晚风o 发表于 昨天 21:40

帮我保留源文件翻译


{
    "clothing_interact_label": "Change Outfit",
    "garage_interact_label": "Access Garage",
    "deposit_vehicle": "Park Vehicle",
    "not_enough_icepack": "Low on Ice Packs",
    "not_enough_suturekit": "Running Out of Suture Kits",
    "not_enough_tweezers": "Short on Tweezers",
    "not_enough_burncream": "Out of Burn Cream",
    "not_enough_defibrillator": "Out of Defibrillators",
    "not_enough_money": "You dont have enough money",
    "not_enough_bandage": "You dont have bandages to heal",
    "injury_value": "Injury Severity",
    "injury_cause": "Cause of Injury",
    "injury_treat": "Treatment for Injury",
    "treating_injury": "Treating an Injury",
    "injury_treated": "Injury Successfully Treated",
    "operation_canceled": "Operation Canceled",
    "injury_menu_title": "Injury Menu",
    "patient_not_conscious": "Patient Unconscious",
    "patient_conscious": "Patient Conscious",
    "checking_patient": "Checking Patient",
    "status_patient": "Patient Status",
    "check_injuries": "Check for Injuries",
    "revive_patient": "Revive a Patient",
    "check_patient_menu_title": "Check Patient Menu",
    "check_patient": "Check the Patient",
    "reviving_patient": "Reviving a Patient",
    "open_medical_bag": "Open Medical Bag",
    "pickup_medical_bag": "Pick Up Medical Bag",
    "revive_player": "Revive Patient",
    "revived_player": "You revived Id %s",
    "revive_area": "Revive players in area",
    "revived_area": "You revived all players in radius %s",
    "heal_player": "Heal a player",
    "healed_player": "You healed Id %s",
    "heal_area": "Heal players in area",
    "healed_area": "You healed players in radius %s",
    "open_stash_label": "Open Stash",
    "control_to_open_stash": " to open stash",
    "control_to_open_shop": " to open shop",
    "paramedic_interact_label": "Talk with paramedic",
    "paramedic_menu_title": "Paramedic",
    "get_treated_paramedic": "Get Treated",
    "getting_treated": "Your getting checked by a paramedic",
    "treated_by_paramedic": "Felling better",
    "take_stretcher": "Take stretcher",
    "put_stretcher": "Put stretcher",
    "no_stretcher_found": "There are no stretchers in the vehicle",
    "stretcher_limit_reached": "No space to put another stretcher in the vehicle",
    "put_on_stretcher": "Put on stretcher",
    "remove_from_stretcher": "Remove from stretcher",
    "take_patient_from_vehicle": "Take patient from vehicle",
    "put_patient_in_vehicle": "Put patient in vehicle",
    "medics_online": "there are medics online",
    "wait_time": "You need to wait %s seconds before doing this command",
    "medic_coming": "Call sent",
    "logged_dead": "You logged off dead",
    "revive_all": "Revive all the players",
    "revived_all": "You revived everyone",
    "bossmenu_label":"Boss Menu",
    "bossmenu_denied": "No access",
    "clothesmenu_label": "Clothing Menu",
    "clothesmenu_civilian_label": "Civilian clothes",
    "clothesmenu_civilian_use": "Putting on civilian clothes",
    "clothesmenu_civilian_description": "Putting on civilian clothes",
    "clothesmenu_job_label": "Working clothes",
    "clothesmenu_job_use": "Putting on working clothes",
    "clothesmenu_job_description": "Example button description",
    "vehiclemenu_label": "Vehicle menu",
    "check_injuries_desc": "check if the patient has any fractures",
    "revive_patient_desc": "revive the patient",
    "patient_not_found": "Not found",
    "distress_call_in_cooldown": "Wait before sending another call",
    "distress_call_form_title": "Arius Ambulance",
    "distress_call_form_label": "Message",
    "distress_call_form_desc": "a message to send to medics online",
    "tablet_call_desc": "message sent from the patient",
    "tablet_call_location": "Location of the patient",
    "tablet_call_waypoint_title": "Set Waypoint",
    "tablet_call_waypoint_desc": "Set the waypoint to the patient direction",
    "tablet_call_waypoint_notification": "Waypoint set",
    "tablet_call_resolved_title": "Resolved",
    "tablet_call_resolved_desc": "Complete the call if you resolved it",
    "tablet_call_resolved_notification": "Call closed",
    "action_revive_notification": "Reviving player",
    "action_revived_notification": "Getting revived",
    "notification_new_call_title": "New Distress Call",
    "notification_new_call_desc": "%s sent a distress call",
    "been_beaten": "Player has been beaten to death",
    "been_stabbed": "Player has been stabbed",
    "been_hit": "Player has been hit with %s",
    "been_struck": "Player has been struck by %s",
    "been_whacked": "Player has been whacked with %s",
    "been_shot": "Player has been shot by %s",
    "been_blown_up": "Player has been blown up by %s",
    "been_set_on_fire": "Player has been set on fire by %s",
    "been_fallen_to_death": "Player has been fallen to death",
    "nightstick":"a nightstick",
    "hammer": "a hammer",
    "bat":"a bat",
    "golfclub": "a golf club",
    "crowbar":"a crowbar",
    "pistol": "a pistol",
    "combatpistol":"a combat pistol",
    "appistol": "an AP pistol",
    "pistol50":"a .50 pistol",
    "microsmg": "a micro SMG",
    "smg":"a SMG",
    "assaultsmg": "an assault SMG",
    "assaultrifle":"an assault rifle",
    "carbinerifle": "a carbine rifle",
    "advancedrifle":"an advanced rifle",
    "mg": "a machine gun",
    "combatmg":"a combat machine gun",
    "pumpshotgun": "a pump shotgun",
    "sawnoffshotgun":"a sawed-off shotgun",
    "assaultshotgun": "an assault shotgun",
    "bullpupshotgun":"a bullpup shotgun",
    "sniperrifle": "a sniper rifle",
    "heavysniper":"a heavy sniper",
    "remotesniper": "a remote sniper",
    "grenadelaucher":"a grenade launcher",
    "grenade": "a grenade",
    "stickybomb":"a sticky bomb",
    "molotov": "a Molotov cocktail",
    "rpg":"an RPG",
    "minigun": "a minigun",
    "grenadelauncher_smoke":"a smoke grenade launcher",
    "raypistol": "a ray pistol",
    "raycarbine":"a ray carbine",
    "rayminigun": "a ray minigun",
    "rayshotgun":"a ray shotgun",
    "rayassaultrifle": "a ray assault rifle",
    "death_screen_call_medic": "Press ~r~E~s~ to call medics",
    "death_screen_respawn": "Press ~r~G~s~ to respawn",
    "death_screen_confirm_respawn_header": "Top G",
    "death_screen_confirm_respawn_content": "Are you sure you want to respawn!",
    "death_screen_respawn_timer": "Respawn available in ~b~ %s seconds~s~",
    "no_injuries": "No injuries",
    "shot": "Shot",
    "beaten": "Beaten",
    "stabbed": "Stabbed",
    "burn": "Burnt",
    "control_drop_stretcher": " - Place stretcher on the ground"
}


ChatGPT 发表于 昨天 21:41

以下是保留源文件并翻译为简体中文的内容:


{
    "clothing_interact_label": "更换服装",
    "garage_interact_label": "访问车库",
    "deposit_vehicle": "停车",
    "not_enough_icepack": "冰袋不足",
    "not_enough_suturekit": "缝合工具不足",
    "not_enough_tweezers": "镊子不足",
    "not_enough_burncream": "烧伤膏已用完",
    "not_enough_defibrillator": "除颤器已用完",
    "not_enough_money": "你的钱不够",
    "not_enough_bandage": "你没有绷带来治疗",
    "injury_value": "伤势严重程度",
    "injury_cause": "伤害原因",
    "injury_treat": "伤害治疗",
    "treating_injury": "正在治疗伤害",
    "injury_treated": "伤害成功治疗",
    "operation_canceled": "手术已取消",
    "injury_menu_title": "伤害菜单",
    "patient_not_conscious": "患者失去意识",
    "patient_conscious": "患者清醒",
    "checking_patient": "检查患者",
    "status_patient": "患者状态",
    "check_injuries": "检查伤害",
    "revive_patient": "复活患者",
    "check_patient_menu_title": "检查患者菜单",
    "check_patient": "检查患者",
    "reviving_patient": "正在复活患者",
    "open_medical_bag": "打开医疗包",
    "pickup_medical_bag": "拾起医疗包",
    "revive_player": "复活患者",
    "revived_player": "你复活了ID为%s的玩家",
    "revive_area": "复活区域内的玩家",
    "revived_area": "你在半径%s内复活了所有玩家",
    "heal_player": "治疗一个玩家",
    "healed_player": "你治愈了ID为%s的玩家",
    "heal_area": "在区域内治疗玩家",
    "healed_area": "你在半径%s内治愈了玩家",
    "open_stash_label": "打开储藏箱",
    "control_to_open_stash": "按~INPUT_CONTEXT~打开储藏箱",
    "control_to_open_shop": "按~INPUT_CONTEXT~打开商店",
    "paramedic_interact_label": "与医护人员交谈",
    "paramedic_menu_title": "医护人员",
    "get_treated_paramedic": "接受治疗",
    "getting_treated": "你正在接受医护人员的检查",
    "treated_by_paramedic": "感觉好多了",
    "take_stretcher": "取担架",
    "put_stretcher": "放下担架",
    "no_stretcher_found": "车辆内没有担架",
    "stretcher_limit_reached": "车辆内没有空间放置另一个担架",
    "put_on_stretcher": "放上担架",
    "remove_from_stretcher": "从担架上移除",
    "take_patient_from_vehicle": "将患者从车辆中取出",
    "put_patient_in_vehicle": "将患者放入车辆",
    "medics_online": "在线有医护人员",
    "wait_time": "你需要等待%s秒才能执行此命令",
    "medic_coming": "呼叫已发送",
    "logged_dead": "你已死亡并登出",
    "revive_all": "复活所有玩家",
    "revived_all": "你复活了所有人",
    "bossmenu_label":"老板菜单",
    "bossmenu_denied": "无访问权限",
    "clothesmenu_label": "衣物菜单",
    "clothesmenu_civilian_label": "平民服装",
    "clothesmenu_civilian_use": "穿上平民服装",
    "clothesmenu_civilian_description": "穿上平民服装",
    "clothesmenu_job_label": "工作服装",
    "clothesmenu_job_use": "穿上工作服装",
    "clothesmenu_job_description": "示例按钮描述",
    "vehiclemenu_label": "车辆菜单",
    "check_injuries_desc": "检查患者是否有骨折",
    "revive_patient_desc": "复活患者",
    "patient_not_found": "未找到",
    "distress_call_in_cooldown": "请等待后再发送另一通呼救",
    "distress_call_form_title": "阿里乌斯救护车",
    "distress_call_form_label": "消息",
    "distress_call_form_desc": "发送给在线医护人员的消息",
    "tablet_call_desc": "病人发送的消息",
    "tablet_call_location": "患者位置",
    "tablet_call_waypoint_title": "设置航点",
    "tablet_call_waypoint_desc": "设置到患者方向的航点",
    "tablet_call_waypoint_notification": "航点已设置",
    "tablet_call_resolved_title": "已解决",
    "tablet_call_resolved_desc": "如果你解决了,就完成这个呼叫",
    "tablet_call_resolved_notification": "呼叫已关闭",
    "action_revive_notification": "正在复活玩家",
    "action_revived_notification": "正在被复活",
    "notification_new_call_title": "新的紧急呼叫",
    "notification_new_call_desc": "%s 发出了紧急呼叫",
    "been_beaten": "玩家被打死",
    "been_stabbed": "玩家被刺伤",
    "been_hit": "玩家被 %s 击中",
    "been_struck": "玩家被 %s 打击",
    "been_whacked": "玩家被 %s 殴打",
    "been_shot": "玩家被 %s 开枪",
    "been_blown_up": "玩家被 %s 炸毁",
    "been_set_on_fire": "玩家被 %s 点燃",
    "been_fallen_to_death": "玩家跌落致死",
    "nightstick":"警棍",
    "hammer": "锤子",
    "bat":"棒球棒",
    "golfclub": "高尔夫球杆",
    "crowbar":"撬杠",
    "pistol": "手枪",
    "combatpistol":"战斗手枪",
    "appistol": "AP手枪",
    "pistol50":".50手枪",
    "microsmg": "微型冲锋枪",
    "smg":"冲锋枪",
    "assaultsmg": "突击冲锋枪",
    "assaultrifle":"突击步枪",
    "carbinerifle": "卡宾步枪",
    "advancedrifle":"先进步枪",
    "mg": "机枪",
    "combatmg":"战斗机枪",
    "pumpshotgun": "泵动霰弹枪",
    "sawnoffshotgun":"短管霰弹枪",
    "assaultshotgun": "突击霰弹枪",
    "bullpupshotgun":"牛头霰弹枪",
    "sniperrifle": "狙击步枪",
    "heavysniper":"重型狙击枪",
    "remotesniper": "远程狙击枪",
    "grenadelaucher":"榴弹发射器",
    "grenade": "手榴弹",
    "stickybomb":"粘性炸弹",
    "molotov": "莫洛托夫鸡尾酒",
    "rpg":"RPG",
    "minigun": "迷你炮",
    "grenadelauncher_smoke":"烟雾榴弹发射器",
    "raypistol": "光束手枪",
    "raycarbine":"光束卡宾枪",
    "rayminigun": "光束迷你炮",
    "rayshotgun":"光束霰弹枪",
    "rayassaultrifle": "光束突击步枪",
    "death_screen_call_medic": "按 ~r~E~s~ 呼叫医护人员",
    "death_screen_respawn": "按 ~r~G~s~ 重生",
    "death_screen_confirm_respawn_header": "顶级选择",
    "death_screen_confirm_respawn_content": "你确定要重生吗!",
    "death_screen_respawn_timer": "重生将在 ~b~ %s 秒内 ~s~ 可用",
    "no_injuries": "没有伤害",
    "shot": "射击",
    "beaten": "被打",
    "stabbed": "被刺",
    "burn": "烧伤",
    "control_drop_stretcher": " - 将担架放在地上"
}


以上是原始文件内容的中文翻译,您可以直接使用。
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