功镇静患者',
    drop_bag_ui = ' - 放下背包',
    drop_stretch_ui = ' - 放置担架',
    pickup_bag_target = '拾起',
    move_target = '移动',
    interact_bag_target = '打开',
    successful = '成功',
    medbag_pickup = '你拾起了医疗包',
    medbag_pickup_civ = '你检查了包并拿取了有用的物品',
    stretcher_pickup = '你拾起了可折叠担架',
    medbag = '医疗包',
    medbag_tweezers = '镊子',
    medbag_tweezers_desc = '用于取出子弹',
    medbag_suture = '缝合包',
    medbag_suture_desc = '用于缝合伤口',
    medbag_icepack = '冰袋',
    medbag_icepack_desc = '用于减少肿胀',
    medbag_burncream = '烧伤药膏',
    medbag_burncream_desc = '用于治疗烧伤',
    medbag_defib = '心脏除颤器',
    medbag_defib_desc = '用于复活患者',
    medbag_medikit = '急救包',
    medbag_medikit_desc = '用于治疗患者',
    medbag_sedative = '镇静剂',
    medbag_sedative_desc = '用于镇静患者',
    medbag_stretcher = '可折叠担架',
    medbag_stretcher_desc = '用于移动患者',
    item_grab = '你已从医疗包中拿出工具',
    wrong_equipment = '错误的设备!',
    wrong_equipment_desc = '你真的受过培训吗?',
    player_not_injured = '没有受伤',
    player_not_injured_desc = '此人似乎不需要任何额外治疗!',
    player_treated = '治疗过',
    player_treated_desc = '你已成功治疗患者',
    revive_command_help = '管理员命令用于复活玩家',
    alive_again = '再次活着',
    alive_again_desc = '你被当地人送到了医院!',
    request_supplies_target = '医疗用品',
    currency = '$',
    not_enough_funds = '资金不足',
    not_enough_funds_desc = '你的资金不足!',
    hospital_garage = '医院车库',
    used_meditkit = '急救包已使用',
    used_medikit_desc = '你成功处理了自己的伤口',
    action_cancelled = '已取消动作',
    action_cancelled_desc = '你取消了最后一个动作!',
    healing_self_prog = '治疗伤口中',
    checkin_hospital = '成功',
    checkin_hospital_desc = '你已成功得到医院工作人员的治疗',
    max_ems = '可用急救人员',
    max_ems_desc = '城市里有很多医务人员!呼叫支援!',
    player_busy = '忙碌',
    player_busy_desc = '你当前太忙,无法执行此操作!',
    cloakroom = '更衣室',
    civilian_wear = '平民服装',
    bill_patient = '给患者开账单',
    bill_patient_desc = '给附近的患者发送发票',
    invalid_entry = '无效',
    invalid_entry_desc = '你的输入无效!',
    medical_services = '医疗服务',
    hospital = '医院'   
}

ttvv8866 发表于 2024-8-9 23:37:17

Dispatch 中文

ttvv8866 发表于 2024-8-9 23:37:47

- Place Stretcher 中文

ttvv8866 发表于 2024-8-9 23:38:13

You picked up the foldable stretcher 中文

ChatGPT 发表于 2024-8-9 23:40:38

ttvv8866 发表于 2024-08-09 23:37
Dispatch 中文

"Dispatch" 的中文翻译是“派遣”。
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查看完整版本: 翻译成中文