翻译
-----------------For support, scripts, and more----------------
--------------- https://discord.gg/wasabiscripts-------------
---------------------------------------------------------------
local seconds, minutes = 1000, 60000
Config = {}
Config.jobMenu = 'F6' -- Default job menu key
Config.customCarlock = false -- If you use wasabi_carlock(Add your own carlock system in client/cl_customize.lua)
Config.billingSystem = 'okok' -- Current options: 'esx' (For esx_billing) / 'okok' (For okokBilling) (Easy to add more/fully customize in client/cl_customize.lua)
Config.skinScript = 'appearance' -- Current options: 'esx' (For esx_skin) / 'appearance' (For wasabi-fivem-appearance) (Custom can be added in client/cl_customize.lua)
Config.customJail = true -- Set to true if you want to add jail option to menu(Requires you to edit wasabi_police:sendToJail event in client/cl_customize.lua)
Config.inventory = 'ox' -- NEEDED FOR SEARCHING PLAYERS - Current options: 'ox' (For ox_inventory) / 'mf' (For mf inventory) / 'qs' (For qs_inventory) / 'cheeza' (For cheeza_inventory) / 'custom' (Custom can be added in client/cl_customize.lua)
Config.searchPlayers = true -- Allow police jobs to search players (Must set correct inventory above)
Config.weaponsAsItems = true -- This is typically for older ESX and inventories that still use weapons as weapons and not items(If you're unsure leave as true!)
Config.esxIdentity = true -- Enable to gain option additional information when checking ID of suspect. (Requires esx_identity/esx_status or similar)
Config.esxLicense = true -- Enable if you use esx_license or something similar for weapon licenses/etc (May require additional config of the open portions of code)
Config.spikeStripsEnabled = true -- Enable functionility of spike strips (Disable if you use difference script for spike strips)
Config.tackle = {
enabled = true, -- Enable tackle?
policeOnly = true, -- Police jobs only use tackle?
hotkey = 'G' -- What key to press while sprinting to start tackle of target
}
Config.handcuff = { -- Config in regards to cuffing
timer = 20 * minutes, -- Time before player is automatically unrestrained(Set to false if not desired)
hotkey = 'J', -- What key to press to handcuff people(Set to false for no hotkey)
skilledEscape = {
enabled = false, -- Allow criminal to simulate resisting by giving them a chance to break free from cuffs via skill check
difficulty = {'easy', 'easy', 'easy'} -- Options: 'easy' / 'medium' / 'hard' (Can be stringed along as they are in config)
}
}
Config.policeJobs = { -- Police jobs
'police'
}
Config.Props = { -- What props are avaliable in the "Place Objects" section of the job menu
{
title = '栅栏1', -- Label
description = '', -- Description (optional)
model = `prop_barrier_work05`, -- Prop name within `
groups = { -- ['job_name'] = min_rank
['police'] = 0,
}
},
{
title = '栅栏2',
description = '',
model = `prop_mp_barrier_01`,
groups = {
['police'] = 0,
}
},
{
title = '交通锥体',
description = '',
model = `prop_roadcone02a`,
groups = {
['police'] = 0,
}
},
{
title = '地刺',
description = '',
model = `p_ld_stinger_s`,
groups = {
['police'] = 1,
}
},
}
Config.Locations = {
LSPD = {
blip = {
enabled = true,
coords = vec3(464.57, -992.0, 30.69),
sprite = 60,
color = 29,
scale = 1.0,
string = '警察局'
},
bossMenu = {
enabled = true, -- Enable boss menu?
jobLock = 'police', -- Lock to specific police job? Set to false if not desired
coords = vec3(459.76, -985.70, 30.72), -- Location of boss menu (If not using target)
label = ' - 打开管理菜单', -- Text UI label string (If not using target)
distance = 3.0, -- Distance to allow access/prompt with text UI (If not using target)
target = {
enabled = false, -- If enabled, the location and distance above will be obsolete
label = '打开管理菜单',
coords = vec3(461.6199951171875, -986.1400146484376, 31.2800006866455),
heading = 148.95,
width = 2.0,
length = 1.0,
minZ = 29.73-0.9,
maxZ = 31.73+0.9
}
},
armoury = {
enabled = false, -- Set to false if you don't want to use
coords = vec3(485.3999938964844, -995.2000122070312, 30.69000053405761-0.5), -- Coords of armoury
heading = 88.24, -- Heading of armoury NPC
ped = 's_f_y_cop_01',
label = ' - 访问军火库', -- String of text ui
jobLock = 'police', -- Allow only one of Config.policeJob listings / Set to false if allow all Config.policeJobs
weapons = {
[0] = { -- Grade number will be the name of each table(this would be grade 0)
['WEAPON_PISTOL'] = { label = 'Pistol', multiple = false, price = 75 }, -- Set price to false if undesired
['WEAPON_NIGHTSTICK'] = { label = 'Night Stick', multiple = false, price = 50 },
-- ['ammo-9'] = { label = '9mm Ammo', multiple = true, price = 10 }, -- Set multiple to true if you want ability to purchase more than one at a time
-- ['armour'] = { label = 'Bulletproof Vest', multiple = false, price = 100 }, -- Example
},
[1] = { -- This would be grade 1
['WEAPON_COMBATPISTOL'] = { label = 'Combat Pistol', multiple = false, price = 150 },
['WEAPON_NIGHTSTICK'] = { label = 'Night Stick', multiple = false, price = 50 },
-- ['ammo-9'] = { label = '9mm Ammo', multiple = true, price = 10 }, -- Example
-- ['armour'] = { label = 'Bulletproof Vest', multiple = false, price = 100 }, -- Example
},
[2] = { -- This would be grade 2
['WEAPON_COMBATPISTOL'] = { label = 'Combat Pistol', multiple = false, price = 150 },
['WEAPON_NIGHTSTICK'] = { label = 'Night Stick', multiple = false, price = 50 },
['WEAPON_ASSAULTRIFLE'] = { label = 'Assault Rifle', multiple = false, price = 1100 },
-- ['ammo-9'] = { label = '9mm Ammo', multiple = true, price = 10 }, -- Example
-- ['ammo-rifle'] = { label = '5.56 Ammo', multiple = true, price = 20 }, -- Example
-- ['armour'] = { label = 'Bulletproof Vest', multiple = false, price = 100 }, -- Example
},
[3] = { -- This would be grade 3
['WEAPON_COMBATPISTOL'] = { label = 'Combat Pistol', multiple = false, price = 150 },
['WEAPON_NIGHTSTICK'] = { label = 'Night Stick', multiple = false, price = 50 },
['WEAPON_ASSAULTRIFLE'] = { label = 'Assault Rifle', multiple = false, price = 1100 },
-- ['ammo-9'] = { label = '9mm Ammo', multiple = true, price = 10 }, -- Example
-- ['ammo-rifle'] = { label = '5.56 Ammo', multiple = true, price = 20 }, -- Example
-- ['armour'] = { label = 'Bulletproof Vest', multiple = false, price = 100 }, -- Example
},
}
},
cloakroom = {
enabled = true, -- Set to false if you don't want to use (Compatible with esx_skin & wasabi fivem-appearance fork)
jobLock = 'police', -- Allow only one of Config.policeJob listings / Set to false if allow all Config.policeJobs
coords = vec3(460.2900085449219, -999.02001953125, 30.69000053405761), -- Coords of cloakroom
label = ' - 打开更衣室', -- String of text ui of cloakroom
range = 2.0, -- Range away from coords you can use.
target = {
enabled = false, -- If enabled, the location and distance above will be obsolete
label = '打开更衣室',
coords = vec3(460.2900085449219, -999.02001953125, 30.69000053405761),
heading = 269.85,
width = 2.0,
length = 1.0,
minZ = 30.73-0.9,
maxZ = 30.73+0.9
},
uniforms = { -- Uniform choices
[1] = { -- Name of outfit that will display in menu
label = '常服',
male = { -- Male variation
['tshirt_1'] = 0,['tshirt_2'] = 0,
['torso_1'] = 265, ['torso_2'] = 0,
['decals_1'] = 1, ['decals_2'] = 0,
['arms'] = 0,
['pants_1'] = 4, ['pants_2'] = 0,
['shoes_1'] = 10, ['shoes_2'] = 0,
['helmet_1'] = -1,['helmet_2'] = 0,
['bproof_1'] = 7, ['bproof_2'] = 0,
['chain_1'] = 6, ['chain_2'] = 0,
['bags_1'] = 40, ['bags_2'] = 0,
},
female = { -- Female variation
['tshirt_1'] = 2,['tshirt_2'] = 0,
['torso_1'] = 93, ['torso_2'] = 0,
['decals_1'] = 14, ['decals_2'] = 0,
['arms'] = 14,
['pants_1'] = 90, ['pants_2'] = 2,
['shoes_1'] = 25, ['shoes_2'] = 0,
}
},
[2] = {
label = 'SWAT',
male = {
['mask_1'] = 40, ['mask_2'] = 0,
['tshirt_1'] = 15,['tshirt_2'] = 0,
['torso_1'] = 222, ['torso_2'] = 0,
['decals_1'] = 0, ['decals_2'] = 0,
['arms'] = 14,
['pants_1'] = 160, ['pants_2'] = 0,
['shoes_1'] = 118, ['shoes_2'] = 0,
['bproof_1'] = 44, ['bproof_2'] = 0,
['chain_1'] = 6, ['chain_2'] = 0,
['bags_1'] = 0, ['bags_2'] = 0,
['helmet_1'] = 185,['helmet_2'] = 0,
['glass_1'] = 66,['glass_2'] = 0,
},
female = {
['tshirt_1'] = 42,['tshirt_2'] = 0,
['masks_1'] = 35, ['masks_2'] = 0,
['torso_1'] = 4, ['torso_2'] = 14,
['decals_1'] = 3, ['decals_2'] = 0,
['arms'] = 111,
['bproof_1'] = 18, ['bproof_2'] = 0,
['pants_1'] = 30, ['pants_2'] = 0,
['chain_1'] = 81, ['chain_2'] = 0,
['bags_1'] = 48, ['bags_2'] = 0,
['shoes_1'] = 25, ['shoes_2'] = 4,
}
},
}
},
vehicles = { -- Vehicle Garage
enabled = false, -- Enable? False if you have you're own way for medics to obtain vehicles.
jobLock = 'police', -- Job lock? or access to all police jobs by using false
zone = {
coords = vec3(463.69, -1019.72, 28.1), -- Area to prompt vehicle garage
range = 5.5, -- Range it will prompt from coords above
label = ' - 打开车库',
return_label = ' - 存放车辆'
},
spawn = {
land = {
coords = vec3(449.37, -1025.46, 28.59), -- Coords of where land vehicle spawn/return
heading = 3.68
},
air = {
coords = vec3(449.29, -981.76, 43.69), -- Coords of where air vehicles spawn/return
heading =0.01
}
},
options = {
[0] = { -- Job grade as table name
['police'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
label = 'Police Cruiser',
category = 'land', -- Options are 'land' and 'air'
},
['police2'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
label = 'Police Cruiser #2',
category = 'land', -- Options are 'land' and 'air'
},
['polmav'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
label = 'Maverick',
category = 'air', -- Options are 'land' and 'air'
},
},
[1] = { -- Job grade as table name
['police'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
label = 'Police Cruiser',
category = 'land', -- Options are 'land' and 'air'
},
['police2'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
label = 'Police Cruiser #2',
category = 'land', -- Options are 'land' and 'air'
},
['polmav'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
label = 'Maverick',
category = 'air', -- Options are 'land' and 'air'
},
},
[2] = { -- Job grade as table name
['police'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
label = 'Police Cruiser',
category = 'land', -- Options are 'land' and 'air'
},
['police2'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
label = 'Police Cruiser #2',
category = 'land', -- Options are 'land' and 'air'
},
['polmav'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
label = 'Maverick',
category = 'air', -- Options are 'land' and 'air'
},
},
[3] = { -- Job grade as table name
['police'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
label = 'Police Cruiser',
category = 'land', -- Options are 'land' and 'air'
},
['police2'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
label = 'Police Cruiser #2',
category = 'land', -- Options are 'land' and 'air'
},
['polmav'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
label = 'Maverick',
category = 'air', -- Options are 'land' and 'air'
},
},
}
}
},
}
以下是您提供的代码的中文翻译:
-----------------支持、脚本及更多----------------
--------------- https://discord.gg/wasabiscripts-------------
---------------------------------------------------------------
local seconds, minutes = 1000, 60000
Config = {}
Config.jobMenu = 'F6' -- 默认工作菜单键
Config.customCarlock = false -- 如果您使用 wasabi_carlock(在 client/cl_customize.lua 中添加您自己的车锁系统)
Config.billingSystem = 'okok' -- 当前选项:'esx'(用于 esx_billing)/ 'okok'(用于 okokBilling)(可以在 client/cl_customize.lua 中轻松添加更多/完全自定义)
Config.skinScript = 'appearance' -- 当前选项:'esx'(用于 esx_skin)/ 'appearance'(用于 wasabi-fivem-appearance)(可以在 client/cl_customize.lua 中添加自定义)
Config.customJail = true -- 如果您想在菜单中添加监狱选项,请设置为 true(需要您在 client/cl_customize.lua 中编辑 wasabi_police:sendToJail 事件)
Config.inventory = 'ox' -- 搜索玩家所需 - 当前选项:'ox'(用于 ox_inventory)/ 'mf'(用于 mf inventory)/ 'qs'(用于 qs_inventory)/ 'cheeza'(用于 cheeza_inventory)/ 'custom'(可以在 client/cl_customize.lua 中添加自定义)
Config.searchPlayers = true -- 允许警察工作搜索玩家(必须在上面设置正确的库存)
Config.weaponsAsItems = true -- 这通常适用于较旧的 ESX 和仍将武器视为武器而非物品的库存(如果不确定,请保持为 true!)
Config.esxIdentity = true -- 启用以在检查嫌疑人 ID 时获取额外信息的选项。(需要 esx_identity/esx_status 或类似的)
Config.esxLicense = true -- 如果您使用 esx_license 或类似的武器许可证等,请启用(可能需要额外配置代码的开放部分)
Config.spikeStripsEnabled = true -- 启用钉刺的功能(如果您使用不同的脚本来处理钉刺,请禁用)
Config.tackle = {
enabled = true, -- 启用铲球?
policeOnly = true, -- 仅警察工作使用铲球?
hotkey = 'G' -- 在冲刺时按下哪个键以开始铲球目标
}
Config.handcuff = { -- 关于手铐的配置
timer = 20 * minutes, -- 玩家自动解除约束前的时间(如果不需要,请设置为 false)
hotkey = 'J', -- 按哪个键来给人上手铐(如果不需要热键,请设置为 false)
skilledEscape = {
enabled = false, -- 允许罪犯通过技能检查模拟抵抗,给他们机会从手铐中挣脱
difficulty = {'easy', 'easy', 'easy'} -- 选项:'easy' / 'medium' / 'hard'(可以像配置中那样串联)
}
}
Config.policeJobs = { -- 警察工作
'police'
}
Config.Props = { -- 在工作菜单的“放置物体”部分可用的道具
{
title = '栅栏1', -- 标签
description = '', -- 描述(可选)
model = `prop_barrier_work05`, -- 道具名称
groups = { --= min_rank
['police'] = 0,
}
},
{
title = '栅栏2',
description = '',
model = `prop_mp_barrier_01`,
groups = {
['police'] = 0,
}
},
{
title = '交通锥体',
description = '',
model = `prop_roadcone02a`,
groups = {
['police'] = 0,
}
},
{
title = '地刺',
description = '',
model = `p_ld_stinger_s`,
groups = {
['police'] = 1,
}
},
}
Config.Locations = {
LSPD = {
blip = {
enabled = true,
coords = vec3(464.57, -992.0, 30.69),
sprite = 60,
color = 29,
scale = 1.0,
string = '警察局'
},
bossMenu = {
enabled = true, -- 启用老板菜单?
jobLock = 'police', -- 锁定到特定警察工作?如果不需要,请设置为 false
coords = vec3(459.76, -985.70, 30.72), -- 老板菜单的位置(如果不使用目标)
label = ' - 打开管理菜单', -- 文本 UI 标签字符串(如果不使用目标)
distance = 3.0, -- 允许访问/提示文本 UI 的距离(如果不使用目标)
target = {
enabled = false, -- 如果启用,上面的地点和距离将失效
label = '打开管理菜单',
coords = vec3(461.6199951171875, -986.1400146484376, 31.2800006866455),
heading = 148.95,
width = 2.0,
length = 1.0,
minZ = 29.73-0.9,
maxZ = 31.73+0.9
}
},
armoury = {
enabled = false, -- 如果不想使用,请设置为 false
coords = vec3(485.3999938964844, -995.2000122070312, 30.69000053405761-0.5), -- 军火库的坐标
heading = 88.24, -- 军火库 NPC 的朝向
ped = 's_f_y_cop_01',
label = ' - 访问军火库', -- 文本 UI 字符串
jobLock = 'police', -- 仅允许 Config.policeJob 列表中的一个 / 如果允许所有 Config.policeJobs,请设置为 false
weapons = {
= { -- 等级编号将是每个表的名称(这将是等级 0)
['WEAPON_PISTOL'] = { label = '手枪', multiple = false, price = 75 }, -- 如果不需要,请将价格设置为 false
['WEAPON_NIGHTSTICK'] = { label = '警棍', multiple = false, price = 50 },
},
= { -- 这将是等级 1
['WEAPON_COMBATPISTOL'] = { label = '战斗手枪', multiple = false, price = 150 },
['WEAPON_NIGHTSTICK'] = { label = '警棍', multiple = false, price = 50 },
},
= { -- 这将是等级 2
['WEAPON_COMBATPISTOL'] = { label = '战斗手枪', multiple = false, price = 150 },
['WEAPON_NIGHTSTICK'] = { label = '警棍', multiple = false, price = 50 },
['WEAPON_ASSAULTRIFLE'] = { label = '突击步枪', multiple = false, price = 1100 },
},
= { -- 这将是等级 3
['WEAPON_COMBATPISTOL'] = { label = '战斗手枪', multiple = false, price = 150 },
['WEAPON_NIGHTSTICK'] = { label = '警棍', multiple = false, price = 50 },
['WEAPON_ASSAULTRIFLE'] = { label = '突击步枪', multiple = false, price = 1100 },
},
}
},
cloakroom = {
enabled = true, -- 如果不想使用,请设置为 false(与 esx_skin 和 wasabi fivem-appearance fork 兼容)
jobLock = 'police', -- 仅允许 Config.policeJob 列表中的一个 / 如果允许所有 Config.policeJobs,请设置为 false
coords = vec3(460.2900085449219, -999.02001953125, 30.69000053405761), -- 更衣室的坐标
label = ' - 打开更衣室', -- 更衣室的文本 UI 字符串
range = 2.0, -- 可以使用的范围。
target = {
enabled = false, -- 如果启用,上面的地点和距离将失效
label = '打开更衣室',
coords = vec3(460.2900085449219, -999.02001953125, 30.69000053405761),
heading = 269.85,
width = 2.0,
length = 1.0,
minZ = 30.73-0.9,
maxZ = 30.73+0.9
},
uniforms = { -- 制服选择
= { -- 在菜单中显示的服装名称
label = '常服',
male = { -- 男性变体
['tshirt_1'] = 0,['tshirt_2'] = 0,
['torso_1'] = 265, ['torso_2'] = 0,
['decals_1'] = 1, ['decals_2'] = 0,
['arms'] = 0,
['pants_1'] = 4, ['pants_2'] = 0,
['shoes_1'] = 10, ['shoes_2'] = 0,
['helmet_1'] = -1,['helmet_2'] = 0,
['bproof_1'] = 7, ['bproof_2'] = 0,
['chain_1'] = 6, ['chain_2'] = 0,
['bags_1'] = 40, ['bags_2'] = 0,
},
female = { -- 女性变体
['tshirt_1'] = 2,['tshirt_2'] = 0,
['torso_1'] = 93, ['torso_2'] = 0,
['decals_1'] = 14, ['decals_2'] = 0,
['arms'] = 14,
['pants_1'] = 90, ['pants_2'] = 2,
['shoes_1'] = 25, ['shoes_2'] = 0,
}
},
= {
label = 'SWAT',
male = {
['mask_1'] = 40, ['mask_2'] = 0,
['tshirt_1'] = 15,['tshirt_2'] = 0,
['torso_1'] = 222, ['torso_2'] = 0,
['decals_1'] = 0, ['decals_2'] = 0,
['arms'] = 14,
['pants_1'] = 160, ['pants_2'] = 0,
['shoes_1'] = 118, ['shoes_2'] = 0,
['bproof_1'] = 44, ['bproof_2'] = 0,
['chain_1'] = 6, ['chain_2'] = 0,
['bags_1'] = 0, ['bags_2'] = 0,
['helmet_1'] = 185,['helmet_2'] = 0,
['glass_1'] = 66,['glass_2'] = 0,
},
female = {
['tshirt_1'] = 42,['tshirt_2'] = 0,
['masks_1'] = 35, ['masks_2'] = 0,
['torso_1'] = 4, ['torso_2'] = 14,
['decals_1'] = 3, ['decals_2'] = 0,
['arms'] = 111,
['bproof_1'] = 18, ['bproof_2'] = 0,
['pants_1'] = 30, ['pants_2'] = 0,
['chain_1'] = 81, ['chain_2'] = 0,
['bags_1'] = 48, ['bags_2'] = 0,
['shoes_1'] = 25, ['shoes_2'] = 4,
}
},
}
},
vehicles = { -- 车辆车库
enabled = false, -- 启用?如果您有自己的方式让医务人员获取车辆,则为 false。
jobLock = 'police', -- 工作锁定?或通过使用 false 访问所有警察工作
zone = {
coords = vec3(463.69, -1019.72, 28.1), -- 提示车辆车库的区域
range = 5.5, -- 从上面的坐标提示的范围
label = ' - 打开车库',
return_label = ' - 存放车辆'
},
spawn = {
land = {
coords = vec3(449.37, -1025.46, 28.59), -- 地面车辆生成/返回的坐标
heading = 3.68
},
air = {
coords = vec3(449.29, -981.76, 43.69), -- 空中车辆生成/返回的坐标
heading =0.01
}
},
options = {
= { -- 工作等级作为表名
['police'] = { -- 车辆/直升机/车辆生成代码/模型名称
label = '警车',
category = 'land', -- 选项为 'land' 和 'air'
},
['police2'] = { -- 车辆/直升机/车辆生成代码/模型名称
label = '警车 #2',
category = 'land', -- 选项为 'land' 和 'air'
},
['polmav'] = { -- 车辆/直升机/车辆生成代码/模型名称
label = 'Maverick',
category = 'air', -- 选项为 'land' 和 'air'
},
},
= { -- 工作等级作为表名
['police'] = { -- 车辆/直升机/车辆生成代码/模型名称
label = '警车',
category = 'land', -- 选项为 'land' 和 'air'
},
['police2'] = { -- 车辆/直升机/车辆生成代码/模型名称
label = '警车 #2',
category = 'land', -- 选项为 'land' 和 'air'
},
['polmav'] = { -- 车辆/直升机/车辆生成代码/模型名称
label = 'Maverick',
category = 'air', -- 选项为 'land' 和 'air'
},
},
= { -- 工作等级作为表名
['police'] = { -- 车辆/直升机/车辆生成代码/模型名称
label = '警车',
category = 'land', -- 选项为 'land' 和 'air'
},
['police2'] = { -- 车辆/直升机/车辆生成代码/模型名称
label = '警车 #2',
category = 'land', -- 选项为 'land' 和 'air'
},
['polmav'] = { -- 车辆/直升机/车辆生成代码/模型名称
label = 'Maverick',
category = 'air', -- 选项为 'land' 和 'air'
},
},
= { -- 工作等级作为表名
['police'] = { -- 车辆/直升机/车辆生成代码/模型名称
label = '警车',
category = 'land', -- 选项为 'land' 和 'air'
},
['police2'] = { -- 车辆/直升机/车辆生成代码/模型名称
label = '警车 #2',
category = 'land', -- 选项为 'land' 和 'air'
},
['polmav'] = { -- 车辆/直升机/车辆生成代码/模型名称
label = 'Maverick',
category = 'air', -- 选项为 'land' 和 'air'
},
},
}
}
},
}
如果您有任何其他问题或需要进一步的帮助,请告诉我!
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