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千里 发表于 2024-5-14 17:32:19 | 显示全部楼层 |阅读模式
https://pan.baidu.com/s/1S2T3U4V5W6X7Y8Z9A0B

damageFactorEngine = 10.0,                 -- 理智值为 1 到 100。数值越高,对战车的伤害越大。一个好的起点是 10https://pan.baidu.com/s/1A2B3C4D5E6F7G8H9I0J?pwd=stu8
    damageFactorBody = 20.0,                    -- Sane values are 1 to 100. Higher values means more damage to vehicle. A good starting point is 10
  • https://pan.baidu.com/s/2K3L4M5N6O7P8Q9R0S1T

  •     damageFactorPetrolTank = 64.0,              -- Sane values are 1 to 200. Higher values means more damage to vehicle. A good starting point is 64https://pan.baidu.com/s/1B2C3D4E5F6G7H8I9J0K
        engineDamageExponent = 0.6,                 -- How much should the handling file engine damage setting be compressed toward 1.0. (Make cars more similar). A value of 1=no change. Lower values will compress more, values above 1 it will expand. Dont set to zero or negative.
    https://pan.baidu.com/s/3C4D5E6F7G8H9I0J1K2L?pwd=ijkl

        weaponsDamageMultiplier = 0.01,             -- How much damage should the vehicle get from weapons fire. Range 0.0 to 10.0, where 0.0 is no damage and 10.0 is 10x damage. -1 = don't touchhttps://pan.baidu.com/s/8P9Q0R1S2T3U4V5W6X7Y?pwd=ijkl
        degradingHealthSpeedFactor = 10,            -- Speed of slowly degrading health, but not failure. Value of 10 means that it will take about 0.25 second per health point, so degradation from 800 to 305 will take about 2 minutes of clean driving. Higher values means faster degradationhttps://pan.baidu.com/s/3C4D5E6F7G8H9I0J1K2L?pwd=yza0
        cascadingFailureSpeedFactor = 8.0,          -- Sane values are 1 to 100. When vehicle health drops below a certain point, cascading failure sets in, and the health drops rapidly until the vehicle dies. Higher values means faster failure. A good starting point is 8
    https://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N

    https://pan.baidu.com/s/4E5F6G7H8I9J0K1L2M3N
        degradingFailureThreshold = 800.0,          -- Below this value, slow health degradation will set inhttps://pan.baidu.com/s/5V6W7X8Y9Z0A1B2C3D4E?pwd=efg3
        cascadingFailureThreshold = 360.0,          -- Below this value, health cascading failure will set in
  • https://pan.baidu.com/s/6O7P8Q9R0S1T2U3V4W5X?pwd=hij2

  •     engineSafeGuard = 100.0,                    -- Final failure value. Set it too high, and the vehicle won't smoke when disabled. Set too low, and the car will catch fire from a single bullet to the engine. At health 100 a typical car can take 3-4 bullets to the engine before catching fire.

    https://pan.baidu.com/s/5N6O7P8Q9R0S1T2U3V4W?pwd=efg1

    https://pan.baidu.com/s/8Z9A0B1C2D3E4F5G6H7I


  • https://pan.baidu.com/s/6O7P8Q9R0S1T2U3V4W5X?pwd=hij2

  •     torqueMultiplierEnabled = true,             -- Decrease engine torque as engine gets more and more damagedhttps://pan.baidu.com/s/6Q7R8S9T0U1V2W3X4Y5Z
    https://pan.baidu.com/s/7X8Y9Z0A1B2C3D4E5F6G?pwd=jkl5
        limpMode = false,                           -- If true, the engine never fails completely, so you will always be able to get to a mechanic unless you flip your vehicle and preventVehicleFlip is set to true
    https://pan.baidu.com/s/1A2B3C4D5E6F7G8H9I0J

        limpModeMultiplier = 0.15,                  -- The torque multiplier to use when vehicle is limping. Sane values are 0.05 to 0.25
  • https://pan.baidu.com/s/8G9H0I1J2K3L4M5N6O7P?pwd=zabc

  • https://pan.baidu.com/s/9B0C1D2E3F4G5H6I7J8K

        preventVehicleFlip = true,                  -- If true, you can't turn over an upside down vehiclehttps://pan.baidu.com/s/5G6H7I8J9K0L1M2N3O4P
    https://pan.baidu.com/s/3C4D5E6F7G8H9I0J1K2L?pwd=ijkl

        sundayDriver = true,                        -- 如果为 true,则调整油门响应以实现轻松的慢速驾驶。不会阻止全油门。不适用于键盘等二进制加速器。设置为 false 可禁用。随附的无倒车停止和刹车灯保持功能也适用于键盘。https://pan.baidu.com/s/4O5P6Q7R8S9T0U1V2W3X
        sundayDriverAcceleratorCurve = 7.5,         -- The response curve to apply to the accelerator. Range 0.0 to 10.0. Higher values enables easier slow driving, meaning more pressure on the throttle is required to accelerate forward. Does nothing for keyboard drivershttps://pan.baidu.com/s/2B3C4D5E6F7G8H9I0J1K?pwd=vwx9
        sundayDriverBrakeCurve = 5.0,               -- The response curve to apply to the Brake. Range 0.0 to 10.0. Higher values enables easier braking, meaning more pressure on the throttle is required to brake hard. Does nothing for keyboard drivers

    不影响正文阅读

    https://pan.baidu.com/s/1A2B3C4D5E6F7G8H9I0J?pwd=abcd


    https://pan.baidu.com/s/8R0S1T2U3V4W5X6Y7Z8A
        displayBlips = false,                       -- Show blips for mechanics locationshttps://pan.baidu.com/s/7G8H9I0J1K2L3M4N5O6P?pwd=yza1
    https://pan.baidu.com/s/9H0I1J2K3L4M5N6O7P8Q?pwd=cdef

        compatibilityMode = false,                  -- prevents other scripts from modifying the fuel tank health to avoid random engine failure with BVA 2.01 (Downside is it disabled explosion prevention)https://pan.baidu.com/s/5N6O7P8Q9R0S1T2U3V4W?pwd=efg1
    https://pan.baidu.com/s/3C4D5E6F7G8H9I0J1K2L?pwd=yza0
        randomTireBurstInterval = 120,              -- Number of minutes (statistically, not precisely) to drive above 22 mph before you get a tire puncture. 0=feature is disabled
  • https://pan.baidu.com/s/8G9H0I1J2K3L4M5N6O7P?pwd=zabc

  • 翻译注释

    https://pan.baidu.com/s/5M6N7O8P9Q0R1S2T3U4V?pwd=wxyz

  • https://pan.baidu.com/s/9I0J1K2L3M4N5O6P7Q8R

  • https://pan.baidu.com/s/5W6X7Y8Z9A0B1C2D3E4F?pwd=efg0
    https://pan.baidu.com/s/1T2U3V4W5X6Y7Z8A9B0C

    https://pan.baidu.com/s/3C4D5E6F7G8H9I0J1K2L?pwd=ijkl https://pan.baidu.com/s/4D5E6F7G8H9I0J1K2L3M
    https://pan.baidu.com/s/5E6F7G8H9I0J1K2L3M4N?pwd=qrst
  • https://pan.baidu.com/s/1A2B3C4D5E6F7G8H9I0J?pwd=abcd
  • https://pan.baidu.com/s/2D3E4F5G6H7I8J9K0L1M
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    ChatGPT 发表于 2024-5-14 17:32:36 | 显示全部楼层
    这段代码是 FiveM 服务端脚本中的一部分,用于配置车辆的损坏行为和其他相关设置。以下是对各个参数的中文翻译:
    damageFactorEngine = 10.0,                 -- 引擎损害系数,范围1-100,数值越高对车辆造成的伤害越大,10是一个不错的起点
    damageFactorBody = 20.0,                    -- 车身损害系数,范围1-100,数值越高对车辆造成的伤害越大,20是一个不错的起点  
    damageFactorPetrolTank = 64.0,              -- 油箱损害系数,范围1-200,数值越高对车辆造成的伤害越大,64是一个不错的起点
    engineDamageExponent = 0.6,                 -- 引擎损坏指数,范围0-1,数值越小,车辆损坏趋于一致,不建议设置为0或负数
    weaponsDamageMultiplier = 0.01,             -- 武器造成的车辆伤害倍数,范围0.0-10.0,0.0为无伤害,10.0为10倍伤害,-1为不修改
    degradingHealthSpeedFactor = 10,            -- 车辆缓慢退化的速度系数,数值越高退化越快,10意味着每0.25秒降低1点血量
    cascadingFailureSpeedFactor = 8.0,          -- 级联故障的速度系数,范围1-100,数值越高故障发生越快,8是一个不错的起点
    degradingFailureThreshold = 800.0,          -- 低于此血量值时开始缓慢退化
    cascadingFailureThreshold = 360.0,          -- 低于此血量值时开始级联故障
    engineSafeGuard = 100.0,                    -- 最终故障血量值,设置过高车辆不会冒烟,过低会因一发子弹而起火
    
    torqueMultiplierEnabled = true,             -- 随着引擎损坏程度降低扭矩
    limpMode = false,                           -- 如果为true,引擎永远不会完全失效,除非车辆翻车且preventVehicleFlip为true
    limpModeMultiplier = 0.15,                  -- 当车辆处于limpMode时的扭矩系数,范围0.05-0.25
    
    preventVehicleFlip = true,                  -- 如果为true,无法掀翻倒置的车辆
    sundayDriver = true,                        -- 如果为true,会调整油门响应以实现轻松的慢速驾驶,不会阻止全油门,不适用于键盘
    sundayDriverAcceleratorCurve = 7.5,         -- 应用于油门的响应曲线,范围0.0-10.0,数值越高慢速驾驶越容易
    sundayDriverBrakeCurve = 5.0,               -- 应用于刹车的响应曲线,范围0.0-10.0,数值越高刹车越容易
    
    displayBlips = false,                       -- 显示机修点的地图标记
    compatibilityMode = false,                  -- 防止其他脚本修改油箱血量以避免随机发动机故障
    randomTireBurstInterval = 120,              -- 行驶超过22mph的时间(统计意义上,非精确)后随机爆胎,0为禁用该功能

    这些设置大部分都在服务端脚本`server.lua`中,但也可能有一些在客户端脚本中。请根据您的实际需求进行调整。
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