帮我把esx框架转换成qb框架
Keys = {
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169,
["F9"] = 56, ["F10"] = 57,
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162,
["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199,
["["] = 39, ["]"] = 40, ["ENTER"] = 18,
["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82,
["."] = 81,
["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61,
["N9"] = 118
}
ESX = exports['es_extended']:getSharedObject()
Source = GetPlayerServerId(PlayerId())
Citizen.CreateThread(function()
while ESX.GetPlayerData().job == nil do
Citizen.Wait(100)
end
ESX.PlayerData = ESX.GetPlayerData()
end)
RegisterNetEvent('esx:setJob')
AddEventHandler('esx:setJob', function(job)
ESX.PlayerData.job = job
Citizen.Wait(5000)
end)
AddEventHandler('onResourceStop', function(resource)
if resource == GetCurrentResourceName() then
SetNuiFocus(false, false)
end
end)
HelpNotificationState = false
ShowHelpNotificaiton = function(label)
HelpNotificationState = true
ESX.ShowHelpNotification(label)
end
HideHelpNotificaiton = function()
if HelpNotificationState == true then
HelpNotificationState = false
end
end
function StartFarm()
local playerPed = PlayerPedId()
exports.rprogress:Custom({
Async = true,
Duration = Activ.v.farmtime, -- Duration of the progress
Label = Activ.v.barlabel,
Animation = {
scenario = Activ.v.anim.task, -- https://pastebin.com/6mrYTdQv
animationDictionary = Activ.v.anim.animDict, -- https://alexguirre.github.io/animations-list/
animationName = Activ.v.anim.anim,
},
DisableControls = {
Mouse = true,
Player = true,
Vehicle = true
},
onStart = function()
-- do something when progress starts
end,
onComplete = function(cancelled)
-- cancelled: boolean - whether player cancelled the progress
if not cancelled then
TriggerServerEvent("d-farmingzone:server:additem", Source, Activ.rewards)
end
FinishedFrarming()
end
})
end
RegisterNetEvent('d-farming:notify')
AddEventHandler('d-farming:notify', function(text, length, type)
Notify(text, length, type)
end)
function Notify(text, length, type)
ESX.ShowNotification(text)
-- TriggerEvent("d-notification", text, length, type)
end
将ESX框架转换为QB框架,我们需要对代码进行一些修改。以下是转换后的代码示例:
-- 定义键盘按键
Keys = {
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169,
["F9"] = 56, ["F10"] = 57,
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162,
["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199,
["]"] = 39, ["["] = 40, ["ENTER"] = 18,
["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82,
["."] = 81,
["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61,
["N9"] = 118
}
local QBCore = exports['qb-core']:GetCoreObject() -- 获取QB核心对象
local Player = PlayerId() -- 获取玩家ID
Citizen.CreateThread(function()
while QBCore.Functions.GetPlayerData().job == nil do
Citizen.Wait(100)
end
PlayerData = QBCore.Functions.GetPlayerData()
end)
RegisterNetEvent('QBCore:Client:SetJob')
AddEventHandler('QBCore:Client:SetJob', function(job)
PlayerData.job = job
Citizen.Wait(5000)
end)
AddEventHandler('onResourceStop', function(resource)
if resource == GetCurrentResourceName() then
SetNuiFocus(false, false)
end
end)
HelpNotificationState = false
ShowHelpNotification = function(label)
HelpNotificationState = true
QBCore.Functions.Notify(label, "success") -- 使用QB的通知系统
end
HideHelpNotification = function()
if HelpNotificationState then
HelpNotificationState = false
end
end
function StartFarm()
local playerPed = PlayerPedId()
exports['rprogress']:Custom({
Async = true,
Duration = Activ.v.farmtime, -- 进度持续时间
Label = Activ.v.barlabel,
Animation = {
scenario = Activ.v.anim.task,
animationDictionary = Activ.v.anim.animDict,
animationName = Activ.v.anim.anim,
},
DisableControls = {
Mouse = true,
Player = true,
Vehicle = true
},
onStart = function()
-- 开始进度时执行的操作
end,
onComplete = function(cancelled)
-- cancelled: boolean - 玩家是否取消进度
if not cancelled then
TriggerServerEvent("d-farmingzone:server:additem", QBCore.Functions.GetPlayerData().citizenid, Activ.rewards)
end
FinishedFraming()
end
})
end
RegisterNetEvent('d-farming:notify')
AddEventHandler('d-farming:notify', function(text, length, type)
Notify(text, length, type)
end)
function Notify(text, length, type)
QBCore.Functions.Notify(text) -- 使用QB的通知系统
end
### 主要修改:
1. 修改了获取核心对象的方式,替换为`QBCore`。
2. 将`esx:setJob`事件及相关逻辑替换为`QBCore:Client:SetJob`。
3. 将显示通知的函数使用`QBCore.Functions.Notify`。
4. 其他的事件和逻辑保持基本相似,但确保与QB框架的兼容性。
请根据需要调整变量和API,以确保它们在你的项目中正确工作。
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