{
"menu:missions": "<i class=\"bi bi-compass-fill\"></i> Missions",
"menu:missions_tracker": "<i class=\"bi bi-crosshair2\"></i> Missions tracker",
"menu:statistics": "<i class=\"bi bi-bar-chart-fill\"></i> Statistics",
"menu:settings": "<i class=\"bi bi-gear-fill\"></i> Settings",
"menu:not_allowed:you_are_not_allowed": "You are not allowed to use this menu",
"menu:not_allowed:if_you_are_admin": "If you are a server admin, you have to copy paste the following code in your server.cfg",
"menu:id": "ID",
"menu:label": "Label",
"menu:stages": "Stages",
"menu:new_mission": "New mission",
"menu:mission_label": "Mission label",
"menu:mission_description": "Mission description",
"menu:minimum_players": "Minimum players",
"menu:maximum_players": "Maximum players",
"menu:options": "Options",
"menu:setup": "Setup",
"menu:mission_start": "Mission start",
"menu:x": "X",
"menu:y": "Y",
"menu:z": "Z",
"menu:choose_coords": "Choose coordinates",
"menu:mission": "Mission",
"menu:close": "Close",
"menu:save": "Save",
"menu:delete": "Delete",
"menu:confirm": "Confirm",
"menu:create": "Create",
"menu:customize_marker": "Marker",
"menu:marker_customization": "Marker customization",
"menu:marker_enabled": "Marker enabled",
"menu:marker_size": "Marker size",
"menu:marker_rotation": "Marker rotation",
"menu:marker_color": "Marker color",
"menu:red": "Red",
"menu:green": "Green",
"menu:blue": "Blue",
"menu:opacity": "Opacity",
"menu:other": "Other",
"menu:bounce": "Bounce",
"menu:follow_camera": "Follow camera",
"menu:rotate": "Rotate",
"menu:marker_type": "Marker type",
"menu:marker_texture": "Marker texture (optional)",
"menu:texture_dict": "Texture dict",
"menu:texture_name": "Texture name",
"menu:customize_blip": "Map blip",
"menu:blip_customization": "Blip customization",
"menu:blip_sprite": "Blip sprite",
"menu:blip_name": "Blip name",
"menu:blip_scale": "Blip scale",
"menu:blip_color": "Blip color",
"menu:blip_enabled": "Blip enabled",
"menu:blip_display": "Blip display",
"menu:blip_transparency": "Transparency (0-255)",
"menu:blip_main_and_minimap": "Main and minimap",
"menu:blip_minimap_only": "Minimap only",
"menu:blip_mainmap_only": "Mainmap only",
"menu:stage_label": "Stage label",
"menu:stage_description": "Stage description",
"menu:maximum_duration": "Max duration (minutes)",
"menu:create_new_stage": "Create new stage",
"menu:search": "Search",
"menu:choose": "Choose",
"spawn_entity_in_coords": "Spawn entity in coords",
"delete_entities": "Delete entities",
"trigger_client_event": "TriggerClientEvent (S -> C)",
"trigger_event": "TriggerEvent (S -> S)",
"give_items": "Give items",
"alert_police": "Alert police",
"message": "Message",
"set_doorlock": "Lock/Unlock door",
"walk_ped_to_coords": "Walk NPC to coordinates - EXPERIMENTAL",
"wander_ped": "NPC walks randomly - EXPERIMENTAL",
"teleport_players": "Teleport players",
"goto_coordinates": "Go to coordinates",
"enter_vehicle": "Enter vehicle",
"deliver_vehicle": "Deliver vehicle",
"pickup_object": "Pickup object",
"blowup_entity": "Blowup entity",
"kill_ped": "Kill ped",
"protect_ped": "Protect ped",
"play_minigame": "Play minigame",
"leave_area": "Leave area",
"talk_to_ped": "Talk to ped",
"play_animation": "Play animation",
"survive": "Survive attack",
"vehicle_attack": "Survive vehicle attack",
"wait_in_coordinates": "Wait in coordinates",
"menu:entity": "Entity",
"menu:ped": "Ped",
"menu:vehicle": "Vehicle",
"menu:object": "Object",
"menu:model": "Model",
"menu:heading": "Heading",
"menu:armor": "Armor",
"menu:weapon": "Weapon",
"menu:is_invincible": "Is invincible",
"menu:does_headshot_one_shot": "Does headshot one shot",
"menu:add_entity": "Add entity",
"menu:all_spawned_entities_have_already_been_deleted": "All spawned entities have already been deleted",
"menu:radius": "Radius",
"menu:entity_label": "Entity label",
"menu:it_cannot_be_changed_after_creating_it": "It cannot be changed after creating it",
"menu:item": "Item",
"menu:account": "Account",
"menu:quantity": "Quantity",
"menu:has_to_remove": "Has to remove",
"menu:object_name": "Object name",
"menu:add_object": "Add object",
"menu:min_drop_amount:description": "Minimum of items that will get picked from the list",
"menu:max_drop_amount:description": "Maximum of items that will get picked from the list",
"menu:min_amount": "Min amount",
"menu:max_amount": "Max amount",
"menu:min_quantity": "Min quantity",
"menu:max_quantity": "Max quantity",
"menu:probability": "Probability",
"menu:items_dialog:title": "Items list",
"menu:items_dialog:search_item": "Search item",
"menu:weapons_dialog:title": "Weapons list",
"menu:weapons_dialog:search_weapon": "Search weapon",
"menu:accounts_dialog:title": "Accounts list",
"menu:animations": "Animations",
"menu:choose_animations": "Choose animations",
"menu:add_animation": "Add animation",
"menu:default_interaction": "Default interaction",
"menu:animation": "Animation",
"menu:scenario": "Scenario",
"menu:animation_dictionary": "Animation dictionary",
"menu:animation_name": "Animation name",
"menu:duration": "Duration",
"menu:seconds": "Seconds",
"menu:animations_list": "Animations list",
"menu:scenarios_list": "Scenarios list",
"menu:scenario_name": "Scenario name",
"menu:remove_animation": "Remove animation",
"menu:generic": "Generic",
"menu:is_optional": "Is optional",
"menu:is_optional:description": "Is this optional? If so, this task won't be necessary to complete this stage",
"menu:requires_all_players": "Requires all players",
"menu:requires_all_players:description": "Requires all players to do the same task before considering it as completed? Otherwise it will be considered as completed as soon as one player does it",
"menu:description": "Description",
"menu:toughness": "Toughness",
"menu:name": "Name",
"menu:difficulty": "Difficulty",
"menu:title": "Title",
"menu:message": "Message",
"menu:times_to_repeat": "Times to repeat",
"menu:seconds_duration": "Seconds duration",
"menu:add_message": "Add message",
"menu:models_list": "Models list",
"menu:are_you_sure": "Are you sure?",
"menu:delete_stage:warning": "It will delete the stage and all its tasks. Also, if any entity is created/deleted in it, it may cause issues to other stages. Are you sure?",
"menu:coordinates": "Coordinates",
"menu:freeze_in_position": "Freeze in position",
"menu:customize_ped": "Customize ped",
"menu:ped_customization": "Ped customization",
"menu:ped_enabled": "Ped enabled",
"menu:ped_model": "Ped model",
"menu:ped_heading": "Ped heading",
"menu:minutes_to_survive": "Minutes to survive",
"menu:max_enemies": "Max enemies at the same time",
"menu:add_model": "Add ped model",
"menu:add_weapon": "Add weapon",
"menu:possible_models": "Possible ped models",
"menu:possible_weapons": "Possible weapons",
"menu:possible_vehicles_models": "Possible vehicles models",
"menu:cooldown_hours": "Cooldown hours",
"menu:cooldown_hours:description": "How many hours the player has to wait before being able to do this mission again?",
"menu:can_be_repeated": "Can be repeated",
"menu:can_be_repeated:description": "Can the mission be repeated by the same player?",
"menu:nexus:name": "Name",
"menu:nexus:author": "Author",
"menu:nexus:rating": "Rating",
"menu:nexus:not_rated": "Not rated",
"menu:nexus:info": "Info",
"menu:nexus:votes": "Votes",
"menu:nexus:downloads": "Downloads",
"menu:nexus:featured": "Featured",
"menu:nexus:no_description": "No description",
"menu:nexus:import": "Import",
"menu:nexus:share": "Share",
"menu:nexus:description": "Description",
"menu:nexus:upload": "Upload",
"menu:nexus:not_available": "Not available",
"menu:nexus:upload_success": "Successful upload",
"menu:nexus:type": "Type",
"menu:nexus:data_to_share": "Data to share",
"menu:nexus:stages": "Stages",
"menu:nexus:content_type": "Content type",
"menu:nexus:imported_elements_list": "Imported elements list",
"menu:required_items_info": "The content you're importing references items you may not have. Choose to keep these names or replace them with placeholders\nNote: Using placeholders means you'll need to manually configure item names later",
"menu:keep_items_names": "Keep items names",
"menu:use_placeholders": "Use placeholders",
"menu:no_missions_created": "No missions created",
"menu:settings:language": "<i class=\"bi bi-translate\"></i> Language",
"menu:settings:generic": "<i class=\"bi bi-tools\"></i> Generic",
"menu:settings:discord": "<i class=\"bi bi-discord\"></i> Discord",
"menu:apply_changes": "Apply changes",
"menu:settings:enable_discord_logs": "Enable discord logs",
"menu:settings:discord_webhooks": "Discord webhooks",
"menu:settings:main_webhook": "Main webhook",
"menu:main_webhook_description": "By default, all logs will go in this webhook, unless they have a separated webhook",
"menu:settings:separated_webhooks": "Separated webhooks",
"menu:settings:help_notification": "Help notification",
"menu:used_in_items_list": "Used in items list",
"menu:can_receive_multiple_times_the_same_item": "Can receive multiple times the same item",
"menu:can_always_carry_items": "Can always carry items",
"menu:mark_mission_as_played": "When to mark mission as played",
"menu:mark_mission_as_played:description": "Used in 'cooldown' feature. Does mission have to be completed or just started to consider it as played?",
"menu:on_mission_end": "On mission end",
"menu:on_mission_start": "On mission start",
"menu:debug_enabled": "Debug enabled",
"menu:keys": "Keys",
"menu:key_to_interact": "Key to interact",
"menu:key_to_exit": "Key to exit",
"menu:key_to_confirm": "Key to confirm",
"menu:controls_dialog:title": "Choose control",
"menu:controls_dialog:info_1": "Press the control you want to use",
"menu:controls_dialog:info_2": "Multiple actions are associated with the key you pressed. Some controls may only work under specific circumstances due to GTA 5's mechanics. If a control doesn't work, try selecting another",
"menu:controls_dialog:info_3": "Changing the key here won't update the translations. Edit them manually in the script files",
"menu:on_stage_start": "On stage start",
"menu:on_stage_end": "On stage end",
"menu:tasks": "Tasks",
"menu:create_new": "Create new",
"menu:dialogue": "Dialogue",
"menu:required_items": "Required items",
"menu:reward_items": "Reward items",
"menu:select_something": "Select something",
"menu:select_a_stage_first": "Select a stage first",
"menu:new_stage": "New stage",
"menu:attackers": "Attackers",
"menu:no_elements_added": "No elements added",
"menu:minutes_before_cleanup": "Minutes before cleanup",
"menu:minutes_before_cleanup:description": "After how many minutes the script will delete all entities of the mission (after finishing or failing the mission)",
"menu:allow_multiple_sessions": "Allow multiple sessions",
"menu:allow_multiple_sessions:description": "Can the mission be played by multiple groups players at the same time?",
"menu:likes_dislikes": "Likes/Dislikes",
"menu:success_failure": "Success/Failure",
"menu:statistics:previous_page": "Previous page",
"menu:statistics:next_page": "Next page",
"menu:add_parameter": "Add parameter",
"menu:required_missions:description": "Missions that have to be completed to unlock this one",
"menu:required_missions": "Required missions",
"menu:choose_missions": "Choose missions",
"menu:none": "None",
"menu:walk": "Walk",
"menu:run": "Run",
"menu:remain_in_area": "Remain in area",
"menu:instance": "Instance",
"menu:refresh": "Refresh",
"menu:there_are_no_missions_being_played": "There are no missions being played",
"menu:add_vehicle": "Vehicle",
"menu:easy": "Easy",
"menu:normal": "Normal",
"menu:hard": "Hard",
"menu:choose_doors": "Choose doors",
"menu:lock": "Lock",
"menu:unlock": "Unlock",
"menu:doors_dialog:title": "Doors list",
"menu:doors_dialog:search_door": "Search door",
"menu:reset_player_missions_progression": "Reset player missions progression",
"menu:choose_player": "Choose player",
"menu:players_dialog:title": "Players list",
"menu:players_dialog:search_player": "Search player",
"menu:requirements": "Requirements",
"menu:allowed_jobs": "Allowed jobs",
"menu:minimum_police": "Minimum police",
"menu:choose_jobs": "Choose jobs",
"menu:jobs_dialog:title": "Choose jobs",
"menu:jobs_dialog:search_job": "Search job",
"menu:all_jobs_allowed": "All jobs allowed",
"menu:choose_entity": "Choose entity",
"menu:entity_dynamic_param": "Entity (returns 'nil' if not spawned)",
"menu:show_panels_on_mission_completion": "Show panels on mission completion",
"menu:move_stage:warning": "Moving a stage is risky, for example when the moved stage uses an entity which was already deleted it can cause issues to the mission, are you sure?",
"menu:seconds_to_wait": "Seconds to wait",
"menu:highlight_when_near": "Highlight when near",
"menu:abort_mission": "Abort mission",
"menu:choose_audio": "Choose audio",
"menu:no_audio_files_found": "No audio files found"
}汉化
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