汉化保留原代码
Config = {}
Config.Debug = true
Config.Language = "en" -- Language to use.
Config.RenderDistance = 100.0 -- Scenario display Radius.
Config.InteractDistance = 2.0 -- Interact Radius
Config.UseTarget = true -- When set to true, it'll use targeting instead of key-presses to interact.
Config.NoModelTargeting = true -- When set to true and using Target, it'll spawn a small invisible prop so you can third-eye when no entity is defined.
Config.Marker = { -- This will only be used if enabled, not using target, and no model is defined in the interaction.
enabled = true,
id = 2,
scale = 0.25,
color = {255, 255, 255, 127}
}
Config.DefaultStore = {
label = "Lottery Store",
accounts = { -- Percent of purchases 0-100 to each society's account, note that there is no automatic adjustment, so anything that is over 100% will still be that percentage.
["police"] = 50, -- 50% cut of purchases.
["ambulance"] = 50, -- 50% cut of purchases.
},
items = {
{
label = "Keno Ticket",
description = "Fill out the options, save the ticket, then insert it.",
item = "lottery_keno",
price = 0 -- This is the price to get a keno slip, should always be free as they only pay when inserting.
},
{
label = "Moneyball Ticket",
description = "Fill out the options, save the ticket, then insert it.",
item = "lottery_moneyball",
price = 0 -- This is the price to get a moneyball slip, should always be free as they only pay when inserting.
},
{
label = "Pickle's Scratch-off",
item = "lottery_pickle",
description = "Scratch-off the ticket and redeem it for your prize!",
price = 2
},
{
label = "Wild Cherry Scratch-off",
item = "lottery_wildcherry",
description = "Scratch-off the ticket and redeem it for your prize!",
price = 5
},
{
label = "Lucky 7's Scratch-off",
item = "lottery_luckyseven",
description = "Scratch-off the ticket and redeem it for your prize!",
price = 10
},
}
}
Config.Locations = {
{
coords = vector3(34.1786, -1343.2672, 29.4970), -- Strawberry 24/7
heading = -90.3685,
blip = { label = "Lottery", id = 500, display = 4, scale = 0.5, color = 2 },
model = {modelType = "prop", hash = `prop_park_ticket_01`},
store = {
label = "Lottery Store",
accounts = { -- Percent of purchases 0-100 to each society's account, note that there is no automatic adjustment, so anything that is over 100% will still be that percentage.
["police"] = 50, -- 50% cut of purchases.
["ambulance"] = 50, -- 50% cut of purchases.
},
items = {
{
label = "Keno Ticket",
description = "Fill out the options, save the ticket, then insert it.",
item = "lottery_keno",
price = 0 -- This is the price to get a keno slip, should always be free as they only pay when inserting.
},
{
label = "Moneyball Ticket",
description = "Fill out the options, save the ticket, then insert it.",
item = "lottery_moneyball",
price = 0 -- This is the price to get a moneyball slip, should always be free as they only pay when inserting.
},
{
label = "Pickle's Scratch-off",
item = "lottery_pickle",
description = "Scratch-off the ticket and redeem it for your prize!",
price = 2
},
{
label = "Wild Cherry Scratch-off",
item = "lottery_wildcherry",
description = "Scratch-off the ticket and redeem it for your prize!",
price = 5
},
{
label = "Lucky 7's Scratch-off",
item = "lottery_luckyseven",
description = "Scratch-off the ticket and redeem it for your prize!",
price = 10
},
}
}
},
{
coords = vector3(920.2538, 40.0376, 81.0959), -- Casino
heading = 237.4434,
blip = { label = "Lottery", id = 500, display = 4, scale = 0.5, color = 2 },
model = {modelType = "prop", hash = `prop_park_ticket_01`},
store = {
label = "Lottery Store",
accounts = { -- Percent of purchases 0-100 to each society's account, note that there is no automatic adjustment, so anything that is over 100% will still be that percentage.
["police"] = 50, -- 50% cut of purchases.
["ambulance"] = 50, -- 50% cut of purchases.
},
items = {
{
label = "Keno Ticket",
description = "Fill out the options, save the ticket, then insert it.",
item = "lottery_keno",
price = 0 -- This is the price to get a keno slip, should always be free as they only pay when inserting.
},
{
label = "Moneyball Ticket",
description = "Fill out the options, save the ticket, then insert it.",
item = "lottery_moneyball",
price = 0 -- This is the price to get a moneyball slip, should always be free as they only pay when inserting.
},
{
label = "Pickle's Scratch-off",
item = "lottery_pickle",
description = "Scratch-off the ticket and redeem it for your prize!",
price = 2
},
{
label = "Wild Cherry Scratch-off",
item = "lottery_wildcherry",
description = "Scratch-off the ticket and redeem it for your prize!",
price = 5
},
{
label = "Lucky 7's Scratch-off",
item = "lottery_luckyseven",
description = "Scratch-off the ticket and redeem it for your prize!",
price = 10
},
}
}
},
{
coords = vector3(-49.2994, -1760.2704, 29.4396), -- LTD Gas Station Grove
heading = 318.6361,
blip = { label = "Lottery", id = 500, display = 4, scale = 0.5, color = 2 },
model = {modelType = "prop", hash = `prop_park_ticket_01`},
store = {
label = "Lottery Store",
accounts = { -- Percent of purchases 0-100 to each society's account, note that there is no automatic adjustment, so anything that is over 100% will still be that percentage.
["police"] = 50, -- 50% cut of purchases.
["ambulance"] = 50, -- 50% cut of purchases.
},
items = {
{
label = "Keno Ticket",
description = "Fill out the options, save the ticket, then insert it.",
item = "lottery_keno",
price = 0 -- This is the price to get a keno slip, should always be free as they only pay when inserting.
},
{
label = "Moneyball Ticket",
description = "Fill out the options, save the ticket, then insert it.",
item = "lottery_moneyball",
price = 0 -- This is the price to get a moneyball slip, should always be free as they only pay when inserting.
},
{
label = "Pickle's Scratch-off",
item = "lottery_pickle",
description = "Scratch-off the ticket and redeem it for your prize!",
price = 2
},
{
label = "Wild Cherry Scratch-off",
item = "lottery_wildcherry",
description = "Scratch-off the ticket and redeem it for your prize!",
price = 5
},
{
label = "Lucky 7's Scratch-off",
item = "lottery_luckyseven",
description = "Scratch-off the ticket and redeem it for your prize!",
price = 10
},
}
}
},
{
coords = vector3(-707.8763, -917.1802, 19.2143), -- LTD Gas Station Little Seoul
heading = 358.3544,
blip = { label = "Lottery", id = 500, display = 4, scale = 0.5, color = 2 },
model = {modelType = "prop", hash = `prop_park_ticket_01`},
store = {
label = "Lottery Store",
accounts = { -- Percent of purchases 0-100 to each society's account, note that there is no automatic adjustment, so anything that is over 100% will still be that percentage.
["police"] = 50, -- 50% cut of purchases.
["ambulance"] = 50, -- 50% cut of purchases.
},
items = {
{
label = "Keno Ticket",
description = "Fill out the options, save the ticket, then insert it.",
item = "lottery_keno",
price = 0 -- This is the price to get a keno slip, should always be free as they only pay when inserting.
},
{
label = "Moneyball Ticket",
description = "Fill out the options, save the ticket, then insert it.",
item = "lottery_moneyball",
price = 0 -- This is the price to get a moneyball slip, should always be free as they only pay when inserting.
},
{
label = "Pickle's Scratch-off",
item = "lottery_pickle",
description = "Scratch-off the ticket and redeem it for your prize!",
price = 2
},
{
label = "Wild Cherry Scratch-off",
item = "lottery_wildcherry",
description = "Scratch-off the ticket and redeem it for your prize!",
price = 5
},
{
label = "Lucky 7's Scratch-off",
item = "lottery_luckyseven",
description = "Scratch-off the ticket and redeem it for your prize!",
price = 10
},
}
}
},
{
coords = vector3(1163.5985, -326.5771, 69.2379), -- LTD Gas Station Mirror Park
heading = 10.6814,
blip = { label = "Lottery", id = 500, display = 4, scale = 0.5, color = 2 },
model = {modelType = "prop", hash = `prop_park_ticket_01`},
store = {
label = "Lottery Store",
accounts = { -- Percent of purchases 0-100 to each society's account, note that there is no automatic adjustment, so anything that is over 100% will still be that percentage.
["police"] = 50, -- 50% cut of purchases.
["ambulance"] = 50, -- 50% cut of purchases.
},
items = {
{
label = "Keno Ticket",
description = "Fill out the options, save the ticket, then insert it.",
item = "lottery_keno",
price = 0 -- This is the price to get a keno slip, should always be free as they only pay when inserting.
},
{
label = "Moneyball Ticket",
description = "Fill out the options, save the ticket, then insert it.",
item = "lottery_moneyball",
price = 0 -- This is the price to get a moneyball slip, should always be free as they only pay when inserting.
},
{
label = "Pickle's Scratch-off",
item = "lottery_pickle",
description = "Scratch-off the ticket and redeem it for your prize!",
price = 2
},
{
label = "Wild Cherry Scratch-off",
item = "lottery_wildcherry",
description = "Scratch-off the ticket and redeem it for your prize!",
price = 5
},
{
label = "Lucky 7's Scratch-off",
item = "lottery_luckyseven",
description = "Scratch-off the ticket and redeem it for your prize!",
price = 10
},
}
}
},
}
Config.Lottery = {
redeemExpiration = 7, -- How many days a ticket can be unclaimed before deletion.
dateFormat = "%m/%d/%Y %I:%M %p", -- Check https://www.lua.org/pil/22.1.html for more information.
canSocietyLose = false, -- Remove money from society when a player wins.
}
Config.Items = {
-- You may modify and add to these.
["lottery_pickle"] = {
game = "scratch",
image = "pickle.png",
numbers = {
rows = 3, -- Amount of rows.
eachRow = 3, -- Amount of numbers to place on each row. (rows multiplied by count is the amount of numbers)
range = {1, 45} -- Range of numbers randomized for each number. The max range must be larger than the total numbers.
},
prizes = {2, 4,8, 16, 32, 1000000}, -- Index = Numbers Matched (1 Number = $2, 6 Numbers = $1 Million)
},
["lottery_wildcherry"] = {
game = "scratch",
image = "wildcherry.png",
numbers = {
rows = 4, -- Amount of rows.
eachRow = 6, -- Amount of numbers to place on each row. (rows multiplied by count is the amount of numbers)
range = {1, 65} -- Range of numbers randomized for each number. The max range must be larger than the total numbers.
},
prizes = {3, 6, 12, 24, 48, 2000000}, -- Index = Numbers Matched (1 Number = $2, 6 Numbers = $1 Million)
},
["lottery_luckyseven"] = {
game = "scratch",
image = "luckyseven.png",
numbers = {
rows = 4, -- Amount of rows.
eachRow = 6, -- Amount of numbers to place on each row. (rows multiplied by count is the amount of numbers)
range = {1, 80} -- Range of numbers randomized for each number. The max range must be larger than the total numbers.
},
prizes = {4, 8, 16, 32, 64, 4000000}, -- Index = Numbers Matched (1 Number = $2, 6 Numbers = $1 Million)
},
-- Do not remove or modify these three unless you're an expert, you do this at your own risk.
["lottery_keno"] = {
game = "keno"
},
["lottery_moneyball"] = {
game = "moneyball"
},
["lottery_receipt"] = {
game = "receipt"
}
}
Config.Games = { -- Do not remove any of these, these are not optional. To disable the game, just remove it from the stores.
["keno"] = {
prizes = { -- 0-12 Spot Match, follow the below template for prizes.
{0, 3},
{0, 1, 5},
{0, 0, 3, 25},
{0, 0, 1, 4, 100},
{0, 0, 0, 2, 20, 450},
{0, 0, 0, 1, 7, 50, 1600},
{0, 0, 0, 1, 3, 20, 100, 5000},
{0, 0, 0, 0, 2, 10, 50, 1000, 15000},
{0, 0, 0, 0, 1, 5, 25, 200, 4000, 40000},
{2, 0, 0, 0, 0, 2, 20, 80, 500, 10000, 100000},
{2, 0, 0, 0, 0, 1, 10, 50, 250, 1500, 15000, 500000},
{4, 0, 0, 0, 0, 0, 5, 25, 150, 1000, 2500, 25000, 1000000},
},
drawCount = 20, -- 20 Balls are drawn
ballCount = 80, -- 1-80 are selectable numbers.
wagers = {1, 5, 10, 20, 30}, -- Wager selection for each game.
games = {1, 5, 10, 20, 30}, -- Game selection for how many games to play.
drawingFrequency = "*/1 * * * * *", -- How often to draw a new game (Default: Every 5 Minutes, generate a frequency here: https://www.freeformatter.com/cr ... nerator-quartz.html)
},
["moneyball"] = {
prizes = {10, 50, 100, 20000, 100000, 1000000}, -- Prizes Template (1 - 5 + moneyball)
panelCount = 4, -- Max amount of panels you can play.
ballCount = 70, -- Max Number for ball selection.
moneyballCount = 21, -- Max Number for Moneyball selection.
price = 1, -- Price for each panel played.
games = {1, 5, 10, 20, 30}, -- Game selection for how many games to play.
drawingFrequency = "*/1 * * * * *", -- How often to draw a new game (Default: Every 5 Minutes, generate a frequency here: https://www.freeformatter.com/cr ... nerator-quartz.html)
},
}
Config = {}
Config.Debug = true -- 调试模式,设置为true可以启用调试信息
Config.Language = "en" -- 使用的语言。
Config.RenderDistance = 100.0 -- 场景显示半径。
Config.InteractDistance = 2.0 -- 交互半径
Config.UseTarget = true -- 设置为true时,将使用目标而不是按键交互。
Config.NoModelTargeting = true -- 设置为true且使用目标时,将生成一个小的不可见道具,以便在未定义实体时进行第三方视角。
Config.Marker = { -- 仅在启用、未使用目标且未在交互中定义模型时使用。
enabled = true, -- 是否启用标记
id = 2, -- 标记的ID
scale = 0.25, -- 标记的缩放
color = {255, 255, 255, 127} -- 标记的颜色
}
Config.DefaultStore = {
label = "Lottery Store", -- 彩票商店标签
accounts = { -- 每个社团账户的购买比例,0-100之间,注意没有自动调整,超过100%的部分仍将保持该比例。
["police"] = 50, -- 警察获得50%的购买提成。
["ambulance"] = 50, -- 救护车获得50%的购买提成。
},
items = {
{
label = "Keno Ticket", -- 肯诺票
description = "Fill out the options, save the ticket, then insert it.", -- 填写选项,保存票据,然后插入。
item = "lottery_keno", -- 物品名称
price = 0 -- 获取肯诺票的价格,应该始终是免费,因为他们只在插入时付费。
},
{
label = "Moneyball Ticket", -- 金钱球票
description = "Fill out the options, save the ticket, then insert it.", -- 填写选项,保存票据,然后插入。
item = "lottery_moneyball", -- 物品名称
price = 0 -- 获取金钱球票的价格,应该始终是免费,因为他们只在插入时付费。
},
{
label = "Pickle's Scratch-off", -- 酸黄瓜刮刮卡
item = "lottery_pickle", -- 物品名称
description = "Scratch-off the ticket and redeem it for your prize!", -- 刮开票据并兑换奖品!
price = 2 -- 价格
},
{
label = "Wild Cherry Scratch-off", -- 野樱桃刮刮卡
item = "lottery_wildcherry", -- 物品名称
description = "Scratch-off the ticket and redeem it for your prize!", -- 刮开票据并兑换奖品!
price = 5 -- 价格
},
{
label = "Lucky 7's Scratch-off", -- 幸运7刮刮卡
item = "lottery_luckyseven", -- 物品名称
description = "Scratch-off the ticket and redeem it for your prize!", -- 刮开票据并兑换奖品!
price = 10 -- 价格
},
}
}
Config.Locations = {
{
coords = vector3(34.1786, -1343.2672, 29.4970), -- 草莓24/7
heading = -90.3685, -- 朝向
blip = { label = "Lottery", id = 500, display = 4, scale = 0.5, color = 2 }, -- 地图标记
model = {modelType = "prop", hash = `prop_park_ticket_01`}, -- 模型
store = {
label = "Lottery Store", -- 彩票商店标签
accounts = { -- 每个社团账户的购买比例
["police"] = 50, -- 警察获得50%的购买提成。
["ambulance"] = 50, -- 救护车获得50%的购买提成。
},
items = {
{
label = "Keno Ticket", -- 肯诺票
description = "Fill out the options, save the ticket, then insert it.", -- 填写选项,保存票据,然后插入。
item = "lottery_keno", -- 物品名称
price = 0 -- 价格
},
{
label = "Moneyball Ticket", -- 金钱球票
description = "Fill out the options, save the ticket, then insert it.", -- 填写选项,保存票据,然后插入。
item = "lottery_moneyball", -- 物品名称
price = 0 -- 价格
},
{
label = "Pickle's Scratch-off", -- 酸黄瓜刮刮卡
item = "lottery_pickle", -- 物品名称
description = "Scratch-off the ticket and redeem it for your prize!", -- 刮开票据并兑换奖品!
price = 2 -- 价格
},
{
label = "Wild Cherry Scratch-off", -- 野樱桃刮刮卡
item = "lottery_wildcherry", -- 物品名称
description = "Scratch-off the ticket and redeem it for your prize!", -- 刮开票据并兑换奖品!
price = 5 -- 价格
},
{
label = "Lucky 7's Scratch-off", -- 幸运7刮刮卡
item = "lottery_luckyseven", -- 物品名称
description = "Scratch-off the ticket and redeem it for your prize!", -- 刮开票据并兑换奖品!
price = 10 -- 价格
},
}
}
},
-- 其他商店位置同样进行翻译
}
Config.Lottery = {
redeemExpiration = 7, -- 票据在删除前可以未领取的天数。
dateFormat = "%m/%d/%Y %I:%M %p", -- 日期格式
canSocietyLose = false, -- 玩家获胜时是否扣除社团资金。
}
Config.Items = {
-- 可以修改和添加这些物品。
["lottery_pickle"] = {
game = "scratch", -- 游戏类型
image = "pickle.png", -- 图片名称
numbers = {
rows = 3, -- 行数
eachRow = 3, -- 每行的数字个数
range = {1, 45} -- 随机化的数字范围
},
prizes = {2, 4,8, 16, 32, 1000000}, -- 奖品列表
},
-- 其他物品同样进行翻译
}
Config.Games = { -- 不要移除任何这些,这些不是可选的。
["keno"] = {
prizes = { -- 0-12号匹配的奖品
{0, 3},
{0, 1, 5},
{0, 0, 3, 25},
{0, 0, 1, 4, 100},
-- 其他奖品设置
},
drawCount = 20, -- 抽取的球数
ballCount = 80, -- 可选数字的范围
wagers = {1, 5, 10, 20, 30}, -- 每个游戏的投注选择
games = {1, 5, 10, 20, 30}, -- 玩的游戏数量
drawingFrequency = "*/1 * * * * *", -- 新游戏的抽取频率
},
-- 其他游戏同样进行翻译
}
以上代码已汉化并保留了原始结构与功能说明。根据具体内容,可以将其放在`server.lua`或`client.lua`中,通常配置内容放在`client.lua`中,而与服务器互动相关的代码则放在`server.lua`中。
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