Strings = {
JobMenuTitle = 'EMS 菜单',
dispatch = '调度',
dispatch_desc = '检查需要帮助的玩家',
DispatchMenuTitle = '派遣',
GoBack = '返回',
key_map_text = '救护车工作菜单',
assistance_title = '请求帮助',
assistance_desc = '有人请求医疗帮助!',
respawn_available_in = '重生可用时间为 ~b~%s 分钟 %s 秒~s~\n',
respawn_bleedout_in = '你将在 ~b~%s 分钟 %s 秒~s~ 内流血致死\n',
respawn_bleedout_prompt = '按住 可选择重生',
distress_send = '按 发送紧急信号给EMS',
distress_sent_title = '请求帮助',
distress_sent_desc = '紧急信号已发送给可用单位!',
route_set_title = '路线设置',
route_set_desc = '已为受困者设置了导航点!',
diagnose_patient = '诊断',
diagnose_patient_desc = '诊断最近的受伤者',
no_requests = '没有活动请求',
revive_patient = '复苏',
revive_patient_desc = '尝试复活附近的人',
heal_patient = '治愈',
heal_patient_desc = '尝试治愈附近的人',
sedate_patient = '麻醉',
sedate_patient_desc = '暂时麻醉附近的人',
drag_patient = '拖动',
drag_patient_desc = '拖动附近的受伤者',
place_stretcher_target = '添加或移除患者',
place_patient = '放入/移出车辆',
place_patient_desc = '将附近的人放入/移出车辆',
no_nearby = '未找到',
no_nearby_desc = '周围似乎没有人',
no_injury = '无伤情',
no_injury_desc = '此人似乎不需要额外治疗',
player_injury = '受伤者',
player_injury_desc = '这个人似乎已经被%s伤害',
player_not_unconcious = '清醒的玩家',
player_not_unconcious_desc = '玩家似乎是清醒的',
player_unconcious = '玩家昏迷',
player_unconcious_desc = '对于此治疗,需要患者保持清醒状态!',
player_reviving = '正在复苏',
player_reviving_desc = '复苏患者进行中',
player_noitem = '物品缺失',
player_noitem_desc = '您没有所需的物品!',
player_successful_revive = '成功复苏',
player_successful_revive_reward_desc = '你成功复活了患者并获得了%s美元的奖励!',
player_successful_revive_desc = '你成功复活了患者!',
player_healing = '正在治疗',
player_healing_desc = '治疗患者进行中',
player_successful_heal = '治疗成功',
player_successful_heal_desc = '患者成功治愈!',
player_healed_desc = '你已经被医生成功治愈!',
not_medic = '未授权',
not_medic_desc = '您无权使用此项功能!',
target_sedated = '已麻醉',
target_sedated_desc = '你已被医生麻醉',
player_successful_sedate_desc = '你成功地给患者麻醉了',
drop_bag_ui = ' - 放下包裹',
drop_stretch_ui = ' - 放置担架',
pickup_bag_target = '捡起',
move_target = '移动',
interact_bag_target = '打开',
successful = '成功',
medbag_pickup = '你捡起了医疗包',
medbag_pickup_civ = '你搜索了包裹并拿走了有用的东西',
stretcher_pickup = '你拿起了可折叠的担架',
medbag = '医疗包',
medbag_tweezers = '镊子',
medbag_tweezers_desc = '用于取出子弹',
medbag_suture = '缝合包',
medbag_suture_desc = '用于缝合伤口',
medbag_icepack = '冰袋',
medbag_icepack_desc = '用于减轻肿胀',
medbag_burncream = '烧伤膏',
medbag_burncream_desc = '用于治疗烧伤',
medbag_defib = '除颤器',
medbag_defib_desc = '用于复苏患者',
medbag_medikit = '急救包',
medbag_medikit_desc = '用于治疗患者',
medbag_sedative = '镇静剂',
medbag_sedative_desc = '用于麻醉患者',
medbag_stretcher = '可折叠的担架',
medbag_stretcher_desc = '用于搬运患者',
item_grab = '你从医疗包中取出了一件工具',
wrong_equipment = '错误的装备!',
wrong_equipment_desc = '你受过培训吗?',
player_not_injured = '未受伤',
player_not_injured_desc = '此人似乎不需要任何额外的治疗!',
player_treated = '已治愈',
player_treated_desc = '你成功地治愈了患者',
revive_command_help = '一个管理员命令,用于复活玩家',
alive_again = '苏醒',
alive_again_desc = '你被当地人送到了医院!',
request_supplies_target = '医疗物资',
currency = '$',
not_enough_funds = '资金不足',
not_enough_funds_desc = '你没有足够的资金!',
hospital_garage = '医院车库',
used_meditkit = '使用了急救包',
used_medikit_desc = '你成功地给自己包扎了伤口',
action_cancelled = '操作取消',
action_cancelled_desc = '你取消了上一个操作!',
healing_self_prog = '治疗伤口中',
checkin_hospital = '成功',
checkin_hospital_desc = '你已成功被医院工作人员治疗',
max_ems = '医生可用',
max_ems_desc = '城市里有很多医生! 请求帮助!',
player_busy = '忙碌',
player_busy_desc = '你现在太忙无法进行此操作!',
cloakroom = '更衣室',
civilian_wear = '平民服装',
bill_patient = '开具账单',
bill_patient_desc = '向附近的患者发送一张发票',
invalid_entry = '无效',
invalid_entry_desc = '你的输入无效!',
medical_services = '医疗服务',
hospital = '医院'
}