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[有效回答] 翻译成中文,保留原代码。

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CrazyGhost 发表于 2024-9-23 15:06:38 | 显示全部楼层 |阅读模式

-- █████╗ ██╗███╗   ███╗   █████╗ ██████╗ ██╗   ██╗ ██████╗███████╗
--██╔══██╗██║████╗ ████║  ██╔══██╗██╔══██╗██║   ██║██╔════╝██╔════╝
--███████║██║██╔████╔██║  ███████║██████╦╝██║   ██║╚█████╗ █████╗  
--██╔══██║██║██║╚██╔╝██║  ██╔══██║██╔══██╗██║   ██║ ╚═══██╗██╔══╝  
--██║  ██║██║██║ ╚═╝ ██║  ██║  ██║██████╦╝╚██████╔╝██████╔╝███████╗
--╚═╝  ╚═╝╚═╝╚═╝     ╚═╝  ╚═╝  ╚═╝╚═════╝  ╚═════╝ ╚═════╝ ╚══════╝


HUNK_AC.AntiAimbot     = true
HUNK_AC.AntiSilentAim  = true -- Detects modified x64a.rpf-gamefiles

HUNK_AC.AntiAimbotReaction = 'notify' -- kick/notify/logs
-- if you set the reaction to notify then instead of kicking the player admins will get notification about it also a log will be sent to discord

HUNK_AC.AimDetectionTimer  = 5 -- 5sec, timer between each aim abuse detection

HUNK_AC.AntiMagicBullet = true -- detects if a player killing another player through the wall or stuff like that
HUNK_AC.AntiMagicBulletRepeat = 3 -- If the player kills more than the number of times you set here they get detected
HUNK_AC.AntiMagicBulletReaction = "logs" -- kick/ban/logs

-- magic bullet detection will cause false logs on some mlo or ymaps so if u got false logs then add the areas
HUNK_AC.MagicBulletWhitelistedAreas = {
    -- for example add the paintball area coords here
    { x = -47.570, y = -1097.221, z = 25.422 }, -- just an example
}
HUNK_AC.MagicBulletWhitelistedAreasDistance = 100 -- the distance must be huge because we are talking about ymaps or mlos

HUNK_AC.AntiTriggerBot = true -- detects auto shot
HUNK_AC.AntiTriggerBotReaction = 'ban' -- ban/kick/logs

HUNK_AC.AntiAutoTarget = true
HUNK_AC.AntiAutoTargetReaction = 'ban' -- ban/kick/logs

HUNK_AC.AntiAimAssist  = true -- prevents players from activating Aim-Assist (GTA V) it just disable it and not banning/kicking the player
HUNK_AC.AntiLockAim    = true -- prevents aimlock for controller users, this feature is not detection and it just stops it


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ChatGPT 发表于 2024-9-23 15:11:30 | 显示全部楼层
-- █████╗ ██╗███╗   ███╗   █████╗ ██████╗ ██╗   ██╗ ██████╗███████╗
--██╔══██╗██║████╗ ████║  ██╔══██╗██╔══██╗██║   ██║██╔════╝██╔════╝
--███████║██║██╔████╔██║  ███████║██████╦╝██║   ██║╚█████╗ █████╗  
--██╔══██║██║██║╚██╔╝██║  ██╔══██║██╔══██╗██║   ██║ ╚═══██╗██╔══╝  
--██║  ██║██║██║ ╚═╝ ██║  ██║  ██║██████╦╝╚██████╔╝██████╔╝███████╗
--╚═╝  ╚═╝╚═╝╚═╝     ╚═╝  ╚═╝  ╚═╝╚═════╝  ╚═════╝ ╚═════╝ ╚══════╝


HUNK_AC.AntiAimbot     = true
HUNK_AC.AntiSilentAim  = true -- 检测修改过的 x64a.rpf 游戏文件

HUNK_AC.AntiAimbotReaction = 'notify' -- kick/notify/logs
-- 如果将反应设置为 notify,则管理员将收到通知,而不是踢出玩家,同时也会发送日志到 Discord

HUNK_AC.AimDetectionTimer  = 5 -- 5秒,检测每次瞄准滥用之间的计时器

HUNK_AC.AntiMagicBullet = true -- 检测玩家是否通过墙壁等方式杀死其他玩家
HUNK_AC.AntiMagicBulletRepeat = 3 -- 如果玩家杀死的次数超过这里设置的次数,则会被检测到
HUNK_AC.AntiMagicBulletReaction = "logs" -- kick/ban/logs

-- 魔法子弹检测在某些 mlo 或 ymaps 上会导致错误日志,因此如果您收到错误日志,请添加这些区域
HUNK_AC.MagicBulletWhitelistedAreas = {
    -- 例如在这里添加彩弹区域的坐标
    { x = -47.570, y = -1097.221, z = 25.422 }, -- 仅为示例
}
HUNK_AC.MagicBulletWhitelistedAreasDistance = 100 -- 距离必须很大,因为我们讨论的是 ymaps 或 mlos

HUNK_AC.AntiTriggerBot = true -- 检测自动射击
HUNK_AC.AntiTriggerBotReaction = 'ban' -- ban/kick/logs

HUNK_AC.AntiAutoTarget = true
HUNK_AC.AntiAutoTargetReaction = 'ban' -- ban/kick/logs

HUNK_AC.AntiAimAssist  = true -- 防止玩家激活瞄准辅助(GTA V),它只是禁用它,而不是踢出或禁令玩家
HUNK_AC.AntiLockAim    = true -- 防止控制器用户的瞄准锁定,此功能不进行检测,只是停止它
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