翻译一下
Config.SitEmote = {
{
name = 'Lean Forward',
dir = 'timetable@ron@ig_3_couch',
anim = 'base',
offset= {f = 0.0, l = 0.0}, -- f->forward, l->left
},
{
name = 'Leg Spread',
dir = 'timetable@ron@ig_5_p3',
anim = 'ig_5_p3_base',
offset= {f = 0.2, l = 0.0},
},
{
name = 'Leg Crossed',
dir = 'timetable@reunited@ig_10',
anim = 'base_amanda',
offset= {f = 0.3, l = -0.2},
},
{
name = 'Leg Crossed 2',
dir = 'mouse@female_smart_sitting_crossed',
anim = 'female_smart_sitting_crossed_clip',
offset= {f = -0.45, l = 0.0},
},
{
name = 'Leg Crossed 3',
dir = 'timetable@jimmy@mics3_ig_15@',
anim = 'mics3_15_base_tracy',
offset= {f = 0.32, l = 0.0},
},
{
name = 'Lean Side',
dir = 'timetable@ron@ron_ig_2_alt1',
anim = 'ig_2_alt1_base',
offset= {f = 0.0, l = 0.1},
},
{
name = 'Smart',
dir = 'mouse@female_smart_sitting',
anim = 'female_smart_sitting_clip',
offset= {f = -0.45, l = 0.0},
},
{
name = 'Leaning Forward',
dir = 'mouse@female_sitting_forward',
anim = 'female_sitting_forward_clip',
offset= {f = -0.7, l = 0.0},
},
{
name = 'Arms Folded',
dir = 'mouse@female_sitting_folded',
anim = 'female_sitting_folded_clip',
offset= {f = -0.45, l = 0.0},
},
{
name = 'Armchair',
dir = 'mouse@femalearmchair',
anim = 'female_armchair_clip_01',
offset= {f = -0.5, l = 0.0},
},
}
Config.SitEmote = {
{
name = '向前倾斜',
dir = 'timetable@ron@ig_3_couch',
anim = 'base',
offset = {f = 0.0, l = 0.0}, -- f->向前, l->向左
},
{
name = '摊开双腿',
dir = 'timetable@ron@ig_5_p3',
anim = 'ig_5_p3_base',
offset = {f = 0.2, l = 0.0},
},
{
name = '交叉双腿',
dir = 'timetable@reunited@ig_10',
anim = 'base_amanda',
offset = {f = 0.3, l = -0.2},
},
{
name = '交叉双腿2',
dir = 'mouse@female_smart_sitting_crossed',
anim = 'female_smart_sitting_crossed_clip',
offset = {f = -0.45, l = 0.0},
},
{
name = '交叉双腿3',
dir = 'timetable@jimmy@mics3_ig_15@',
anim = 'mics3_15_base_tracy',
offset = {f = 0.32, l = 0.0},
},
{
name = '向一侧倾斜',
dir = 'timetable@ron@ron_ig_2_alt1',
anim = 'ig_2_alt1_base',
offset = {f = 0.0, l = 0.1},
},
{
name = '聪明样子',
dir = 'mouse@female_smart_sitting',
anim = 'female_smart_sitting_clip',
offset = {f = -0.45, l = 0.0},
},
{
name = '向前倾斜',
dir = 'mouse@female_sitting_forward',
anim = 'female_sitting_forward_clip',
offset = {f = -0.7, l = 0.0},
},
{
name = '交叉双臂',
dir = 'mouse@female_sitting_folded',
anim = 'female_sitting_folded_clip',
offset = {f = -0.45, l = 0.0},
},
{
name = '扶手椅',
dir = 'mouse@femalearmchair',
anim = 'female_armchair_clip_01',
offset = {f = -0.5, l = 0.0},
},
}
这段代码应该放在服务器的脚本文件中。 <div id="leftFour">
<div class="single-color-section show-join-messages">
<h6>Show Player Join / Leave messages</h6>
<input type="checkbox" id='show-join' name="ShowJoinMessages">
</div>
<div class="single-color-section diable-confirm">
<h6>Disable all confirmation dialogs</h6>
<input type="checkbox" id='disable-confirm' name="DisableConfirm">
</div>
<div class="single-color-section draw-bounding-box">
<h6>Draw Bounding Box (Names)</h6>
<input type="checkbox" id='disable-confirm' name="DrawBoundingBox">
</div>
<div class="single-color-section draw-line-to-players">
<h6>Draw Lines To Players (Names)</h6>
<input type="checkbox" id='draw-line-to-players' name="DrawLineToPlayers">
</div>
<div class="single-color-section main-bg">
<h6>Main Background Color</h6>
<input id='main-bg-colourPicker' type="color" name="">
<button type="submit">Change</button>
</div>
<div class="single-color-section left-bg">
<h6>Left Background Color</h6>
<input id='left-bg-colourPicker' type="color" name="">
<button type="submit">Change</button>
</div>
</div> king1204 发表于 2024-05-17 19:31
Show Player Join / Leave messages
...
这些配置似乎是与Fivem游戏客户端的UI和显示效果相关的。这些配置应该放在客户端脚本中,用于控制游戏界面的外观和行为。 local Translations = {
afk = {
will_kick = 'You are AFK and will be kicked in ',
time_seconds = ' seconds!',
time_minutes = ' minute(s)!',
kick_message = 'You were kicked for being AFK'
},
wash = {
in_progress = "Vehicle is being washed...",
wash_vehicle = " Wash Vehicle",
wash_vehicle_target = "Wash Vehicle",
dirty = "The vehicle isn't dirty",
cancel = "Washing canceled..."
},
consumables = {
eat_progress = "Eating...",
drink_progress = "Drinking...",
liqour_progress = "Drinking liquor...",
coke_progress = "Quick sniff...",
crack_progress = "Smoking crack...",
ecstasy_progress = "Pops Pills",
healing_progress = "Healing",
meth_progress = "Smoking Ass Meth",
joint_progress = "Lighting joint...",
use_parachute_progress = "Putting on parachute...",
pack_parachute_progress = "Packing parachute...",
no_parachute = "You dont have a parachute!",
armor_full = "You already have enough armor on!",
armor_empty = "You're not wearing a vest...",
armor_progress = "Putting on the body armour...",
heavy_armor_progress = "Putting on body armour...",
remove_armor_progress = "Removing the body armour...",
canceled = "Canceled..."
},
cruise = {
unavailable = "Cruise control unavailable",
activated = "Cruise control activated",
deactivated = "Cruise control deactivated"
},
editor = {
started = "Started Recording!",
save = "Saved Recording!",
delete = "Deleted Recording!",
editor = "Later aligator!"
},
firework = {
place_progress = "Placing firework...",
canceled = "Canceled...",
time_left = "Firework launch in ~r~"
},
seatbelt = {
use_harness_progress = "Attaching Race Harness",
remove_harness_progress = "Removing Race Harness",
no_car = "You're not in a car."
},
teleport = {
teleport_default = 'Use Elevator'
},
pushcar = {
stop_push = " Stop Pushing"
}
} king1204 发表于 2024-05-17 20:03
local Translations = {
afk = {
will_ki ...
这段代码看起来是一些消息文本的翻译和提示,用于游戏中的不同操作或状态。这些翻译应该放在服务器端的脚本文件中,用于在游戏中向玩家显示相应的本地化消息。
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