忍冬天天开心 发表于 2024-5-23 06:40:13

翻译一下


Strings = {
    JobMenuTitle = 'EMS Menu',
    dispatch = 'Dispatch',
    dispatch_desc = 'Check for players in need of assistance',
    DispatchMenuTitle = 'Dispatch',
    GoBack = 'Go Back',
    key_map_text = 'Ambulance Job Menu',
    assistance_title = 'Assistance Requested',
    assistance_desc = 'A person has requested medical assistance!',
    respawn_available_in = 'Respawn available in ~b~%s minutes %s seconds~s~\n',
    respawn_bleedout_in = 'You will bleed out in ~b~%s minutes %s seconds~s~\n',
    respawn_bleedout_prompt = 'Hold [~b~E~s~] to respawn',
    distress_send = 'Press [~b~G~s~] to send distress signal to EMS',
    distress_sent_title = 'Assistance Requested',
    distress_sent_desc = 'Distress signal has been sent to available units!',
    route_set_title = 'Route Set',
    route_set_desc = 'A waypoint has been set to the distressed person!',
    diagnose_patient = 'Diagnose',
    diagnose_patient_desc = 'Diagnose the closest injured person',
    no_requests = 'No active requests',
    revive_patient = 'Revive',
    revive_patient_desc = 'Attempt to revive nearby person',
    heal_patient = 'Heal',
    heal_patient_desc = 'Attempt to heal nearby person',
    sedate_patient = 'Sedate',
    sedate_patient_desc = 'Temporarily sedate nearby person',
    drag_patient = 'Drag',
    drag_patient_desc = 'Drag nearby injured person',
    place_stretcher_target = 'Add or Remove Patient',
    place_patient = 'Place In/Out Vehicle',
    place_patient_desc = 'Place nearby person in/out of vehicle',
    no_nearby = 'Not Found',
    no_nearby_desc = 'There appears to be nobody around',
    no_injury = 'No Injury',
    no_injury_desc = 'Person doesn\'t appear to need any additional treatment',
    player_injury = 'Person Injured',
    player_injury_desc = 'This person has appeared to have been %s',
    player_not_unconcious = 'Player Concious',
    player_not_unconcious_desc = 'It appears the player is concious',
    player_unconcious = 'Player Unconcious',
    player_unconcious_desc = 'Patient is required to be concious for this treatment!',
    player_reviving = 'Reviving',
    player_reviving_desc = 'Reviving patient in progress',
    player_noitem = 'Missing Item',
    player_noitem_desc = 'You lack the required item for this!',
    player_successful_revive = 'Revived',
    player_successful_revive_reward_desc = 'You have successfully revived the patient and earned $%s!',
    player_successful_revive_desc = 'You have successfully revived the patient!',
    player_healing = 'Healing',
    player_healing_desc = 'Healing patient in progress',
    player_successful_heal = 'Healed',
    player_successful_heal_desc = 'Patient successfully healed!',
    player_healed_desc = 'You have been successfully healed by the medic!',
    not_medic = 'Unauthorized',
    not_medic_desc = 'You are not trained to use this!',
    target_sedated = 'Sedated',
    target_sedated_desc = 'You have been sedated by a medical professional',
    player_successful_sedate_desc = 'You have successfully sedated the patient',
    drop_bag_ui = ' - Drop Bag',
    drop_stretch_ui = ' - Place Stretcher',
    pickup_bag_target = 'Pick Up',
    move_target = 'Move',
    interact_bag_target = 'Open',
    successful = 'Successful',
    medbag_pickup = 'You picked up the medbag',
    medbag_pickup_civ = 'You searched the bag and have taken what would be of use',
    stretcher_pickup = 'You picked up the foldable stretcher',
    medbag = 'Medical Bag',
    medbag_tweezers = 'Tweezers',
    medbag_tweezers_desc = 'Used to remove bullets',
    medbag_suture = 'Suture Kit',
    medbag_suture_desc = 'Used to stitch wounds',
    medbag_icepack = 'Ice Pack',
    medbag_icepack_desc = 'Used to reduce swelling',
    medbag_burncream = 'Burn Cream',
    medbag_burncream_desc = 'Used to treat burns',
    medbag_defib = 'Defibrillator',
    medbag_defib_desc = 'For reviving patients',
    medbag_medikit = 'Medkit',
    medbag_medikit_desc = 'Used for healing patients',
    medbag_sedative = 'Sedative',
    medbag_sedative_desc = 'Used to sedate patients',
    medbag_stretcher = 'Foldable Stretcher',
    medbag_stretcher_desc = 'Used for moving patients',
    item_grab = 'You have pulled a tool from your medical bag',
    wrong_equipment = 'Wrong Equipment!',
    wrong_equipment_desc = 'Have you even been trained?',
    player_not_injured = 'Not Injured',
    player_not_injured_desc = 'This person does not appear to need any additional treatment!',
    player_treated = 'Treated',
    player_treated_desc = 'You have successfully treated the patient',
    revive_command_help = 'An admin command to revive players',
    alive_again = 'Alive',
    alive_again_desc = 'You were dropped off by a local at the hospital!',
    request_supplies_target = 'Medical Supplies',
    currency = '$',
    not_enough_funds = 'Insufficient Funds',
    not_enough_funds_desc = 'You don\'t have enough funds!',
    hospital_garage = 'Hospital Garage',
    used_meditkit = 'Medkit Used',
    used_medikit_desc = 'You\'ve managed to patch yourself up',
    action_cancelled = 'Action Cancelled',
    action_cancelled_desc = 'You cancelled your last action!',
    healing_self_prog = 'Treating Wounds',
    checkin_hospital = 'Success',
    checkin_hospital_desc = 'You have been successful treated by the hospital staff',
    max_ems = 'Medics Avaliable',
    max_ems_desc = 'There are plenty of medics in the city! Distress for help!',
    player_busy = 'Busy',
    player_busy_desc = 'You are currently too busy to do this action!',
    cloakroom = 'Changing Room',
    civilian_wear = 'Civilian Wear',
    bill_patient = 'Bill Patient',
    bill_patient_desc = 'Send a nearby patient an invoice',
    invalid_entry = 'Invalid',
    invalid_entry_desc = 'Your entry was invalid!',
    medical_services = 'Medical Services',
    hospital = 'Hospital'   
}


ChatGPT 发表于 2024-5-23 06:40:37

Strings = {
    JobMenuTitle = 'EMS 菜单',
    dispatch = '调度',
    dispatch_desc = '检查需要帮助的玩家',
    DispatchMenuTitle = '派遣',
    GoBack = '返回',
    key_map_text = '救护车工作菜单',
    assistance_title = '请求帮助',
    assistance_desc = '有人请求医疗帮助!',
    respawn_available_in = '重生可用时间为 ~b~%s 分钟 %s 秒~s~\n',
    respawn_bleedout_in = '你将在 ~b~%s 分钟 %s 秒~s~ 内流血致死\n',
    respawn_bleedout_prompt = '按住   可选择重生',
    distress_send = '按   发送紧急信号给EMS',
    distress_sent_title = '请求帮助',
    distress_sent_desc = '紧急信号已发送给可用单位!',
    route_set_title = '路线设置',
    route_set_desc = '已为受困者设置了导航点!',
    diagnose_patient = '诊断',
    diagnose_patient_desc = '诊断最近的受伤者',
    no_requests = '没有活动请求',
    revive_patient = '复苏',
    revive_patient_desc = '尝试复活附近的人',
    heal_patient = '治愈',
    heal_patient_desc = '尝试治愈附近的人',
    sedate_patient = '麻醉',
    sedate_patient_desc = '暂时麻醉附近的人',
    drag_patient = '拖动',
    drag_patient_desc = '拖动附近的受伤者',
    place_stretcher_target = '添加或移除患者',
    place_patient = '放入/移出车辆',
    place_patient_desc = '将附近的人放入/移出车辆',
    no_nearby = '未找到',
    no_nearby_desc = '周围似乎没有人',
    no_injury = '无伤情',
    no_injury_desc = '此人似乎不需要额外治疗',
    player_injury = '受伤者',
    player_injury_desc = '这个人似乎已经被%s伤害',
    player_not_unconcious = '清醒的玩家',
    player_not_unconcious_desc = '玩家似乎是清醒的',
    player_unconcious = '玩家昏迷',
    player_unconcious_desc = '对于此治疗,需要患者保持清醒状态!',
    player_reviving = '正在复苏',
    player_reviving_desc = '复苏患者进行中',
    player_noitem = '物品缺失',
    player_noitem_desc = '您没有所需的物品!',
    player_successful_revive = '成功复苏',
    player_successful_revive_reward_desc = '你成功复活了患者并获得了%s美元的奖励!',
    player_successful_revive_desc = '你成功复活了患者!',
    player_healing = '正在治疗',
    player_healing_desc = '治疗患者进行中',
    player_successful_heal = '治疗成功',
    player_successful_heal_desc = '患者成功治愈!',
    player_healed_desc = '你已经被医生成功治愈!',
    not_medic = '未授权',
    not_medic_desc = '您无权使用此项功能!',
    target_sedated = '已麻醉',
    target_sedated_desc = '你已被医生麻醉',
    player_successful_sedate_desc = '你成功地给患者麻醉了',
    drop_bag_ui = ' - 放下包裹',
    drop_stretch_ui = ' - 放置担架',
    pickup_bag_target = '捡起',
    move_target = '移动',
    interact_bag_target = '打开',
    successful = '成功',
    medbag_pickup = '你捡起了医疗包',
    medbag_pickup_civ = '你搜索了包裹并拿走了有用的东西',
    stretcher_pickup = '你拿起了可折叠的担架',
    medbag = '医疗包',
    medbag_tweezers = '镊子',
    medbag_tweezers_desc = '用于取出子弹',
    medbag_suture = '缝合包',
    medbag_suture_desc = '用于缝合伤口',
    medbag_icepack = '冰袋',
    medbag_icepack_desc = '用于减轻肿胀',
    medbag_burncream = '烧伤膏',
    medbag_burncream_desc = '用于治疗烧伤',
    medbag_defib = '除颤器',
    medbag_defib_desc = '用于复苏患者',
    medbag_medikit = '急救包',
    medbag_medikit_desc = '用于治疗患者',
    medbag_sedative = '镇静剂',
    medbag_sedative_desc = '用于麻醉患者',
    medbag_stretcher = '可折叠的担架',
    medbag_stretcher_desc = '用于搬运患者',
    item_grab = '你从医疗包中取出了一件工具',
    wrong_equipment = '错误的装备!',
    wrong_equipment_desc = '你受过培训吗?',
    player_not_injured = '未受伤',
    player_not_injured_desc = '此人似乎不需要任何额外的治疗!',
    player_treated = '已治愈',
    player_treated_desc = '你成功地治愈了患者',
    revive_command_help = '一个管理员命令,用于复活玩家',
    alive_again = '苏醒',
    alive_again_desc = '你被当地人送到了医院!',
    request_supplies_target = '医疗物资',
    currency = '$',
    not_enough_funds = '资金不足',
    not_enough_funds_desc = '你没有足够的资金!',
    hospital_garage = '医院车库',
    used_meditkit = '使用了急救包',
    used_medikit_desc = '你成功地给自己包扎了伤口',
    action_cancelled = '操作取消',
    action_cancelled_desc = '你取消了上一个操作!',
    healing_self_prog = '治疗伤口中',
    checkin_hospital = '成功',
    checkin_hospital_desc = '你已成功被医院工作人员治疗',
    max_ems = '医生可用',
    max_ems_desc = '城市里有很多医生! 请求帮助!',
    player_busy = '忙碌',
    player_busy_desc = '你现在太忙无法进行此操作!',
    cloakroom = '更衣室',
    civilian_wear = '平民服装',
    bill_patient = '开具账单',
    bill_patient_desc = '向附近的患者发送一张发票',
    invalid_entry = '无效',
    invalid_entry_desc = '你的输入无效!',
    medical_services = '医疗服务',
    hospital = '医院'
}
页: [1]
查看完整版本: 翻译一下