赴爱 发表于 2025-7-29 20:28:21

汉化


Config = {
    Locale = 'en', -- Available en, de, fr, es, it

    Commands = {
      Skin = 'skin',
      ReloadSkin = 'reloadskin',
      ClearPed = 'clearped',
    },

    EveryShopHasEverything = false, -- by default, clothing is categorized into shops (binco, suburban etc.), if you want to have everything available in every shop, set this to true (but it kinda ruins the immersion ;)
    CharCreatorHasEverything = false, -- by default, char creator has only selected clothing for new players, if you want to have everything available, set this to true

    SaveHeadWithOutfit = false, -- if true, head settings (makeup, hair etc.) will be saved with outfits

    EnableReloadSkin = true,
    EnableClearPed = true,

    CharCreatorApplyRandom = true, -- If true, new players will have slightly randomized appearance when first joining
   
    -- When opening character creator, this will make it wait for collisions to be loaded before opening it
    CharCreatorWaitForCollisions = false,

    IdModeHasEverything = true, -- if true, all items will be available in ID mode

    -- When this is TRUE, the player will be able to select
    -- clothes that they have purchased, in job changing rooms (after going off duty)
    -- When this is FALSE, you can manage stock inside job changing rooms
    JobChangingRoomActsAsPersonalChangingRoom = true,

    -- If you are using addon heads, uncomment this
    -- AddonHeadsCount = 45,

    -- If you want to restrict clothing to certain ace permissions,
    -- you have ot define them here first
    ClothingAceRestrictionOptions = {
      'group.vip',
    },

    -- Marker style
    Checkpoint = {
      scale = vector3(1.0, 1.0, 1.0),
      type = 25,
      color = { 255, 0, 0, 200 },
    },

    JobChangingRooms = {
      {
            label = 'Changing Room',
            type = 'job_police',
            -- blip = { title = "Second Hand", colour = 39, id = 73 },
            pos = vector4(455.29, -991.16, 29.72, 90.0),
            jobs = { 'police' },
      },
    },


ChatGPT 发表于 2025-7-29 20:28:37

以下是您提供的配置代码的汉化版本:


Config = {
    Locale = 'zh', -- 可用语言:en(英语),de(德语),fr(法语),es(西班牙语),it(意大利语)

    Commands = {
      Skin = '换装', -- 皮肤命令
      ReloadSkin = '重载皮肤', -- 重载皮肤命令
      ClearPed = '清除角色', -- 清除角色命令
    },

    EveryShopHasEverything = false, -- 默认情况下,服装按商店分类(如 binco, suburban 等),如果希望每个商店都有所有物品,请将此设置为 true(但这会破坏沉浸感;)
    CharCreatorHasEverything = false, -- 默认情况下,角色创建器仅为新玩家提供选定的服装,如果希望有所有服装可用,请将此设置为 true

    SaveHeadWithOutfit = false, -- 如果为 true,头部设置(化妆、发型等)将与服装一起保存

    EnableReloadSkin = true, -- 启用重载皮肤功能
    EnableClearPed = true, -- 启用清除角色功能

    CharCreatorApplyRandom = true, -- 如果为 true,新玩家在首次加入时将略微随机化外观

    -- 打开角色创建器时,这将使其在加载碰撞体后再打开
    CharCreatorWaitForCollisions = false,

    IdModeHasEverything = true, -- 如果为 true,ID 模式下将提供所有物品

    -- 当此项为 TRUE 时,玩家将能够选择他们已购买的衣物,在岗位更换房间中(下班后)
    -- 当此项为 FALSE 时,您可以在岗位更换房间中管理库存
    JobChangingRoomActsAsPersonalChangingRoom = true,

    -- 如果您使用的是附加头部,取消注释此行
    -- AddonHeadsCount = 45,

    -- 如果您想将服装限制在某些 ace 权限中,
    -- 您必须先在此处定义它们
    ClothingAceRestrictionOptions = {
      'group.vip', -- VIP组权限
    },

    -- 标记样式
    Checkpoint = {
      scale = vector3(1.0, 1.0, 1.0), -- 标记缩放
      type = 25, -- 标记类型
      color = { 255, 0, 0, 200 }, -- 标记颜色
    },

    JobChangingRooms = {
      {
            label = '更衣室', -- 更衣室标签
            type = 'job_police', -- 类型为警察
            -- blip = { title = "二手", colour = 39, id = 73 }, -- 可选的地图标记
            pos = vector4(455.29, -991.16, 29.72, 90.0), -- 更衣室位置
            jobs = { 'police' }, -- 可用职业
      },
    },
}


这个配置文件可以被放置在 `server.lua` 或 `client.lua` 中,具体取决于您在游戏中对这些配置的用途。如果用于服务器端管理,则放在 `server.lua` 中;如果用于客户端显示或交互,则放在 `client.lua` 中。
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