-- 代码放在服务器的脚本文件server.lua中
Locales["en"] = {
UI = {
modal = {
save = {
title = "保存自定义",
description = "你会依然很丑"
},
exit = {
title = "退出自定义",
description = "不会保存任何改变"
},
accept = "是",
decline = "否"
},
ped = {
title = "行人",
model = "模型"
},
headBlend = {
title = "继承",
shape = {
title = "面部",
firstOption = "父亲",
secondOption = "母亲",
mix = "混合"
},
skin = {
title = "皮肤",
firstOption = "父亲",
secondOption = "母亲",
mix = "混合"
},
race = {
title = "种族",
shape = "形状",
skin = "皮肤",
mix = "混合"
}
},
faceFeatures = {
title = "面部特征",
nose = {
title = "鼻子",
width = "宽度",
height = "高度",
size = "大小",
boneHeight = "骨骼高度",
boneTwist = "骨骼扭曲",
peakHeight = "峰高"
},
eyebrows = {
title = "眉毛",
height = "高度",
depth = "深度"
},
cheeks = {
title = "脸颊",
boneHeight = "骨骼高度",
boneWidth = "骨骼宽度",
width = "宽度"
},
eyesAndMouth = {
title = "眼睛和嘴巴",
eyesOpening = "眼睛张开",
lipsThickness = "嘴唇厚度"
},
jaw = {
title = "下巴",
width = "宽度",
size = "大小"
},
chin = {
title = "下巴",
lowering = "下降",
length = "长度",
size = "大小",
hole = "缺口大小"
},
neck = {
title = "脖子",
thickness = "厚度"
}
},
headOverlays = {
title = "外观",
hair = {
title = "发型",
style = "风格",
color = "颜色",
highlight = "高光",
texture = "纹理",
fade = "淡化"
},
opacity = "透明度",
style = "风格",
color = "颜色",
secondColor = "第二颜色",
blemishes = "瑕疵",
beard = "胡须",
eyebrows = "眉毛",
ageing = "老化",
makeUp = "化妆",
blush = "腮红",
complexion = "气色",
sunDamage = "晒伤",
lipstick = "口红",
moleAndFreckles = "痣和雀斑",
chestHair = "胸毛",
bodyBlemishes = "身体瑕疵",
eyeColor = "眼睛颜色"
},
components = {
title = "服装",
drawable = "可视部件",
texture = "纹理",
mask = "面具",
upperBody = "上身",
lowerBody = "下身",
bags = "包和降落伞",
shoes = "鞋子",
scarfAndChains = "围巾和链子",
shirt = "衬衫",
bodyArmor = "防弹背心",
decals = "标记",
jackets = "夹克",
head = "头部"
},
props = {
title = "道具",
drawable = "可视部件",
texture = "纹理",
hats = "帽子和头盔",
glasses = "眼镜",
ear = "耳朵",
watches = "手表",
bracelets = "手镯"
},
tattoos = {
title = "纹身",
items = {
ZONE_TORSO = "躯干",
ZONE_HEAD = "头部",
ZONE_LEFT_ARM = "左臂",
ZONE_RIGHT_ARM = "右臂",
ZONE_LEFT_LEG = "左腿",
ZONE_RIGHT_LEG = "右腿"
},
apply = "应用",
delete = "移除",
deleteAll = "移除所有纹身",
opacity = "透明度"
}
},
outfitManagement = {
title = "服装管理",
jobText = "管理工作服装",
gangText = "管理帮派服装"
},
cancelled = {
title = "取消自定义",
description = "未保存自定义"
},
outfits = {
import = {
title = "输入服装代码",
menuTitle = "导入服装",
description = "从分享代码导入服装",
name = {
label = "给服装命名",
placeholder = "一个好看的服装",
default = "导入的服装"
},
code = {
label = "服装代码"
},
success = {
title = "服装已导入",
description = "现在你可以通过服装菜单切换到该服装了"
},
failure = {
title = "导入失败",
description = "无效的服装代码"
}
},
generate = {
title = "生成服装代码",
description = "生成一个服装分享代码",
failure = {
title = "出了点问题",
description = "生成服装代码失败"
},
success = {
title = "服装代码已生成",
description = "这是你的服装代码"
}
},
save = {
menuTitle = "保存当前服装",
menuDescription = "将你的当前服装保存为%s的服装",
description = "保存你的当前服装",
title = "给你的服装命名",
managementTitle = "管理服装详情",
name = {
label = "服装名称",
placeholder = "非常酷的服装"
},
gender = {
label = "性别",
male = "男性",
female = "女性"
},
rank = {
label = "最低等级"
},
failure = {
title = "保存失败",
description = "已存在该名称的服装"
},
success = {
title = "成功",
description = "服装%s已保存"
}
},
update = {
title = "更新服装",
description = "将你当前的服装保存为现有服装",
failure = {
title = "更新失败",
description = "不存在该服装"
},
success = {
title = "成功",
description = "服装%s已更新"
}
},
change = {
title = "更换服装",
description = "从你当前保存的%s中选择任意服装",
pDescription = "从你当前保存的任意服装中选择",
failure = {
title = "出了点问题",
description = "您尝试更换的服装没有基本外观",
}
},
delete = {
title = "删除服装",
description = "删除已保存的%s服装",
mDescription = "删除你已保存的任意服装",
item = {
title = '删除"%s"',
description = "模型:%s%s"
},
success = {
title = "成功",
description = "服装已删除"
}
},
manage = {
title = "管理"