枪mod数据伤害数据和其他数据怎么调整,求
问一下,枪mod数据伤害数据和其他数据怎么调整,看见weapons.meta里面一脸懵逼,看的我头脑萎缩了,求<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="423"/>
<Entry>SLOT_WEAPON_josm4a4ch</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<Infos>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_josm4a4ch</Name>
<Model>josm4a4ch</Model>
<Audio>AUDIO_ITEM_CARBINERIFLE</Audio>
<Slot>SLOT_WEAPON_josm4a4ch</Slot>
<DamageType>BULLET</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>INSTANT_HIT</FireType>
<WheelSlot>WHEEL_RIFLE</WheelSlot>
<Group>GROUP_RIFLE</Group>
<AmmoInfo ref="AMMO_RIFLE"/>
<AimingInfo ref="RIFLE_LO_BASE_STRAFE"/>
<ClipSize value="30"/>
<AccuracySpread value="3.000000"/>
<AccurateModeAccuracyModifier value="0.500000"/>
<RunAndGunAccuracyModifier value="2.000000"/>
<RunAndGunAccuracyMaxModifier value="1.000000"/>
<RecoilAccuracyMax value="0.500000"/>
<RecoilErrorTime value="3.000000"/>
<RecoilRecoveryRate value="1.000000"/>
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
<MinHeadShotDistanceAI value="1000.000000"/>
<MaxHeadShotDistanceAI value="1000.000000"/>
<HeadShotDamageModifierAI value="1000.000000"/>
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
<MinHeadShotDistancePlayer value="5.000000"/>
<MaxHeadShotDistancePlayer value="40.000000"/>
<HeadShotDamageModifierPlayer value="18.000000"/>
<Damage value="32.000000"/>
<DamageTime value="0.000000"/>
<DamageTimeInVehicle value="0.000000"/>
<DamageTimeInVehicleHeadShot value="0.000000"/>
<HitLimbsDamageModifier value="0.500000"/>
<NetworkHitLimbsDamageModifier value="0.800000"/>
<LightlyArmouredDamageModifier value="0.750000"/>
<Force value="75.000000"/>
<ForceHitPed value="140.000000"/>
<ForceHitVehicle value="1200.000000"/>
<ForceHitFlyingHeli value="1250.000000"/>
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="80.000000"/>
<ForceBack value="50.000000"/>
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="60.000000"/>
<ForceBack value="90.000000"/>
</Item>
<Item>
<BoneTag>BONETAG_L_THIGH</BoneTag>
<ForceFront value="40.000000"/>
<ForceBack value="1.000000"/>
</Item>
<Item>
<BoneTag>BONETAG_R_THIGH</BoneTag>
<ForceFront value="40.000000"/>
<ForceBack value="1.000000"/>
</Item>
<Item>
<BoneTag>BONETAG_L_CALF</BoneTag>
<ForceFront value="70.000000"/>
<ForceBack value="80.000000"/>
</Item>
<Item>
<BoneTag>BONETAG_R_CALF</BoneTag>
<ForceFront value="60.000000"/>
<ForceBack value="100.000000"/>
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000"/>
<ForceFalloffRangeStart value="0.000000"/>
<ForceFalloffRangeEnd value="50.000000"/>
<ForceFalloffMin value="1.000000"/>
<ProjectileForce value="0.000000"/>
<FragImpulse value="600.000000"/>
<Penetration value="0.100000"/>
<VerticalLaunchAdjustment value="0.000000"/>
<DropForwardVelocity value="0.000000"/>
<Speed value="2000.000000"/>
<BulletsInBatch value="1"/>
<BatchSpread value="0.000000"/>
<ReloadTimeMP value="-1.000000"/>
<ReloadTimeSP value="-1.000000"/>
<VehicleReloadTime value="1.000000"/>
<AnimReloadRate value="1.000000"/>
<BulletsPerAnimLoop value="1"/>
<TimeBetweenShots value="0.135000"/>
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
<SpinUpTime value="0.000000"/>
<SpinTime value="0.000000"/>
<SpinDownTime value="0.000000"/>
<AlternateWaitTime value="-1.000000"/>
<BulletBendingNearRadius value="0.000000"/>
<BulletBendingFarRadius value="0.750000"/>
<BulletBendingZoomedRadius value="0.375000"/>
<FirstPersonBulletBendingNearRadius value="0.000000"/>
<FirstPersonBulletBendingFarRadius value="0.750000"/>
<FirstPersonBulletBendingZoomedRadius value="0.375000"/>
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
<FlashFx>muz_assault_rifle</FlashFx>
<FlashFxAlt>muz_alternate_star</FlashFxAlt>
<FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
<FlashFxAltFP/>
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
<MuzzleSmokeFxMinLevel value="0.300000"/>
<MuzzleSmokeFxIncPerShot value="0.100000"/>
<MuzzleSmokeFxDecPerSec value="0.250000"/>
<ShellFx>eject_auto</ShellFx>
<ShellFxFP>eject_auto_fp</ShellFxFP>
<TracerFx>bullet_tracer</TracerFx>
<PedDamageHash>BulletLarge</PedDamageHash>
<TracerFxChanceSP value="0.150000"/>
<TracerFxChanceMP value="0.750000"/>
<FlashFxChanceSP value="1.000000"/>
<FlashFxChanceMP value="1.000000"/>
<FlashFxAltChance value="0.200000"/>
<FlashFxScale value="1.000000"/>
<FlashFxLightEnabled value="true"/>
<FlashFxLightCastsShadows value="false"/>
<FlashFxLightOffsetDist value="0.000000"/>
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000"/>
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000"/>
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000"/>
<FlashFxLightRangeMinMax x="2.500000" y="3.500000"/>
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000"/>
<GroundDisturbFxEnabled value="false"/>
<GroundDisturbFxDist value="5.000000"/>
<GroundDisturbFxNameDefault/>
<GroundDisturbFxNameSand/>
<GroundDisturbFxNameDirt/>
<GroundDisturbFxNameWater/>
<GroundDisturbFxNameFoliage/>
</Fx>
<InitialRumbleDuration value="90"/>
<InitialRumbleIntensity value="0.700000"/>
<InitialRumbleIntensityTrigger value="0.950000"/>
<RumbleDuration value="90"/>
<RumbleIntensity value="0.100000"/>
<RumbleIntensityTrigger value="0.800000"/>
<RumbleDamageIntensity value="1.000000"/>
<InitialRumbleDurationFps value="150"/>
<InitialRumbleIntensityFps value="1.000000"/>
<RumbleDurationFps value="95"/>
<RumbleIntensityFps value="1.000000"/>
<NetworkPlayerDamageModifier value="1.000000"/>
<NetworkPedDamageModifier value="1.000000"/>
<NetworkHeadShotPlayerDamageModifier value="1.700000"/>
<LockOnRange value="65.000000"/>
<WeaponRange value="120.000000"/>
<BulletDirectionOffsetInDegrees value="0.000000"/>
<AiSoundRange value="-1.000000"/>
<AiPotentialBlastEventRange value="-1.000000"/>
<DamageFallOffRangeMin value="47.500000"/>
<DamageFallOffRangeMax value="120.000000"/>
<DamageFallOffModifier value="0.300000"/>
<VehicleWeaponHash/>
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash/>
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
<AlternativeOrScopedCameraHash/>
<RunAndGunAlternativeOrScopedCameraHash/>
<CinematicShootingAlternativeOrScopedCameraHash/>
<CameraFov value="35.000000"/>
<FirstPersonScopeFov value="20.00000"/>
<FirstPersonScopeAttachmentFov value="20.00000"/>
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000"/>
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000"/>
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
<FirstPersonScopeOffset x="0.00000" y="-0.0200" z="-0.0230"/>
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="-0.0280"/>
<FirstPersonScopeRotationOffset x="-0.70000" y="0.0000" z="0.0000"/>
<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/>
<FirstPersonAsThirdPersonIdleOffset x="-0.07500000" y="0.000000" z="-0.05"/>
<FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000"/>
<FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.000000" z="-0.0750000"/>
<FirstPersonAsThirdPersonScopeOffset x="0.075000" y="-0.050000" z="-0.060000"/>
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.1000000" y="0.000000" z="-0.100000"/>
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/>
<FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
<ZoomFactorForAccurateMode value="1.300000"/>
<RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
<RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
<MinTimeBetweenRecoilShakes value="100"/>
<RecoilShakeAmplitude value="0.333000"/>
<ExplosionShakeAmplitude value="-1.000000"/>
<ReticuleHudPosition x="0.000000" y="0.000000"/>
<AimOffsetMin x="0.250000" y="0.200000" z="0.600000"/>
<AimProbeLengthMin value="0.430000"/>
<AimOffsetMax x="0.165000" y="-0.180000" z="0.470000"/>
<AimProbeLengthMax value="0.340000"/>
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000"/>
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000"/>
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000"/>
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000"/>
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000"/>
<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000"/>
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000"/>
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000"/>
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000"/>
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000"/>
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000"/>
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000"/>
<TorsoAimOffset x="-1.000000" y="0.550000"/>
<TorsoCrouchedAimOffset x="0.100000" y="0.120000"/>
<LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000"/>
<ReticuleMinSizeStanding value="0.600000"/>
<ReticuleMinSizeCrouched value="0.500000"/>
<ReticuleScale value="0.300000"/>
<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
<FirstPersonReticuleStyleHash/>
<PickupHash>PICKUP_WEAPON_CARBINERIFLE</PickupHash>
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
<HumanNameHash>WEAPON_josm4a4ch</HumanNameHash>
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
<StatName>CRBNRIFLE</StatName>
<KnockdownCount value="-1"/>
<KillshotImpulseScale value="1.000000"/>
<NmShotTuningSet>Automatic</NmShotTuningSet>
<AttachPoints>
<Item>
<AttachBone>WAPSupp</AttachBone>
<Components>
<Item>
<Default value="true"/>
<Name>josm4a4ch_SUPP</Name>
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPClip</AttachBone>
<Components>
<Item>
<Default value="true"/>
<Name>josm4a4ch_CLIP_02</Name>
</Item>
</Components>
</Item>
</AttachPoints>
<GunFeedBone/>
<TargetSequenceGroup/>
<WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT"/>
<FiringPatternAliases ref="FIRING_PATTERN_RIFLE"/>
<ReloadUpperBodyFixupExpressionData ref="default"/>
<AmmoDiminishingRate value="3"/>
<AimingBreathingAdditiveWeight value="1.000000"/>
<FiringBreathingAdditiveWeight value="1.000000"/>
<StealthAimingBreathingAdditiveWeight value="1.000000"/>
<StealthFiringBreathingAdditiveWeight value="1.000000"/>
<AimingLeanAdditiveWeight value="1.000000"/>
<FiringLeanAdditiveWeight value="1.000000"/>
<StealthAimingLeanAdditiveWeight value="1.000000"/>
<StealthFiringLeanAdditiveWeight value="1.000000"/>
<ExpandPedCapsuleRadius value="0.000000"/>
<AudioCollisionHash/>
<HudDamage value="32"/>
<HudSpeed value="65"/>
<HudCapacity value="40"/>
<HudAccuracy value="55"/>
<HudRange value="45"/>
</Item>
</Infos>
</Item>
</Infos>
<Name>AR</Name>
</CWeaponInfoBlob>
你的目录有中文是不是? 关于如何制作添加武器[附加武器]
https://www.gtagm.cn/forum.php?mod=viewthread&tid=5766&fromuid=1
(出处: FiveM技术教程分享_FiveM中文网_FiveM插件_GTA5游戏管理员)
我之前按照他这个方法好多次,vWeaponsToolkit就是不出现枪的文件,一直识别不了文件,我也不清楚怎么回事{:9_226:} <ClipSize value="200"/>弹夹
<Damage value="49.000000"/>伤害
<RecoilShakeAmplitude value="0.100000"/>后坐力
<WeaponRange value="180.000000"/>射程
<AccuracySpread value="3.000000"/>扩散
<DamageFallOffRangeMin value="50.000000"/>伤害衰减开始距离
<DamageFallOffRangeMax value="180.000000"/>伤害衰减结束距离
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