Config = {}
Config.NpcCoords = {x = 2764.02, y = 1358.86, z = 24.5, h = 89.11} -- NPC位置
Config.MaxPlayers = 40 -- 最大玩家数
Config.MinPlayersToStartPUBGGame = 2 -- 开始游戏所需最小玩家数
Config.TimeUntilStartInTicks = (10 * 1000) -- 从排队到开始的时间(毫秒)
Config.QueueLobby = {x = 2594.33, y = 373.4, z = 108.27, h = 7.0} -- 等待区位置
Config.MapCenter = {x = 4811.110, y = -5101.85, z = 15.57} -- 地图中心坐标
Config.PlaneStartingPosition = {x = 4515.6, y = -4619.3, z = 319.67} -- 飞机起飞点坐标
Config.PlaneCameraPosition = {x = -31.64, y = -0.0, z = -208.384} -- 从 cl_zoyg.lua 第697行获取的相机坐标
Config.JumpTime = 15 -- 跳伞时间(秒)
Config.Circle = {
MarkerId = 28,
BlipColour = 53,
MarkerAlpha = 128,
startradius = 700.0,
endradius = 10.0,
Colour = {r = 40, g = 163, b = 224, a = 200},
Height = 200.0
} -- 圆圈相关配置
Config.CircleDamage = {tickrate = 700, damage = 5} -- 每 x 秒造成的伤害(最大值为200)
Config.CircleSpeed = 0.03 -- 圆圈缩小速度
Config.MaxGameTime = 500 -- 最大游戏时间(秒)
Config.BPPerKill = 20 -- 每击杀获得的积分
Config.BPForWinner = 100 -- 仅当比赛满员时颁发的积分
Config.useAmbulanceJobDeathCombatLog = false -- 是否使用救护车职业死亡日志
Config.anountKill = true -- 是否统计击杀
Config.spawnVehicles = true -- 是否生成车辆
Config.RankPointsFromWins = 100 -- 每场胜利获得的排名积分
Config.RankPointsFromKills = 10 -- 每击杀获得的排名积分
Config.Vehicles = {
--{model = "dune", x = 4662.5, y = -426.6, z = 19.0, h = 191.0},
--{model = "issi3", x = 4744.26, y = -580.39, z = 19.0, h = 143.0},
--{model = "cheburek", x = 4706.43, y = -661.12, z = 19.0, h = 166.72},
--{model = "pcj", x = 4553.92, y = -605.25, z = 19.0, h = 5.0},
--{model = "enduro", x = 4349.75, y = -813.24, z = 19.0, h = 14.34},
--{model = "issi3", x = 4540.34, y = -444.53, z = 19.0, h = 103.53},
--{model = "dune", x = 4506.05, y = -791.06, z = 19.0, h = 94.0},
--{model = "bodhi2", x = 4423.44, y = -595.47, z = 19.0, h = 237.0},
--{model = "crusader", x = 4433.04, y = -470.94, z = 19.0, h = 228.0},
}
Config.Weapons = {
-- {
label = "手枪", -- Pistol
cost = 3000, -- 以 BP 积分计算
},
-- {
label = "冲锋枪", -- SMG
cost = 10000,
},
-- {
label = "微型冲锋枪", -- MICRO SMG
cost = 7000,
},
-- {
label = "泵动霰弹枪", -- PUMPSHOTGUN
cost = 15000,
},
-- {
label = "突击步枪", -- ASSAULT RIFLE
cost = 15000,
},
-- {
label = "牛仔步枪", -- BULLPUP RIFLE
cost = 25000,
},
-- {
label = "特种卡宾枪", -- SPECIAL CARBINE
cost = 20000,
},
-- {
label = "刀", -- KNIFE
cost = 200,
},
-- {
label = "卡宾步枪", -- Carbine Rifle
cost = 14000,
}, --]]
}
Config.Items = {
-- {
label = "手机", -- Phone
cost = 100,
},
-- {
label = "面包", -- Ψωμί
cost = 1,
},
-- {
label = "子弹", -- Ammo
cost = 500,
},
-- {
label = "防弹衣", -- Bulletproof
cost = 500,
}, --]]
}