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{name = 'WEAPON_SZH', label = '石中火', tints = Config.DefaultWeaponTints, components = {}, ammo = {label = _U('ammo_rounds'), hash = GetHashKey("AMMO_SHOTGUN")}},
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{name = 'WEAPON_SZH', label = '石中火', tints = Config.DefaultWeaponTints, components = {}, ammo = {label = _U('ammo_rounds'), hash = GetHashKey("AMMO_SHOTGUN")}},
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