翻译成中文
Strings = {
JobMenuTitle = 'EMS Menu',
dispatch = 'Dispatch',
dispatch_desc = 'Check for players in need of assistance',
DispatchMenuTitle = 'Dispatch',
GoBack = 'Go Back',
key_map_text = 'Ambulance Job Menu',
assistance_title = 'Assistance Requested',
assistance_desc = 'A person has requested medical assistance!',
respawn_available_in = 'Respawn available in ~b~%s minutes %s seconds~s~\n',
respawn_bleedout_in = 'You will bleed out in ~b~%s minutes %s seconds~s~\n',
respawn_bleedout_prompt = 'Hold [~b~E~s~] to respawn',
distress_send = 'Press [~b~G~s~] to send distress signal to EMS',
distress_sent_title = 'Assistance Requested',
distress_sent_desc = 'Distress signal has been sent to available units!',
route_set_title = 'Route Set',
route_set_desc = 'A waypoint has been set to the distressed person!',
diagnose_patient = 'Diagnose',
diagnose_patient_desc = 'Diagnose the closest injured person',
no_requests = 'No active requests',
revive_patient = 'Revive',
revive_patient_desc = 'Attempt to revive nearby person',
heal_patient = 'Heal',
heal_patient_desc = 'Attempt to heal nearby person',
sedate_patient = 'Sedate',
sedate_patient_desc = 'Temporarily sedate nearby person',
drag_patient = 'Drag',
drag_patient_desc = 'Drag nearby injured person',
place_stretcher_target = 'Add or Remove Patient',
place_patient = 'Place In/Out Vehicle',
place_patient_desc = 'Place nearby person in/out of vehicle',
no_nearby = 'Not Found',
no_nearby_desc = 'There appears to be nobody around',
no_injury = 'No Injury',
no_injury_desc = 'Person doesn\'t appear to need any additional treatment',
player_injury = 'Person Injured',
player_injury_desc = 'This person has appeared to have been %s',
player_not_unconcious = 'Player Concious',
player_not_unconcious_desc = 'It appears the player is concious',
player_unconcious = 'Player Unconcious',
player_unconcious_desc = 'Patient is required to be concious for this treatment!',
player_reviving = 'Reviving',
player_reviving_desc = 'Reviving patient in progress',
player_noitem = 'Missing Item',
player_noitem_desc = 'You lack the required item for this!',
player_successful_revive = 'Revived',
player_successful_revive_reward_desc = 'You have successfully revived the patient and earned $%s!',
player_successful_revive_desc = 'You have successfully revived the patient!',
player_healing = 'Healing',
player_healing_desc = 'Healing patient in progress',
player_successful_heal = 'Healed',
player_successful_heal_desc = 'Patient successfully healed!',
player_healed_desc = 'You have been successfully healed by the medic!',
not_medic = 'Unauthorized',
not_medic_desc = 'You are not trained to use this!',
target_sedated = 'Sedated',
target_sedated_desc = 'You have been sedated by a medical professional',
player_successful_sedate_desc = 'You have successfully sedated the patient',
drop_bag_ui = ' - Drop Bag',
drop_stretch_ui = ' - Place Stretcher',
pickup_bag_target = 'Pick Up',
move_target = 'Move',
interact_bag_target = 'Open',
successful = 'Successful',
medbag_pickup = 'You picked up the medbag',
medbag_pickup_civ = 'You searched the bag and have taken what would be of use',
stretcher_pickup = 'You picked up the foldable stretcher',
medbag = 'Medical Bag',
medbag_tweezers = 'Tweezers',
medbag_tweezers_desc = 'Used to remove bullets',
medbag_suture = 'Suture Kit',
medbag_suture_desc = 'Used to stitch wounds',
medbag_icepack = 'Ice Pack',
medbag_icepack_desc = 'Used to reduce swelling',
medbag_burncream = 'Burn Cream',
medbag_burncream_desc = 'Used to treat burns',
medbag_defib = 'Defibrillator',
medbag_defib_desc = 'For reviving patients',
medbag_medikit = 'Medkit',
medbag_medikit_desc = 'Used for healing patients',
medbag_sedative = 'Sedative',
medbag_sedative_desc = 'Used to sedate patients',
medbag_stretcher = 'Foldable Stretcher',
medbag_stretcher_desc = 'Used for moving patients',
item_grab = 'You have pulled a tool from your medical bag',
wrong_equipment = 'Wrong Equipment!',
wrong_equipment_desc = 'Have you even been trained?',
player_not_injured = 'Not Injured',
player_not_injured_desc = 'This person does not appear to need any additional treatment!',
player_treated = 'Treated',
player_treated_desc = 'You have successfully treated the patient',
revive_command_help = 'An admin command to revive players',
alive_again = 'Alive',
alive_again_desc = 'You were dropped off by a local at the hospital!',
request_supplies_target = 'Medical Supplies',
currency = '$',
not_enough_funds = 'Insufficient Funds',
not_enough_funds_desc = 'You don\'t have enough funds!',
hospital_garage = 'Hospital Garage',
used_meditkit = 'Medkit Used',
used_medikit_desc = 'You\'ve managed to patch yourself up',
action_cancelled = 'Action Cancelled',
action_cancelled_desc = 'You cancelled your last action!',
healing_self_prog = 'Treating Wounds',
checkin_hospital = 'Success',
checkin_hospital_desc = 'You have been successful treated by the hospital staff',
max_ems = 'Medics Avaliable',
max_ems_desc = 'There are plenty of medics in the city! Distress for help!',
player_busy = 'Busy',
player_busy_desc = 'You are currently too busy to do this action!',
cloakroom = 'Changing Room',
civilian_wear = 'Civilian Wear',
bill_patient = 'Bill Patient',
bill_patient_desc = 'Send a nearby patient an invoice',
invalid_entry = 'Invalid',
invalid_entry_desc = 'Your entry was invalid!',
medical_services = 'Medical Services',
hospital = 'Hospital'
}
JobMenuTitle = 'EMS Menu',
dispatch = 'Dispatch',
dispatch_desc = 'Check for players in need of assistance',
DispatchMenuTitle = 'Dispatch',
GoBack = 'Go Back',
key_map_text = 'Ambulance Job Menu',
assistance_title = 'Assistance Requested',
assistance_desc = 'A person has requested medical assistance!',
respawn_available_in = 'Respawn available in ~b~%s minutes %s seconds~s~\n',
respawn_bleedout_in = 'You will bleed out in ~b~%s minutes %s seconds~s~\n',
respawn_bleedout_prompt = 'Hold [~b~E~s~] to respawn',
distress_send = 'Press [~b~G~s~] to send distress signal to EMS',
distress_sent_title = 'Assistance Requested',
distress_sent_desc = 'Distress signal has been sent to available units!',
route_set_title = 'Route Set',
route_set_desc = 'A waypoint has been set to the distressed person!',
diagnose_patient = 'Diagnose',
diagnose_patient_desc = 'Diagnose the closest injured person',
no_requests = 'No active requests',
revive_patient = 'Revive',
revive_patient_desc = 'Attempt to revive nearby person',
heal_patient = 'Heal',
heal_patient_desc = 'Attempt to heal nearby person',
sedate_patient = 'Sedate',
sedate_patient_desc = 'Temporarily sedate nearby person',
drag_patient = 'Drag',
drag_patient_desc = 'Drag nearby injured person',
place_stretcher_target = 'Add or Remove Patient',
place_patient = 'Place In/Out Vehicle',
place_patient_desc = 'Place nearby person in/out of vehicle',
no_nearby = 'Not Found',
no_nearby_desc = 'There appears to be nobody around',
no_injury = 'No Injury',
no_injury_desc = 'Person doesn\'t appear to need any additional treatment',
player_injury = 'Person Injured',
player_injury_desc = 'This person has appeared to have been %s',
player_not_unconcious = 'Player Concious',
player_not_unconcious_desc = 'It appears the player is concious',
player_unconcious = 'Player Unconcious',
player_unconcious_desc = 'Patient is required to be concious for this treatment!',
player_reviving = 'Reviving',
player_reviving_desc = 'Reviving patient in progress',
player_noitem = 'Missing Item',
player_noitem_desc = 'You lack the required item for this!',
player_successful_revive = 'Revived',
player_successful_revive_reward_desc = 'You have successfully revived the patient and earned $%s!',
player_successful_revive_desc = 'You have successfully revived the patient!',
player_healing = 'Healing',
player_healing_desc = 'Healing patient in progress',
player_successful_heal = 'Healed',
player_successful_heal_desc = 'Patient successfully healed!',
player_healed_desc = 'You have been successfully healed by the medic!',
not_medic = 'Unauthorized',
not_medic_desc = 'You are not trained to use this!',
target_sedated = 'Sedated',
target_sedated_desc = 'You have been sedated by a medical professional',
player_successful_sedate_desc = 'You have successfully sedated the patient',
drop_bag_ui = ' - Drop Bag',
drop_stretch_ui = ' - Place Stretcher',
pickup_bag_target = 'Pick Up',
move_target = 'Move',
interact_bag_target = 'Open',
successful = 'Successful',
medbag_pickup = 'You picked up the medbag',
medbag_pickup_civ = 'You searched the bag and have taken what would be of use',
stretcher_pickup = 'You picked up the foldable stretcher',
medbag = 'Medical Bag',
medbag_tweezers = 'Tweezers',
medbag_tweezers_desc = 'Used to remove bullets',
medbag_suture = 'Suture Kit',
medbag_suture_desc = 'Used to stitch wounds',
medbag_icepack = 'Ice Pack',
medbag_icepack_desc = 'Used to reduce swelling',
medbag_burncream = 'Burn Cream',
medbag_burncream_desc = 'Used to treat burns',
medbag_defib = 'Defibrillator',
medbag_defib_desc = 'For reviving patients',
medbag_medikit = 'Medkit',
medbag_medikit_desc = 'Used for healing patients',
medbag_sedative = 'Sedative',
medbag_sedative_desc = 'Used to sedate patients',
medbag_stretcher = 'Foldable Stretcher',
medbag_stretcher_desc = 'Used for moving patients',
item_grab = 'You have pulled a tool from your medical bag',
wrong_equipment = 'Wrong Equipment!',
wrong_equipment_desc = 'Have you even been trained?',
player_not_injured = 'Not Injured',
player_not_injured_desc = 'This person does not appear to need any additional treatment!',
player_treated = 'Treated',
player_treated_desc = 'You have successfully treated the patient',
revive_command_help = 'An admin command to revive players',
alive_again = 'Alive',
alive_again_desc = 'You were dropped off by a local at the hospital!',
request_supplies_target = 'Medical Supplies',
currency = '$',
not_enough_funds = 'Insufficient Funds',
not_enough_funds_desc = 'You don\'t have enough funds!',
hospital_garage = 'Hospital Garage',
used_meditkit = 'Medkit Used',
used_medikit_desc = 'You\'ve managed to patch yourself up',
action_cancelled = 'Action Cancelled',
action_cancelled_desc = 'You cancelled your last action!',
healing_self_prog = 'Treating Wounds',
checkin_hospital = 'Success',
checkin_hospital_desc = 'You have been successful treated by the hospital staff',
max_ems = 'Medics Avaliable',
max_ems_desc = 'There are plenty of medics in the city! Distress for help!',
player_busy = 'Busy',
player_busy_desc = 'You are currently too busy to do this action!',
cloakroom = 'Changing Room',
civilian_wear = 'Civilian Wear',
bill_patient = 'Bill Patient',
bill_patient_desc = 'Send a nearby patient an invoice',
invalid_entry = 'Invalid',
invalid_entry_desc = 'Your entry was invalid!',
medical_services = 'Medical Services',
hospital = 'Hospital' 翻译成中文保留原有代码
以下是翻译后的内容:
Strings = {
JobMenuTitle = '急救菜单',
dispatch = '派遣',
dispatch_desc = '检查需要帮助的玩家',
DispatchMenuTitle = '派遣',
GoBack = '返回',
key_map_text = '救护车工作菜单',
assistance_title = '请求援助',
assistance_desc = '有人请求医疗援助!',
respawn_available_in = '重生将在 ~b~%s 分钟 %s 秒后~s~ 可用\n',
respawn_bleedout_in = '你将在 ~b~%s 分钟 %s 秒内出血至死~s~\n',
respawn_bleedout_prompt = '按住以重生',
distress_send = '按下以向急救服务发送求救信号',
distress_sent_title = '请求援助',
distress_sent_desc = '求救信号已发送至可用的单位!',
route_set_title = '路线设置',
route_set_desc = '已为受困人员设置路标!',
diagnose_patient = '诊断',
diagnose_patient_desc = '诊断最近受伤的人',
no_requests = '没有活动请求',
revive_patient = '复活',
revive_patient_desc = '尝试复活附近的人',
heal_patient = '治疗',
heal_patient_desc = '尝试治疗附近的人',
sedate_patient = '镇静',
sedate_patient_desc = '暂时镇静附近的人',
drag_patient = '拖拽',
drag_patient_desc = '拖拽附近的受伤者',
place_stretcher_target = '添加或移除病人',
place_patient = '放入/取出车辆',
place_patient_desc = '将附近的人放入/取出车辆',
no_nearby = '未找到',
no_nearby_desc = '周围似乎没有人',
no_injury = '没有受伤',
no_injury_desc = '此人似乎不需要任何额外治疗',
player_injury = '人受伤',
player_injury_desc = '这个人似乎受到了 %s',
player_not_unconcious = '玩家清醒',
player_not_unconcious_desc = '看起来玩家是清醒的',
player_unconcious = '玩家失去意识',
player_unconcious_desc = '患者在这个治疗中需要保持清醒!',
player_reviving = '复活中',
player_reviving_desc = '正在复活患者',
player_noitem = '缺少物品',
player_noitem_desc = '你缺少这个所需的物品!',
player_successful_revive = '复活成功',
player_successful_revive_reward_desc = '你成功复活了患者并获得 $%s!',
player_successful_revive_desc = '你成功复活了患者!',
player_healing = '治疗中',
player_healing_desc = '正在治疗患者',
player_successful_heal = '治疗成功',
player_successful_heal_desc = '患者成功治疗!',
player_healed_desc = '你已经被医务人员成功治疗!',
not_medic = '未授权',
not_medic_desc = '你没有接受过此项培训!',
target_sedated = '已镇静',
target_sedated_desc = '你已被医疗专业人员镇静',
player_successful_sedate_desc = '你已成功镇静患者',
drop_bag_ui = ' - 放下背包',
drop_stretch_ui = ' - 放置担架',
pickup_bag_target = '拾起',
move_target = '移动',
interact_bag_target = '打开',
successful = '成功',
medbag_pickup = '你拾起了医疗包',
medbag_pickup_civ = '你检查了包并拿取了有用的物品',
stretcher_pickup = '你拾起了可折叠担架',
medbag = '医疗包',
medbag_tweezers = '镊子',
medbag_tweezers_desc = '用于取出子弹',
medbag_suture = '缝合包',
medbag_suture_desc = '用于缝合伤口',
medbag_icepack = '冰袋',
medbag_icepack_desc = '用于减少肿胀',
medbag_burncream = '烧伤药膏',
medbag_burncream_desc = '用于治疗烧伤',
medbag_defib = '心脏除颤器',
medbag_defib_desc = '用于复活患者',
medbag_medikit = '急救包',
medbag_medikit_desc = '用于治疗患者',
medbag_sedative = '镇静剂',
medbag_sedative_desc = '用于镇静患者',
medbag_stretcher = '可折叠担架',
medbag_stretcher_desc = '用于移动患者',
item_grab = '你已从医疗包中拿出工具',
wrong_equipment = '错误的设备!',
wrong_equipment_desc = '你受过培训吗?',
player_not_injured = '没有受伤',
player_not_injured_desc = '此人似乎不需要任何额外治疗!',
player_treated = '治疗过',
player_treated_desc = '你已成功治疗患者',
revive_command_help = '管理员命令用来复活玩家',
alive_again = '再次活着',
alive_again_desc = '你被当地人送到了医院!',
request_supplies_target = '医疗用品',
currency = '$',
not_enough_funds = '资金不足',
not_enough_funds_desc = '你的资金不足!',
hospital_garage = '医院车库',
used_meditkit = '急救包已使用',
used_medikit_desc = '你成功处理了自己的伤口',
action_cancelled = '动作已取消',
action_cancelled_desc = '你取消了最后一个动作!',
healing_self_prog = '治疗伤口中',
checkin_hospital = '成功',
checkin_hospital_desc = '你已被医院工作人员成功治疗',
max_ems = '可用急救人员',
max_ems_desc = '城市里有很多医务人员!呼叫支援!',
player_busy = '忙碌',
player_busy_desc = '你当前太忙,无法执行此操作!',
cloakroom = '更衣室',
civilian_wear = '平民服装',
bill_patient = '给患者开账单',
bill_patient_desc = '给附近的患者发送发票',
invalid_entry = '无效',
invalid_entry_desc = '你的输入无效!',
medical_services = '医疗服务',
hospital = '医院'
} Strings = {
JobMenuTitle = 'EMS Menu',
dispatch = 'Dispatch',
dispatch_desc = 'Check for players in need of assistance',
DispatchMenuTitle = 'Dispatch',
GoBack = 'Go Back',
key_map_text = 'Ambulance Job Menu',
assistance_title = 'Assistance Requested',
assistance_desc = 'A person has requested medical assistance!',
respawn_available_in = 'Respawn available in ~b~%s minutes %s seconds~s~\n',
respawn_bleedout_in = 'You will bleed out in ~b~%s minutes %s seconds~s~\n',
respawn_bleedout_prompt = 'Hold [~b~E~s~] to respawn',
distress_send = 'Press [~b~G~s~] to send distress signal to EMS',
distress_sent_title = 'Assistance Requested',
distress_sent_desc = 'Distress signal has been sent to available units!',
route_set_title = 'Route Set',
route_set_desc = 'A waypoint has been set to the distressed person!',
diagnose_patient = 'Diagnose',
diagnose_patient_desc = 'Diagnose the closest injured person',
no_requests = 'No active requests',
revive_patient = 'Revive',
revive_patient_desc = 'Attempt to revive nearby person',
heal_patient = 'Heal',
heal_patient_desc = 'Attempt to heal nearby person',
sedate_patient = 'Sedate',
sedate_patient_desc = 'Temporarily sedate nearby person',
drag_patient = 'Drag',
drag_patient_desc = 'Drag nearby injured person',
place_stretcher_target = 'Add or Remove Patient',
place_patient = 'Place In/Out Vehicle',
place_patient_desc = 'Place nearby person in/out of vehicle',
no_nearby = 'Not Found',
no_nearby_desc = 'There appears to be nobody around',
no_injury = 'No Injury',
no_injury_desc = 'Person doesn\'t appear to need any additional treatment',
player_injury = 'Person Injured',
player_injury_desc = 'This person has appeared to have been %s',
player_not_unconcious = 'Player Concious',
player_not_unconcious_desc = 'It appears the player is concious',
player_unconcious = 'Player Unconcious',
player_unconcious_desc = 'Patient is required to be concious for this treatment!',
player_reviving = 'Reviving',
player_reviving_desc = 'Reviving patient in progress',
player_noitem = 'Missing Item',
player_noitem_desc = 'You lack the required item for this!',
player_successful_revive = 'Revived',
player_successful_revive_reward_desc = 'You have successfully revived the patient and earned $%s!',
player_successful_revive_desc = 'You have successfully revived the patient!',
player_healing = 'Healing',
player_healing_desc = 'Healing patient in progress',
player_successful_heal = 'Healed',
player_successful_heal_desc = 'Patient successfully healed!',
player_healed_desc = 'You have been successfully healed by the medic!',
not_medic = 'Unauthorized',
not_medic_desc = 'You are not trained to use this!',
target_sedated = 'Sedated',
target_sedated_desc = 'You have been sedated by a medical professional',
player_successful_sedate_desc = 'You have successfully sedated the patient',
drop_bag_ui = ' - Drop Bag',
drop_stretch_ui = ' - Place Stretcher',
pickup_bag_target = 'Pick Up',
move_target = 'Move',
interact_bag_target = 'Open',
successful = 'Successful',
medbag_pickup = 'You picked up the medbag',
medbag_pickup_civ = 'You searched the bag and have taken what would be of use',
stretcher_pickup = 'You picked up the foldable stretcher',
medbag = 'Medical Bag',
medbag_tweezers = 'Tweezers',
medbag_tweezers_desc = 'Used to remove bullets',
medbag_suture = 'Suture Kit',
medbag_suture_desc = 'Used to stitch wounds',
medbag_icepack = 'Ice Pack',
medbag_icepack_desc = 'Used to reduce swelling',
medbag_burncream = 'Burn Cream',
medbag_burncream_desc = 'Used to treat burns',
medbag_defib = 'Defibrillator',
medbag_defib_desc = 'For reviving patients',
medbag_medikit = 'Medkit',
medbag_medikit_desc = 'Used for healing patients',
medbag_sedative = 'Sedative',
medbag_sedative_desc = 'Used to sedate patients',
medbag_stretcher = 'Foldable Stretcher',
medbag_stretcher_desc = 'Used for moving patients',
item_grab = 'You have pulled a tool from your medical bag',
wrong_equipment = 'Wrong Equipment!',
wrong_equipment_desc = 'Have you even been trained?',
player_not_injured = 'Not Injured',
player_not_injured_desc = 'This person does not appear to need any additional treatment!',
player_treated = 'Treated',
player_treated_desc = 'You have successfully treated the patient',
revive_command_help = 'An admin command to revive players',
alive_again = 'Alive',
alive_again_desc = 'You were dropped off by a local at the hospital!',
request_supplies_target = 'Medical Supplies',
currency = '$',
not_enough_funds = 'Insufficient Funds',
not_enough_funds_desc = 'You don\'t have enough funds!',
hospital_garage = 'Hospital Garage',
used_meditkit = 'Medkit Used',
used_medikit_desc = 'You\'ve managed to patch yourself up',
action_cancelled = 'Action Cancelled',
action_cancelled_desc = 'You cancelled your last action!',
healing_self_prog = 'Treating Wounds',
checkin_hospital = 'Success',
checkin_hospital_desc = 'You have been successful treated by the hospital staff',
max_ems = 'Medics Avaliable',
max_ems_desc = 'There are plenty of medics in the city! Distress for help!',
player_busy = 'Busy',
player_busy_desc = 'You are currently too busy to do this action!',
cloakroom = 'Changing Room',
civilian_wear = 'Civilian Wear',
bill_patient = 'Bill Patient',
bill_patient_desc = 'Send a nearby patient an invoice',
invalid_entry = 'Invalid',
invalid_entry_desc = 'Your entry was invalid!',
medical_services = 'Medical Services',
hospital = 'Hospital'
} 翻译成代码类型中文 ttvv8866 发表于 2024-08-09 23:24
Strings = {
JobMenuTitle = 'EMS Menu',
dis ...
以下是翻译后的内容,保留原有的代码结构:
Strings = {
JobMenuTitle = '急救菜单',
dispatch = '派遣',
dispatch_desc = '检查需要帮助的玩家',
DispatchMenuTitle = '派遣',
GoBack = '返回',
key_map_text = '救护车工作菜单',
assistance_title = '请求援助',
assistance_desc = '有人请求医疗援助!',
respawn_available_in = '重生将在 ~b~%s 分钟 %s 秒后~s~ 可用\n',
respawn_bleedout_in = '你将在 ~b~%s 分钟 %s 秒内出血至死~s~\n',
respawn_bleedout_prompt = '按住以重生',
distress_send = '按下以向急救服务发送求救信号',
distress_sent_title = '请求援助',
distress_sent_desc = '求救信号已发送至可用单位!',
route_set_title = '路线设置',
route_set_desc = '已为受困人员设置路标!',
diagnose_patient = '诊断',
diagnose_patient_desc = '诊断最近受伤的人',
no_requests = '没有活动请求',
revive_patient = '复活',
revive_patient_desc = '尝试复活附近的人',
heal_patient = '治疗',
heal_patient_desc = '尝试治疗附近的人',
sedate_patient = '镇静',
sedate_patient_desc = '暂时镇静附近的人',
drag_patient = '拖拽',
drag_patient_desc = '拖拽附近的受伤者',
place_stretcher_target = '添加或移除病人',
place_patient = '放入/取出车辆',
place_patient_desc = '将附近的人放入/取出车辆',
no_nearby = '未找到',
no_nearby_desc = '周围似乎没有人',
no_injury = '没有受伤',
no_injury_desc = '此人似乎不需要任何额外治疗',
player_injury = '人受伤',
player_injury_desc = '这个人似乎受到了 %s',
player_not_unconcious = '玩家清醒',
player_not_unconcious_desc = '看起来玩家是清醒的',
player_unconcious = '玩家失去意识',
player_unconcious_desc = '患者在此治疗中需要保持清醒!',
player_reviving = '复活中',
player_reviving_desc = '正在复活患者',
player_noitem = '缺少物品',
player_noitem_desc = '你缺少这个所需的物品!',
player_successful_revive = '复活成功',
player_successful_revive_reward_desc = '你成功复活了患者并获得 $%s!',
player_successful_revive_desc = '你成功复活了患者!',
player_healing = '治疗中',
player_healing_desc = '正在治疗患者',
player_successful_heal = '治疗成功',
player_successful_heal_desc = '患者成功治愈!',
player_healed_desc = '你已经被医务人员成功治疗!',
not_medic = '未授权',
not_medic_desc = '你没有接受这种培训!',
target_sedated = '已镇静',
target_sedated_desc = '你已被医疗专业人员镇静',
player_successful_sedate_desc = '你已成功镇静患者',
drop_bag_ui = ' - 放下背包',
drop_stretch_ui = ' - 放置担架',
pickup_bag_target = '拾起',
move_target = '移动',
interact_bag_target = '打开',
successful = '成功',
medbag_pickup = '你拾起了医疗包',
medbag_pickup_civ = '你检查了包并拿取了有用的物品',
stretcher_pickup = '你拾起了可折叠担架',
medbag = '医疗包',
medbag_tweezers = '镊子',
medbag_tweezers_desc = '用于取出子弹',
medbag_suture = '缝合包',
medbag_suture_desc = '用于缝合伤口',
medbag_icepack = '冰袋',
medbag_icepack_desc = '用于减少肿胀',
medbag_burncream = '烧伤药膏',
medbag_burncream_desc = '用于治疗烧伤',
medbag_defib = '心脏除颤器',
medbag_defib_desc = '用于复活患者',
medbag_medikit = '急救包',
medbag_medikit_desc = '用于治疗患者',
medbag_sedative = '镇静剂',
medbag_sedative_desc = '用于镇静患者',
medbag_stretcher = '可折叠担架',
medbag_stretcher_desc = '用于移动患者',
item_grab = '你已从医疗包中拿出工具',
wrong_equipment = '错误的设备!',
wrong_equipment_desc = '你真的受过培训吗?',
player_not_injured = '没有受伤',
player_not_injured_desc = '此人似乎不需要任何额外治疗!',
player_treated = '治疗过',
player_treated_desc = '你已成功治疗患者',
revive_command_help = '管理员命令用于复活玩家',
alive_again = '再次活着',
alive_again_desc = '你被当地人送到了医院!',
request_supplies_target = '医疗用品',
currency = '$',
not_enough_funds = '资金不足',
not_enough_funds_desc = '你的资金不足!',
hospital_garage = '医院车库',
used_meditkit = '急救包已使用',
used_medikit_desc = '你成功处理了自己的伤口',
action_cancelled = '已取消动作',
action_cancelled_desc = '你取消了最后一个动作!',
healing_self_prog = '治疗伤口中',
checkin_hospital = '成功',
checkin_hospital_desc = '你已成功得到医院工作人员的治疗',
max_ems = '可用急救人员',
max_ems_desc = '城市里有很多医务人员!呼叫支援!',
player_busy = '忙碌',
player_busy_desc = '你当前太忙,无法执行此操作!',
cloakroom = '更衣室',
civilian_wear = '平民服装',
bill_patient = '给患者开账单',
bill_patient_desc = '给附近的患者发送发票',
invalid_entry = '无效',
invalid_entry_desc = '你的输入无效!',
medical_services = '医疗服务',
hospital = '医院'
} Dispatch 中文
- Place Stretcher 中文
You picked up the foldable stretcher 中文 ttvv8866 发表于 2024-08-09 23:37
Dispatch 中文
"Dispatch" 的中文翻译是“派遣”。
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