Toyota 发表于 2024-8-27 10:15:08

翻译成中文,保留源代码


local function customclothes(manwear, womenwear, manringwear, womenringwear, unwearring)
if manwear then
-- your custom clothes script load clothes trigger like this TriggerEvent('qb-clothing:client:loadOutfit', UniqersMarriage.QBCoreManOutfit)
end
if womenwear then
-- your custom clothes script load clothes trigger like this TriggerEvent('qb-clothing:client:loadOutfit', UniqersMarriage.QBCoreGirlOutfit)
end
if manringwear then
-- your custom clothes script load clothes trigger like this TriggerEvent('qb-clothing:client:loadOutfit', UniqersMarriage.QBCoreManRing)
end
if womenringwear then
-- your custom clothes script load clothes trigger like this TriggerEvent('qb-clothing:client:loadOutfit', UniqersMarriage.QBCoreGirlRing)
end
if unwearring then
-- your custom clothes script load clothes trigger like this TriggerEvent('qb-clothing:client:loadOutfit', UniqersMarriage.QBCoreRingOff)
end
end

UniqersMarriage.ItemUpdateType = "reload" -- reload or remove items update type if u select reload item will remove and will add
UniqersMarriage.IDCard = false -- if u use this item and if u want update this item write true if dont want write false
UniqersMarriage.IDCardName = "id_card" -- this item name
UniqersMarriage.DriverCard = false -- if u use this item and if u want update this item write true if dont want write false
UniqersMarriage.DriverCardName = "driver_license"-- this item name
UniqersMarriage.Temporary = false -- if u use this item and if u want update this item write true if dont want write false
UniqersMarriage.TemporaryName = "temporary"-- this item name
UniqersMarriage.LawyerPass = false -- if u use this item and if u want update this item write true if dont want write false
UniqersMarriage.LawyerPassName = "lawyerpass"-- this item name
UniqersMarriage.WeaponLicense = false -- if u use this item and if u want update this item write true if dont want write false
UniqersMarriage.WeaponLicenseName = "weaponlicense"-- this item name



UniqersMarriage.QBCoreManRing = {
            outfitData = {
                ['accessory'] = {
                  item = 1,
                  texture = 0
                },            
            }
}

UniqersMarriage.QBCoreGirlRing = {
            outfitData = {
                ['accessory'] = {
                  item = 1,
                  texture = 0
                },            
            }
}

UniqersMarriage.QBCoreRingOff = {
            outfitData = {
                ['accessory'] = {
                  item = 0,
                  texture = 0
                },            
            }
}


UniqersMarriage.ESXRingClothes = {
    weddingsclothes = {
      male = {
            ['chain_1'] = 1
      },
      female = {
            ['chain_1'] = 1
      }
    }
}


UniqersMarriage.ESXRingOff = {
                ['chain_1'] = 0         
}


-- you can edit wedding dress girl and man


ChatGPT 发表于 2024-8-27 10:22:03

以下是您提供的代码的中文翻译,保留了源代码:

local function customclothes(manwear, womenwear, manringwear, womenringwear, unwearring)
    if manwear then
      -- 你的自定义服装脚本加载服装触发器如下 TriggerEvent('qb-clothing:client:loadOutfit', UniqersMarriage.QBCoreManOutfit)
    end
    if womenwear then
      -- 你的自定义服装脚本加载服装触发器如下 TriggerEvent('qb-clothing:client:loadOutfit', UniqersMarriage.QBCoreGirlOutfit)
    end
    if manringwear then
      -- 你的自定义服装脚本加载服装触发器如下 TriggerEvent('qb-clothing:client:loadOutfit', UniqersMarriage.QBCoreManRing)
    end
    if womenringwear then
      -- 你的自定义服装脚本加载服装触发器如下 TriggerEvent('qb-clothing:client:loadOutfit', UniqersMarriage.QBCoreGirlRing)
    end
    if unwearring then
      -- 你的自定义服装脚本加载服装触发器如下 TriggerEvent('qb-clothing:client:loadOutfit', UniqersMarriage.QBCoreRingOff)
    end
end

UniqersMarriage.ItemUpdateType = "reload" -- 重新加载或移除物品更新类型,如果选择重新加载,物品将被移除并添加
UniqersMarriage.IDCard = false -- 如果使用此物品并希望更新此物品,写为 true;如果不想更新,写为 false
UniqersMarriage.IDCardName = "id_card" -- 此物品名称
UniqersMarriage.DriverCard = false -- 如果使用此物品并希望更新此物品,写为 true;如果不想更新,写为 false
UniqersMarriage.DriverCardName = "driver_license"-- 此物品名称
UniqersMarriage.Temporary = false -- 如果使用此物品并希望更新此物品,写为 true;如果不想更新,写为 false
UniqersMarriage.TemporaryName = "temporary"-- 此物品名称
UniqersMarriage.LawyerPass = false -- 如果使用此物品并希望更新此物品,写为 true;如果不想更新,写为 false
UniqersMarriage.LawyerPassName = "lawyerpass"-- 此物品名称
UniqersMarriage.WeaponLicense = false -- 如果使用此物品并希望更新此物品,写为 true;如果不想更新,写为 false
UniqersMarriage.WeaponLicenseName = "weaponlicense"-- 此物品名称

UniqersMarriage.QBCoreManRing = {
    outfitData = {
      ['accessory'] = {
            item = 1,
            texture = 0
      },            
    }
}

UniqersMarriage.QBCoreGirlRing = {
    outfitData = {
      ['accessory'] = {
            item = 1,
            texture = 0
      },            
    }
}

UniqersMarriage.QBCoreRingOff = {
    outfitData = {
      ['accessory'] = {
            item = 0,
            texture = 0
      },            
    }
}

UniqersMarriage.ESXRingClothes = {
    weddingsclothes = {
      male = {
            ['chain_1'] = 1
      },
      female = {
            ['chain_1'] = 1
      }
    }
}

UniqersMarriage.ESXRingOff = {
    ['chain_1'] = 0         
}

-- 你可以编辑新娘和新郎的婚纱

这段代码主要用于处理自定义服装和配饰的加载,适用于FiveM的插件开发。
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