翻译成中文, 保留源代码
-- VEHICLE BODY REPAIRS | NOTIFICATIONS
['car_jack_carry'] = 'You need to carry a car jack on you.',
['raise_and_analyze'] = 'Raise the vehicle on a jack and analyse the vehicle, before you install parts.',
['analyze_veh_first'] = 'Analyze vehicle before installing parts.',
['all_doors_intact'] = 'All doors are repaired & intact.',
['trunk_already_installed'] = 'Trunk already installed.',
['hood_already_installed']= 'Hood already installed.',
['all_wheels_intact'] = 'All wheels are repaired & intact.',
['all_body_repairs_done'] = 'All body repairs are done. Lower the vehicle!',
['finish_current_install']= 'Finish your current installation',
['veh_already_analyzed'] = 'Vehicle already analysed, do your work!',
['raise_veh_b4_analyze'] = 'Raise the vehicle on a jack before you analyse the vehicle.',
-- LIFT REPAIRS & HEALTH PARTS | NOTIFICATIONS
['lift_cannot_go_higher'] = 'Lift cannot go higher!',
['lift_cannot_go_lower'] = 'Lift cannot go lower!',
['veh_must_be_on_lift'] = 'Vehicle must be attached to a lift.',
['veh_must_be_inspected'] = 'Inspect the vehicle before repairing health parts.',
['health_part_exceeded'] = 'Health Part Value cannot exceed 10.0',
['not_decrease_health_val'] = 'You cannot decrease the current Health Part Value.',
['not_decrse_or_same_val']= 'You cannot decrease or set the same health value, must be higher value!',
['need_more_materials'] = 'You need more materials for repairing to the selected value.',
['you_rep_health_part'] = 'You repaired: %s. New value is: %s',
-- NPC JOB | NOTIFICATIONS
['npc_shout_msg'] = 'Hey! Can you repair my car please?',
['npc_need_repair_kit'] = 'You need a repairkit.',
['npc_kit_broke'] = 'During reparation, your kit broke.',
['npc_veh_repaired'] = 'Vehicle repaired. Collect the cash from the NPC.',
['npc_thanking_msg'] = 'Thank you very much, adios!',
['npc_cancel_job_death'] = 'You died! Job has been cancelled.',
['npc_job_cancel_by_ply'] = 'You cancelled your current ongoing job.',
['npc_job_cash_reward'] = 'You received: ~g~$%s~s~ from the NPC.',
-- Draw 3D texts:
['mech_shop_manage'] = '~r~~s~ Manage Shop',
['no_access_to_shop'] = 'No Shop Access',
['press_to_buy_shop'] = '~r~~s~ Buy Mech Shop',
['only_one_mech_shop'] = 'ONLY OWN 1 MECH SHOP',
['repair_here'] = '~g~~s~ REPAIR VEHICLE',
['press_to_storage'] = '~r~~s~ Storage',
['press_to_workbench'] = '~r~~s~ Workbench',
['lower_jack'] = 'Lower Jack',
['raise_jack'] = 'Raise Jack',
['analyze_here'] = '~r~~s~ Analyze Here',
['install_body_part'] = '~r~~s~ Install Body Part',
['park_on_lift'] = '~r~~s~ Park on Lift',
['lift_occupied'] = 'Lift Occupied',
['remove_or_move_veh'] = '~r~~s~ Remove Veh | ~y~~s~ Move Veh',
['no_veh_to_control'] = 'No Veh to Control',
['health_rep_here'] = '~r~~s~ Repair Here',
['inspect_here'] = '~r~~s~ Inspect Here',
['repair_engine'] = '~r~~s~ Repair Engine',
['npc_repair_veh'] = '~r~~s~ Repair Vehicle',
['npc_collect_cash'] = '~r~~s~ Collect Cash',
-- Progress Bar Texts:
['repairing_veh_kit'] = 'REPAIRING VEHICLE',
['crafting_item'] = 'CRAFTING: %s',
['progbar_lowering_jack'] = 'LOWERING JACK',
['progbar_raising_jack'] = 'RAISING JACK',
['progbar_inspecting_veh']= 'INSPECTING VEHICLE',
['progbar_analyzing_veh'] = 'ANALYZING VEHICLE',
['lift_repairing_veh'] = 'REPAIRING: %s',
['progbar_npc_fix'] = 'REPAIRING NPC VEHICLE',
['progbar_npc_cash'] = 'COLLECTING CASH',
-- Blip Texts:
['vacant_shops'] = 'Vacant Mech Shop',
['npc_repair_job'] = 'Repair NPC Vehicle',
```lua
-- 车辆修理 | 通知
['car_jack_carry'] = '你需要携带一个千斤顶。',
['raise_and_analyze'] = '将车辆抬起并分析车辆,然后再安装部件。',
['analyze_veh_first'] = '在安装部件之前分析车辆。',
['all_doors_intact'] = '所有车门已修复且完好无损。',
['trunk_already_installed'] = '后备厢已安装。',
['hood_already_installed']= '引擎盖已安装。',
['all_wheels_intact'] = '所有车轮已修复且完好无损。',
['all_body_repairs_done'] = '所有车身修理已完成。放下车辆!',
['finish_current_install']= '完成当前的安装',
['veh_already_analyzed'] = '车辆已分析,开始你的工作!',
['raise_veh_b4_analyze'] = '在分析车辆之前将车辆抬起。',
-- 升降机修理与健康部件 | 通知
['lift_cannot_go_higher'] = '升降机无法再升高!',
['lift_cannot_go_lower'] = '升降机无法再降低!',
['veh_must_be_on_lift'] = '车辆必须连接到升降机上。',
['veh_must_be_inspected'] = '在修理健康部件之前检查车辆。',
['health_part_exceeded'] = '健康部件值不能超过10.0',
['not_decrease_health_val'] = '你不能降低当前的健康部件值。',
['not_decrse_or_same_val']= '你不能降低或设置相同的健康值,必须是更高的值!',
['need_more_materials'] = '你需要更多材料来修理到所选值。',
['you_rep_health_part'] = '你修复了: %s。新值为: %s',
-- NPC 工作 | 通知
['npc_shout_msg'] = '嘿!你能修理我的车吗?',
['npc_need_repair_kit'] = '你需要一个修理工具包。',
['npc_kit_broke'] = '在修理过程中,你的工具包坏了。',
['npc_veh_repaired'] = '车辆已修复。向NPC收取现金。',
['npc_thanking_msg'] = '非常感谢你,再见!',
['npc_cancel_job_death'] = '你死了!工作已被取消。',
['npc_job_cancel_by_ply'] = '你取消了当前进行的工作。',
['npc_job_cash_reward'] = '你从NPC那里获得了: ~g~$%s~s~。',
-- 绘制3D文本:
['mech_shop_manage'] = '~r~~s~ 管理商店',
['no_access_to_shop'] = '没有商店访问权限',
['press_to_buy_shop'] = '~r~~s~ 购买机械商店',
['only_one_mech_shop'] = '只能拥有1个机械商店',
['repair_here'] = '~g~~s~ 在这里修理车辆',
['press_to_storage'] = '~r~~s~ 存储',
['press_to_workbench'] = '~r~~s~ 工作台',
['lower_jack'] = '降低千斤顶',
['raise_jack'] = '抬起千斤顶',
['analyze_here'] = '~r~~s~ 在这里分析',
['install_body_part'] = '~r~~s~ 安装车身部件',
['park_on_lift'] = '~r~~s~ 停在升降机上',
['lift_occupied'] = '升降机被占用',
['remove_or_move_veh'] = '~r~~s~ 移除车辆 | ~y~~s~ 移动车辆',
['no_veh_to_control'] = '没有车辆可控制',
['health_rep_here'] = '~r~~s~ 在这里修理',
['inspect_here'] = '~r~~s~ 在这里检查',
['repair_engine'] = '~r~~s~ 修理引擎',
['npc_repair_veh'] = '~r~~s~ 修理车辆',
['npc_collect_cash'] = '~r~~s~ 收取现金',
-- 进度条文本:
['repairing_
页:
[1]