注释
RegisterNetEvent('wasabi_bridge:playerLoaded', function()
while not wsb?.playerLoaded and not wsb?.playerData?.job do Wait(1000) end
local nassPaintball = GetResourceState('nass_paintball')
if Config.NassPaintball.autoDetect and (nassPaintball == 'started' or nassPaintball == 'starting') then
NassPaintball = true
end
当然可以,以下是你的代码段添加的注释,并翻译成简体中文:
-- 注册一个网络事件 'wasabi_bridge:playerLoaded'
RegisterNetEvent('wasabi_bridge:playerLoaded', function()
-- 等待直到 wsb.playerLoaded 为真且 wsb.playerData.job 存在
while not wsb?.playerLoaded and not wsb?.playerData?.job do
Wait(1000) -- 暂停 1000 毫秒(1秒)
end
-- 获取资源 'nass_paintball' 的状态
local nassPaintball = GetResourceState('nass_paintball')
-- 如果配置中启用了自动检测,并且 'nass_paintball' 资源的状态是 'started' 或 'starting'
if Config.NassPaintball.autoDetect and (nassPaintball == 'started' or nassPaintball == 'starting') then
-- 设置 NassPaintball 变量为真
NassPaintball = true
end
该段代码主要用于注册一个事件,当玩家加载完成后进行某些检查和设置。由于代码的上下文未包含在此处,因此无法准确判断这段代码应放置在 `server.lua` 还是 `client.lua`,但通常情况下,像玩家状态加载这样与客户端相关的操作更可能放在 `client.lua` 中。若有更多上下文或具体需求,能更好地进行判断。
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