帮我保留源文件翻译
{
"clothing_interact_label": "Change Outfit",
"garage_interact_label": "Access Garage",
"deposit_vehicle": "Park Vehicle",
"not_enough_icepack": "Low on Ice Packs",
"not_enough_suturekit": "Running Out of Suture Kits",
"not_enough_tweezers": "Short on Tweezers",
"not_enough_burncream": "Out of Burn Cream",
"not_enough_defibrillator": "Out of Defibrillators",
"not_enough_money": "You dont have enough money",
"not_enough_bandage": "You dont have bandages to heal",
"injury_value": "Injury Severity",
"injury_cause": "Cause of Injury",
"injury_treat": "Treatment for Injury",
"treating_injury": "Treating an Injury",
"injury_treated": "Injury Successfully Treated",
"operation_canceled": "Operation Canceled",
"injury_menu_title": "Injury Menu",
"patient_not_conscious": "Patient Unconscious",
"patient_conscious": "Patient Conscious",
"checking_patient": "Checking Patient",
"status_patient": "Patient Status",
"check_injuries": "Check for Injuries",
"revive_patient": "Revive a Patient",
"check_patient_menu_title": "Check Patient Menu",
"check_patient": "Check the Patient",
"reviving_patient": "Reviving a Patient",
"open_medical_bag": "Open Medical Bag",
"pickup_medical_bag": "Pick Up Medical Bag",
"revive_player": "Revive Patient",
"revived_player": "You revived Id %s",
"revive_area": "Revive players in area",
"revived_area": "You revived all players in radius %s",
"heal_player": "Heal a player",
"healed_player": "You healed Id %s",
"heal_area": "Heal players in area",
"healed_area": "You healed players in radius %s",
"open_stash_label": "Open Stash",
"control_to_open_stash": " to open stash",
"control_to_open_shop": " to open shop",
"paramedic_interact_label": "Talk with paramedic",
"paramedic_menu_title": "Paramedic",
"get_treated_paramedic": "Get Treated",
"getting_treated": "Your getting checked by a paramedic",
"treated_by_paramedic": "Felling better",
"take_stretcher": "Take stretcher",
"put_stretcher": "Put stretcher",
"no_stretcher_found": "There are no stretchers in the vehicle",
"stretcher_limit_reached": "No space to put another stretcher in the vehicle",
"put_on_stretcher": "Put on stretcher",
"remove_from_stretcher": "Remove from stretcher",
"take_patient_from_vehicle": "Take patient from vehicle",
"put_patient_in_vehicle": "Put patient in vehicle",
"medics_online": "there are medics online",
"wait_time": "You need to wait %s seconds before doing this command",
"medic_coming": "Call sent",
"logged_dead": "You logged off dead",
"revive_all": "Revive all the players",
"revived_all": "You revived everyone",
"bossmenu_label":"Boss Menu",
"bossmenu_denied": "No access",
"clothesmenu_label": "Clothing Menu",
"clothesmenu_civilian_label": "Civilian clothes",
"clothesmenu_civilian_use": "Putting on civilian clothes",
"clothesmenu_civilian_description": "Putting on civilian clothes",
"clothesmenu_job_label": "Working clothes",
"clothesmenu_job_use": "Putting on working clothes",
"clothesmenu_job_description": "Example button description",
"vehiclemenu_label": "Vehicle menu",
"check_injuries_desc": "check if the patient has any fractures",
"revive_patient_desc": "revive the patient",
"patient_not_found": "Not found",
"distress_call_in_cooldown": "Wait before sending another call",
"distress_call_form_title": "Arius Ambulance",
"distress_call_form_label": "Message",
"distress_call_form_desc": "a message to send to medics online",
"tablet_call_desc": "message sent from the patient",
"tablet_call_location": "Location of the patient",
"tablet_call_waypoint_title": "Set Waypoint",
"tablet_call_waypoint_desc": "Set the waypoint to the patient direction",
"tablet_call_waypoint_notification": "Waypoint set",
"tablet_call_resolved_title": "Resolved",
"tablet_call_resolved_desc": "Complete the call if you resolved it",
"tablet_call_resolved_notification": "Call closed",
"action_revive_notification": "Reviving player",
"action_revived_notification": "Getting revived",
"notification_new_call_title": "New Distress Call",
"notification_new_call_desc": "%s sent a distress call",
"been_beaten": "Player has been beaten to death",
"been_stabbed": "Player has been stabbed",
"been_hit": "Player has been hit with %s",
"been_struck": "Player has been struck by %s",
"been_whacked": "Player has been whacked with %s",
"been_shot": "Player has been shot by %s",
"been_blown_up": "Player has been blown up by %s",
"been_set_on_fire": "Player has been set on fire by %s",
"been_fallen_to_death": "Player has been fallen to death",
"nightstick":"a nightstick",
"hammer": "a hammer",
"bat":"a bat",
"golfclub": "a golf club",
"crowbar":"a crowbar",
"pistol": "a pistol",
"combatpistol":"a combat pistol",
"appistol": "an AP pistol",
"pistol50":"a .50 pistol",
"microsmg": "a micro SMG",
"smg":"a SMG",
"assaultsmg": "an assault SMG",
"assaultrifle":"an assault rifle",
"carbinerifle": "a carbine rifle",
"advancedrifle":"an advanced rifle",
"mg": "a machine gun",
"combatmg":"a combat machine gun",
"pumpshotgun": "a pump shotgun",
"sawnoffshotgun":"a sawed-off shotgun",
"assaultshotgun": "an assault shotgun",
"bullpupshotgun":"a bullpup shotgun",
"sniperrifle": "a sniper rifle",
"heavysniper":"a heavy sniper",
"remotesniper": "a remote sniper",
"grenadelaucher":"a grenade launcher",
"grenade": "a grenade",
"stickybomb":"a sticky bomb",
"molotov": "a Molotov cocktail",
"rpg":"an RPG",
"minigun": "a minigun",
"grenadelauncher_smoke":"a smoke grenade launcher",
"raypistol": "a ray pistol",
"raycarbine":"a ray carbine",
"rayminigun": "a ray minigun",
"rayshotgun":"a ray shotgun",
"rayassaultrifle": "a ray assault rifle",
"death_screen_call_medic": "Press ~r~E~s~ to call medics",
"death_screen_respawn": "Press ~r~G~s~ to respawn",
"death_screen_confirm_respawn_header": "Top G",
"death_screen_confirm_respawn_content": "Are you sure you want to respawn!",
"death_screen_respawn_timer": "Respawn available in ~b~ %s seconds~s~",
"no_injuries": "No injuries",
"shot": "Shot",
"beaten": "Beaten",
"stabbed": "Stabbed",
"burn": "Burnt",
"control_drop_stretcher": " - Place stretcher on the ground"
}
以下是保留源文件并翻译为简体中文的内容:
{
"clothing_interact_label": "更换服装",
"garage_interact_label": "访问车库",
"deposit_vehicle": "停车",
"not_enough_icepack": "冰袋不足",
"not_enough_suturekit": "缝合工具不足",
"not_enough_tweezers": "镊子不足",
"not_enough_burncream": "烧伤膏已用完",
"not_enough_defibrillator": "除颤器已用完",
"not_enough_money": "你的钱不够",
"not_enough_bandage": "你没有绷带来治疗",
"injury_value": "伤势严重程度",
"injury_cause": "伤害原因",
"injury_treat": "伤害治疗",
"treating_injury": "正在治疗伤害",
"injury_treated": "伤害成功治疗",
"operation_canceled": "手术已取消",
"injury_menu_title": "伤害菜单",
"patient_not_conscious": "患者失去意识",
"patient_conscious": "患者清醒",
"checking_patient": "检查患者",
"status_patient": "患者状态",
"check_injuries": "检查伤害",
"revive_patient": "复活患者",
"check_patient_menu_title": "检查患者菜单",
"check_patient": "检查患者",
"reviving_patient": "正在复活患者",
"open_medical_bag": "打开医疗包",
"pickup_medical_bag": "拾起医疗包",
"revive_player": "复活患者",
"revived_player": "你复活了ID为%s的玩家",
"revive_area": "复活区域内的玩家",
"revived_area": "你在半径%s内复活了所有玩家",
"heal_player": "治疗一个玩家",
"healed_player": "你治愈了ID为%s的玩家",
"heal_area": "在区域内治疗玩家",
"healed_area": "你在半径%s内治愈了玩家",
"open_stash_label": "打开储藏箱",
"control_to_open_stash": "按~INPUT_CONTEXT~打开储藏箱",
"control_to_open_shop": "按~INPUT_CONTEXT~打开商店",
"paramedic_interact_label": "与医护人员交谈",
"paramedic_menu_title": "医护人员",
"get_treated_paramedic": "接受治疗",
"getting_treated": "你正在接受医护人员的检查",
"treated_by_paramedic": "感觉好多了",
"take_stretcher": "取担架",
"put_stretcher": "放下担架",
"no_stretcher_found": "车辆内没有担架",
"stretcher_limit_reached": "车辆内没有空间放置另一个担架",
"put_on_stretcher": "放上担架",
"remove_from_stretcher": "从担架上移除",
"take_patient_from_vehicle": "将患者从车辆中取出",
"put_patient_in_vehicle": "将患者放入车辆",
"medics_online": "在线有医护人员",
"wait_time": "你需要等待%s秒才能执行此命令",
"medic_coming": "呼叫已发送",
"logged_dead": "你已死亡并登出",
"revive_all": "复活所有玩家",
"revived_all": "你复活了所有人",
"bossmenu_label":"老板菜单",
"bossmenu_denied": "无访问权限",
"clothesmenu_label": "衣物菜单",
"clothesmenu_civilian_label": "平民服装",
"clothesmenu_civilian_use": "穿上平民服装",
"clothesmenu_civilian_description": "穿上平民服装",
"clothesmenu_job_label": "工作服装",
"clothesmenu_job_use": "穿上工作服装",
"clothesmenu_job_description": "示例按钮描述",
"vehiclemenu_label": "车辆菜单",
"check_injuries_desc": "检查患者是否有骨折",
"revive_patient_desc": "复活患者",
"patient_not_found": "未找到",
"distress_call_in_cooldown": "请等待后再发送另一通呼救",
"distress_call_form_title": "阿里乌斯救护车",
"distress_call_form_label": "消息",
"distress_call_form_desc": "发送给在线医护人员的消息",
"tablet_call_desc": "病人发送的消息",
"tablet_call_location": "患者位置",
"tablet_call_waypoint_title": "设置航点",
"tablet_call_waypoint_desc": "设置到患者方向的航点",
"tablet_call_waypoint_notification": "航点已设置",
"tablet_call_resolved_title": "已解决",
"tablet_call_resolved_desc": "如果你解决了,就完成这个呼叫",
"tablet_call_resolved_notification": "呼叫已关闭",
"action_revive_notification": "正在复活玩家",
"action_revived_notification": "正在被复活",
"notification_new_call_title": "新的紧急呼叫",
"notification_new_call_desc": "%s 发出了紧急呼叫",
"been_beaten": "玩家被打死",
"been_stabbed": "玩家被刺伤",
"been_hit": "玩家被 %s 击中",
"been_struck": "玩家被 %s 打击",
"been_whacked": "玩家被 %s 殴打",
"been_shot": "玩家被 %s 开枪",
"been_blown_up": "玩家被 %s 炸毁",
"been_set_on_fire": "玩家被 %s 点燃",
"been_fallen_to_death": "玩家跌落致死",
"nightstick":"警棍",
"hammer": "锤子",
"bat":"棒球棒",
"golfclub": "高尔夫球杆",
"crowbar":"撬杠",
"pistol": "手枪",
"combatpistol":"战斗手枪",
"appistol": "AP手枪",
"pistol50":".50手枪",
"microsmg": "微型冲锋枪",
"smg":"冲锋枪",
"assaultsmg": "突击冲锋枪",
"assaultrifle":"突击步枪",
"carbinerifle": "卡宾步枪",
"advancedrifle":"先进步枪",
"mg": "机枪",
"combatmg":"战斗机枪",
"pumpshotgun": "泵动霰弹枪",
"sawnoffshotgun":"短管霰弹枪",
"assaultshotgun": "突击霰弹枪",
"bullpupshotgun":"牛头霰弹枪",
"sniperrifle": "狙击步枪",
"heavysniper":"重型狙击枪",
"remotesniper": "远程狙击枪",
"grenadelaucher":"榴弹发射器",
"grenade": "手榴弹",
"stickybomb":"粘性炸弹",
"molotov": "莫洛托夫鸡尾酒",
"rpg":"RPG",
"minigun": "迷你炮",
"grenadelauncher_smoke":"烟雾榴弹发射器",
"raypistol": "光束手枪",
"raycarbine":"光束卡宾枪",
"rayminigun": "光束迷你炮",
"rayshotgun":"光束霰弹枪",
"rayassaultrifle": "光束突击步枪",
"death_screen_call_medic": "按 ~r~E~s~ 呼叫医护人员",
"death_screen_respawn": "按 ~r~G~s~ 重生",
"death_screen_confirm_respawn_header": "顶级选择",
"death_screen_confirm_respawn_content": "你确定要重生吗!",
"death_screen_respawn_timer": "重生将在 ~b~ %s 秒内 ~s~ 可用",
"no_injuries": "没有伤害",
"shot": "射击",
"beaten": "被打",
"stabbed": "被刺",
"burn": "烧伤",
"control_drop_stretcher": " - 将担架放在地上"
}
以上是原始文件内容的中文翻译,您可以直接使用。
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