翻译一下
------------------------------------------------------------------------ Garbage Configuration Options --
-- The following options can be changed to make your --
-- Garbage job unique and suit your server --
----------------------------------------------------------------------
local Garbage_Options = {
Boss = {
Location = vector4(-319.23, -1545.41, 27.8, 327.55),
Model = 's_m_y_garbage',
},
Sprite = {
icon = 318,
colour = 36,
name = '垃圾管理公司',
},
Truck = {
Spawn = vector4(-320.69, -1527.13, 27.55, 274.8),
Type = {
'trash',
'trash2',
}
},
Payment = {
flatRate = false,
flatRateAmount = 100,
DistanceMultiplier = 1.8, -- 仅当 flatRate = false 时才适用,根据从接送到下车的距离乘以支付司机。
itemList = {
{name = 'rubber', min = 1, max = 2},
{name = 'metalscrap', min = 1, max = 2},
},
},
SearchGarbage = false,
Objects = {
-1096777189,
666561306,
1437508529,
-1426008804,
-228596739,
651101403,
-58485588,
218085040,
},
}
local garbagejobOptions = {
AllowMarker = true,
LocationMarker = 3,
Location = {
vector3(114.83,-1462.31, 29.29508),
vector3(-6.04,-1566.23, 29.209197),
vector3(-1.88,-1729.55, 29.300233),
vector3(159.09,-1816.69, 27.91234),
vector3(358.94,-1805.07, 28.96659),
vector3(481.36,-1274.82, 29.64475),
vector3(127.9472,-1057.73, 29.19237),
vector3(-1613.123, -509.06, 34.99874),
vector3(342.78,-1036.47, 29.19420),
vector3(383.03,-903.60, 29.15601),
vector3(165.44,-1074.68, 28.90792),
vector3(50.42,-1047.98, 29.31497),
vector3(-1463.92, -623.96, 30.20619),
vector3(443.96,-574.33, 28.49450),
vector3(-1255.41,-1286.82,3.58411),
vector3(-1229.35, -1221.41, 6.44954),
vector3(-31.94,-93.43, 57.24907),
vector3(274.31,-164.43, 60.35734),
vector3(-364.33,-1864.71, 20.24249),
vector3(-1239.42, -1401.13, 3.75217),
},
}
----------------------------------------------------------------------
-- Garbage Script --
-- It is NOT recommended to change any of the following --
----------------------------------------------------------------------
local PedSpawned = false
local garbageOnJob = false
local garbagebag = nil
local searched = {}
local searching = false
local assignedRoute = {}
local totaldist = 0
if Config.GarbageJobOn then
CreateThread(function()
JobBlip(Garbage_Options.Boss.Location, Garbage_Options.Sprite.icon, Garbage_Options.Sprite.colour, Garbage_Options.Sprite.name)
Job3DText(Garbage_Options.Boss.Location, 'angelicxs-CivilianJobs:GarbageJob:AskForWork', 'angelicxs-CivilianJobs:GarbageJob:HowTo')
while true do
local Pos = GetEntityCoords(PlayerPedId())
local GarbageBoss = vector3(Garbage_Options.Boss.Location.x, Garbage_Options.Boss.Location.y, Garbage_Options.Boss.Location.z)
local Dist = #(Pos - GarbageBoss)
if Dist <= 50 and not PedSpawned then
TriggerEvent('angelicxs-CivilianJobs:MAIN:SpawnBossNPC', Garbage_Options.Boss.Model, Garbage_Options.Boss.Location, 'angelicxs-CivilianJobs:GarbageJob:AskForWork', 'angelicxs-CivilianJobs:GarbageJob:HowTo', ' GarbageJob.lua')
PedSpawned = true
elseif PedSpawned and Dist > 50 then
PedSpawned = false
end
Wait(2000)
end
end)
RegisterNetEvent('angelicxs-CivilianJobs:GarbageJob:HowTo', function()
TriggerEvent('angelicxs-CivilianJobs:Notify', Config.Lang['garbage_how_to'], Config.LangType['info'])
--print(Config.Lang['garbage_how_to'])
end)
RegisterNetEvent('angelicxs-CivilianJobs:GarbageJob:AskForWork', function()
if FreeWork or PlayerJob == Config.GarbageJobName then
if not MissionVehicle then
local ChosenVehicle = Randomizer(Garbage_Options.Truck.Type, 'angelicxs-CivilianJobs:GarbageJob:AskForWork')
TriggerEvent('angelicxs-CivilianJobs:MAIN:CreateVehicle', ChosenVehicle, Garbage_Options.Truck.Spawn, 'angelicxs-CivilianJobs:GarbageJob:AskForWork')
while not DoesEntityExist(MissionVehicle) do
Wait(25)
end
TriggerEvent('angelicxs-CivilianJobs:GarbageJob:BeginWork')
else
TriggerEvent('angelicxs-CivilianJobs:GarbageJob:BeginWork')
end
else
TriggerEvent('angelicxs-CivilianJobs:Notify', Config.Lang['wrong_job'], Config.LangType['error'])
end
end)
RegisterNetEvent('angelicxs-CivilianJobs:GarbageJob:BeginWork', function()
if not garbageOnJob then
garbageOnJob = true
TriggerEvent('angelicxs-CivilianJobs:Notify', Config.Lang['garbage_start'], Config.LangType['info'])
local assigned = GarbageRouteMaker()
while not assigned do Wait(25) end
GarbageRouteManager()
else
TriggerEvent('angelicxs-CivilianJobs:Notify', Config.Lang['garbage_on_job'], Config.LangType['error'])
end
end)
if Garbage_Options.SearchGarbage then
if Config.UseThirdEye then
CreateThread(function()
if Config.ThirdEyeName == 'ox_target' then
local ox_options = {
{
name = 'SearchGarbageBin',
onSelect = function()
ThirdEyeGarbageSearch()
end,
label = Config.Lang['garbage_search_bin'],
canInteract = function(entity)
if searching then return false else
return not searched
end
end,
},
}
exports.ox_target:addModel(Garbage_Options.Objects, ox_options)
else
exports:AddTargetModel(Garbage_Options.Objects, {
options = {
{
action = function()
ThirdEyeGarbageSearch()
end,
label = Config.Lang['garbage_search_bin'],
canInteract = function(entity)
if searching then return false else
return not searched
end
end,
},
},
distance = 2
})
end
end)
function ThirdEyeGarbageSearch()
local pos = GetEntityCoords(PlayerPedId())
for i=1, #Garbage_Options.Objects do
local garbage = GetClosestObjectOfType(pos, 10.5, Garbage_Options.Objects, false, false, false)
if not searched then
searched = true
searching = true
SearchGarbage()
break
end
end
end
end
if Config.Use3DText then
CreateThread(function()
while Garbage_Options.SearchGarbage do
local sleep = 1200
local ped = PlayerPedId()
local inVehicle = IsPedInAnyVehicle(ped, false)
if not inVehicle then
local pos = GetEntityCoords(ped)
for i=1, #Garbage_Options.Objects do
local garbage = GetClosestObjectOfType(pos, 10.5, Garbage_Options.Objects, false, false, false)
local propPos = GetEntityCoords(garbage)
local dist = #(pos-propPos)
if dist <= 10 and not searched then
sleep = 0
if dist <= 3 then
DrawText3Ds(propPos.x, propPos.y, propPos.z, Config.Lang['garbage_search_bin_3D'])
if IsControlJustReleased(0, 38) and not searching then
searched = true
searching = true
SearchGarbage()
end
end
end
end
end
Wait(sleep)
end
end)
end
end
function GarbageRouteMaker()
local init = vector3(Garbage_Options.Truck.Spawn.x, Garbage_Options.Truck.Spawn.y, Garbage_Options.Truck.Spawn.z)
local previousLocation = init
for i =1, #garbagejobOptions.Location do
local spot = garbagejobOptions.Location
local routeAdd = math.random(1,3) -- 33% to add route to route
if routeAdd == 1 then
table.insert(assignedRoute, spot)
local dist = #(previousLocation-spot)
previousLocation = spot
totaldist = totaldist + math.floor(dist)
end
end
return true
end
function GarbageRouteManager()
local bag = false
local routenumber = 0
for i = 1, #assignedRoute do
if not garbageOnJob then return end
routenumber = routenumber + 1
TriggerEvent('angelicxs-CivilianJobs:MAIN:RouteMarker', false, assignedRoute, '垃圾位置', 'GarbageRouteManager()')
while true do
local sleep = 1100
local ped = PlayerPedId()
local coord = GetEntityCoords(ped)
local dist = #(coord-assignedRoute)
local inVehicle = IsPedInAnyVehicle(ped, false)
if dist <= 50 then
sleep = 500
if dist <= 25 then
sleep = 0
if garbagejobOptions.AllowMarker then
DrawMarker(garbagejobOptions.LocationMarker, assignedRoute.x, assignedRoute.y, (assignedRoute.z+2), 0.0, 0.0, 0.0, 0.0, 180.0, 0.0, 2.0, 2.0, 2.0, 100, 200, 50, 255, true, true, 2, 0.0, false, false, false)
end
if not garbagebag then
if dist <= 5 then
if not inVehicle then
DrawText3Ds(assignedRoute.x, assignedRoute.y, assignedRoute.z, Config.Lang['garbage_get_garbage'])
if IsControlJustReleased(0,47) then
GetGarbage()
end
end
end
else
local vehiclecoords = GetOffsetFromEntityInWorldCoords(MissionVehicle, 0.0, -4.5, 0.0)
local vDist = #(coord-vehiclecoords)
if vDist <= 5 then
DrawText3Ds(vehiclecoords.x, vehiclecoords.y, vehiclecoords.z, Config.Lang['garbage_put_garbage'])
if IsControlJustReleased(0,47) then
PutGarbage()
TriggerEvent('angelicxs-CivilianJobs:Notify', Config.Lang['garbage_in_truck'], Config.LangType['info'])
break
end
end
end
end
end
Wait(sleep)
end
end
TriggerEvent('angelicxs-CivilianJobs:MAIN:RouteMarker', false, vector3(Garbage_Options.Truck.Spawn.x, Garbage_Options.Truck.Spawn.y, Garbage_Options.Truck.Spawn.z), '垃圾总站', 'GarbageRouteManager()')
TriggerEvent('angelicxs-CivilianJobs:Notify', Config.Lang['garbage_route_complete'], Config.LangType['success'])
if Garbage_Options.Payment.flatRate then
local p = math.floor(routenumber * Garbage_Options.Payment.flatRateAmount)
PaymentFlat(tonumber(p), 'Garbage Job - GarbageRouteManager()')
else
PaymentFlat((tonumber(totaldist)*tonumber(Garbage_Options.Payment.DistanceMultiplier)), 'Garbage Job - GarbageRouteManager()') -- for distance based payments
end
garbageOnJob = false
totaldist = 0
assignedRoute = {}
end
function GetGarbage()
local ped = PlayerPedId()
local bag = HashGrabber('prop_cs_rub_binbag_01')
FreezeEntityPosition(ped, true)
LoadAnim('anim@amb@clubhouse@tutorial@bkr_tut_ig3@')
LoadAnim('missfbi4prepp1')
TaskPlayAnim(ped,"anim@amb@clubhouse@tutorial@bkr_tut_ig3@","machinic_loop_mechandplayer",1.0, -1.0, -1, 49, 0, 0, 0, 0)
Wait(math.random(1000,5000))
FreezeEntityPosition(ped, false)
ClearPedTasks(ped)
garbagebag = CreateObject(bag, 0, 0, 0, true, true, true)
TaskPlayAnim(ped, 'missfbi4prepp1', '_bag_walk_garbage_man', 6.0, -6.0, -1, 49, 0, 0, 0, 0)
AttachEntityToEntity(garbagebag, ped, GetPedBoneIndex(ped, 57005), 0.12, 0.0, -0.05, 220.0, 120.0, 0.0, true, true, false, true, 1, true)
CreateThread(function()
while garbagebag do
local player = PlayerPedId()
if IsEntityPlayingAnim(ped, 'missfbi4prepp1', '_bag_throw_garbage_man',3) then
elseif not IsEntityPlayingAnim(ped, 'missfbi4prepp1', '_bag_walk_garbage_man',3) then
ClearPedTasks(ped)
TaskPlayAnim(ped, 'missfbi4prepp1', '_bag_walk_garbage_man', 6.0, -6.0, -1, 49, 0, 0, 0, 0)
end
Wait(0)
end
RemoveAnimDict("missfbi4prepp1")
RemoveAnimDict("anim@amb@clubhouse@tutorial@bkr_tut_ig3@")
end)
end
function PutGarbage()
local ped = PlayerPedId()
LoadAnim('missfbi4prepp1')
TaskPlayAnim(ped, 'missfbi4prepp1', '_bag_throw_garbage_man', 8.0, 8.0, 1100, 48, 0.0, 0, 0, 0)
FreezeEntityPosition(ped, true)
SetEntityHeading(ped, GetEntityHeading(MissionVehicle))
Wait(1250)
DetachEntity(garbagebag, 1, false)
DeleteObject(garbagebag)
TaskPlayAnim(ped, 'missfbi4prepp1', 'exit', 8.0, 8.0, 1100, 48, 0.0, 0, 0, 0)
garbagebag = nil
FreezeEntityPosition(ped, false)
RemoveAnimDict("missfbi4prepp1")
end
function SearchGarbage()
local ped = PlayerPedId()
FreezeEntityPosition(ped, true)
LoadAnim('anim@amb@clubhouse@tutorial@bkr_tut_ig3@')
TaskPlayAnim(ped,"anim@amb@clubhouse@tutorial@bkr_tut_ig3@","machinic_loop_mechandplayer",1.0, -1.0, -1, 49, 0, 0, 0, 0)
Wait(math.random(1000,5000))
local getItem = math.random(1,3) -- 33% to actually find item
if getItem == 1 then
TriggerEvent('angelicxs-CivilianJobs:Notify', Config.Lang['garbage_item_find'], Config.LangType['success'])
local item = Randomizer(Garbage_Options.Payment.itemList, 'angelicxs-CivilianJobs:GarbageJob:SearchGarbage()')
while not item do Wait(10) end
PaymentItem(item, 'Garbage Job Searching Bin - angelicxs-CivilianJobs:GarbageJob:SearchGarbage()')
else
TriggerEvent('angelicxs-CivilianJobs:Notify', Config.Lang['garbage_item_nofind'], Config.LangType['info'])
end
FreezeEntityPosition(ped, false)
ClearPedTasks(ped)
RemoveAnimDict("anim@amb@clubhouse@tutorial@bkr_tut_ig3@")
Wait(1000)
searching = false
end
AddEventHandler('angelicxs-CivilianJobs:Main:ResetJobs', function()
if DoesEntityExist(garbagebag) then
RemoveAnimDict("missfbi4prepp1")
RemoveAnimDict("anim@amb@clubhouse@tutorial@bkr_tut_ig3@")
local ped = PlayerPedId()
DetachEntity(garbagebag, 1, false)
DeleteObject(garbagebag)
ClearPedTasks(ped)
end
PedSpawned = false
garbageOnJob = false
garbagebag = nil
searched = {}
searching = false
assignedRoute = {}
totaldist = 0
end)
end
这段脚本是用来配置垃圾清理任务的参数和选项,以及与垃圾相关的一些操作。其中包括了垃圾公司老板的位置、垃圾车的生成点和类型、支付方式、垃圾搜索等等。另外还包括了垃圾任务的脚本,以及一些事件的注册和处理,最后也涉及到了垃圾的搜索和互动的一些设置。根据现有的代码结构和功能,这些代码应该放在服务端的脚本文件中。
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