汉化
Config = {}
-- :
Config.EnableFootprints = true
Config.PNearAnimalToEscape= 40 -- if the distance between a player and the animal is less than this value, it will run away (not for native animals)
-- :
Config.HeadshotForPerfect = true -- In order to receve the perfect item, you will need to get perfect in Config.WeaponDamages and also kill the animal with an headshot
--Config.TimeToHarvest = 10000 -- number of milliseconds to complete harvesting
Config.CameraMovement = false -- if true camera animation when harvesting animals
Config.MinLeather = 1 -- the minimum number of leather you can drop
Config.MaxLeather = 1 -- the maximum number of leather you can drop
Config.CanDropMeat = true -- false if you don't want that animals can drop meat
Config.MeatItem = "meat" -- item name for meat
Config.MinMeat = 1 -- the minimum number of leather you can drop
Config.MaxMeat = 3 -- the maximum number of leather you can drop
Config.CanDropSpecial = true -- false if you don't want that animals can drop special items (see Config.Animals)
Config.SpecialProb = 95 -- probability, example: the script generates a random number from 1 to 100, if the random number is higher (>) than this one it will drop (so 10% probability)
-- :
Config.EnableBait = true
Config.BlipOnBaitAnimal = true
--Config.BaitPlacingTime = 15000 -- milliseconds
Config.BaitItemName = "animal_bait"
Config.BaitAnimals = {"a_c_deer", "a_c_boar", "a_c_mtlion", "a_c_coyote"}-- animal that can spawn when placing a bait (need to be also in Config.Animals)
Config.TimeForAnimalToLeave = 10000 -- animal once reached bait will wait this time before walking away milliseconds
Config.BaitSpawnRadious = 30 -- when you place a bait, the animal will spawn in this radious (I raccomend 200)
Config.TimeBetween = 120 -- IN SECONDS, time you need to wait before placing another bait
Config = {}
-- 启用脚印
Config.EnableFootprints = true
Config.PNearAnimalToEscape= 40 -- 玩家与动物之间的距离小于此值时,动物会逃跑(不适用于本地动物)
-- 完美猎杀
Config.HeadshotForPerfect = true -- 要获取完美物品,您需要在 Config.WeaponDamages 中获得完美,并且还需要使用爆头击杀动物
--Config.TimeToHarvest = 10000 -- 收割所需的毫秒数
Config.CameraMovement = false -- 如果为真,则在收割动物时有相机动画
Config.MinLeather = 1 -- 可以掉落的最少皮革数量
Config.MaxLeather = 1 -- 可以掉落的最多皮革数量
Config.CanDropMeat = true -- 如果不想让动物掉落肉,请设为false
Config.MeatItem = "meat" -- 肉的物品名称
Config.MinMeat = 1 -- 可以掉落的最少肉量
Config.MaxMeat = 3 -- 可以掉落的最多肉量
Config.CanDropSpecial = true -- 如果不想让动物掉落特殊物品,请设为false(参见 Config.Animals)
Config.SpecialProb = 95 -- 概率示例:脚本生成一个从1到100的随机数,如果随机数大于此值,则会掉落(所以有10%的概率)
-- 饵料设置
Config.EnableBait = true
Config.BlipOnBaitAnimal = true
--Config.BaitPlacingTime = 15000 -- 放置饵料所需时间(毫秒)
Config.BaitItemName = "animal_bait"
Config.BaitAnimals = {"a_c_deer", "a_c_boar", "a_c_mtlion", "a_c_coyote"}-- 放置饵料时可以出现的动物(也需要在 Config.Animals 中)
Config.TimeForAnimalToLeave = 10000 -- 动物到达饵料后将等待的时间(毫秒)
Config.BaitSpawnRadious = 30 -- 放置饵料时动物将在此半径内生成(建议设置为200)
Config.TimeBetween = 120 -- 需要等待的时间(秒),以便放置另一个饵料
以上是您提供的代码的中文汉化版本。代码的逻辑和结构保持不变,注释部分已经翻译成简体中文。
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