当然可以,以下是对你提供的代码的详细翻译:
-- 武器槽位为主武器,用于定义武器的装备位置
SLOT_WEAPON_PRMG = "SLOT_WEAPON_PRMG"
-- 武器类型为PRMG(可能是半自动冲锋枪)
WEAPON_PRMG = "WEAPON_PRMG"
-- 武器模型名称为w_sb_prints
w_sb_prints = "w_sb_prints"
-- 音频效果为ASSAULTSMG
AUDIO_ITEM_ASSAULTSMG = "AUDIO_ITEM_ASSAULTSMG"
-- 武器装备在主武器槽位
SLOT_WEAPON_PRMG = "SLOT_WEAPON_PRMG"
-- 弹药类型为BULLET
BULLET = "BULLET"
-- 下面是一系列属性设置,包括弹道、击中效果、武器组等等
-- 不关心的属性
DONTCARE = "DONTCARE"
-- 瞬间命中效果
INSTANT_HIT = "INSTANT_HIT"
-- SMG类别的武器轮毂位置
WHEEL_SMG = "WHEEL_SMG"
-- 武器组为SMG
GROUP_SMG = "GROUP_SMG"
-- 下面是武器特效的设置,例如枪口位置、弹道效果等等
-- 武器特效组为SMG
WEAPON_EFFECT_GROUP_SMG = "WEAPON_EFFECT_GROUP_SMG"
-- 枪口位置为muz_smg
muz_smg = "muz_smg"
-- 替代的枪口位置为muz_alternate_star
muz_alternate_star = "muz_alternate_star"
-- 第一人称视角下的枪口位置为muz_smg_fp
muz_smg_fp = "muz_smg_fp"
-- 枪口冒烟效果
muz_smoking_barrel = "muz_smoking_barrel"
-- 第一人称视角下枪口冒烟效果
muz_smoking_barrel_fp = "muz_smoking_barrel_fp"
-- 自动弹壳弹出效果
eject_auto = "eject_auto"
-- 第一人称视角下的自动弹壳弹出效果
eject_smg_fp = "eject_smg_fp"
-- 弹道示踪效果
bullet_tracer = "bullet_tracer"
-- 小型子弹类型
BulletSmall = "BulletSmall"
-- 默认第三人称视角下的角色瞄准摄像机
DEFAULT_THIRD_PERSON_PED_AIM_CAMERA = "DEFAULT_THIRD_PERSON_PED_AIM_CAMERA"
-- 默认第三人称视角下的角色蹲盖瞄准摄像机
DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA = "DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA"
-- 默认第三人称视角下的角色跑步射击摄像机
DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA = "DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA"
-- 默认第三人称视角下的角色影视射击摄像机
DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA = "DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA"
-- SMG后坐力晃动设置
SMG_RECOIL_SHAKE = "SMG_RECOIL_SHAKE"
-- 第一人称视角下SMG后坐力晃动设置
FPS_SMG_RECOIL_SHAKE = "FPS_SMG_RECOIL_SHAKE"
-- 默认第三人称视角下的角色精准度偏移晃动设置
DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE = "DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE"
-- 武器类型为SMG
WEAPONTYPE_SMG = "WEAPONTYPE_SMG"
-- 可拾取的冲锋枪物品标记
PICKUP_WEAPON_ASSAULTSMG = "PICKUP_WEAPON_ASSAULTSMG"
-- MP模式的子弹弹药
PICKUP_AMMO_BULLET_MP = "PICKUP_AMMO_BULLET_MP"
-- 武器类别为PRMG
WEAPON_PRMG = "WEAPON_PRMG"
-- MMI两手持持武器类型
MMI_2Handed_Short = "MMI_2Handed_Short"
-- 冲锋枪
ASLTSMG = "ASLTSMG"
-- 武器射击模式为自动
Automatic = "Automatic"
-- 武器的弹夹属性
WAPClip = "WAPClip"
-- 武器的弹夹组件为COMPONENT_PRMG_CLIP_01
COMPONENT_PRMG_CLIP_01 = "COMPONENT_PRMG_CLIP_01"
-- 带在手上、自动射击的枪械,可在脚下锁定目标,车辆内可自动锁定目标,可自由瞄准,双手持枪,带有动画装填,蹲姿射击,可步行使用,可在掩体内使用,允许在发射弹道后提前退出开火动画,近距离击杀,低掩体装填,低掩体切换,瞄准时使用左手IK,武器阻挡时使用躯干IK,第一人称视角时使用瞄准IK,第一人称视角时使用次要动作IK
CarriedInHand = "CarriedInHand"
Automatic = "Automatic"
Gun = "Gun"
CanLockonOnFoot = "CanLockonOnFoot"
CanLockonInVehicle = "CanLockonInVehicle"
CanFreeAim = "CanFreeAim"
TwoHanded = "TwoHanded"
AnimReload = "AnimReload"
AnimCrouchFire = "AnimCrouchFire"
UsableOnFoot = "UsableOnFoot"
UsableInCover = "UsableInCover"
AllowEarlyExitFromFireAnimAfterBulletFired = "AllowEarlyExitFromFireAnimAfterBulletFired"
AllowCloseQuarterKills = "AllowCloseQuarterKills"
HasLowCoverReloads = "HasLowCoverReloads"
HasLowCoverSwaps = "HasLowCoverSwaps"
UseLeftHandIkWhenAiming = "UseLeftHandIkWhenAiming"
TorsoIKForWeaponBlock = "TorsoIKForWeaponBlock"
UseFPSAimIK = "UseFPSAimIK"
UseFPSSecondaryMotion = "UseFPSSecondaryMotion"
-- SMG后坐力晃动设置
SMG_RECOIL_SHAKE = "SMG_RECOIL_SHAKE"
-- 第一人称视角下SMG后坐力晃动设置
FPS_SMG_RECOIL_SHAKE = "FPS_SMG_RECOIL_SHAKE"
-- 默认第三人称视角下的角色精准度偏移晃动设置
DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE = "DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE"
-- 武器类型为SMG
WEAPONTYPE_SMG = "WEAPONTYPE_SMG"
-- 可拾取的冲锋枪物品标记
PICKUP_WEAPON_ASSAULTSMG = "PICKUP_WEAPON_ASSAULTSMG"
-- MP模式的子弹弹药
PICKUP_AMMO_BULLET_MP = "PICKUP_AMMO_BULLET_MP"
-- 武器类别为PRMG
WEAPON_PRMG = "WEAPON_PRMG"
-- MMI两手持持武器类型
MMI_2Handed_Short = "MMI_2Handed_Short"
-- 冲锋枪
ASLTSMG = "ASLTSMG"
-- 武器射击模式为自动
Automatic = "Automatic"
这段代码看起来是关于游戏中武器属性和特效的定义。如果你需要在服务器脚本文件中使用这段代码,可以将其添加到server.lua文件中。 |