注释
Config.EnableBait = true
Config.BlipOnBaitAnimal = true
--Config.BaitPlacingTime = 15000 -- milliseconds
Config.BaitItemName = "animal_bait"
Config.BaitAnimals = {"a_c_deer", "a_c_boar", "a_c_mtlion", "a_c_coyote"}-- animal that can spawn when placing a bait (need to be also in Config.Animals)
Config.TimeForAnimalToLeave = 10000 -- animal once reached bait will wait this time before walking away milliseconds
Config.BaitSpawnRadious = 30 -- when you place a bait, the animal will spawn in this radious (I raccomend 200)
Config.TimeBetween = 120 -- IN SECONDS, time you need to wait before placing another bait
以下是你提供的代码的注释和翻译:
Config.EnableBait = true-- 是否启用诱饵功能
Config.BlipOnBaitAnimal = true-- 是否在诱饵动物上显示地图标记
--Config.BaitPlacingTime = 15000 -- 放置诱饵所需时间(毫秒)
Config.BaitItemName = "animal_bait"-- 诱饵的物品名称
Config.BaitAnimals = {"a_c_deer", "a_c_boar", "a_c_mtlion", "a_c_coyote"}-- 可以在放置诱饵时产生的动物(这些动物也需要在Config.Animals中定义)
Config.TimeForAnimalToLeave = 10000 -- 动物到达诱饵后,将等待此时间(毫秒)再离开
Config.BaitSpawnRadious = 30 -- 放置诱饵时,动物将在此半径内生成(我建议设为200)
Config.TimeBetween = 120 -- 需要等待的时间(以秒为单位),才能放置另一个诱饵
根据这些配置,一些变量适合放在 `server.lua` 中,例如关于诱饵与动物之间的逻辑,而其他如状态与用户接口的变量可能更适合放在 `client.lua` 中。具体应根据实际需求来决定。
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