乐乐乐 发表于 2024-7-7 00:19:45

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name = "Always Shop",
                licenseType = "",
                currency = "money",
                hasOwner = false, -- when this is false you don't need all the config elements but dont forget to add on Config.ShowVehicle and Config.TransitionCamerasOffset
                coords = {x = 0, y = 0, z = 0},
                sellVehicleCoords = {x = -70.91, y = -1123.73, z = 24.60},
                sellVehicleMarker = {id = 1, color = {r = 255, g = 0, b = 0, a = 90}, size = {x = 4.0, y = 4.0, z = 1.5}, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0},
                radius = 1,
                blip = {blipId = 225, blipColor = 3, blipScale = 0.9, blipText = "Vehicleshop"},
                marker = {id = 20, color = {r = 31, g = 94, b = 255, a = 90}, size = {x = 0.5, y = 0.5, z = 0.5}, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0},
                type = "vehicles",
                id = "alwaysshop1",
        },
        {
                name = "Air Shop",
                licenseType = "",
                currency = "bank",
                hasOwner = true,
                coords = {x = -949.5, y = -2946.55, z = 13.95},
                sellVehicleCoords = {x = -959.5, y = -2946.55, z = 12.76},
                sellVehicleMarker = {id = 1, color = {r = 255, g = 0, b = 0, a = 90}, size = {x = 4.0, y = 4.0, z = 1.5}, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0},
                ownerCoords = {x = -941.51, y = -2955.03, z = 13.95},
                spawnFlatbedPos = {x = -947.62, y = -2976.86, z = 13.95, h = 270.0},
                towCoords = {bone = 'bodyshell', xPos = 0.0, yPos = -2.35, zPos = 1.0},
                missionsVehicleSpawn = {
                        {x = -1835.77, y = 2979.52, z = 32.81, h = 100.0},
                },
                radius = 1,
                price = 12000,
                blip = {blipId = 64, blipColor = 3, blipScale = 0.9, blipText = "Air shop"},
                ownerBlip = {blipId = 64, blipColor = 2, blipScale = 0.9, blipText = "Air shop Panel"},
                buyBlip = {blipId = 64, blipColor = 1, blipScale = 0.9, blipText = "Air shop to buy"},
                marker = {id = 20, color = {r = 31, g = 94, b = 255, a = 90}, size = {x = 0.5, y = 0.5, z = 0.5}, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0},
                ownerMarker = {id = 21, color = {r = 31, g = 94, b = 255, a = 90}, size = {x = 0.5, y = 0.5, z = 0.5}, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0},
                bigVehicles = true,
                type = "air",
                id = "air1",
        },
        {
                name = "Water Shop",
                licenseType = "boat",
                currency = "bank",
                hasOwner = true,
                coords = {x = -720.77, y = -1324.92, z = 1.6},
                sellVehicleCoords = {x = -721.56, y = -1306.7, z = 3.82},
                sellVehicleMarker = {id = 1, color = {r = 255, g = 0, b = 0, a = 90}, size = {x = 4.0, y = 4.0, z = 1.5}, radius = 2.5, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0},
                ownerCoords = {x = -712.16, y = -1298.88, z = 5.1},
                spawnFlatbedPos = {x = -719.77, y = -1286.15, z = 5.0, h = 120.0},
                towCoords = {bone = 'bodyshell', xPos = 0.0, yPos = -2.35, zPos = 1.0},
                missionsVehicleSpawn = {
                        {x = -758.15, y = -1488.26, z = 5.0, h = 280.0},
                },
                radius = 1,
                price = 14000,
                blip = {blipId = 427, blipColor = 3, blipScale = 0.9, blipText = "Water shop"},
                ownerBlip = {blipId = 427, blipColor = 2, blipScale = 0.9, blipText = "Water shop Panel"},
                buyBlip = {blipId = 427, blipColor = 1, blipScale = 0.9, blipText = "Water shop to buy"},
                marker = {id = 20, color = {r = 31, g = 94, b = 255, a = 90}, size = {x = 0.5, y = 0.5, z = 0.5}, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0},
                ownerMarker = {id = 21, color = {r = 31, g = 94, b = 255, a = 90}, size = {x = 0.5, y = 0.5, z = 0.5}, bobUpAndDown = 0, faceCamera = 0, rotate = 1, drawOnEnts = 0, textureDict = 0, textureName = 0},
                bigVehicles = true,
                type = "water",
                id = "water1",

ChatGPT 发表于 2024-7-7 00:20:16

名称 = "常驻商店",
                许可证类型 = "",
                货币 = "金钱",
                有所有者 = false, -- 当为false时,您不需要所有配置元素,但别忘记在Config.ShowVehicle和Config.TransitionCamerasOffset上添加
                坐标 = {x = 0, y = 0, z = 0},
                出售车辆坐标 = {x = -70.91, y = -1123.73, z = 24.60},
                出售车辆标志 = {id = 1, 颜色 = {r = 255, g = 0, b = 0, a = 90}, 大小 = {x = 4.0, y = 4.0, z = 1.5}, 半径 = 2.5, 上下浮动 = 0, 面向摄像机 = 0, 旋转 = 1, 绘制在实体上 = 0, 纹理字典 = 0, 纹理名称 = 0},
                半径 = 1,
                地图标记 = {标志ID = 225, 标志颜色 = 3, 标志比例 = 0.9, 标志文本 = "车辆商店"},
                标志 = {id = 20, 颜色 = {r = 31, g = 94, b = 255, a = 90}, 大小 = {x = 0.5, y = 0.5, z = 0.5}, 上下浮动 = 0, 面向摄像机 = 0, 旋转 = 1, 绘制在实体上 = 0, 纹理字典 = 0, 纹理名称 = 0},
                类型 = "车辆",
                id = "alwaysshop1",
        },
        {
                名称 = "空中商店",
                许可证类型 = "",
                货币 = "银行",
                有所有者 = true,
                坐标 = {x = -949.5, y = -2946.55, z = 13.95},
                出售车辆坐标 = {x = -959.5, y = -2946.55, z = 12.76},
                出售车辆标志 = {id = 1, 颜色 = {r = 255, g = 0, b = 0, a = 90}, 大小 = {x = 4.0, y = 4.0, z = 1.5}, 半径 = 2.5, 上下浮动 = 0, 面向摄像机 = 0, 旋转 = 1, 绘制在实体上 = 0, 纹理字典 = 0, 纹理名称 = 0},
                所有者坐标 = {x = -941.51, y = -2955.03, z = 13.95},
                生成平板卡车位置 = {x = -947.62, y = -2976.86, z = 13.95, h = 270.0},
                拖车坐标 = {骨骼 = 'bodyshell', xPos = 0.0, yPos = -2.35, zPos = 1.0},
                任务车辆生成 = {
                        {x = -1835.77, y = 2979.52, z = 32.81, h = 100.0},
                },
                半径 = 1,
                价格 = 12000,
                地图标志 = {标志ID = 64, 标志颜色 = 3, 标志比例 = 0.9, 标志文本 = "空中商店"},
                所有者标志 = {标志ID = 64, 标志颜色 = 2, 标志比例 = 0.9, 标志文本 = "空中商店面板"},
                购买标志 = {标志ID = 64, 标志颜色 = 1, 标志比例 = 0.9, 标志文本 = "购买空中商店"},
                标志 = {id = 20, 颜色 = {r = 31, g = 94, b = 255, a = 90}, 大小 = {x = 0.5, y = 0.5, z = 0.5}, 上下浮动 = 0, 面向摄像机 = 0, 旋转 = 1, 绘制在实体上 = 0, 纹理字典 = 0, 纹理名称 = 0},
                所有者标志 = {id = 21, 颜色 = {r = 31, g = 94, b = 255, a = 90}, 大小 = {x = 0.5, y = 0.5, z = 0.5}, 上下浮动 = 0, 面向摄像机 = 0, 旋转 = 1, 绘制在实体上 = 0, 纹理字典 = 0, 纹理名称 = 0},
                大型车辆 = true,
                类型 = "空中",
                id = "air1",
        },
        {
                名称 = "水上商店",
                许可证类型 = "船",
                货币 = "银行",
                有所有者 = true,
                坐标 = {x = -720.77, y = -1324.92, z = 1.6},
                出售车辆坐标 = {x = -721.56, y = -1306.7, z = 3.82},
                出售车辆标志 = {id = 1, 颜色 = {r = 255, g = 0, b = 0, a = 90}, 大小 = {x = 4.0, y = 4.0, z = 1.5}, 半径 = 2.5, 上下浮动 = 0, 面向摄像机 = 0, 旋转 = 1, 绘制在实体上 = 0, 纹理字典 = 0, 纹理名称 = 0},
                所有者坐标 = {x = -712.16, y = -1298.88, z = 5.1},
                生成平板卡车位置 = {x = -719.77, y = -1286.15, z = 5.0, h = 120.0},
                拖车坐标 = {骨骼 = 'bodyshell', xPos = 0.0, yPos = -2.35, zPos = 1.0},
                任务车辆生成 = {
                        {x = -758.15, y = -1488.26, z = 5.0, h = 280.0},
                },
                半径 = 1,
                价格 = 14000,
                地图标志 = {标志ID = 427, 标志颜色 = 3, 标志比例 = 0.9, 标志文本 = "水上商店"},
                所有者标志 = {标志ID = 427, 标志颜色 = 2, 标志比例 = 0.9, 标志文本 = "水上商店面板"},
                购买标志 = {标志ID = 427, 标志颜色 = 1, 标志比例 = 0.9, 标志文本 = "购买水上商店"},
                标志 = {id = 20, 颜色 = {r = 31, g = 94, b = 255, a = 90}, 大小 = {x = 0.5, y = 0.5, z = 0.5}, 上下浮动 = 0, 面向摄像机 = 0, 旋转 = 1, 绘制在实体上 = 0, 纹理字典 = 0, 纹理名称 = 0},
                所有者标志 = {id = 21, 颜色 = {r = 31, g = 94, b = 255, a = 90}, 大小 = {x = 0.5, y = 0.5, z = 0.5}, 上下浮动 = 0, 面向摄像机 = 0, 旋转 = 1, 绘制在实体上 = 0, 纹理字典 = 0, 纹理名称 = 0},
                大型车辆 = true,
                类型 = "水上",
                id = "water1",
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