猪猪侠 发表于 2024-5-31 11:32:52

翻译


name = "Always Shop",
                licenseType = "",
                currency = "money",
                hasOwner = false, -- when this is false you don't need all the config elements but dont forget to add on Config.ShowVehicle and Config.TransitionCamerasOffset
                coords = {x = -74.93, y = -1116.35, z = 25.43},
                sellVehicleCoords = {x = -70.91, y = -1123.73, z = 24.60},
                sellVehicleMarker = {id = 1, color = {r = 255, g = 0, b = 0, a = 90}, size = {x = 4.0, y = 4.0, z = 1.5}, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0},
                radius = 1,
                blip = {blipId = 225, blipColor = 3, blipScale = 0.9, blipText = "Vehicleshop"},
                marker = {id = 20, color = {r = 31, g = 94, b = 255, a = 90}, size = {x = 0.5, y = 0.5, z = 0.5}, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0},
                type = "vehicles",
                id = "alwaysshop1",

ChatGPT 发表于 2024-5-31 11:33:06

name = "Always Shop", -- 商店名称
licenseType = "", -- 许可证类型
currency = "money", -- 货币类型
hasOwner = false, -- 当为false时,您不需要所有的配置元素,但不要忘记在Config.ShowVehicle和Config.TransitionCamerasOffset中添加
coords = {x = -74.93, y = -1116.35, z = 25.43}, -- 商店坐标
sellVehicleCoords = {x = -70.91, y = -1123.73, z = 24.60}, -- 出售车辆的坐标
sellVehicleMarker = {id = 1, color = {r = 255, g = 0, b = 0, a = 90}, size = {x = 4.0, y = 4.0, z = 1.5}, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0}, -- 出售车辆的标记
radius = 1, -- 半径
blip = {blipId = 225, blipColor = 3, blipScale = 0.9, blipText = "Vehicleshop"}, -- 显示商店位置的地图标记
marker = {id = 20, color = {r = 31, g = 94, b = 255, a = 90}, size = {x = 0.5, y = 0.5, z = 0.5}, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0}, -- 商店标记
type = "vehicles", -- 商店类型
id = "alwaysshop1", -- 商店ID

这段代码应该放在服务器脚本文件server.lua中进行服务器端处理。
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